The subsurface patches changed the center_on_output() behavior a bit.
Instead of using the buffer width and height, it now looks at surface
geometry. In lock_surface_configure() we haven't set up the geometry
when we call center_on_output() so the lock surface would never show
up.
This set of changes adds support for searching for a given config file
in the directories listed in $XDG_CONFIG_DIRS if it wasn't found in
$XDG_CONFIG_HOME or ~/.config. This allows packages to install custom
config files in /etc/xdg/weston, for example, thus allowing them to
avoid dealing with home directories.
To avoid a TOCTOU race the config file is actually open()ed during the
search. Its file descriptor is returned and stored in the compositor
for later use when performing subsequent config file parses.
Signed-off-by: Ossama Othman <ossama.othman@intel.com>
We must calculate the bounding box of the surface + subsurfaces set and use
that when maximizing the window or going fullscreen.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
[pq: changed to weston_surface_get_main_surface(), and used a temporary
variable to clean up the expressions.]
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The shell needs to redirect some actions to the parent surface, when
they originally target a sub-surface. This patch implements the
following:
- Move, resize, and rotate bindings always target the parent surface.
- Opacity (full-surface alpha) binding targets the parent surface. This
is broken, because it should change the opacity of the whole compound
window, which is difficult to implement in the renderer.
- click_to_activate_binding() needs to check the shell surface type from
the main surface, because sub-surface would produce SHELL_SURFACE_NONE
and prevent activation.
- Also activate() needs to check the type from the main surface, and
restack the main surface. Keyboard focus is assigned to the original
(sub-)surface.
- focus_state_surface_destroy() needs to handle sub-surfaces: only the
main surface will be in a layer list. If the destroyed surface is
indeed a sub-surface, activate the main surface next. This way a
client that destroys a focused sub-surface still retains focus in the
same window.
- The workspace_manager.move_surface request can accept also
sub-surfaces, and it will move the corresponding main surface.
Changes in v2:
- do not special-case keyboard focus for sub-surfaces
- fix surface type checks for sub-surfaces in shell, fix restacking of
sub-surfaces in shell, fix focus_state_surface_destroy()
Changes in v3:
- Renamed weston_surface_get_parent() to
weston_surface_get_main_surface() to be more explicit that this is
about sub-surfaces
- Fixed move_surface_to_workspace() to handle keyboard focus on a
sub-surface.
- Used a temporary variable in several places to clarify code, instead
of reassigning a variable.
- Fixed workspace_manager_move_surface() to deal with sub-surfaces.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Currently the core input code does surface picking before calling into
the focus callback of the current grab. Not all grabs need to pick a
surface however, so we're doing work we don't have to in those cases.
For example, the shell move and resize grabs don't need to pick and the
default grab in implicit grab mode doesn't either.
With this change, the pointer grab mechanism is now very simple:
the focus callback is called whenever the pointer may have a new focus,
the motion callback is called whenever the pointer moves and
the button callback whenever a button is pressed or released.
This was another complication that we had to have to support the
split between libwayland-server and weston. Different grabs want to send
events relative to different surfaces at different times. The default
grab switches between sending coordinates relative to the 'current' surface,
that is the surface the pointer is currently above, or the 'clicked'
surface, in case of an implicit grab.
The grab focus was set by the grab implementation and the core input code
would transform the pointer position to surface relative coordinates for the
grab focus and store in grab->x/y.
Now we can just let the grab implementation transform the pointer
coordinates itself, leaving the implementation free to transform
according to whichever surface it wants. Or not transform at all if
it doesn't need surface relative coordinates (like the shell move and resize
grabs).
The current surface field was used to track the surface the pointer was
currently over along with pointer position relative to that surface,
regardless of implicit or explicit grabs. The main purpose was to restore
the default grab when another grab terminated. We can now just repick in
that case and avoid keeping that state around, with the destroy listener
overhead that involves.
There was one other use case - we used to optimize out calls to
weston_pointer_set_focus() if the focus didn't actually change. We can
still do that, but we have to do that in the default_grab_focus() handler
and compare against weston_pointer->focus instead.
struct weston_surface is now the only surface type we have (in core, shell.c
has shell_surface, of course). A lot of code gets simpler and we never
have to try to guess whether an API takes a wl_surface or a weston_surface.
Also rename input_method_context to wl_input_method_context,
input_panel to wl_input_panel and input_panel_surface to
wl_input_panel_surface.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Add input_panel_surface::set_panel to specify input panel surfaces which
are overlaying the application and are following the input cursor.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Fixes a segfault. Steps to reproduce:
* start weston with the x11 backend
* open a terminal
* click on the icon in the top left corner, choose close
* close the x11 window containing weston
This ensures the popup_grab.initial_up field isn't reset to 0
if the popup was not opened because of a mouse press but because
of moving the mouse with a popup already open. Not doing so will
make the first click outside the client area go ignored.
This patch implements a popup stack. When the first popup is opened
the grab is started, and it is added to a list. Further popups will
be added to this list but the grab won't change. When a popup is
closed it is removed from the list and, if it is now empty, the grab
is ended.
A click outside the client area will send the popup_done event to
all the popups in the list, and the grab will end.
Surface will preserve its rotation transformation when maximizing, which
will cause inconsistencies (eg. no window shadows drawn)
This patch removes rotation from maximized surface and restore it when
unmaximizing (just like in fullscreen mode)
To remain consisten with client side window, which blocks moving and
resizing of window in maximized state, we should do so on the compositor
side as well.
(until there is some unmaximize notification from server, which will
allow window to start drawing shadows and revert itself to toplevel
state)
Implements surface transform inheritance. A 'parent' pointer is added to
weston_surface::geometry, and is automatically used by
weston_surface_update_transform(). When updating the transform, the
parent transform is updated as needed, too.
shell_map_popup() is converted to use the new
weston_surface_set_transform_parent() function. Now, if we moved the
popup's parent surface while the popup is open, the popup surface will
stick to the parent properly.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Instead of directly setting the dirty flag on weston_surface geometry,
use a function for that.
This allows us to hook into geometry dirtying in a following patch.
Also add comments to weston_surface fields, whose modification causes
transform state to become outdated.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This way the shell can know when a surface has been unmapped by
checking the value returned by weston_surface_is_mapped(surface).
The configure handlers have now width and height parameters, so
they do not need anymore to check manually the buffer size.
If a surface's buffer is NULL the width and height passed to the
configure are both 0.
Configure is now only called after an attach. The variable
weston_surface.pending.newly_attached is set to 1 on attach, and
after the configure call is reset to 0.
Previously, when coming back from idle the compositor would try to
track if the unlock signal needed to be sent, and the shell would
change the compositor state in order to track when to display or
hide the screensaver.
This patch finishes moving this out of the compositor. With this, the
compositor state should be changed only using the exported functions
weston_compositor_wake() and weston_compositor_sleep(). The unlock
signal will be sent if the compositor wasn't in the ACTIVE state
previously. The lock signal is sent when the compositor becomes idle.
The calls to weston_compositor_wake() in the shell where there to allow
it to trigger the fade in only after the lock surface was configured.
Now the shell has full control of the fade and does not needed to
change the compositor state to do that, so those calls were replaced
with shell_fade() calls.
Previously, the shell would change the idle_time of the compositor to
the screensaver timeout and wake the compositor again, so that after
the timeout the compositor would fade to black and then the shell would
receive the lock signal again and would set the dpms state of the
outputs to off.
Instead, use a screensaver-specific timer for that, and call lock
without the back and forth between the shell and core Weston.
Previously, it was impossible to override the fade in/out behavior of
Weston using a different shell, since this was implemented in core
Weston. This also led to complicated interaction between the shell and
the core when displaying lock surfaces and screensavers.
This patch starts to solve this issue by moving the fade animation out
of the core. On compositor.c, besides deleting the fade code, the idle
handler had to be changed to emit the lock signal, since it was called
from the fade_frame() function before. This causes a slight change of
behavior, since before the fade would happen with the compositor being
active, while now it is already in the idle state. That leads to the
dpms state being set when cancelling the fade with mouse movement, and
in turn, to a slight freeze with drm compositor. This problem will be
fixed in a follow up patch.
On the shell side, the fade was re-implemented in a slightly different
manner. Instead of using a custom frame function, the fade animation
from animation.c is used. The interface for starting the fade was also
changed to take the value of an enum instead of a float alpha value,
in order to improve readability.
Add parameters to weston_fade_run() for setting the initial and target
values for the fade, as well as a parameter to set the spring constant
used for the animation.
Also add the weston_fade_update() function, that allows the animation
to be changed while it is still running.
This will be used to move the fade animation from core Weston into the
shell. These changes are needed to be able to fade out as well as in,
and to be able to reverse the fade in case of user input.
When calling shell_map_popup() more than one time on the same shell_surface
the parent transform was getting added more than one time to the transform
list, resulting in an infinite loop when going through the list with
wl_list_for_each in weston_surface_update_transform_enable().
This commit removes the old transform before adding it again.
Allows to show/hide the input panel (virtual keyboard) more independent
of focus (some applications might to require additionaly click on a
focused entry to show the input panel).
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Move the input_panel interface from desktop-shell to input-method (since
it is not really tied to desktop-shell).
Add an input_panel_surface interface like wl_shell_surface to make it
easier to extend it. Also add a parameter to the set_toplevel request to
be able to specify where to show an input panel surface on the screen.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
The lock hook in desktop-shell only changes the DPMS state the second
time it is called, because during the first time it launches the
screensaver and wakes the compositor again when the screensaver surface
is configured. However, if the screensaver fails to launch, the output
is left in an enabled state, even thought there's no content being
displayed on the screen.
Fix this by disabling the outputs when the screensaver dies if the
shell is still locked.
https://bugs.freedesktop.org/show_bug.cgi?id=60084
When a surface in deemed unresponsive and we trigger the busy cursor, it's
no longer possible to rotate the surface. This is clearly unacceptable.
This patch adds handling of right clicks to the busy grab so that we can
continue to rotate a surface even if the client is sleeping.
https://bugs.freedesktop.org/show_bug.cgi?id=60609
If our surface has width and height set to the same dimensions as the output
then we can bypassing the scale factor calculation and addition of the
transformation.
The use case that led to this optimisation is the playback of video using
gstreamer-vaapi with the "scale" method. The video is the same dimensions as
the output (1080p.)
We can now handle fullscreen X windows. X clients request to go fullscreen
buy sending a _NET_WM_STATE client message to the root window. When that
happens we call into the shell interface and asks the shell to make the
surface fullscreen. The shell will then resize the window, which causes
the X wm to configure the X window appropriately.
Make sure we ignore configure requests from fullscreened clients and send out
the synthetic configure notify as required in that case.
Finally, inspect _NET_WM_STATE before mapping so we can handle initial
fullscreen correctly.
Introduce several matrix transform types and track type for matrix.
Could be usefull for activating some fastpath that depends on some
transform type.
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>