This lets us create the gbm bo from the wl_buffer instead of the
EGLImage. With planar buffer, the EGLImage corresponds to a plane
and not the entire planar buffer.
More importantly, with some YUV formats (packed YUYV and similar) we use
several EGLImages to sample the different components, but KMS only
want one plane in that case.
If the grab surface happens to be unresponsive, the busy cursor grab
will be started and that will cause the grab surface to receive focus,
which in turn leads to it being pingged again. Break the cycle by not
sending pings to it. If the shell is unresponsive it won't be able to
set the busy cursor anyway.
Simplify RGB shader code and split off common code that could be reused.
This is preparatory work for YUV shaders.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Make weston_surface::texture and ::surface an array, while keeping
[0] for RGB surfaces.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
It does not get the correct panel height for now. The memeber of list
to read should be layer_link not link now.
Signed-off-by: Juan Zhao <juan.j.zhao@linux.intel.com>
We end up calling shell_configure_fullscreen() from activate(), where
surface->buffer may be NULL. Instead, call it on initial map and
first buffer attach after surface type change. Both code path
come from the surface->configure callback where surface->buffer is know
to be non-NULL.
https://bugs.freedesktop.org/show_bug.cgi?id=51678
Otherwise a surface.attach request might cause the input region to be
reset to the default value (the entire surface) causing it to receive
focus.
Tiago ran into this problem with xwayland.
With shell_surface.set_maximised the caller can provide an output to maximise
to or the default output will be used. With the corresponding configure we
should use the dimensions from the chosen output not the output the surface
was currently on.
Similarly when calculating the position for the window in the map() function
we should use the desired output again.
There is no need to assign shsurf->output to es->output since that happens in
the map() function later.
When calling glTexSubImage2D for sub image updates for SHM surfaces the
changed rectangle was being wrongly calculated. This resulted in interesting
redraw artefacts for clients using SHM.
This happens when vt-switching away from the compositor (drm) or
giving keyboard focus to a different X window. Release the modifiers
so we don't get stuck modifiers. We'll update with the new keys down
when we come back.
We now pick the driver preferred mode for our initial mode. If no preferred
mode is available we default to the current mode. We also have a command
line option now to keep the current mode if it differs from the preferred.
This commit also drops the built-in mode and insteade uses the current mode
if the connector doesn't report any modes.
We don't gain anything from taking a wl_shell_surface in
desktop_surface.set_background, except making wl_shell_surface
gratuitously dependent on wl_shell. In shell.c we can also handle
backgrounds in their own background_configure function which simplifies
the mapping and placement logic.
When an unused plane is disabled, the destroy listener for a previously
used buffer needs to be removed. This fixes a crash when an overlay
would be reenabled using the same buffer as before, causing the destroy
listener to be inserted twice.
Besides the fact of the frame not being done, assigning planes before
the vblank handler is called will make the state inconsistent, leading
to a crash.
Check if the output passed to drm_output_prepare_overlay_surface() does
actually contain the surface and fail if it doesn't. Also fail if a
surface spans multiple outputs since clearing the damage will cause the
portion that is not in an overlay to not be updated at all.
This way, if initialisation fails (say, udev or Mesa are broken, or we
couldn't find any devices), we'll at least take you back to where you
were, rather than leave you at a totally broken VT you can't escape
from.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
weston_compositor_init is always called late because most
implementations can't initialise GL until fairly late in the game.
Split it into a base version with the same name, followed by
weston_compositor_init_gl which can be called later on.
This simplifies compositor-wayland, which no longer needs a separate
global handler just for wl_seat.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>