To add greater precision when working with transformed surfaces and/or
high-resolution input devices.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
To be used by input code, paralleling the existing integer versions.
Enlarge the surface_{to,from}_global_float input types to GLfloat to
avoid losing precision.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
No functional changes; it's only opening space for modifications coming along
on the next commits.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
and shut-up valgrind:
Conditional jump or move depends on uninitialised value(s)
at 0xB5AFB05: shell_surface_configure (shell.c:2162)
by 0x407B0C: surface_attach (compositor.c:1225)
by 0x621FA13: ffi_call_unix64
by 0x621F434: ffi_call
by 0x4E3D3F5: wl_closure_invoke (connection.c:758)
by 0x4E3786C: wl_client_connection_data (wayland-server.c:255)
by 0x4E3AA19: wl_event_source_fd_dispatch (event-loop.c:78)
by 0x4E3B533: wl_event_loop_dispatch (event-loop.c:460)
by 0x4E38D2C: wl_display_run (wayland-server.c:907)
by 0x40B5DD: main (compositor.c:2748)
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
Currently, the drm backend will create and destroy a KMS FB for each
frame. However, the bos for a gbm surface are reused (at least with
mesa) so we can store the fb_id on it and destroy it only on the bo's
destroy callback.
To use the same path for scanning out client buffers, some refactor
was needed. Previously, the bo for the client buffer was destroyed
early so that gbm_surface_release_buffer() would not be called with
it, since at the page flip handler output->scanout_buffer can be
NULL even if the current frame is a client buffer.
This was solved by adding a drm_fb structure that holds a gbm_bo,
an fb_id, and information about the fb coming from a client buffer
or not. A drm_fb is created in such a way that it is destroyed
whenever the bo it references is destroyed. The fields current_*
and next_* in drm_output are changed into only two pointers to
drm_fb's.
Going from fullscreen to toplevel will restore the surface position
immediately. This will move the fullscreen surface to where the toplevel
surface was before, which will flicker for a frame of two before the
resized, non-fullscreen buffer is attached.
Instead, only change the surface geometry when we get the new buffer.
To ful-fill user experience, add the fading-in animation
when mapping a window.
v2: update that westom_surface_damage to repaint
remove that transform part in fade struct
Signed-off-by: Juan Zhao <juan.j.zhao@intel.com>
We're able now to create shell_surfaces inside Weston. This makes possible the
glue needed between shell and xserver-launcher.
On the desktop-shell, it was split the protocol part from shell_surface
specific functions to make this possible.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
We set up an emtpy region for the initial NULL-cursor, and then going
from no buffer to a 32x32 buffer didn't trigger the undeffing of the input
region. So when something sets a cursor of a different size, the cursor
surface input region gets initialized and starts swallowing events.
This patch makes the main modifier configurable. We used to hardcode super
(windows key) for most bindings, but now that can be changed.
The change affects two key bindings: rotation moves to mod+right click
and backlight moves to from ctrl+f9/f10 to mod+f9/f10.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
These new protocol events allow us to tell which outputs a surface is on, and
potentially update where we allocate our buffers from.
Signed-off-by: Casey Dahlin <cdahlin@redhat.com>
- Added ping_timer_destroy() to simplify cleanup.
- Changed timeout and fade step to more realistic values.
- Renamed ping_timeout_fade_frame() to unresponsive_fade_frame().
If a client is not responding, lower the brightness and
saturation to indicate it's stalled. The surface is restored
to it's original color values if the client later becomes
responsive.
Switching display mode may happen when:
1. The fullscreen surface is at top most in fullscreen layer and with
"driver" method. Shell will switch output mode to match the surface
size. If no matched mode found, fall back to "fill" method.
2. The top fullscreen surface is destroyed or unset. Switch back to the
origin mode.
Specially the "either" word there is essential, so users don't confuse
thinking that both steps are needed.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
Some GL implementations do not provide GL_EXT_read_format_bgra
extension.
Set a glReadPixels format based on whether the extensions is supported
or not, and use that format in all backends.
Add RGBA->BGRA swapping copy to screenshooter to keep the shm buffer
data format as BGRA.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
During a bring-up of a new backend, it would be nice to get a real error
message, when the EGL and GL contexts have not been properly set up.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This is a workaround for platforms, whose EGL headers miss the
definitions for EGL_WL_bind_wayland_display.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Compositor core does not do anything with udev, so the header is not
needed there. Move the #include into evdev.h, from where it gets used by
compositor-drm.c, too.
Also fix the fallout:
tty.c: In function 'tty_create':
tty.c:143:2: warning: implicit declaration of function 'fstat'
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>