This reverts a snip from commit d012e9df. On that commit, it was lost the
ability of calling X applications from desktop panel; xserver module
was setting DISPLAY only later, after panel was already launched.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
wl_shell is more likely to be used for core protocol specific. Now it follows
pretty much the same style of what tablet-shell is using.
No functional changes.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
When the surface being moved, resized or rotated was destroyed, the
compositor would crash.
Fix this by using a destroy listener on the referenced surface. To
reduce code duplication, the surface reference and the destroy
listener is added to a new struct shell_grab.
Removing the input devices will trigger events and activity that will cause
a redraw. Do this before we put the compositor to sleep so we can cancel it
properly and avoid immediately waking the compositor again.
We dont want to receive hotplug events while being inactive.
When getting back active we enumerate all devices and would end up
with two sources for one device that may be hotplugged in the mean time.
weston-launch starts weston and provides mechanism
for weston to set/drop drm master, open a tty,
and read input devices without being root.
Execution is allowed for local-active sessions
or users in the group weston-launch.
Use shell_stack_fullscreen() to raise fullscreen surface in activate(),
and before activate() a regular surface, move all the fullscreen
surfaces from fullscreen_layer to toplevel_layer.
Also add a void *private into struct wesont_surface since we already
have a configure() vfunc. That helps to get the associated fullscreen
surface of black surface.
The remaining use case was making our context current before we had any
output surfaces. We can do that now using a dummy surface, so let's stop
relying on surfaceless.
Instead of using the hacks of gbm_bos, EGLImage, FBOs and surfaceless
we switch to using the new gbm surface API. This gives us an EGL
native window type for gbm and lets us use a real EGL surface.
A couple of fixes were made: Weston tablet-shell needed to use weston_layer,
so the compositor could rebuild the surface list correctly when repainting;
homescreen and locking are using the widget + window abstration of toytoolkit;
and widget_set_redraw_handler are being set for widgets redraw.
Also, it was given some basic meaning for lockscreen_button_handler, which
was completely disabled before. As a clean up, I updated the global listener
mechanism on tablet-shell client, using the regular way of registering a
handler instead wl_display_roundtrip -> wl_display_get_global.
Switcher still without code to proper work and the same for tablet-shell
clients, which are not launched.
krh: Edited to not scale down homescreen icons, use new load_cairo_surface()
for image loading.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
Just like device_added, now the routines to close the compositor and vt switch
leave are using the same code to remove a device.
This patch also closes properly a mtdev device, bug spotted by Christopher
Michael.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
This allows us to move the logic that calls shell->map() or
shell->configure() into shell while allowing it to be overriden for
surfaces that should not be handle by the shell, such as drag icons.
This patch adds a pointer function called configure to weston_surface,
moves the currsent surface_configure() code into shell and implements
a separate configure() for drag surfaces.
surface_attach() does two things: sets up a new buffer as the contents
of the given surface and then calls into shell so it can setup the
position of the surface and map it if necessary. However we do not want
the shell to meddle with some internal surfaces such as drag surfaces.
The intention of this refactoring is to make room for making the part
that calls into shell a virtual function that the compositor can
override for these internal surfaces.
This changes weston_buffer_attach() so it handle all the logic of tying
a buffer to a surface, including unmapping it when the buffer is NULL.
The shell map() vs. configure() logic is then split into a another
function: surface_configure(). In a later commit, this function will be
turned into a function pointer in struct weston_surface.
For shm buffers, es->pitch is set using the stride of the buffer. If
the shell happened to set the surface width to something different than
the buffer width, the contents of the surface would be cropped on the
width during redraw. However, for non-shm surfaces, es->pitch was set to
the surface width. That caused the contents of the buffer to be scaled
on the width when the buffer was wider than the surface.
This makes the behavior on both cases the same: crop on the width and
scale on the height. (which is weird but consistent)
There was a lot of code here to do a lot of work we didn't need to do.
If we damage a surface with a shm buffer attached, all we need to do
is to re-upload the damaged region to the texture. As for drm buffers,
we don't assume anything changes on attach and only update the
regions the client tells us to update in the damage request.