This allows for setting a buffer offset without having to make it part
of the wl_surface.attach request. This is useful for e.g. setting a DND
surface icon hotspot offset when using Vulkan; or doing the same with
EGL without having to use wl_egl_window_resize().
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
This protocol allows clients to create single-pixel RGBA buffers. Now
that we have proper support for these buffers internally within Weston,
we can expose them to clients.
This bumps the build container version, as we now depend on
wayland-protocols v1.26.
Signed-off-by: Daniel Stone <daniels@collabora.com>
weston_compositor_reflow_outputs() assumes that all output are positioned from
left to right with no gaps in the same order in which they where created.
If the shell moves an output with weston_output_move() then this assumption is
no longer true. So stop reflowing the outputs in the case. The shell is now
responsible for positioning all outputs as needed.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If a surface or a view is not mapped, then we should not be trying to
paint it. Check if this is the case and ensure that we only insert
paint nodes for mapped surfaces & views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: #621
Add a struct weston_head parameter to weston_compositor_create_output()
and fold weston_compositor_create_output_with_head() into it.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, add an opaque pointer
weston_head::backend_id that will be used by backends to identify
their own heads.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Output color profile may be changed in flight. Output basic color
characteristics and EOTF mode cannot yet be changed in flight, but it is
reasonable to assume they could in the future. Therefore the color
outcome data may change in flight as well, which is the basis for HDR
metadata, which needs to be updated as well.
Track the changes to color outcome data with a serial number.
DRM-backend checks the serial number to see if it needs to re-create the
HDR metadata blob. This allows the changes to propagate all the way to
KMS.
The code added here is more of a reminder of what should happen than a
tested path.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds hdr_meta field in weston_output_color_outcome. This field is
intended to be set by color manager modules, and read by backends which
will send the information to the video sink in SMPTE ST 2084 mode a.k.a
Perceptual Quantizer HDR system.
Such metadata is essential in ST 2084 mode for the video sink to produce
a good picture.
The validation of the data and the group split is based on the HDR
Static Metata Type 1 definition in CTA-861-G specification.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds color_chracteristics field in weston_output. This field is
intended to be set by compositor frontends and read by color managers.
Color managers can use this information when choosing the output color
space and dynamic range, particularly when no ICC profile has been set.
This is most useful for HDR outputs, where the HDR static metadata for
PQ mode or the display luminance parameters for HLG mode can be based on
color_characteristics.
The fields of weston_color_characteristics mirror the information
available in EDID. However, using EDID information as-is has several
caveats, so the decision to use EDID for this is left for the frontend
and ultimately to the end user.
There are no defined ranges or validity checks for this data. The color
manager will have to validate the values against whatever it is using
them for.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Introduce a renderer_private hook for weston_buffer, and use this to
store a copy of the gl_buffer_state for EGL buffers (i.e. non-dmabuf, via
EGL_WL_bind_wayland_display).
As part of this, we create the EGLImage along with the weston_buffer
information, and just take a reference to it each time it is attached.
If you have bisected a failure to update surface content to this commit,
it very likely means that your EGL implementation requires images to be
recreated rather than only rebound in order to have their content
updated, which is contrary to specification.
Signed-off-by: Daniel Stone <daniels@collabora.com>
No-one should be implementing an external renderer, so move the
interface out of the public header.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Similar to how we do it with drm_fb ref counts, increase a reference
count and return the same object.
Plug-in in desktop-shell when we map up the view in order to survive a
weston_surface destruction.
Astute readers will notice that this patch removes weston_view_destroy()
while keeping the balance between removing and adding a
weston_surface_unref() call in desktop_shell_destroy_surface().
The reason is to let weston_surface_unref() handle destruction on its
own. If multiple references are taken, then weston_surface_unref()
doesn't destroy the view, it just decreases the reference, with
a latter call to weston_surface_unref() to determine if the view
should be destroyed as well. This situation happens if we have
close animation enabled, were we have more than one reference taken: one
when mapping the view/surface and when when the surface itself was created,
(what we call, a weak reference).
If only a single reference is taken (for instance if we don't have close
animations enabled) then this weston_surface_unref()
call is inert as that reference is not set-up, leaving libweston to
handle the view destruction.
Following that with a weston_view_destroy() explicit call would cause a
UAF as the view was previous destroyed by a weston_surface_unref() call.
A side-effect of not keeping the weston_view_destroy() call would
happen when tearing down the compositor. If close animations are enabled,
weston_surface_unref() would not destroy the view, and because
weston_view_destroy() no longer exists, we would still have the
view in the other layers by the time we check-up if layers
have views present.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Make it obvious that weston_surface has a reference counting happening
and destruction of the weston_surface happens when the last
weston_surface reference has been accounted for.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
I am going to need to add yet another output property to be set by a
color manager: HDR Static Metadata Type 1. With the old color manager
API design, I would have needed to add the fourth function pointer to be
called always in the same group as the previous three. This seemed more
convoluted than it needs to be.
Therefore collapse the three existing function pointers in the API into
just one that is resposible for setting up all three things.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This new struct collects all the things that a color manager needs to
set up when any colorimetry aspect of an output changes. The intention
is to make the color manager API less verbose.
In this first step, the new struct is added and replaces the fields in
weston_output.
The intention is for the following color manager API changes to
dynamically allocate this structure. Unfortunately, until that actually
happens, we need a temporary way to allocate it. That is
weston_output::colorout_, which will be removed in the next patch. This
keeps the patches more palatable for review at the cost of some
back-and-forth in code changes.
This is a pure refactoring, no functional changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the switch to turn HDR mode on.
The values in the enumeration come straight from CTA-861-G standard.
Monitors advertise support for some of the HDR modes in their EDID, and
I am not aware of any other way to detect if a HDR mode actually works
or not. Different monitors may support different and multiple modes.
Different modes may look different. Therefore the high-level choice of
how to drive a HDR video sink is left for the Weston frontend to decide.
All the details like what HDR metadata to use are left for the color
manager.
This commit adds the libweston API for backends to advertise support and
for frontends to choose a mode. Backend and frontend implementations
follow in other commits.
The frontend API does not limit the EOTF mode to the supported ones to
allow experimentation and overriding EDID.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rather than punching through to set the surface as a solid colour,
attach an actual weston_buffer to it instead.
This becomes the first user of attaching non-client-generated buffers
to a weston_surface. As a result, it is necessary to introduce a
function which will allow compositors and shells to attach a buffer to a
surface. weston_surface_attach_solid() is therefore introduced as a
special-purpose helper which will attach a solid buffer to a
weston_surface.
It is not intended as a general-purpose mechanism to allow compositors
to attach client-generated buffers to surfaces, as doing so would have
unknown effects on this core part of the compositor itself.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently solid-colour displays (e.g. the background for fullscreen
views) is implemented by a special-case weston_surface which has no
buffer attached, with a special punch-through renderer callback to set
the colour.
Replace this with a weston_buffer type explicitly specifying the solid
colour, which helps us eliminate yet more special cases in renderers and
backends.
This is not handled yet in any renderer or backend, however it is also
not used by anything yet. Following commits add support to the renderers
and backends.
Signed-off-by: Daniel Stone <daniels@collabora.com>
In the original conception, a weston_buffer_reference indicated that the
underlying contents of the wl_buffer would or could be accessed, so
wl_buffer.release must not be sent until the last reference was
released, as the compositor may still use it.
This meant that renderers or backends which copied the buffer content -
such as the GL renderer with SHM buffers - could only send a buffer
release event to the client by 'losing' the buffer reference altogether.
The main side effect is that `weston-debug scene-graph` could not show
any information at all about SHM buffers when using the GL renderer, but
it also meant that renderers and backends grew increasingly exotic
structures to cache information about the buffer.
Now that we have an additional buffer-reference mode (still referring to
the weston_buffer/wl_buffer, but not going to access its content), we
can allow the weston_buffer_reference and weston_buffer to live as long
as the buffer itself, even if we do send a release event.
This will enable a bunch of backend and renderer deduplication, as well
as finally making scene-graph more useful.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add a mode argument to weston_buffer_reference which indicates whether a
buffer's storage may/will be accessed, or whether the underlying storage
will no longer be accessed, e.g. because it has been copied. This will
be used to retain a pointer to the weston_buffer whilst being able to
send a release event to the client.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Keep the weston_buffer alive for as long as at least one of the
underlying wl_buffer or a backend usage exists.
Signed-off-by: Daniel Stone <daniels@collabora.com>
y_inverted meant that the buffer's origin was (0,0), and non-inverted
meant that the buffer's origin was (0,height). In practice, every buffer
was 'inverted' into our natural co-ordinate space that we use
everywhere.
Switch to using an explicit origin enum to make this more clear.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than open-coding various resource -> type accessors, just stick a
type enum in the buffer struct.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than only filling weston_buffer information when we first come to
use it, add an explicit hook so we can fill the dimensions the first
time the buffer's attached.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We already have the buffer in the caller, and every no-op implementation
will want to access the buffer. So might as well pass it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The repaint_data is entirely backend specific. Moreover, it is only used by the
drm backend, while other backends ignore the repaint data.
There will always be only one repaint active, thus, there is no need to pass the
repaint data from the outside.
The repaint_data breaks with the multi-backend series, which calls repaint begin
for all backends to get the repaint_data. The repaint_data of the last backend
will then be passed to all other backend. At the moment, this works, because the
drm backend is the only backend that implements the begin_repaint call.
Another option would be to track the repaint data per backend in the compositor,
but actually, it the backend needs to track state across the calls, it's its own
responsibility.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Fbdev backend was deprecated in the Weston 10.0.0 release with
6338dbd581. Before that, I suggested
already in 2019 to remove it, but it was too soon then. Now it seems the
final voices asking for fbdev to be kept have been satisfied, see the
linked issue.
Fbdev-backend uses a kernel graphics UAPI (fbdev) which is sub-par for a
Wayland compositor: you cannot do GPU accelerated graphics in any
reasonable way, no hotplug support, multi-output support is tedious, and
so on. Most importantly, Linux has deprecated fbdev a long time ago due
to the UAPI fitting modern systems and use cases very poorly, but cannot
get rid of it if any users remain. Let's do here what we can to reduce
fbdev usage.
I am doing color management related additions to libweston which require
adding checks to every backend. One backend less is less churn to write
and review.
Libweston major version has already been bumped to 11, so the next
release will be Weston 11, without fbdev. enum weston_compositor_backend
entries change their numerical values.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/581
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The built-in backend of libseat requires users to enable a logging
level in order for libseat to start writing out log messages. For that
to happen we split out the info and error log level messages into the
compositor's log scope, while debug level messages go into a dedicated
scope.
With that, this patch brings in a new scope, called libseat-debug, which
users need to explicity create a subscription for it as to retrieve/have
access to debug message coming out of libseat. Note that by default we
have a subscription for the log-scope so any errors/info from libseat
would be displayed to the user.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Zoom is a neat trick, but in its current form it's very hard to test
and maintain.
It also causes output damage to scale outside of the output's boundaries,
which leads to an extra clipping step that's only necessary when zoom
is enabled.
Remove it to simplify desktop-shell and compositor.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
There is no weston_surface_set_transform_parent(), it is called
weston_view_set_transform_parent() now since
a7af70436b .
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When we first create a drm_fb from a weston_buffer, cache it and keep it
alive as long as the buffer lives. This allows us to reuse the gbm_bo
and kernel-side DRM framebuffer, rather than constantly creating and
destroying them at every repaint. The overhead of doing so (e.g. MMU
updates) can be significant on some platforms.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This adds the initial dma-buf feedback implementation, following the
changes in the dma-buf protocol extension.
The initial dma-buf feedback implementation gives support to send
default feedback and per-surface feedback. For now the per-surface
feedback support is very basic and is still not implemented in the
DRM-backend, what basically means that KMS plane's formats/modifiers are
not being exposed to clients. In the next commits of this series we add
the DRM-backend implementation.
This patch is based on previous work of Scott Anderson (@ascent).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Add API to set an output's color profile. This new function can also be
called while the output is enabled. This allows changing the output
color profile even at runtime if desired.
color-noop has no way of creating weston_color_profile objects, so it
just asserts that no color profile is set.
color-lcms does not yet implement taking the output color profile into
account, so for now it just fails everything if a profile is set.
weston_surface_color_transform_fini() was previously used only prior to
freeing the struct, but now it is used also to just clear the struct,
hence it needs to reset the fields.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This function will be useful for Weston to load output ICC profiles from
weston.ini.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Roughly speaking, a color profile describes the color space of content
or an output. Under the hood, the description includes one or more ways
to map colors between the profile space and some standard profile
connecting space (PCS).
This object is not called a color space. A color space has a unique
definition, while a color profile may contain multiple different
mappings depending on render intent. Some of these mappings may be
subjective, with an artistic touch.
When a source color profile and a destination color profile are combined
under a specific render intent, they produce a color transformation.
Color transformations are already preresented by weston_color_transform.
This patch adds the basic API for color profile objects. Everything
worthwhile of these objects is implemented in the color managers:
color-noop never creates these, and in color-lcms they are basically a
container for cmsHPROFILE, the Little CMS object for color profiles.
Color profile objects will not be interpreted outside of the color
managers, unlike color transformations.
For a start, the color manager API has one function to create color
profiles: from ICC profile data. More creation functions for other
sources will be added later.
The API has errmsg return parameter for error messages. These are not
simply weston_log()'d, because CM&HDR protocol will allow clients to
trigger errors and the protocol handles that gracefully. Therefore
instead of flooding the compositor logs, the error messages will
probably need to be relayed back to clients.
Color-lcms is expected to create a cmsHPROFILE for all kinds of color
profiles, not just for those created from ICC profile data. Hence,
color-lcms will fingerprint color profiles by the MD5 hash which Little
CMS computes for us. The fingerprint is used for de-duplication: instead
of creating copies, reference existing color profiles.
This code is very much based on Sebastian Wick's earlier work on Weston
color management, but structured and named differently.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If two or more clients were running and the one that was focused when
weston itself lost keyboard focus was killed, weston would crash.
This is because commit 85d55540cb changed the way we handle saved keyboard
focus when we lose focus, and did so in such a way that the saved keyboard
focus listener could be removed from the surface destroy signal list
during the emit of the surface destroy signal. This corrupted the list
and led to a NULL pointer dereference.
Fix this by using a boolean flag to determine whether we should obey the
saved keyboard focus. We can set this safely in cases where
removing the listener would cause a crash.
Fixes#138
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This creates the color-lcms plugin that in the future will be using
Little CMS as the color matching module, processing ICC profiles, and
producing HDR tone mappings.
Right now, this new plugin is functionally equivalent to the no-op color
manager, except it already links to lcms2 and checks that the renderer
supports color operations.
Color-lcms is a libweston plugin that is loaded with explicit
weston_compositor API. This does not currently allow loading alternative
color manager plugins. External color manager plugins might be
considered in the future when the libweston APIs around color management
stabilize.
This libweston plugin uses the same build option as the old cms-static
Weston plugins, as they both need lcms2. The minimum version for lcms2
was chosen by what Debian Buster provides today and for no other reason.
This plugin intends to support the Wayland CM&HDR protocol extension and
hence sets supports_client_protocol to true. This will expose the
protocol extension to clients when it gets implemented.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is needed when the compositor produces any content internally:
- the lines in triangle fan debug
- the censoring color fill (unmet HDCP requirements)
Solid color surfaces do not need this special-casing because
weston_surface is supposed to carry color space information, which will
get used in gl_shader_config_init_for_view().
This makes sure the internally produced graphics fit in, e.g on a
monitor in HDR mode.
For now, just ensure there is an identity transformation. Actual
implementations in GL-renderer will follow later.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is needed when drawing anything internal directly to an output,
like the borders/decorations in a nested compositor setup. This makes
the assumption that the internal stuff starts in sRGB, which should be
safe. As borders are never blended with other content, this should also
be sufficient.
This patch is a reminder that that path exists, rather than a real
implementation. To be implemented when someone needs it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the blending space to monitor space color transform. It needs to
be implemented in the renderers, unless a backend sets
from_blend_to_output_by_backend = true, in which case the backend does
it and the renderer does not.
The intention is that from_blend_to_output_by_backend can be toggled
frame by frame to allow backends to react to dynamic change of output
color profile.
For now, renderers just assert that they don't need to do anything for
output color transform.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985
This starts building the framework required for implementing color
management.
The main new interface is struct weston_color_manager. This commit also
adds a no-op color manager implementation, which is used if no other
color manager is loaded. This no-op color manager simply provides
identity color transforms for everything, so that Weston keeps running
exactly like before.
weston_color_manager interface is incomplete and will be extended later.
Colorspace objects are not introduced in this commit. However, when
client content colorspace and output colorspace definitions are
combined, they will produce color transformations from client content to
output blending space and from output blending space to output space.
This commit introduces a placeholder struct for color transforms,
weston_color_transform. Objects of this type are expected to be heavy to
create and store, which is why they are designed to be shared as much as
possible, ideally making their instances unique. As color transform
description is intended to be generic in libweston core, renderers and
backends are expected to derive their own state for each transform
object as necessary. Creating and storing the derived state maybe be
expensive as well, more the reason to re-use these objects as much as
possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep
the texture around. DRM-backend might create a KMS blob for a LUT and
keep that around.
As a color transform depends on both the surface and the output, a
transform object may need to be created for each unique pair of them.
Therefore color transforms are referenced from weston_paint_node. As
paint nodes exist for not just surface+output but surface+view+output
triplets, the code ensures that all paint nodes (having different view)
for the same surface+output have the same color transform state.
As a special case, if weston_color_transform is NULL, it means identity
transform. This short-circuits some checks and memory allocations, but
it does mean we use a separate member on weston_paint_node to know if
the color transform has been initialized or not.
Color transformations are pre-created at the weston_output
paint_node_z_order_list creation step. Currently the z order lists
contain all views globally, which means we populate color transforms we
may never need, e.g. a view is never shown on a particular output.
This problem should get fixed naturally when z order lists are
constructed "pruned" in the future: to contain only those paint nodes
that actually contribute to the output's image.
As nothing actually supports color transforms yet, both renderers and
the DRM-backend assert that they only get identity transforms. This
check has the side-effect that all surface-output pairs actually get a
weston_surface_color_transform_ref even though it points to NULL
weston_color_transform.
This design is inspired by Sebastian Wick's Weston color management
work.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>