full screen black_surface doesn't have associated wl_buffer, so
black_surface->width and height can't get value through
weston_surface_commit(). then weston_surface_damage(black_surface)
will be wrong in shell_stack_fullscreen(), the result is that we
can't see a full screen view whe APP window's size isn't equal to
output's size like running weston-gears
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
This is needed for XWayland surfaces with alpha channel, as X will be
sending crap in there that should be discarded.
This is currently done with a copy in the compositor, while we wait for
support in the VideoCore side.
Replace the two functions getting the intended surface dimensions from
the surface's buffer and buffer transformation parameters by a single
function that just set the surface size according to all the buffer
state.
The old functions were always called in pairs, and always assigned to
the surface dimension variables.
This function also deals with a NULL buffer by setting the dimensions to
zero, just like the callers used to do.
The new function has no users outside this source file, so do not export
it. This basically unexports the old functions.
This removes the calls to weston_surface_buffer_width/height() from
input.c, which are the last external calls to them.
Instead, use the cached values from weston_surface::width,height. These
have already been set by weston_surface_commit(), because that is the
only way a weston_surface can get a buffer.
Gather the variables affecting the coordinate transformations between
buffer and local coordinates into a new struct weston_buffer_viewport.
This will be more useful later, when the crop & scale extension is
implemented.
The field is already set - correctly - in the backend switch_mode.
setting output->current_mode to mode in compositor.c leads to bugs,
since mode can be freed by the shell.
For example, the shell allocates it on the stack for
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DRIVER
Signed-off-by: Axel Davy <axel.davy@ens.fr>
We no longer receive an exposay_binding() call while exposay
is in-flight as we have grabbed the keyboard, so we need to
listen on the modifiers callback for the modifier press and
release.
We don't want bindings to be run while the keyboard is grabbed.
Otherwise the binding handler may grab the keyboard too, making
the old grab go away without even being cancelled.
The symbol is needed only for the EGL buffer path. If --disable-egl is
given to ./configure, there is no need for it, so fix it to actually not
look for that symbol needlessly.
This should fix the runtime error:
Failed to load module: .../rpi-backend.so: undefined symbol:
vc_dispmanx_set_wl_buffer_in_use
when you use --disable-egl and do not have a recent enough
libraspberrypi package (/opt/vc, a.k.a userland.git) that would provide
vc_dispmanx_set_wl_buffer_in_use. Apparently no released version of
userland yet provides this.
The calls are organized into two helper functions to avoid a boolean
argument, and put the #ifdefs away from the main parts of the code.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Tomeu Vizoso <tomeu@tomeuvizoso.net>
Previously weston.ini had hardcoded paths for the weston-* clients in
/usr/bin and /usr/libexec. This was a bit annoying when testing Weston
because you wouldn't usually install those in the system prefix. This
patch adds a make rule to automatically generate weston.ini from a
template file with some replacement markers for the paths so that they
can have the right prefix.
Data device interface in client just handle with pointer's dnd.
If a touch screen trigger dnd, it will use pointer struct like i
nput->sx, input->sy, input->pointer_focus. So if pointer is moving
when touch screen trigeer a dnd, wrong behaviore will occur.
Before touch screen start dnd, system call touch_grab()
to mark the following drag and drop operation is generated by
touch screen.
Defined some common variables in struct input to track dnd.
Note, touch screen and pointer can't generate drag and drop at the
same time, becuae data device protocol can't identify the drag
and drop event is generated by touch screen or pointer.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg@gmail.com>
Adding the interface for touch screen event in clients/dnd.c, once
user touch down on this app, it will trigger a touch and drag
operation.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg@gmail.com>
Adding the drag and drop grab interface for touch screen in
src/data-device.c, so the server can handle touch screen
drag and drop operation.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg@gmail.com>
The following error message is generated during compile
In file included from launcher-util.c:43:0:
compositor.h:35:28: fatal error: wayland-server.h: No such file or directory
#include <wayland-server.h>
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
We used to only update it on newline, which breaks when somebody moves
the cursor below terminal->end and writes stuff. Instead update it whenever
we write a character to the terminal.
https://bugs.freedesktop.org/show_bug.cgi?id=71935
If libdrm is available, weston-launch and launcer-util.c will support
getting the drm device and setting and dropping drm master, otherwise
we'll only support getting input devices.
It's possible for a pointer's focus to be null, e.g. because
the focus surface has been bestroyed. Prevent a crash when
that happens and a client takes too long to respond to a ping.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
We used to have to composite the pointer on top of the drag icon, but
the final protocol allows us to specify both a drag icon and a cursor.
Remove the complexity that dealt with that.
with the previous patch the resource isn't used inside weston_surface_destroy()
anymore (aside sending events unuseful for a closing client), so we can safely
reset it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bryce Harrington <b.harrington@samsung.com>
If the environment variable WESTON_TEST_CLIENT_PATH is not set, do not
quit Weston in the test plugin.
This allows one to start Weston with the test plugin manually, and then
run any tests also manually, while observing Weston's behaviour over
time. This is useful for:
- Running a test multiple times and checking if Weston leaks (e.g. with
Valgrind)
- Running tests manually on a backend that is not x11 or wayland,
especially the backends that require weston-launch, and therefore
cannot be used with the 'make check' machinery.
This change should not affect 'make check' behaviour, because there
WESTON_TEST_CLIENT_PATH is always set.
Cc: U. Artie Eoff <ullysses.a.eoff@intel.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This tests the wl_shm buffer access wrappers, that are supposed to catch
the invalid accesses to a memory-mapped file beyond EOF.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Set errno and return -1 in public API calls like all other weston code
does. Most systemd+dbus calls return negative error-codes instead of -1
and setting errno. Thus, we need to explicitly set errno before returning.
Also note that we must set errno _after_ the cleanup path. Calling
functions like close() in the cleanup path might overwrite errno (which is
not what we want). So protect errno until the final return -1;
The gcc built-in 'bool' type is not the same size as dbus_bool_t, which is
an uint32_t. Passing a pointer to bool where dbus expects a uint32_t *
doesn't work.
Reviewed-by: David Herrmann <dh.herrmann@gmail.com>
with the surface ref-count feature a surface may live on after its
resource was destroyed. so listen for the resource destroy signal
and set the focus to NULL.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When a renderer switch happens, it is possible that when the surface
state is created, a buffer for the given surface is already available.
In that case, run the attach routine so that the pixel contents are
properly set. Otherwise, it would only be set when a new attach request
is made for that surface.
Also, change the drm backend so that it keeps the buffer reference in
the weston_surface when running with the pixman renderer. The pixman
renderer keeps a reference to it anyway, so it is never released
early.
This makes the renderer transition seamless, without leaving a black
screen as before.
When running with the pixman renderer, the debug binding 'W'
(mod-shift-space W) will cause the compositor to load gl-renderer.so
and start using it instead of the pixman renderer.
If you opened a window with sub-surfaces, and then raised another window
on top of that, the underlaying window's main surface was stacked
properly, but the sub-surfaces remained on top of the raised window.
IOW, the raised window was in between the other window and its
sub-surfaces.
This got broken in a7af70436b, "Split the
geometry information from weston_surface out into weston_view".
Fix the issues:
In view_list_add_subsurface_view(), the views need to be added to the
end of the list, not to the head. This alone fixes the above problem,
but causes the sub-surface views to be stacked irrespective of their
surface stacking order. The stacking order in this test case is fixed by
the changes to view_list_add(), but for sub-sub-surfaces a similar
change is needed in view_list_add_subsurface_view() too.
In view_list_add(), build the view list in the sub-surface stacking
order, instead of pulling the parent surface always on top. Also handle
the case, when the subsurface_list is completely empty: the parent
surface's view must still be added.
Reported-by: Julien Isorce <julien.isorce@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>