Instead of having the input driver push the events into the core server,
only to have the server call back out to the compositor hooks, the driver now
just calls the compositor directly. The input drivers are always dependent on
the type of compositor anyway so there was no point in passing the events
through the server. Now the server is only involved when it's time to actually
send the events to the clients.
The gears code is moved into a new file gearc.c and the window decoration
and management code stays in window.c. A new application 'terminal' is the
second user of the windowing code, but doesn't do anything useful yet.
This implements the commit/ack/frame protocol that let clients batch up
a series of requests and then commit them atomically using the commit request.
The commit requests generats two following events: the acknowledge event,
which lets the client know that the server has received the request and
which frame the rendering has been scheduled for. At this point the client
can start rendering the next frame or free up temporary buffers. Then when
the compositor finally makes the newly composited frame visible on screen
the server sends a frame event, which contains the number of the frame that
was presented and the time when it happened.
The window and flower clients have been updated to use these two events in
their main loops and everything now updates per frame. The EGL compositor
repaint loop has been tweaked to delay the compositing of the screen to
10ms after last swapbuffer completed so as to allow processing as many
requests as possible before blocking on the next vertical retrace.