Kristian Høgsberg
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78231c8dd0
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Implement surface copy request, use it for egl gears.
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16 years ago |
Kristian Høgsberg
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7f77bd8fbe
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Add copy and damage surface requests.
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16 years ago |
Kristian Høgsberg
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5503bf82c4
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dlopen the compositor, add a glx compositor.
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16 years ago |
Kristian Høgsberg
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56f3c71f8c
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Add a FIXME for when we have a working fbconfig chooser.
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16 years ago |
Kristian Høgsberg
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2d9cd1ee51
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Use eglBindTexImage instead of copying texture data.
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16 years ago |
Kristian Høgsberg
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3f59e82c20
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Use GL_ONE for the source in glBendFunc instead of pre-unmultiplying.
Eventually we need to allow both pre-multiplied alpha and not, but for now default to premultiplied.
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16 years ago |
Kristian Høgsberg
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6b5e7626f5
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Move background drawing to a client.
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16 years ago |
Kristian Høgsberg
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5a27f3e6a7
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Add a new client that draws a pointer.
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16 years ago |
Kristian Høgsberg
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c508d93be2
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Update for eagle changes.
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16 years ago |
Kristian Høgsberg
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48a33baec7
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Use triangle strips for drawing surfaces.
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16 years ago |
Kristian Høgsberg
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a234e70268
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Make test client a little more interesting.
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16 years ago |
Kristian Høgsberg
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ef7a9ca8c9
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Run compositor fullscreen, repaint when surfaces come and go.
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16 years ago |
Kristian Høgsberg
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5ebb317383
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Recomposite screen in idle handler.
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16 years ago |
Kristian Høgsberg
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f921289954
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Handle multiple clients better.
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16 years ago |
Kristian Høgsberg
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16eb675399
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Add an EGL compositor. Still pretty lame.
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16 years ago |