Clear the white lines that is drawn by pointer motions. It makes it
easier to debug pointer movements as one won't need to restart confine
just to get a clean plate.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Use pointer confinement to make the line drawing not go outside the
drawing area. It is toggled with the letf pointer button.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
The new confine client will be used to demonstrate pointer confinement.
It is so far identical to clickdot except that it doesn't respond to
clicks.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Direct fail_on_null calls now produce output like:
[weston-info] clients/weston-info.c:714: out of memory
xmalloc, et al produce output on failure like:
[weston-info] out of memory (-1)
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Removed duplicate definitions of the container_of() macro and
refactored sources to use the single implementation.
Signed-off-by: Jon A. Cruz <jonc@osg.samsung.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
If a cursor was set with wl_pointer.set_cursor but not in combination
with an action that has the side effect of damaging the region where the
cursor is positioned, it would not be drawn. This patch explicitly
schedules a repaint of the pointer sprite when it is set.
clickdot is updated to illustrate the bug; when moving the pointer over
clickdot, the pointer is hidden. When not having moved the pointer for
500 ms it is made visible using wl_pointer.set_pointer.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
There was an issue recently in screen-share.c where config.h was not
being included, resulting in the wrong definition for off_t being used on
32 bit systems. I checked and I don't think this problem is happening
elsewhere, but to help avoid this sort of problem in the future, I went
through and made sure that config.h is included first whenever system
headers are included.
The config.h header should be included before any system headers, failing
to do this can result in the wrong type sizes being defined on certain
systems, e.g. off_t from sys/types.h
Signed-off-by: Andrew Wedgbury <andrew.wedgbury@realvnc.com>
For the sample clients we introduce xmalloc() to simplify OOM-handling.
This patch only converts a few callsites, but this will be our strategy
going forward.
Instead of using a uint32_t for state everywhere (except on the wire,
where that's still the call signature), use the new
wl_keyboard_key_state enum, and explicit comparisons.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Instead of using a uint32_t for state everywhere (except on the wire,
where that's still the call signature), use the new
wl_pointer_button_state enum, and explicit comparisons.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
On one hand, getopt (in particular the -o suboption syntax) sucks on the
server side, and on the client side we would like to avoid the glib
dependency. We can roll out own option parser and solve both problems
and save a few lines of code total.
Remove all unneeded resizor features, and add the feature why clickdot
exists: put a visible marker to exactly where mouse was clicked.
This app can be used to check input coordinate transformations in a
compositor.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
When a menu self-destructs, free also the widget and struct menu.
As menus are self-destructing, it does not make sense to store the
window pointer, since we cannot clear it automatically. Therefore,
rename window_create_menu() to window_show_menu() that does not return
the window pointer. It also calls window_schedule_redraw() internally.
Fixes Valgrind reported memory leaks.
The alternative would be to explicitly destroy the menu in application's
menu callback.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This lands the basic behavior of the popup surface type, but there are still
a number of details to be worked out. Mainly there's a hardcoded timeout
to handle the case of releasing the popup button outside any of the
client windows, which triggers popup_end if it happens after the timeout.
Maybe we just need to add that as an argument, or we could add a new event
that fires in this case to let the client decide whether it ends the popup
or not.
Make resizor quit when you press Esc key.
Call the toytoolkit cleanup functions, properly destroy window, display
and frame callback.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Get snapping to character grid working again, avoid crashes when attempting
to resize below 1x1 character cell, only redraw when size actually changes.
Also, rename window_get_child_rectangle() to window_get_child_allocation().
The new map_toplevel() request no longer specifies a position and takes
the size from the attached buffer. The attach request now takes a
position relative to the top-left corner of the old buffer to let
clients specify the relative position of the new buffer.