The remaining use case was making our context current before we had any
output surfaces. We can do that now using a dummy surface, so let's stop
relying on surfaceless.
Instead of using the hacks of gbm_bos, EGLImage, FBOs and surfaceless
we switch to using the new gbm surface API. This gives us an EGL
native window type for gbm and lets us use a real EGL surface.
On one hand, getopt (in particular the -o suboption syntax) sucks on the
server side, and on the client side we would like to avoid the glib
dependency. We can roll out own option parser and solve both problems
and save a few lines of code total.
Udev provides a convenient helper. Use it instead of working with the
property-list directly.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
If we have multiple video devices on the system (card0, card1), we should
ignore hotplug events for cards that we do not use. This avoids calling
update_outputs() if the event was not generated by our device so we avoid
refreshing the DRM information if it didn't change.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
When creating outputs in the drm compositor, if allocating crtcs
fails, then free the drm resources. Also, if the base output list is
empty, free drm resources
DPMS kicks in only when wscreensaver is launched, in the moment that shell
call lock() for the second time. Backlight control internals are managed by
libbacklight:
http://cgit.freedesktop.org/~vignatti/libbacklight/
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
This allows each output back end to optimize drawing using overlay planes
and cursors (yet to be integrated). If a surface is assigned to a
plane, the back end should clear its damage field so that the later
repaint code won't look at it.
weston_surface::transform.boundingbox depends on width and height, and
therefore geometry.dirty flag, so move width and height into geometry.
Fix all users and check that the dirty flag is set.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Not sure this check belongs here, but as the position checks are here
too, I added this. Just so we don't forget.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
weston_surface::transform.position depends on x,y, and therefore the
dirty flag, so move x and y into geometry.
Also add the missing dirty flags.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
We've trimmed down the actual repaint loop to just iterating through the
surface list and calling weston_surface_draw(), so we push that to the
backend without too much code duplication.
gbm_bo_create_from_egl_image() should catch this based on the
GBM_BO_USE_CURSOR_64X64 flag. It currently doesn't so we end up with
a cursor buffer with invalid stride.
If we don't cancel the repaint, we end up pointlessly redrawing the output.
What's worse is that pageflipping to the new buffer eventually fails and
we miss the finish_frame callback, leaving the compositor stuck when we
re-enter the vt.
Normally the repaint will trigger a pageflip, which flips back to our
fb, but that doesn't work if the kms output has been turned off or
set to a different mode.
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
Besides the new header file, there's also a change in the main evdev creation
procedure for a more suggestive name (evdev_input_add_devices ->
evdev_input_create). There's no real functional changes in this commit.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
Add WLSC_COMPOSITOR_IDLE state to the possible compositor internal
states, and fix the drm backend to restore the previous state instead of
forcing ACTIVE.
Normally, the compositor only uses the ACTIVE and SLEEPING states. The
IDLE state is another active state, reserved for the shell, when the
shell wants to have unlock() calls on activity, but the compositor cannot
be SLEEPING.
Use the IDLE state to fix exposing the unlock dialog while a screensaver
is animating. Without this fix, is it impossible to activate the unlock
dialog without waiting for a second idle timeout that really puts the
compositor into SLEEPING.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
We do not handle errors of gbm-buffer-creation and drm-mode-setting in
create_output_for_connectors. Correctly catch these now and free memory on error
to avoid memory leaks.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We currently simply return -1 on error in create_output_for_connector. This
correctly frees the output and all modes when we fail to avoid memory leaks.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We need to correctly free every connector we retrieve. We currently loose them
if they are not connected.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
The third parameter of open() is for file-creation modes. File flags are passed
in the second paramater.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
All the compositors are using GLES2 so check for the appropriate
surfaceless extension.
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
The drm compositor always creates a 64x64 bo for the cursor image
regardless of the size of the actual cursor. When the fade animation
kicks in it disables the hardware cursor so that it is rendered as a
regular surface. This surface is rendered to a 32x32 region but using
a 64x64 texture so the cursor gets scaled down.
Fix this by making create_cursor_image return the actual size of the
image created to the compositor.
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>