This should make EGL headers not pull in Xlib headers when no specific platform
define is in effect.
Use both the old Mesa-specific hack and the new official define EGL_NO_X11 to
have this work on both old and new EGL headers.
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/350
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Introduced with a8da2084, it seems that there are cases when there's no
parent available (zenity, for instance).
Removes any potential child and re-initialize it, in case the parent is
not set. (Simon Ser)
Fixes: #340
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reported-by: n3rdopolis <bluescreenavenger@gmail.com>
The function weston_seat_init_keyboard makes sure that it has its
own reference to keymap, hence we can safely drop our reference.
This is similarly done in the X11 backend. It avoids leaking a
struct xkb_keymap per connection.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Instead of allocating our own copy of struct xkb_context use the
compositor wide instance. This avoids leaking of a struct
xkb_context per connection as well.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Properly disconnect and free all RDP peers on compositor shutdown.
This makes sure that all events are disabled, which should avoid
any race conditions with pending events.
Signed-off-by: Stefan Agner <stefan@agner.ch>
If a xdg_toplevel surface has a child (or multiple), the desktop shell
still allows to activate the parent. This can be problematic with
modal dialogs such as message boxes which then are hidden behind the
main window, which might be non-responsive to inputs at this this
point.
The protocol specifies set_parent as follows: "Set the 'parent' of
this surface. This surface should be stacked above the parent surface
and all other ancestor surfaces."
Track parent/child relationship in desktop-shell. Follow the protocol
recommendation and make sure the child stays stacked above the parent.
Fixes: #231
Signed-off-by: Stefan Agner <stefan@agner.ch>
The RDP-backend is reporting a non-zero physical size
value, and there are some clients that get the resolution
in pixels directly from the physical size reported. This
leads to a resolution of 25.4 PPI (or 1px/1mm), which is too
small.
But there's no need for that. The physical size is reported
on enabling the output (in the case of RDP-backend we have
no information about it before this), and the resolution is
already set in this moment.
Report a zero physical size to compositor, what makes frontend
and clients use their default values and applications become
readable.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The reason the Xwayland test skips is that Xwayland was not installed. We
should exercise Xwayland as well in CI, so install it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This line is far too long, it makes it really had to see in a diff what
changed. Wrap it into multiple lines and sort them alphabetically. If a piece
of it changes in the future, it will be easy to see in a diff.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Ensure that no command in the script fails silently. If any command fails, the
image is likely broken.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The mask argument is uint16_t so declare the variable with the same.
Suggested-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Knowing the kind of decoration drawn will help track down issues with
unexpected decorations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Print the changes to the debug scope, helping to figure out why Xwayland is or
is not committing.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add the missing newline to printing a property that is of type cardinal array.
Fixes messed up debug scope output.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
protocol
As dmabuf uses a different coordinate (top-left) system than OpenGL
(bottom-left) using both direct-display with the Y_INVERT dmabuf attrib
flag would result in the image being inverted (direct-display will
remove the Y_INVERT flag, which caused the image to be displayed
correctly). Notifies users that direct-display is in use.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Define the void pointer as pixman_region32_t instead of using it
directly.
Void pointers are used by generic API's so each user can define
a data type as needed. Not doing this is dangerous, since void
pointers implicitly cast from/to any pointer without giving
warnings. So we must define its type instead of using it directly
in a function call.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Remove member preferred_format from struct window and hardcode
ARGB32 pixel format for clients/window.
The member preferred_format was first added to allow hinting
of a preference for RGB565 when creating a window. But it is
not being used for a long time now. So it's safe to remove it
from the code, dropping support for RGB565 in clients/window.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
wayland/ci-templates!18 allows the $HOME environment variable to
propagate into the execution of creating our build container. Without
that, buildah would leave us with an empty $HOME, which would have pip
install into /.local/bin.
As $HOME is preserved during our actual native builds, we would try to
find meson in /root/.local/bin and fail, since it had been stored to a
different path.
Bump the ci-templates dependency to one with the fix so we can build new
images again.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The aspect ratio definitions for 64:27 and 256:135 have been added with
libdrm 2.4.95. However, Weston currently depends on libdrm 2.4.89 or
higher. Define the definitions in Weston to support libdrm older than
2.4.95.
Fixes: #332
Fixes: 6093772f45 ("backend-drm: Use aspect-ratio bit definitions from libdrm")
Signed-off-by: Stefan Agner <stefan@agner.ch>
Commit adaf8c7410 ("renderer: change frame_signal emission to pass
previous_damage as data argument") missed updating all frame_signal
emissions. Later commit 2619bfe420 ("move frame_signal emission to
weston_output_repaint()") fixed this deficency along with moving the
location of the emission. Due to an issue of the location change, this
commit had to be reverted again.
This makes sure that the pixman as well as the GL renderer now also
emits the damage region instead of the Weston output.
Fixes: adaf8c7410 ("renderer: change frame_signal emission to pass previous_damage as data argument")
Signed-off-by: Stefan Agner <stefan@agner.ch>
The member previous_damage from struct weston_output is no longer necessary.
First, stop calling init, fini and copying output_damage to it. Then remove
it from struct weston_output.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The emission of frame_signal has to happen before a flip, otherwise
glReadPixels() could read an old frame or even worse an uninitialized buffer.
So move frame_signal emission back to renderers.
This reverts commit 2619bfe420.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
This header is not used anymore.
Signed-off-by: Simon Ser <contact@emersion.fr>
Fixes: 0a4f6e7d6d ("clients: drop simple-dmabuf-drm")
Reported-by: Marius Vlad <marius.vlad@collabora.com>
When option-parser is confronted with a boolean option, have it write a
bool rather than treating the value as a pointer to an int32.
(lib)weston already heavily uses bool types internally, so this has the
nice side effect of eliminating quite a few local variables which only
existed as integer shadows of internal boolean variables.
Signed-off-by: Daniel Stone <daniels@collabora.com>
test012 and test013 were exact duplicates of each other: asserting that
they could successfully look up a single boolean value.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Wayland innovated a lot of cool things, but non-binary boolean values is
the great advances of our time.
Make config_parser_get_bool() work on boolean values, and switch all its
users.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This client contains driver-specific code to allocate buffers. However clients
shouldn't contain driver-specific code and should rely on e.g. mesa to allocate
buffers via standard interfaces.
Additionally, because the build system always tries to enable all features, some
experimental drivers and drivers that aren't included in amd64 distribution
packages were required. Users would need to manually disable some drivers.
Releasers would need to install libdrm from source (because the release process
forbids adding custom build flags). Dropping simple-dmabuf-drm simplifies both
building and releasing.
The functionality previously tested via simple-dmabuf-drm can now be tested with
simple-dmabuf-egl.
Signed-off-by: Simon Ser <contact@emersion.fr>
When the aspect-ratio-aware mode support was added to Weston, it was
done before the libdrm support was finalised and merged. Between it
being added to Weston and being merged, it changed to no longer provide
the offset for the bitmask.
Instead of using the mask and a compatible enum, if we update our
libdrm dependency, we can use the flag definitions directly from libdrm.
In 94e4068ba1, the libdrm dependency was bumped to 2.4.83, which
enabled us to remove a bunch of error-prone ifdefs by making atomic and
modifier support mandatory.
We determined in the discussion of !311 that it was safe to push the
dependency as high as 2.4.91, as that was what was available in major
distributions.
Bumping to 2.4.86 allows us to safely remove the ifdef and go with
upstream flags, as that was added in mesa/drm@0d889201d106.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of getting previous_damage from the weston_output struct, get it from
the frame_signal data argument. This will make possible to remove
previous_damage from weston_output after we decide what to do with
output->previous_damage usage in DRM backend.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Instead of getting previous_damage from the weston_output struct, get it from
the frame_signal data argument. This will make possible to remove
previous_damage from weston_output after we decide what to do with
output->previous_damage usage in DRM backend.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
This will make possible to users that are listening to frame_signal to get
previous_damage from the data parameter instead of using
output->previous_damage.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Instead of getting weston_output from the frame_signal argument 'void *data',
add weston_output in the private data struct of the users that are listening
to frame_signal. With this change we are able to pass previous_damage as the
data argument.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Instead of getting weston_output from the frame_signal argument 'void *data',
add weston_output in the private data struct of the users that are listening
to frame_signal. With this change we are able to pass previous_damage as the
data argument.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
In order to remove duplication and make the code easier to follow, move
frame_signal emission from renderers to weston_output_repaint(). This should
have no observable effect.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Accept XYUV dmabuf buffers that a client application such as
weston-simple-dmabuf-v4l might submit.
v2 (Daniel):
Add XYUV to yuv_formats array to have the compositor color convert
with a shader if GL_TEXTURE_EXTERNAL_OES does not work.
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Instead of using the EGL_*_WL macros imported from EGL headers,
start using enums that would be defined locally. This is needed as
there are limited number of macros defined in EGL headers and
adding new ones is not practically feasible when adding a new
texture type. (suggested by Daniel Stone)
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>