Fix the following build warnings, and the build failures due to the
warning fixes:
CC libshared_cairo_la-image-loader.lo
image-loader.c:369:1: warning: no previous prototype for 'load_image'
CC x11_backend_la-compositor-x11.lo
compositor-x11.c: In function 'x11_output_set_icon':
compositor-x11.c:396:2: warning: implicit declaration of function 'load_image'
compositor-x11.c:396:8: warning: assignment makes pointer from integer without a cast
CC wayland_backend_la-compositor-wayland.lo
compositor-wayland.c: In function 'create_border':
compositor-wayland.c:97:2: warning: implicit declaration of function 'load_image'
compositor-wayland.c:97:8: warning: assignment makes pointer from integer without a cast
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Backends may move surfaces to different planes, in which case damage is
generated in the primary plane. This damage is usually passed to the
renderer, but in some cases the backend may decide to not render
anything (that's the case when drm compositor scans out a client
buffer). In that case the damage on the primary plane would be
discarded, leading to artifacts later.
This patch makes the backend's responsibility to clear the damage on
the primary plane, so that unrendered damage is kept for as long as
necessary.
This moves the EGLConfig, EGLContext and EGLDisplay fields into
gles2-renderer. It also moves EGLDisplay creation and EGLConfig
selection into gles2-renderer.
This introduces callbacks for output creation and destruction for the
gles2-renderer. This enables the gles2-renderer to have per-output
state. EGL surface creation is now done by the output_create callback
and the EGL surface is stored in the new per-output gles2-renderer
state. On the first output_create call, the gles2-renderer will setup
it's GL context. This is because EGL requires a EGL surface to be able
to use the GL context.
The old implementation didn't work because we set the minimum and maximum
sizes so that the WM can't resize us. That makes the fullscreen protocol
not work. Additionally we were requesting fullscreen after mapping, which
requires the more complicated (and potentially flickery) client message
approach.
Now we just set the _NET_WM_STATE before mapping and avoid setting
the size hints in case of fullscreen. That's all good, but the problem
is that we now have to wait for configure notify before we know
what size our output will be. For now we just block and pull events from
X until we get the size.
Ideally we would treat the map as an output hotplug event and just add the
output at that point, but we can't start up with no outputs present.
That may be worth fixing, but for now, the block-on-map is fine.
In order to use XKB capabilities (as we do), the client must issue an
XkbUseExtension request:
http://www.x.org/releases/current/doc/kbproto/xkbproto.html#Initializing_the_X_Keyboard_Extension
The reason this succeeds currently is that XOpenDisplay from Xlib does
this for us. But it is better not to rely on that, but do it explicitly
in XCB with the rest of the XKB init sequence.
Signed-off-by: Ran Benita <ran234@gmail.com>
Where we don't look at the error details, pass NULL to the 'error'
argument and test using the reply return value instead.
Where we do need it, remember to free it.
Signed-off-by: Ran Benita <ran234@gmail.com>
In order to use xcb_request_check(), given a request without a reply,
you need to use the _checked() variant of the request function.
See xcb-requests(3).
Signed-off-by: Ran Benita <ran234@gmail.com>
Axis events are in the same coordinate space as motion events, thus
measured in pixels. To emulate axis events for discrete events move the
axis by a number of pixels every step.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
We move the EGL and GLES2 output repaint code into a new gles2-render.c
file. The eglMakeCurrent, glViewPort, surface loop etc was duplicated
across all backends, but this patch moves it to a new file.
Draw the borders of all the triangles.
v1: original
v2: add keybinding to enable/disable fan debug (super-alt-space),
cycle colors to make it easier to see individual draws, and
redraw undamaged region to clean up previous frames debug
lines
Signed-off-by: Rob Clark <rob@ti.com>
This patch allows rotation and mirroring outputs for x11 and drm backends.
A new 'transform' key can be set in the [output] section. From the protocol:
"The flipped values correspond to an initial flip around a vertical axis
followed by rotation."
The transform key can be one of the following 8 strings:
normal
90
180
270
flipped
flipped-90
flipped-180
flipped-270
This patch provides a way to define outputs for the x11 backend. It
parses [output] sections and checks for 'name' and 'mode' keys. The
'name' must start with an 'X' to distinguish from drm output names.
Command line options --width and --height supersede what is in the
config file. When --output-count is passed, the number of outputs
are limited or additional outputs added with default values.
When we hit a segv, it's often the case that we might crash again in
the attempt to clean up. Instead we introduce a minimal restore callback
in the backend abstraction, that shuts down as simply as possible. Then
we can call that from the segv handler, and then to aid debugging, we
raise SIGTRAP in the segv handler. This lets us run gdb on weston from
a different vt, and if we tell gdb
(gdb) handle SIGSEGV nostop
gdb won't stop when the segv happens but let weston clean up and switch vt,
and then stop when SIGTRAP is raised.
It's also possible to just let gdb catch the segv, and then use sysrq+k
followed by manual vt switch to get back.
weston_compositor_init is always called late because most
implementations can't initialise GL until fairly late in the game.
Split it into a base version with the same name, followed by
weston_compositor_init_gl which can be called later on.
This simplifies compositor-wayland, which no longer needs a separate
global handler just for wl_seat.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This isn't very pleasant, but it's pretty much the best we can do in the
absence of either XCB XKB support, or XCB XI2 bindings (argh!).
We get a state mask with most significant X11 events (which inexplicably
includes EnterNotify but not FocusIn), but unfortunately it's only a
single flat set of effective modifiers rather than the more granular
sets we want, so we still update the state with every key, but then also
use the core X11 state as a mask to make sure we don't get any stuck
modifiers.
Ugh.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Make sure that we always have the exact same view of the keyboard state
as the host server by using XKB StateNotify events to update our state
exactly rather than relying on key events. In particular, this fixes
key state during grabs, where we either miss modifiers completely or get
them stuck permanently, depending on the nature of the grab and the
implementation of the X window manager/compositor.
The downside, however, is that Weston wakes up on every modifier change,
regardless of whether or not it has focus.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
If update_state is true, then notify_key will continue to call
xkb_key_update_state to update the local state mask, as before this
commit. Otherwise, it will rely on the compositor to manually update
the state itself, for nested compositors.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
If we have XCB XKB support, use XKB's detectable autorepeat, which
generates repeat sequences as a series of
press-press-press-[...]-release events, rather than
press-release-press-release-[...].
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
EGLDisplay is helpfully typedeffed as void *, which means that you won't
get conflicting-pointer-type warnings if you accidentally confuse it
with weston_compositor::wl_display. Rename it to make it more clear
which display you're dealing with, and also rename compositor-wayland's
parent.display member to parent.wl_display.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
For testing the compositor without any input devices. Exposes cases
where e.g. keyboard or pointer are NULL-dereferenced.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The event handler is supposed to return 0 if no events were handled and
a positive number if events were handled. event always end up being NULL
however, so we always return 0.