During a bring-up of a new backend, it would be nice to get a real error
message, when the EGL and GL contexts have not been properly set up.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This reverts a snip from commit d012e9df. On that commit, it was lost the
ability of calling X applications from desktop panel; xserver module
was setting DISPLAY only later, after panel was already launched.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
weston-launch starts weston and provides mechanism
for weston to set/drop drm master, open a tty,
and read input devices without being root.
Execution is allowed for local-active sessions
or users in the group weston-launch.
This allows us to move the logic that calls shell->map() or
shell->configure() into shell while allowing it to be overriden for
surfaces that should not be handle by the shell, such as drag icons.
This patch adds a pointer function called configure to weston_surface,
moves the currsent surface_configure() code into shell and implements
a separate configure() for drag surfaces.
surface_attach() does two things: sets up a new buffer as the contents
of the given surface and then calls into shell so it can setup the
position of the surface and map it if necessary. However we do not want
the shell to meddle with some internal surfaces such as drag surfaces.
The intention of this refactoring is to make room for making the part
that calls into shell a virtual function that the compositor can
override for these internal surfaces.
This changes weston_buffer_attach() so it handle all the logic of tying
a buffer to a surface, including unmapping it when the buffer is NULL.
The shell map() vs. configure() logic is then split into a another
function: surface_configure(). In a later commit, this function will be
turned into a function pointer in struct weston_surface.
For shm buffers, es->pitch is set using the stride of the buffer. If
the shell happened to set the surface width to something different than
the buffer width, the contents of the surface would be cropped on the
width during redraw. However, for non-shm surfaces, es->pitch was set to
the surface width. That caused the contents of the buffer to be scaled
on the width when the buffer was wider than the surface.
This makes the behavior on both cases the same: crop on the width and
scale on the height. (which is weird but consistent)
There was a lot of code here to do a lot of work we didn't need to do.
If we damage a surface with a shm buffer attached, all we need to do
is to re-upload the damaged region to the texture. As for drm buffers,
we don't assume anything changes on attach and only update the
regions the client tells us to update in the damage request.
Initializing pitch to 1 to avoid xxx/pitch errors
This won't influence the valid texture coordinate calculation, because
in that case buffer_attach will provide the correct value.
Commit f992b2fc removed the saved keyboard focus logic to fix a crash
when the saved surface is destroyed. However, setting keyboard focus to
the first surface on the list ends up trying to set the focus to the
cursor surface most of the time. The end result is a NULL keyboard
focus.
This patch restores the saved keyboard focus logic and fixes the crash
mentioned above using a destroy listener.
Without this change, weston would crash whenever a nil buffer was
passed to input_device_attach() if the cursor sprite was not mapped.
While at it, change the unmapping code to use weston_surface_unmap().
On one hand, getopt (in particular the -o suboption syntax) sucks on the
server side, and on the client side we would like to avoid the glib
dependency. We can roll out own option parser and solve both problems
and save a few lines of code total.
When we're repainting, there's no point in polling for input events.
We just read input events once before each repaint and send out events
as needed. The input events come with an accurate timestamp, so this
doesn't affect the timing information and client should always look at
the event timestamps if they're trying to determine pointer motion
speed or double click speed. If we go idle (stop repainting) we add the
input devices back into the primary main loop and wait for the next event.
This avoids waking up the compositor separately (one or more times per
frame) to handle input events. We also avoid updating cursor position
and other compositor state after the client has rendered its new
frame, reducing lag between what the client renders and the pointer
position.
This can happen for instance if the client that started the drag
crashes. Weston would crash because of the invalid surface pointed by
device->drag_surface.
Fix this by reseting the drag surface to nil on a destroy listener.
The surface data structure is now a list of list of surfaces. The core
compositor defines the fade and cursor layer, and it's up to the shell to
provide more layers for the various surface types it implements.
We can now clip the surface bounding box against the previous frame
opaque clip, and then just union the result (visible damage) into
compositor->damage immediately.