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virglrenderer/src/vrend_renderer.c

5896 lines
186 KiB

/**************************************************************************
*
* Copyright (C) 2014 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <epoxy/gl.h>
#include <stdio.h>
#include <errno.h>
#include "pipe/p_shader_tokens.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_dual_blend.h"
#include "util/u_double_list.h"
#include "util/u_format.h"
#include "tgsi/tgsi_parse.h"
#include "vrend_object.h"
#include "vrend_shader.h"
#include "vrend_renderer.h"
#include "virgl_hw.h"
/* transfer boxes from the guest POV are in y = 0 = top orientation */
/* blit/copy operations from the guest POV are in y = 0 = top orientation */
/* since we are storing things in OpenGL FBOs we need to flip transfer operations by default */
static struct vrend_resource *vrend_renderer_ctx_res_lookup(struct vrend_context *ctx, int res_handle);
static void vrend_update_viewport_state(struct vrend_context *ctx);
static void vrend_update_scissor_state(struct vrend_context *ctx);
static void vrend_destroy_query_object(void *obj_ptr);
static void vrend_finish_context_switch(struct vrend_context *ctx);
static void vrend_patch_blend_func(struct vrend_context *ctx);
static void vrend_update_frontface_state(struct vrend_context *ctx);
static void vrender_get_glsl_version(int *glsl_version);
static void vrend_destroy_resource_object(void *obj_ptr);
static void vrend_renderer_detach_res_ctx_p(struct vrend_context *ctx, int res_handle);
extern int vrend_shader_use_explicit;
int vrend_dump_shaders;
struct vrend_if_cbs *vrend_clicbs;
struct vrend_fence {
uint32_t fence_id;
uint32_t ctx_id;
GLsync syncobj;
struct list_head fences;
};
struct vrend_query {
struct list_head waiting_queries;
GLuint id;
GLuint type;
GLuint gltype;
int ctx_id;
struct vrend_resource *res;
uint64_t current_total;
};
struct global_error_state {
enum virgl_errors last_error;
};
struct global_renderer_state {
bool inited;
bool use_core_profile;
int gl_major_ver;
int gl_minor_ver;
struct list_head fence_list;
struct vrend_context *current_ctx;
struct vrend_context *current_hw_ctx;
struct list_head waiting_query_list;
bool have_mesa_invert;
bool have_samplers;
bool have_robustness;
bool have_multisample;
bool have_ms_scaled_blit;
bool have_nv_prim_restart;
bool have_gl_prim_restart;
bool have_bit_encoding;
bool have_vertex_attrib_binding;
uint32_t max_uniform_blocks;
struct list_head active_ctx_list;
};
static struct global_renderer_state vrend_state;
struct vrend_linked_shader_program {
struct list_head head;
struct list_head sl[PIPE_SHADER_TYPES];
GLuint id;
bool dual_src_linked;
struct vrend_shader *ss[PIPE_SHADER_TYPES];
uint32_t samplers_used_mask[PIPE_SHADER_TYPES];
GLuint *samp_locs[PIPE_SHADER_TYPES];
GLuint *shadow_samp_mask_locs[PIPE_SHADER_TYPES];
GLuint *shadow_samp_add_locs[PIPE_SHADER_TYPES];
GLuint *const_locs[PIPE_SHADER_TYPES];
GLuint *attrib_locs;
uint32_t shadow_samp_mask[PIPE_SHADER_TYPES];
GLuint *ubo_locs[PIPE_SHADER_TYPES];
GLuint vs_ws_adjust_loc;
GLuint fs_stipple_loc;
GLuint clip_locs[8];
};
struct vrend_shader {
struct vrend_shader *next_variant;
struct vrend_shader_selector *sel;
GLchar *glsl_prog;
GLuint id;
GLuint compiled_fs_id;
struct vrend_shader_key key;
struct list_head programs;
};
struct vrend_shader_selector {
struct pipe_reference reference;
struct vrend_shader *current;
struct tgsi_token *tokens;
struct vrend_shader_info sinfo;
unsigned num_shaders;
unsigned type;
};
struct vrend_buffer {
struct vrend_resource base;
};
struct vrend_texture {
struct vrend_resource base;
struct pipe_sampler_state state;
GLenum cur_swizzle_r;
GLenum cur_swizzle_g;
GLenum cur_swizzle_b;
GLenum cur_swizzle_a;
GLuint srgb_decode;
};
struct vrend_surface {
struct pipe_reference reference;
GLuint id;
GLuint res_handle;
GLuint format;
GLuint val0, val1;
struct vrend_resource *texture;
};
struct vrend_sampler_state {
struct pipe_sampler_state base;
GLuint id;
};
struct vrend_so_target {
struct pipe_reference reference;
GLuint res_handle;
unsigned buffer_offset;
unsigned buffer_size;
struct vrend_resource *buffer;
struct vrend_sub_context *sub_ctx;
};
struct vrend_sampler_view {
struct pipe_reference reference;
GLuint id;
GLuint res_handle;
GLuint format;
GLuint val0, val1;
GLuint swizzle_r:3;
GLuint swizzle_g:3;
GLuint swizzle_b:3;
GLuint swizzle_a:3;
GLuint gl_swizzle_r;
GLuint gl_swizzle_g;
GLuint gl_swizzle_b;
GLuint gl_swizzle_a;
GLuint cur_base, cur_max;
struct vrend_resource *texture;
GLenum depth_texture_mode;
GLuint srgb_decode;
};
struct vrend_vertex_element {
struct pipe_vertex_element base;
GLenum type;
GLboolean norm;
GLuint nr_chan;
};
struct vrend_vertex_element_array {
unsigned count;
struct vrend_vertex_element elements[PIPE_MAX_ATTRIBS];
GLuint id;
};
struct vrend_constants {
unsigned int *consts;
uint32_t num_consts;
};
struct vrend_shader_view {
int num_views;
struct vrend_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
uint32_t res_id[PIPE_MAX_SHADER_SAMPLER_VIEWS];
uint32_t old_ids[PIPE_MAX_SHADER_SAMPLER_VIEWS];
};
struct vrend_viewport {
GLint cur_x, cur_y;
GLsizei width, height;
GLclampd near_val, far_val;
};
/* create a streamout object to support pause/resume */
struct vrend_streamout_object {
GLuint id;
uint32_t num_targets;
uint32_t handles[16];
struct list_head head;
int xfb_state;
struct vrend_so_target *so_targets[16];
};
#define XFB_STATE_OFF 0
#define XFB_STATE_STARTED_NEED_BEGIN 1
#define XFB_STATE_STARTED 2
#define XFB_STATE_PAUSED 3
struct vrend_sub_context {
struct list_head head;
virgl_gl_context gl_context;
int sub_ctx_id;
GLuint vaoid;
uint32_t enabled_attribs_bitmask;
struct util_hash_table *object_hash;
struct list_head programs;
struct vrend_vertex_element_array *ve;
int num_vbos;
int old_num_vbos; /* for cleaning up */
struct pipe_vertex_buffer vbo[PIPE_MAX_ATTRIBS];
uint32_t vbo_res_ids[PIPE_MAX_ATTRIBS];
bool vbo_dirty;
struct vrend_shader_selector *vs;
struct vrend_shader_selector *gs;
struct vrend_shader_selector *fs;
bool shader_dirty;
struct vrend_linked_shader_program *prog;
struct vrend_shader_view views[PIPE_SHADER_TYPES];
struct pipe_index_buffer ib;
uint32_t index_buffer_res_id;
struct vrend_constants consts[PIPE_SHADER_TYPES];
bool const_dirty[PIPE_SHADER_TYPES];
struct vrend_sampler_state *sampler_state[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct pipe_constant_buffer cbs[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
uint32_t const_bufs_used_mask[PIPE_SHADER_TYPES];
int num_sampler_states[PIPE_SHADER_TYPES];
bool sampler_state_dirty;
uint32_t fb_id;
int nr_cbufs, old_nr_cbufs;
struct vrend_surface *zsurf;
struct vrend_surface *surf[8];
struct vrend_viewport vps[PIPE_MAX_VIEWPORTS];
float depth_transform, depth_scale;
/* viewport is negative */
bool viewport_is_negative;
/* this is set if the contents of the FBO look upside down when viewed
with 0,0 as the bottom corner */
bool inverted_fbo_content;
uint32_t scissor_state_dirty;
uint32_t viewport_state_dirty;
bool stencil_state_dirty;
uint32_t fb_height;
struct pipe_scissor_state ss[PIPE_MAX_VIEWPORTS];
struct pipe_blend_state blend_state;
struct pipe_depth_stencil_alpha_state dsa_state;
struct pipe_rasterizer_state rs_state;
uint8_t stencil_refs[2];
GLuint blit_fb_ids[2];
struct pipe_depth_stencil_alpha_state *dsa;
struct pipe_clip_state ucp_state;
bool blend_enabled;
bool depth_test_enabled;
bool alpha_test_enabled;
bool stencil_test_enabled;
GLuint program_id;
struct pipe_rasterizer_state hw_rs_state;
struct pipe_blend_state hw_blend_state;
struct vrend_streamout_object *current_so;
struct list_head streamout_list;
};
struct vrend_context {
char debug_name[64];
struct list_head sub_ctxs;
struct vrend_sub_context *sub;
struct vrend_sub_context *sub0;
int ctx_id;
/* resource bounds to this context */
struct util_hash_table *res_hash;
struct list_head active_nontimer_query_list;
/* has this ctx gotten an error? */
bool in_error;
enum virgl_ctx_errors last_error;
bool ctx_switch_pending;
bool pstip_inited;
GLuint pstipple_tex_id;
struct vrend_shader_cfg shader_cfg;
struct list_head ctx_entry;
};
static void vrend_destroy_program(struct vrend_linked_shader_program *ent);
static void vrend_apply_sampler_state(struct vrend_context *ctx,
struct vrend_resource *res,
uint32_t shader_type,
int id, int sampler_id, uint32_t srgb_decode);
void vrend_update_stencil_state(struct vrend_context *ctx);
static struct vrend_format_table tex_conv_table[VIRGL_FORMAT_MAX];
static inline bool vrend_format_can_sample(enum virgl_formats format)
{
return tex_conv_table[format].bindings & VREND_BIND_SAMPLER;
}
static inline bool vrend_format_can_render(enum virgl_formats format)
{
return tex_conv_table[format].bindings & VREND_BIND_RENDER;
}
static inline bool vrend_format_is_ds(enum virgl_formats format)
{
return tex_conv_table[format].bindings & VREND_BIND_DEPTHSTENCIL;
}
bool vrend_is_ds_format(enum virgl_formats format)
{
return vrend_format_is_ds(format);
}
static inline const char *pipe_shader_to_prefix(int shader_type)
{
switch (shader_type) {
case PIPE_SHADER_VERTEX: return "vs";
case PIPE_SHADER_FRAGMENT: return "fs";
case PIPE_SHADER_GEOMETRY: return "gs";
};
return NULL;
}
static const char *vrend_ctx_error_strings[] = { "None", "Unknown", "Illegal shader", "Illegal handle", "Illegal resource", "Illegal surface", "Illegal vertex format", "Illegal command buffer" };
static void __report_context_error(const char *fname, struct vrend_context *ctx, enum virgl_ctx_errors error, uint32_t value)
{
ctx->in_error = true;
ctx->last_error = error;
fprintf(stderr,"%s: context error reported %d \"%s\" %s %d\n", fname, ctx->ctx_id, ctx->debug_name, vrend_ctx_error_strings[error], value);
}
#define report_context_error(ctx, error, value) __report_context_error(__func__, ctx, error, value)
void vrend_report_buffer_error(struct vrend_context *ctx, int cmd)
{
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER, cmd);
}
#define CORE_PROFILE_WARN_NONE 0
#define CORE_PROFILE_WARN_STIPPLE 1
#define CORE_PROFILE_WARN_POLYGON_MODE 2
#define CORE_PROFILE_WARN_TWO_SIDE 3
#define CORE_PROFILE_WARN_CLAMP 4
#define CORE_PROFILE_WARN_SHADE_MODEL 5
static const char *vrend_core_profile_warn_strings[] = { "None", "Stipple", "Polygon Mode", "Two Side", "Clamping", "Shade Model" };
static void __report_core_warn(const char *fname, struct vrend_context *ctx, enum virgl_ctx_errors error, uint32_t value)
{
fprintf(stderr,"%s: core profile violation reported %d \"%s\" %s %d\n", fname, ctx->ctx_id, ctx->debug_name, vrend_core_profile_warn_strings[error], value);
}
#define report_core_warn(ctx, error, value) __report_core_warn(__func__, ctx, error, value)
static inline bool should_invert_viewport(struct vrend_context *ctx)
{
/* if we have a negative viewport then gallium wanted to invert it,
however since we are rendering to GL FBOs we need to invert it
again unless we are rendering upside down already
- confused?
so if gallium asks for a negative viewport */
return !(ctx->sub->viewport_is_negative ^ ctx->sub->inverted_fbo_content);
}
static void vrend_destroy_surface(struct vrend_surface *surf)
{
vrend_resource_reference(&surf->texture, NULL);
free(surf);
}
static inline void
vrend_surface_reference(struct vrend_surface **ptr, struct vrend_surface *surf)
{
struct vrend_surface *old_surf = *ptr;
if (pipe_reference(&(*ptr)->reference, &surf->reference))
vrend_destroy_surface(old_surf);
*ptr = surf;
}
static void vrend_destroy_sampler_view(struct vrend_sampler_view *samp)
{
vrend_resource_reference(&samp->texture, NULL);
free(samp);
}
static inline void
vrend_sampler_view_reference(struct vrend_sampler_view **ptr, struct vrend_sampler_view *view)
{
struct vrend_sampler_view *old_view = *ptr;
if (pipe_reference(&(*ptr)->reference, &view->reference))
vrend_destroy_sampler_view(old_view);
*ptr = view;
}
static void vrend_destroy_so_target(struct vrend_so_target *target)
{
vrend_resource_reference(&target->buffer, NULL);
free(target);
}
static inline void
vrend_so_target_reference(struct vrend_so_target **ptr, struct vrend_so_target *target)
{
struct vrend_so_target *old_target = *ptr;
if (pipe_reference(&(*ptr)->reference, &target->reference))
vrend_destroy_so_target(old_target);
*ptr = target;
}
static void vrend_shader_destroy(struct vrend_shader *shader)
{
struct vrend_linked_shader_program *ent, *tmp;
LIST_FOR_EACH_ENTRY_SAFE(ent, tmp, &shader->programs, sl[shader->sel->type]) {
vrend_destroy_program(ent);
}
glDeleteShader(shader->id);
free(shader->glsl_prog);
free(shader);
}
static void vrend_destroy_shader_selector(struct vrend_shader_selector *sel)
{
struct vrend_shader *p = sel->current, *c;
int i;
while (p) {
c = p->next_variant;
vrend_shader_destroy(p);
p = c;
}
for (i = 0; i < sel->sinfo.so_info.num_outputs; i++)
free(sel->sinfo.so_names[i]);
free(sel->sinfo.so_names);
free(sel->sinfo.interpinfo);
free(sel->tokens);
free(sel);
}
static bool vrend_compile_shader(struct vrend_context *ctx,
struct vrend_shader *shader)
{
GLint param;
glShaderSource(shader->id, 1, (const char **)&shader->glsl_prog, NULL);
glCompileShader(shader->id);
glGetShaderiv(shader->id, GL_COMPILE_STATUS, &param);
if (param == GL_FALSE) {
char infolog[65536];
int len;
glGetShaderInfoLog(shader->id, 65536, &len, infolog);
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SHADER, 0);
fprintf(stderr,"shader failed to compile\n%s\n", infolog);
fprintf(stderr,"GLSL:\n%s\n", shader->glsl_prog);
return false;
}
return true;
}
static inline void
vrend_shader_state_reference(struct vrend_shader_selector **ptr, struct vrend_shader_selector *shader)
{
struct vrend_shader_selector *old_shader = *ptr;
if (pipe_reference(&(*ptr)->reference, &shader->reference))
vrend_destroy_shader_selector(old_shader);
*ptr = shader;
}
void
vrend_insert_format(struct vrend_format_table *entry, uint32_t bindings)
{
tex_conv_table[entry->format] = *entry;
tex_conv_table[entry->format].bindings = bindings;
}
void
vrend_insert_format_swizzle(int override_format, struct vrend_format_table *entry, uint32_t bindings, uint8_t swizzle[4])
{
int i;
tex_conv_table[override_format] = *entry;
tex_conv_table[override_format].bindings = bindings;
tex_conv_table[override_format].flags = VREND_BIND_NEED_SWIZZLE;
for (i = 0; i < 4; i++)
tex_conv_table[override_format].swizzle[i] = swizzle[i];
}
static bool vrend_is_timer_query(GLenum gltype)
{
return gltype == GL_TIMESTAMP ||
gltype == GL_TIME_ELAPSED;
}
static void vrend_use_program(struct vrend_context *ctx, GLuint program_id)
{
if (ctx->sub->program_id != program_id) {
glUseProgram(program_id);
ctx->sub->program_id = program_id;
}
}
static void vrend_init_pstipple_texture(struct vrend_context *ctx)
{
glGenTextures(1, &ctx->pstipple_tex_id);
glBindTexture(GL_TEXTURE_2D, ctx->pstipple_tex_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 32, 32, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
ctx->pstip_inited = true;
}
static void vrend_blend_enable(struct vrend_context *ctx, bool blend_enable)
{
if (ctx->sub->blend_enabled != blend_enable) {
ctx->sub->blend_enabled = blend_enable;
if (blend_enable)
glEnable(GL_BLEND);
else
glDisable(GL_BLEND);
}
}
static void vrend_depth_test_enable(struct vrend_context *ctx, bool depth_test_enable)
{
if (ctx->sub->depth_test_enabled != depth_test_enable) {
ctx->sub->depth_test_enabled = depth_test_enable;
if (depth_test_enable)
glEnable(GL_DEPTH_TEST);
else
glDisable(GL_DEPTH_TEST);
}
}
static void vrend_alpha_test_enable(struct vrend_context *ctx, bool alpha_test_enable)
{
if (vrend_state.use_core_profile) {
/* handled in shaders */
return;
}
if (ctx->sub->alpha_test_enabled != alpha_test_enable) {
ctx->sub->alpha_test_enabled = alpha_test_enable;
if (alpha_test_enable)
glEnable(GL_ALPHA_TEST);
else
glDisable(GL_ALPHA_TEST);
}
}
static void vrend_stencil_test_enable(struct vrend_context *ctx, bool stencil_test_enable)
{
if (ctx->sub->stencil_test_enabled != stencil_test_enable) {
ctx->sub->stencil_test_enabled = stencil_test_enable;
if (stencil_test_enable)
glEnable(GL_STENCIL_TEST);
else
glDisable(GL_STENCIL_TEST);
}
}
static void dump_stream_out(struct pipe_stream_output_info *so)
{
int i;
if (!so)
return;
printf("streamout: %d\n", so->num_outputs);
printf("strides: ");
for (i = 0; i < 4; i++)
printf("%d ", so->stride[i]);
printf("\n");
printf("outputs:\n");
for (i = 0; i < so->num_outputs; i++) {
printf("\t%d: reg: %d sc: %d, nc: %d ob: %d do: %d\n",
i,
so->output[i].register_index,
so->output[i].start_component,
so->output[i].num_components,
so->output[i].output_buffer,
so->output[i].dst_offset);
}
}
static char *get_skip_str(int *skip_val)
{
char *start_skip = NULL;
if (*skip_val < 0) {
*skip_val = 0;
return NULL;
}
if (*skip_val == 1) {
start_skip = strdup("gl_SkipComponents1");
*skip_val -= 1;
} else if (*skip_val == 2) {
start_skip = strdup("gl_SkipComponents2");
*skip_val -= 2;
} else if (*skip_val == 3) {
start_skip = strdup("gl_SkipComponents3");
*skip_val -= 3;
} else if (*skip_val >= 4) {
start_skip = strdup("gl_SkipComponents4");
*skip_val -= 4;
}
return start_skip;
}
static void set_stream_out_varyings(int prog_id, struct vrend_shader_info *sinfo)
{
struct pipe_stream_output_info *so = &sinfo->so_info;
char *varyings[PIPE_MAX_SHADER_OUTPUTS*2];
int i, j;
int n_outputs = 0;
int last_buffer = 0;
char *start_skip;
int buf_offset = 0;
int skip;
if (!so->num_outputs)
return;
if (vrend_dump_shaders)
dump_stream_out(so);
for (i = 0; i < so->num_outputs; i++) {
if (last_buffer != so->output[i].output_buffer) {
skip = so->stride[last_buffer] - buf_offset;
while (skip) {
start_skip = get_skip_str(&skip);
if (start_skip)
varyings[n_outputs++] = start_skip;
}
for (j = last_buffer; j < so->output[i].output_buffer; j++)
varyings[n_outputs++] = strdup("gl_NextBuffer");
last_buffer = so->output[i].output_buffer;
buf_offset = 0;
}
skip = so->output[i].dst_offset - buf_offset;
while (skip) {
start_skip = get_skip_str(&skip);
if (start_skip)
varyings[n_outputs++] = start_skip;
}
buf_offset = so->output[i].dst_offset;
buf_offset += so->output[i].num_components;
if (sinfo->so_names[i])
varyings[n_outputs++] = strdup(sinfo->so_names[i]);
}
skip = so->stride[last_buffer] - buf_offset;
while (skip) {
start_skip = get_skip_str(&skip);
if (start_skip)
varyings[n_outputs++] = start_skip;
}
glTransformFeedbackVaryings(prog_id, n_outputs,
(const GLchar **)varyings, GL_INTERLEAVED_ATTRIBS_EXT);
for (i = 0; i < n_outputs; i++)
if (varyings[i])
free(varyings[i]);
}
static struct vrend_linked_shader_program *add_shader_program(struct vrend_context *ctx,
struct vrend_shader *vs,
struct vrend_shader *fs,
struct vrend_shader *gs)
{
struct vrend_linked_shader_program *sprog = CALLOC_STRUCT(vrend_linked_shader_program);
char name[16];
int i;
GLuint prog_id;
GLint lret;
int id;
if (!sprog)
return NULL;
/* need to rewrite VS code to add interpolation params */
if ((gs && gs->compiled_fs_id != fs->id) ||
(!gs && vs->compiled_fs_id != fs->id)) {
bool ret;
if (gs)
vrend_patch_vertex_shader_interpolants(gs->glsl_prog,
&gs->sel->sinfo,
&fs->sel->sinfo, true, fs->key.flatshade);
else
vrend_patch_vertex_shader_interpolants(vs->glsl_prog,
&vs->sel->sinfo,
&fs->sel->sinfo, false, fs->key.flatshade);
ret = vrend_compile_shader(ctx, gs ? gs : vs);
if (ret == false) {
glDeleteShader(gs ? gs->id : vs->id);
free(sprog);
return NULL;
}
if (gs)
gs->compiled_fs_id = fs->id;
else
vs->compiled_fs_id = fs->id;
}
prog_id = glCreateProgram();
glAttachShader(prog_id, vs->id);
if (gs) {
if (gs->id > 0)
glAttachShader(prog_id, gs->id);
set_stream_out_varyings(prog_id, &gs->sel->sinfo);
}
else
set_stream_out_varyings(prog_id, &vs->sel->sinfo);
glAttachShader(prog_id, fs->id);
if (fs->sel->sinfo.num_outputs > 1) {
if (util_blend_state_is_dual(&ctx->sub->blend_state, 0)) {
glBindFragDataLocationIndexed(prog_id, 0, 0, "fsout_c0");
glBindFragDataLocationIndexed(prog_id, 0, 1, "fsout_c1");
sprog->dual_src_linked = true;
} else {
glBindFragDataLocationIndexed(prog_id, 0, 0, "fsout_c0");
glBindFragDataLocationIndexed(prog_id, 1, 0, "fsout_c1");
sprog->dual_src_linked = false;
}
} else
sprog->dual_src_linked = false;
if (vrend_state.have_vertex_attrib_binding) {
for (i = 0; i < vs->sel->sinfo.num_inputs; i++) {
snprintf(name, 10, "in_%d", i);
glBindAttribLocation(prog_id, i, name);
}
}
glLinkProgram(prog_id);
glGetProgramiv(prog_id, GL_LINK_STATUS, &lret);
if (lret == GL_FALSE) {
char infolog[65536];
int len;
glGetProgramInfoLog(prog_id, 65536, &len, infolog);
fprintf(stderr,"got error linking\n%s\n", infolog);
/* dump shaders */
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SHADER, 0);
fprintf(stderr,"vert shader: %d GLSL\n%s\n", vs->id, vs->glsl_prog);
if (gs)
fprintf(stderr,"geom shader: %d GLSL\n%s\n", gs->id, gs->glsl_prog);
fprintf(stderr,"frag shader: %d GLSL\n%s\n", fs->id, fs->glsl_prog);
glDeleteProgram(prog_id);
return NULL;
}
sprog->ss[PIPE_SHADER_VERTEX] = vs;
sprog->ss[PIPE_SHADER_FRAGMENT] = fs;
sprog->ss[PIPE_SHADER_GEOMETRY] = gs;
list_add(&sprog->sl[PIPE_SHADER_VERTEX], &vs->programs);
list_add(&sprog->sl[PIPE_SHADER_FRAGMENT], &fs->programs);
if (gs)
list_add(&sprog->sl[PIPE_SHADER_GEOMETRY], &gs->programs);
sprog->id = prog_id;
list_add(&sprog->head, &ctx->sub->programs);
if (fs->key.pstipple_tex)
sprog->fs_stipple_loc = glGetUniformLocation(prog_id, "pstipple_sampler");
else
sprog->fs_stipple_loc = -1;
sprog->vs_ws_adjust_loc = glGetUniformLocation(prog_id, "winsys_adjust");
for (id = PIPE_SHADER_VERTEX; id <= (gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); id++) {
if (sprog->ss[id]->sel->sinfo.samplers_used_mask) {
uint32_t mask = sprog->ss[id]->sel->sinfo.samplers_used_mask;
int nsamp = util_bitcount(sprog->ss[id]->sel->sinfo.samplers_used_mask);
int index;
sprog->shadow_samp_mask[id] = sprog->ss[id]->sel->sinfo.shadow_samp_mask;
if (sprog->ss[id]->sel->sinfo.shadow_samp_mask) {
sprog->shadow_samp_mask_locs[id] = calloc(nsamp, sizeof(uint32_t));
sprog->shadow_samp_add_locs[id] = calloc(nsamp, sizeof(uint32_t));
} else {
sprog->shadow_samp_mask_locs[id] = sprog->shadow_samp_add_locs[id] = NULL;
}
sprog->samp_locs[id] = calloc(nsamp, sizeof(uint32_t));
if (sprog->samp_locs[id]) {
const char *prefix = pipe_shader_to_prefix(id);
index = 0;
while(mask) {
i = u_bit_scan(&mask);
snprintf(name, 10, "%ssamp%d", prefix, i);
sprog->samp_locs[id][index] = glGetUniformLocation(prog_id, name);
if (sprog->ss[id]->sel->sinfo.shadow_samp_mask & (1 << i)) {
snprintf(name, 14, "%sshadmask%d", prefix, i);
sprog->shadow_samp_mask_locs[id][index] = glGetUniformLocation(prog_id, name);
snprintf(name, 14, "%sshadadd%d", prefix, i);
sprog->shadow_samp_add_locs[id][index] = glGetUniformLocation(prog_id, name);
}
index++;
}
}
} else {
sprog->samp_locs[id] = NULL;
sprog->shadow_samp_mask_locs[id] = NULL;
sprog->shadow_samp_add_locs[id] = NULL;
sprog->shadow_samp_mask[id] = 0;
}
sprog->samplers_used_mask[id] = sprog->ss[id]->sel->sinfo.samplers_used_mask;
}
for (id = PIPE_SHADER_VERTEX; id <= (gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); id++) {
if (sprog->ss[id]->sel->sinfo.num_consts) {
sprog->const_locs[id] = calloc(sprog->ss[id]->sel->sinfo.num_consts, sizeof(uint32_t));
if (sprog->const_locs[id]) {
const char *prefix = pipe_shader_to_prefix(id);
for (i = 0; i < sprog->ss[id]->sel->sinfo.num_consts; i++) {
snprintf(name, 16, "%sconst0[%d]", prefix, i);
sprog->const_locs[id][i] = glGetUniformLocation(prog_id, name);
}
}
} else
sprog->const_locs[id] = NULL;
}
if (!vrend_state.have_vertex_attrib_binding) {
if (vs->sel->sinfo.num_inputs) {
sprog->attrib_locs = calloc(vs->sel->sinfo.num_inputs, sizeof(uint32_t));
if (sprog->attrib_locs) {
for (i = 0; i < vs->sel->sinfo.num_inputs; i++) {
snprintf(name, 10, "in_%d", i);
sprog->attrib_locs[i] = glGetAttribLocation(prog_id, name);
}
}
} else
sprog->attrib_locs = NULL;
}
for (id = PIPE_SHADER_VERTEX; id <= (gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); id++) {
if (sprog->ss[id]->sel->sinfo.num_ubos) {
const char *prefix = pipe_shader_to_prefix(id);
sprog->ubo_locs[id] = calloc(sprog->ss[id]->sel->sinfo.num_ubos, sizeof(uint32_t));
for (i = 0; i < sprog->ss[id]->sel->sinfo.num_ubos; i++) {
snprintf(name, 16, "%subo%d", prefix, i + 1);
sprog->ubo_locs[id][i] = glGetUniformBlockIndex(prog_id, name);
}
} else
sprog->ubo_locs[id] = NULL;
}
if (vs->sel->sinfo.num_ucp) {
for (i = 0; i < vs->sel->sinfo.num_ucp; i++) {
snprintf(name, 10, "clipp[%d]", i);
sprog->clip_locs[i] = glGetUniformLocation(prog_id, name);
}
}
return sprog;
}
static struct vrend_linked_shader_program *lookup_shader_program(struct vrend_context *ctx,
GLuint vs_id, GLuint fs_id, GLuint gs_id, bool dual_src)
{
struct vrend_linked_shader_program *ent;
LIST_FOR_EACH_ENTRY(ent, &ctx->sub->programs, head) {
if (ent->dual_src_linked != dual_src)
continue;
if (ent->ss[PIPE_SHADER_VERTEX]->id == vs_id && ent->ss[PIPE_SHADER_FRAGMENT]->id == fs_id) {
if (!ent->ss[PIPE_SHADER_GEOMETRY] && gs_id == 0)
return ent;
if (ent->ss[PIPE_SHADER_GEOMETRY] && ent->ss[PIPE_SHADER_GEOMETRY]->id == gs_id)
return ent;
}
}
return 0;
}
static void vrend_destroy_program(struct vrend_linked_shader_program *ent)
{
int i;
glDeleteProgram(ent->id);
list_del(&ent->head);
for (i = PIPE_SHADER_VERTEX; i <= PIPE_SHADER_GEOMETRY; i++) {
if (ent->ss[i])
list_del(&ent->sl[i]);
free(ent->shadow_samp_mask_locs[i]);
free(ent->shadow_samp_add_locs[i]);
free(ent->samp_locs[i]);
free(ent->const_locs[i]);
free(ent->ubo_locs[i]);
}
free(ent->attrib_locs);
free(ent);
}
static void vrend_free_programs(struct vrend_sub_context *sub)
{
struct vrend_linked_shader_program *ent, *tmp;
if (LIST_IS_EMPTY(&sub->programs))
return;
LIST_FOR_EACH_ENTRY_SAFE(ent, tmp, &sub->programs, head) {
vrend_destroy_program(ent);
}
}
static void vrend_destroy_streamout_object(struct vrend_streamout_object *obj)
{
int i;
list_del(&obj->head);
for (i = 0; i < obj->num_targets; i++)
vrend_so_target_reference(&obj->so_targets[i], NULL);
glDeleteTransformFeedbacks(1, &obj->id);
FREE(obj);
}
int vrend_create_surface(struct vrend_context *ctx,
uint32_t handle,
uint32_t res_handle, uint32_t format,
uint32_t val0, uint32_t val1)
{
struct vrend_surface *surf;
struct vrend_resource *res;
uint32_t ret_handle;
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
if (!res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
return EINVAL;
}
surf = CALLOC_STRUCT(vrend_surface);
if (!surf)
return ENOMEM;
surf->res_handle = res_handle;
surf->format = format;
surf->val0 = val0;
surf->val1 = val1;
pipe_reference_init(&surf->reference, 1);
vrend_resource_reference(&surf->texture, res);
ret_handle = vrend_renderer_object_insert(ctx, surf, sizeof(*surf), handle, VIRGL_OBJECT_SURFACE);
if (ret_handle == 0) {
FREE(surf);
return ENOMEM;
}
return 0;
}
static void vrend_destroy_surface_object(void *obj_ptr)
{
struct vrend_surface *surface = obj_ptr;
vrend_surface_reference(&surface, NULL);
}
static void vrend_destroy_sampler_view_object(void *obj_ptr)
{
struct vrend_sampler_view *samp = obj_ptr;
vrend_sampler_view_reference(&samp, NULL);
}
static void vrend_destroy_so_target_object(void *obj_ptr)
{
struct vrend_so_target *target = obj_ptr;
struct vrend_sub_context *sub_ctx = target->sub_ctx;
struct vrend_streamout_object *obj, *tmp;
bool found;
int i;
LIST_FOR_EACH_ENTRY_SAFE(obj, tmp, &sub_ctx->streamout_list, head) {
found = false;
for (i = 0; i < obj->num_targets; i++) {
if (obj->so_targets[i] == target) {
found = true;
break;
}
}
if (found) {
if (obj == sub_ctx->current_so)
sub_ctx->current_so = NULL;
if (obj->xfb_state == XFB_STATE_PAUSED) {
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, obj->id);
glEndTransformFeedback();
if (sub_ctx->current_so)
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, sub_ctx->current_so->id);
}
vrend_destroy_streamout_object(obj);
}
}
vrend_so_target_reference(&target, NULL);
}
static void vrend_destroy_vertex_elements_object(void *obj_ptr)
{
struct vrend_vertex_element_array *v = obj_ptr;
if (vrend_state.have_vertex_attrib_binding) {
glDeleteVertexArrays(1, &v->id);
}
FREE(v);
}
static void vrend_destroy_sampler_state_object(void *obj_ptr)
{
struct vrend_sampler_state *state = obj_ptr;
glDeleteSamplers(1, &state->id);
FREE(state);
}
static GLuint convert_wrap(int wrap)
{
switch(wrap){
case PIPE_TEX_WRAP_REPEAT: return GL_REPEAT;
case PIPE_TEX_WRAP_CLAMP: if (vrend_state.use_core_profile == false) return GL_CLAMP; else return GL_CLAMP_TO_EDGE;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER;
case PIPE_TEX_WRAP_MIRROR_REPEAT: return GL_MIRRORED_REPEAT;
case PIPE_TEX_WRAP_MIRROR_CLAMP: return GL_MIRROR_CLAMP_EXT;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return GL_MIRROR_CLAMP_TO_EDGE_EXT;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return GL_MIRROR_CLAMP_TO_BORDER_EXT;
default:
assert(0);
return -1;
}
}
static inline GLenum convert_mag_filter(unsigned int filter)
{
if (filter == PIPE_TEX_FILTER_NEAREST)
return GL_NEAREST;
return GL_LINEAR;
}
static inline GLenum convert_min_filter(unsigned int filter, unsigned int mip_filter)
{
if (mip_filter == PIPE_TEX_MIPFILTER_NONE)
return convert_mag_filter(filter);
else if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
if (filter == PIPE_TEX_FILTER_NEAREST)
return GL_NEAREST_MIPMAP_LINEAR;
else
return GL_LINEAR_MIPMAP_LINEAR;
} else if (mip_filter == PIPE_TEX_MIPFILTER_NEAREST) {
if (filter == PIPE_TEX_FILTER_NEAREST)
return GL_NEAREST_MIPMAP_NEAREST;
else
return GL_LINEAR_MIPMAP_NEAREST;
}
assert(0);
return 0;
}
int vrend_create_sampler_state(struct vrend_context *ctx,
uint32_t handle,
struct pipe_sampler_state *templ)
{
struct vrend_sampler_state *state = CALLOC_STRUCT(vrend_sampler_state);
int ret_handle;
if (!state)
return ENOMEM;
state->base = *templ;
if (vrend_state.have_samplers) {
glGenSamplers(1, &state->id);
glSamplerParameteri(state->id, GL_TEXTURE_WRAP_S, convert_wrap(templ->wrap_s));
glSamplerParameteri(state->id, GL_TEXTURE_WRAP_T, convert_wrap(templ->wrap_t));
glSamplerParameteri(state->id, GL_TEXTURE_WRAP_R, convert_wrap(templ->wrap_r));
glSamplerParameterf(state->id, GL_TEXTURE_MIN_FILTER, convert_min_filter(templ->min_img_filter, templ->min_mip_filter));
glSamplerParameterf(state->id, GL_TEXTURE_MAG_FILTER, convert_mag_filter(templ->mag_img_filter));
glSamplerParameterf(state->id, GL_TEXTURE_MIN_LOD, templ->min_lod);
glSamplerParameterf(state->id, GL_TEXTURE_MAX_LOD, templ->max_lod);
glSamplerParameterf(state->id, GL_TEXTURE_LOD_BIAS, templ->lod_bias);
glSamplerParameteri(state->id, GL_TEXTURE_COMPARE_MODE, templ->compare_mode ? GL_COMPARE_R_TO_TEXTURE : GL_NONE);
glSamplerParameteri(state->id, GL_TEXTURE_COMPARE_FUNC, GL_NEVER + templ->compare_func);
glSamplerParameterIuiv(state->id, GL_TEXTURE_BORDER_COLOR, templ->border_color.ui);
}
ret_handle = vrend_renderer_object_insert(ctx, state, sizeof(struct vrend_sampler_state), handle,
VIRGL_OBJECT_SAMPLER_STATE);
if (!ret_handle) {
if (vrend_state.have_samplers)
glDeleteSamplers(1, &state->id);
FREE(state);
return ENOMEM;
}
return 0;
}
static inline GLenum to_gl_swizzle(int swizzle)
{
switch (swizzle) {
case PIPE_SWIZZLE_RED: return GL_RED;
case PIPE_SWIZZLE_GREEN: return GL_GREEN;
case PIPE_SWIZZLE_BLUE: return GL_BLUE;
case PIPE_SWIZZLE_ALPHA: return GL_ALPHA;
case PIPE_SWIZZLE_ZERO: return GL_ZERO;
case PIPE_SWIZZLE_ONE: return GL_ONE;
}
assert(0);
return 0;
}
int vrend_create_sampler_view(struct vrend_context *ctx,
uint32_t handle,
uint32_t res_handle, uint32_t format,
uint32_t val0, uint32_t val1, uint32_t swizzle_packed)
{
struct vrend_sampler_view *view;
struct vrend_resource *res;
int ret_handle;
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
if (!res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
return EINVAL;
}
view = CALLOC_STRUCT(vrend_sampler_view);
if (!view)
return ENOMEM;
pipe_reference_init(&view->reference, 1);
view->res_handle = res_handle;
view->format = format;
view->val0 = val0;
view->val1 = val1;
view->swizzle_r = swizzle_packed & 0x7;
view->swizzle_g = (swizzle_packed >> 3) & 0x7;
view->swizzle_b = (swizzle_packed >> 6) & 0x7;
view->swizzle_a = (swizzle_packed >> 9) & 0x7;
view->cur_base = -1;
view->cur_max = 10000;
vrend_resource_reference(&view->texture, res);
view->srgb_decode = GL_DECODE_EXT;
if (view->format != view->texture->base.format) {
if (util_format_is_srgb(view->texture->base.format) &&
!util_format_is_srgb(view->format))
view->srgb_decode = GL_SKIP_DECODE_EXT;
}
if (util_format_has_alpha(format) || util_format_is_depth_or_stencil(format))
view->gl_swizzle_a = to_gl_swizzle(view->swizzle_a);
else
view->gl_swizzle_a = GL_ONE;
view->gl_swizzle_r = to_gl_swizzle(view->swizzle_r);
view->gl_swizzle_g = to_gl_swizzle(view->swizzle_g);
view->gl_swizzle_b = to_gl_swizzle(view->swizzle_b);
if (tex_conv_table[format].flags & VREND_BIND_NEED_SWIZZLE) {
view->gl_swizzle_r = to_gl_swizzle(tex_conv_table[format].swizzle[0]);
view->gl_swizzle_g = to_gl_swizzle(tex_conv_table[format].swizzle[1]);
view->gl_swizzle_b = to_gl_swizzle(tex_conv_table[format].swizzle[2]);
view->gl_swizzle_a = to_gl_swizzle(tex_conv_table[format].swizzle[3]);
}
ret_handle = vrend_renderer_object_insert(ctx, view, sizeof(*view), handle, VIRGL_OBJECT_SAMPLER_VIEW);
if (ret_handle == 0) {
FREE(view);
return ENOMEM;
}
return 0;
}
void vrend_fb_bind_texture(struct vrend_resource *res,
int idx,
uint32_t level, uint32_t layer)
{
const struct util_format_description *desc = util_format_description(res->base.format);
GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + idx;
if (vrend_format_is_ds(res->base.format)) { {
if (util_format_has_stencil(desc)) {
if (util_format_has_depth(desc))
attachment = GL_DEPTH_STENCIL_ATTACHMENT;
else
attachment = GL_STENCIL_ATTACHMENT;
} else
attachment = GL_DEPTH_ATTACHMENT;
}
}
switch (res->target) {
case GL_TEXTURE_1D_ARRAY:
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
if (layer == 0xffffffff)
glFramebufferTexture(GL_FRAMEBUFFER_EXT, attachment,
res->id, level);
else
glFramebufferTextureLayer(GL_FRAMEBUFFER_EXT, attachment,
res->id, level, layer);
break;
case GL_TEXTURE_3D:
if (layer == 0xffffffff)
glFramebufferTexture(GL_FRAMEBUFFER_EXT, attachment,
res->id, level);
else
glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment,
res->target, res->id, level, layer);
break;
case GL_TEXTURE_CUBE_MAP:
if (layer == 0xffffffff)
glFramebufferTexture(GL_FRAMEBUFFER_EXT, attachment,
res->id, level);
else
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment,
GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer, res->id, level);
break;
case GL_TEXTURE_1D:
glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment,
res->target, res->id, level);
break;
case GL_TEXTURE_2D:
default:
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment,
res->target, res->id, level);
break;
}
if (attachment == GL_DEPTH_ATTACHMENT)
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT,
0, 0, 0);
}
static void vrend_hw_set_zsurf_texture(struct vrend_context *ctx)
{
struct vrend_resource *tex;
int first_layer, last_layer;
if (!ctx->sub->zsurf) {
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, 0, 0);
return;
}
tex = ctx->sub->zsurf->texture;
if (!tex)
return;
first_layer = ctx->sub->zsurf->val1 & 0xffff;
last_layer = (ctx->sub->zsurf->val1 >> 16) & 0xffff;
vrend_fb_bind_texture(tex, 0, ctx->sub->zsurf->val0,
first_layer != last_layer ? 0xffffffff : first_layer);
}
static void vrend_hw_set_color_surface(struct vrend_context *ctx, int index)
{
struct vrend_resource *tex;
if (!ctx->sub->surf[index]) {
GLenum attachment = GL_COLOR_ATTACHMENT0 + index;
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment,
GL_TEXTURE_2D, 0, 0);
} else {
int first_layer = ctx->sub->surf[index]->val1 & 0xffff;
int last_layer = (ctx->sub->surf[index]->val1 >> 16) & 0xffff;
tex = ctx->sub->surf[index]->texture;
vrend_fb_bind_texture(tex, index, ctx->sub->surf[index]->val0,
first_layer != last_layer ? 0xffffffff : first_layer);
}
}
static void vrend_hw_emit_framebuffer_state(struct vrend_context *ctx)
{
static const GLenum buffers[8] = {
GL_COLOR_ATTACHMENT0_EXT,
GL_COLOR_ATTACHMENT1_EXT,
GL_COLOR_ATTACHMENT2_EXT,
GL_COLOR_ATTACHMENT3_EXT,
GL_COLOR_ATTACHMENT4_EXT,
GL_COLOR_ATTACHMENT5_EXT,
GL_COLOR_ATTACHMENT6_EXT,
GL_COLOR_ATTACHMENT7_EXT,
};
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id);
if (ctx->sub->nr_cbufs == 0) {
glReadBuffer(GL_NONE);
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
} else {
struct vrend_surface *surf = NULL;
int i;
for (i = 0; i < ctx->sub->nr_cbufs; i++) {
if (ctx->sub->surf[i]) {
surf = ctx->sub->surf[i];
}
}
if (util_format_is_srgb(surf->format)) {
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
} else {
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
}
}
glDrawBuffers(ctx->sub->nr_cbufs, buffers);
}
void vrend_set_framebuffer_state(struct vrend_context *ctx,
uint32_t nr_cbufs, uint32_t surf_handle[8],
uint32_t zsurf_handle)
{
struct vrend_surface *surf, *zsurf;
int i;
int old_num;
GLenum status;
GLint new_height = -1;
bool new_ibf = false;
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id);
if (zsurf_handle) {
zsurf = vrend_object_lookup(ctx->sub->object_hash, zsurf_handle, VIRGL_OBJECT_SURFACE);
if (!zsurf) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SURFACE, zsurf_handle);
return;
}
} else
zsurf = NULL;
if (ctx->sub->zsurf != zsurf) {
vrend_surface_reference(&ctx->sub->zsurf, zsurf);
vrend_hw_set_zsurf_texture(ctx);
}
old_num = ctx->sub->nr_cbufs;
ctx->sub->nr_cbufs = nr_cbufs;
ctx->sub->old_nr_cbufs = old_num;
for (i = 0; i < nr_cbufs; i++) {
if (surf_handle[i] != 0) {
surf = vrend_object_lookup(ctx->sub->object_hash, surf_handle[i], VIRGL_OBJECT_SURFACE);
if (!surf) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SURFACE, surf_handle[i]);
return;
}
} else
surf = NULL;
if (ctx->sub->surf[i] != surf) {
vrend_surface_reference(&ctx->sub->surf[i], surf);
vrend_hw_set_color_surface(ctx, i);
}
}
if (old_num > ctx->sub->nr_cbufs) {
for (i = ctx->sub->nr_cbufs; i < old_num; i++) {
vrend_surface_reference(&ctx->sub->surf[i], NULL);
vrend_hw_set_color_surface(ctx, i);
}
}
/* find a buffer to set fb_height from */
if (ctx->sub->nr_cbufs == 0 && !ctx->sub->zsurf) {
new_height = 0;
new_ibf = false;
} else if (ctx->sub->nr_cbufs == 0) {
new_height = u_minify(ctx->sub->zsurf->texture->base.height0, ctx->sub->zsurf->val0);
new_ibf = ctx->sub->zsurf->texture->y_0_top ? true : false;
}
else {
surf = NULL;
for (i = 0; i < ctx->sub->nr_cbufs; i++) {
if (ctx->sub->surf[i]) {
surf = ctx->sub->surf[i];
break;
}
}
assert(surf);
new_height = u_minify(surf->texture->base.height0, surf->val0);
new_ibf = surf->texture->y_0_top ? true : false;
}
if (new_height != -1) {
if (ctx->sub->fb_height != new_height || ctx->sub->inverted_fbo_content != new_ibf) {
ctx->sub->fb_height = new_height;
ctx->sub->inverted_fbo_content = new_ibf;
ctx->sub->scissor_state_dirty = (1 << 0);
ctx->sub->viewport_state_dirty = (1 << 0);
}
}
vrend_hw_emit_framebuffer_state(ctx);
if (ctx->sub->nr_cbufs > 0 || ctx->sub->zsurf) {
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
fprintf(stderr,"failed to complete framebuffer 0x%x %s\n", status, ctx->debug_name);
}
}
/*
* if the viewport Y scale factor is > 0 then we are rendering to
* an FBO already so don't need to invert rendering?
*/
void vrend_set_viewport_states(struct vrend_context *ctx,
int start_slot,
int num_viewports,
const struct pipe_viewport_state *state)
{
/* convert back to glViewport */
GLint x, y;
GLsizei width, height;
GLclampd near_val, far_val;
bool viewport_is_negative = (state[0].scale[1] < 0) ? true : false;
GLfloat abs_s1 = fabsf(state->scale[1]);
int i, idx;
for (i = 0; i < num_viewports; i++) {
idx = start_slot + i;
abs_s1 = fabsf(state[i].scale[1]);
width = state[i].scale[0] * 2.0f;
height = abs_s1 * 2.0f;
x = state[i].translate[0] - state[i].scale[0];
y = state[i].translate[1] - state[i].scale[1];
near_val = state[i].translate[2] - state[i].scale[2];
far_val = near_val + (state[i].scale[2] * 2.0);
if (ctx->sub->vps[idx].cur_x != x ||
ctx->sub->vps[idx].cur_y != y ||
ctx->sub->vps[idx].width != width ||
ctx->sub->vps[idx].height != height) {
ctx->sub->viewport_state_dirty |= (1 << idx);
ctx->sub->vps[idx].cur_x = x;
ctx->sub->vps[idx].cur_y = y;
ctx->sub->vps[idx].width = width;
ctx->sub->vps[idx].height = height;
}
if (idx == 0) {
if (ctx->sub->viewport_is_negative != viewport_is_negative)
ctx->sub->viewport_is_negative = viewport_is_negative;
ctx->sub->depth_scale = fabsf(far_val - near_val);
ctx->sub->depth_transform = near_val;
}
if (ctx->sub->vps[idx].near_val != near_val ||
ctx->sub->vps[idx].far_val != far_val) {
ctx->sub->vps[idx].near_val = near_val;
ctx->sub->vps[idx].far_val = far_val;
if (idx)
glDepthRangeIndexed(idx, ctx->sub->vps[idx].near_val, ctx->sub->vps[idx].far_val);
else
glDepthRange(ctx->sub->vps[idx].near_val, ctx->sub->vps[idx].far_val);
}
}
}
int vrend_create_vertex_elements_state(struct vrend_context *ctx,
uint32_t handle,
unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct vrend_vertex_element_array *v = CALLOC_STRUCT(vrend_vertex_element_array);
const struct util_format_description *desc;
GLenum type;
int i;
uint32_t ret_handle;
if (!v)
return ENOMEM;
v->count = num_elements;
for (i = 0; i < num_elements; i++) {
memcpy(&v->elements[i].base, &elements[i], sizeof(struct pipe_vertex_element));
desc = util_format_description(elements[i].src_format);
type = GL_FALSE;
if (desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) {
if (desc->channel[0].size == 32)
type = GL_FLOAT;
else if (desc->channel[0].size == 64)
type = GL_DOUBLE;
else if (desc->channel[0].size == 16)
type = GL_HALF_FLOAT;
} else if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED &&
desc->channel[0].size == 8)
type = GL_UNSIGNED_BYTE;
else if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED &&
desc->channel[0].size == 8)
type = GL_BYTE;
else if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED &&
desc->channel[0].size == 16)
type = GL_UNSIGNED_SHORT;
else if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED &&
desc->channel[0].size == 16)
type = GL_SHORT;
else if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED &&
desc->channel[0].size == 32)
type = GL_UNSIGNED_INT;
else if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED &&
desc->channel[0].size == 32)
type = GL_INT;
else if (elements[i].src_format == PIPE_FORMAT_R10G10B10A2_SSCALED ||
elements[i].src_format == PIPE_FORMAT_R10G10B10A2_SNORM ||
elements[i].src_format == PIPE_FORMAT_B10G10R10A2_SNORM)
type = GL_INT_2_10_10_10_REV;
else if (elements[i].src_format == PIPE_FORMAT_R10G10B10A2_USCALED ||
elements[i].src_format == PIPE_FORMAT_R10G10B10A2_UNORM ||
elements[i].src_format == PIPE_FORMAT_B10G10R10A2_UNORM)
type = GL_UNSIGNED_INT_2_10_10_10_REV;
else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT)
type = GL_UNSIGNED_INT_10F_11F_11F_REV;
if (type == GL_FALSE) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_VERTEX_FORMAT, elements[i].src_format);
FREE(v);
return EINVAL;
}
v->elements[i].type = type;
if (desc->channel[0].normalized)
v->elements[i].norm = GL_TRUE;
if (desc->nr_channels == 4 && desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_Z)
v->elements[i].nr_chan = GL_BGRA;
else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT)
v->elements[i].nr_chan = 3;
else
v->elements[i].nr_chan = desc->nr_channels;
}
if (vrend_state.have_vertex_attrib_binding) {
glGenVertexArrays(1, &v->id);
glBindVertexArray(v->id);
for (i = 0; i < num_elements; i++) {
struct vrend_vertex_element *ve = &v->elements[i];
if (util_format_is_pure_integer(ve->base.src_format))
glVertexAttribIFormat(i, ve->nr_chan, ve->type, ve->base.src_offset);
else
glVertexAttribFormat(i, ve->nr_chan, ve->type, ve->norm, ve->base.src_offset);
glVertexAttribBinding(i, ve->base.vertex_buffer_index);
glVertexBindingDivisor(i, ve->base.instance_divisor);
glEnableVertexAttribArray(i);
}
}
ret_handle = vrend_renderer_object_insert(ctx, v, sizeof(struct vrend_vertex_element), handle,
VIRGL_OBJECT_VERTEX_ELEMENTS);
if (!ret_handle) {
FREE(v);
return ENOMEM;
}
return 0;
}
void vrend_bind_vertex_elements_state(struct vrend_context *ctx,
uint32_t handle)
{
struct vrend_vertex_element_array *v;
if (!handle) {
ctx->sub->ve = NULL;
return;
}
v = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
if (!v) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handle);
return;
}
if (ctx->sub->ve != v)
ctx->sub->vbo_dirty = true;
ctx->sub->ve = v;
}
void vrend_set_constants(struct vrend_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t num_constant,
float *data)
{
struct vrend_constants *consts;
int i;
consts = &ctx->sub->consts[shader];
ctx->sub->const_dirty[shader] = true;
consts->consts = realloc(consts->consts, num_constant * sizeof(float));
if (!consts->consts)
return;
consts->num_consts = num_constant;
for (i = 0; i < num_constant; i++)
consts->consts[i] = ((unsigned int *)data)[i];
}
void vrend_set_uniform_buffer(struct vrend_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t offset,
uint32_t length,
uint32_t res_handle)
{
struct vrend_resource *res;
if (res_handle) {
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
if (!res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
return;
}
vrend_resource_reference((struct vrend_resource **)&ctx->sub->cbs[shader][index].buffer, res);
ctx->sub->cbs[shader][index].buffer_offset = offset;
ctx->sub->cbs[shader][index].buffer_size = length;
ctx->sub->const_bufs_used_mask[shader] |= (1 << index);
} else {
vrend_resource_reference((struct vrend_resource **)&ctx->sub->cbs[shader][index].buffer, NULL);
ctx->sub->cbs[shader][index].buffer_offset = 0;
ctx->sub->cbs[shader][index].buffer_size = 0;
ctx->sub->const_bufs_used_mask[shader] &= ~(1 << index);
}
}
void vrend_set_index_buffer(struct vrend_context *ctx,
uint32_t res_handle,
uint32_t index_size,
uint32_t offset)
{
struct vrend_resource *res;
ctx->sub->ib.index_size = index_size;
ctx->sub->ib.offset = offset;
if (res_handle) {
if (ctx->sub->index_buffer_res_id != res_handle) {
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
if (!res) {
vrend_resource_reference((struct vrend_resource **)&ctx->sub->ib.buffer, NULL);
ctx->sub->index_buffer_res_id = 0;
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
return;
}
vrend_resource_reference((struct vrend_resource **)&ctx->sub->ib.buffer, res);
ctx->sub->index_buffer_res_id = res_handle;
}
} else {
vrend_resource_reference((struct vrend_resource **)&ctx->sub->ib.buffer, NULL);
ctx->sub->index_buffer_res_id = 0;
}
}
void vrend_set_single_vbo(struct vrend_context *ctx,
int index,
uint32_t stride,
uint32_t buffer_offset,
uint32_t res_handle)
{
struct vrend_resource *res;
if (ctx->sub->vbo[index].stride != stride ||
ctx->sub->vbo[index].buffer_offset != buffer_offset ||
ctx->sub->vbo_res_ids[index] != res_handle)
ctx->sub->vbo_dirty = true;
ctx->sub->vbo[index].stride = stride;
ctx->sub->vbo[index].buffer_offset = buffer_offset;
if (res_handle == 0) {
vrend_resource_reference((struct vrend_resource **)&ctx->sub->vbo[index].buffer, NULL);
ctx->sub->vbo_res_ids[index] = 0;
} else if (ctx->sub->vbo_res_ids[index] != res_handle) {
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
if (!res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
ctx->sub->vbo_res_ids[index] = 0;
return;
}
vrend_resource_reference((struct vrend_resource **)&ctx->sub->vbo[index].buffer, res);
ctx->sub->vbo_res_ids[index] = res_handle;
}
}
void vrend_set_num_vbo(struct vrend_context *ctx,
int num_vbo)
{
int old_num = ctx->sub->num_vbos;
int i;
ctx->sub->num_vbos = num_vbo;
ctx->sub->old_num_vbos = old_num;
if (old_num != num_vbo)
ctx->sub->vbo_dirty = true;
for (i = num_vbo; i < old_num; i++) {
vrend_resource_reference((struct vrend_resource **)&ctx->sub->vbo[i].buffer, NULL);
ctx->sub->vbo_res_ids[i] = 0;
}
}
void vrend_set_single_sampler_view(struct vrend_context *ctx,
uint32_t shader_type,
int index,
uint32_t handle)
{
struct vrend_sampler_view *view = NULL;
struct vrend_texture *tex;
if (handle) {
view = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_SAMPLER_VIEW);
if (!view) {
ctx->sub->views[shader_type].views[index] = NULL;
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handle);
return;
}
tex = (struct vrend_texture *)vrend_renderer_ctx_res_lookup(ctx, view->res_handle);
if (!tex) {
fprintf(stderr,"cannot find texture to back resource view %d %d\n", handle, view->res_handle);
return;
}
if (view->texture->target != GL_TEXTURE_BUFFER) {
tex = (struct vrend_texture *)view->texture;
glBindTexture(view->texture->target, view->texture->id);
if (util_format_is_depth_or_stencil(view->format)) {
if (vrend_state.use_core_profile == false) {
/* setting depth texture mode is deprecated in core profile */
if (view->depth_texture_mode != GL_RED) {
glTexParameteri(view->texture->target, GL_DEPTH_TEXTURE_MODE, GL_RED);
view->depth_texture_mode = GL_RED;
}
}
}
if (view->cur_base != (view->val1 & 0xff)) {
view->cur_base = view->val1 & 0xff;
glTexParameteri(view->texture->target, GL_TEXTURE_BASE_LEVEL, view->cur_base);
}
if (view->cur_max != ((view->val1 >> 8) & 0xff)) {
view->cur_max = (view->val1 >> 8) & 0xff;
glTexParameteri(view->texture->target, GL_TEXTURE_MAX_LEVEL, view->cur_max);
}
if (tex->cur_swizzle_r != view->gl_swizzle_r) {
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_R, view->gl_swizzle_r);
tex->cur_swizzle_r = view->gl_swizzle_r;
}
if (tex->cur_swizzle_g != view->gl_swizzle_g) {
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_G, view->gl_swizzle_g);
tex->cur_swizzle_g = view->gl_swizzle_g;
}
if (tex->cur_swizzle_b != view->gl_swizzle_b) {
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_B, view->gl_swizzle_b);
tex->cur_swizzle_b = view->gl_swizzle_b;
}
if (tex->cur_swizzle_a != view->gl_swizzle_a) {
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_A, view->gl_swizzle_a);
tex->cur_swizzle_a = view->gl_swizzle_a;
}
if (tex->srgb_decode != view->srgb_decode && util_format_is_srgb(tex->base.base.format)) {
if (vrend_state.have_samplers)
ctx->sub->sampler_state_dirty = true;
else {
glTexParameteri(view->texture->target, GL_TEXTURE_SRGB_DECODE_EXT,
view->srgb_decode);
tex->srgb_decode = view->srgb_decode;
}
}
} else {
GLenum internalformat;
tex = (struct vrend_texture *)view->texture;
glBindTexture(GL_TEXTURE_BUFFER, view->texture->tbo_tex_id);
internalformat = tex_conv_table[view->format].internalformat;
glTexBuffer(GL_TEXTURE_BUFFER, internalformat, view->texture->id);
}
}
vrend_sampler_view_reference(&ctx->sub->views[shader_type].views[index], view);
}
void vrend_set_num_sampler_views(struct vrend_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
int num_sampler_views)
{
if (start_slot + num_sampler_views < ctx->sub->views[shader_type].num_views) {
int i;
for (i = start_slot + num_sampler_views; i < ctx->sub->views[shader_type].num_views; i++)
vrend_sampler_view_reference(&ctx->sub->views[shader_type].views[i], NULL);
}
ctx->sub->views[shader_type].num_views = start_slot + num_sampler_views;
}
static void vrend_destroy_shader_object(void *obj_ptr)
{
struct vrend_shader_selector *state = obj_ptr;
vrend_shader_state_reference(&state, NULL);
}
static inline void vrend_fill_shader_key(struct vrend_context *ctx,
struct vrend_shader_key *key)
{
if (vrend_state.use_core_profile == true) {
int i;
bool add_alpha_test = true;
for (i = 0; i < ctx->sub->nr_cbufs; i++) {
if (!ctx->sub->surf[i])
continue;
if (util_format_is_pure_integer(ctx->sub->surf[i]->format))
add_alpha_test = false;
}
if (add_alpha_test) {
key->add_alpha_test = ctx->sub->dsa_state.alpha.enabled;
key->alpha_test = ctx->sub->dsa_state.alpha.func;
key->alpha_ref_val = ctx->sub->dsa_state.alpha.ref_value;
}
key->pstipple_tex = ctx->sub->rs_state.poly_stipple_enable;
key->color_two_side = ctx->sub->rs_state.light_twoside;
key->clip_plane_enable = ctx->sub->rs_state.clip_plane_enable;
key->flatshade = ctx->sub->rs_state.flatshade ? true : false;
} else {
key->add_alpha_test = 0;
key->pstipple_tex = 0;
}
key->invert_fs_origin = !ctx->sub->inverted_fbo_content;
key->coord_replace = ctx->sub->rs_state.point_quad_rasterization ? ctx->sub->rs_state.sprite_coord_enable : 0;
if (ctx->sub->gs)
key->gs_present = true;
}
static inline int conv_shader_type(int type)
{
switch (type) {
case PIPE_SHADER_VERTEX: return GL_VERTEX_SHADER;
case PIPE_SHADER_FRAGMENT: return GL_FRAGMENT_SHADER;
case PIPE_SHADER_GEOMETRY: return GL_GEOMETRY_SHADER;
};
return 0;
}
static int vrend_shader_create(struct vrend_context *ctx,
struct vrend_shader *shader,
struct vrend_shader_key key)
{
shader->id = glCreateShader(conv_shader_type(shader->sel->type));
shader->compiled_fs_id = 0;
shader->glsl_prog = vrend_convert_shader(&ctx->shader_cfg, shader->sel->tokens, &key, &shader->sel->sinfo);
if (!shader->glsl_prog) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SHADER, 0);
glDeleteShader(shader->id);
return -1;
}
shader->key = key;
if (1) {//shader->sel->type == PIPE_SHADER_FRAGMENT || shader->sel->type == PIPE_SHADER_GEOMETRY) {
bool ret;
ret = vrend_compile_shader(ctx, shader);
if (ret == false) {
glDeleteShader(shader->id);
free(shader->glsl_prog);
return -1;
}
}
return 0;
}
static int vrend_shader_select(struct vrend_context *ctx,
struct vrend_shader_selector *sel,
bool *dirty)
{
struct vrend_shader_key key;
struct vrend_shader *shader = NULL;
int r;
memset(&key, 0, sizeof(key));
vrend_fill_shader_key(ctx, &key);
if (sel->current && !memcmp(&sel->current->key, &key, sizeof(key)))
return 0;
if (sel->num_shaders > 1) {
struct vrend_shader *p = sel->current, *c = p->next_variant;
while (c && memcmp(&c->key, &key, sizeof(key)) != 0) {
p = c;
c = c->next_variant;
}
if (c) {
p->next_variant = c->next_variant;
shader = c;
}
}
if (!shader) {
shader = CALLOC_STRUCT(vrend_shader);
shader->sel = sel;
list_inithead(&shader->programs);
r = vrend_shader_create(ctx, shader, key);
if (r) {
sel->current = NULL;
FREE(shader);
return r;
}
sel->num_shaders++;
}
if (dirty)
*dirty = true;
shader->next_variant = sel->current;
sel->current = shader;
return 0;
}
static void *vrend_create_shader_state(struct vrend_context *ctx,
const struct pipe_shader_state *state,
unsigned pipe_shader_type)
{
struct vrend_shader_selector *sel = CALLOC_STRUCT(vrend_shader_selector);
int r;
if (!sel)
return NULL;
sel->type = pipe_shader_type;
sel->sinfo.so_info = state->stream_output;
sel->tokens = tgsi_dup_tokens(state->tokens);
pipe_reference_init(&sel->reference, 1);
r = vrend_shader_select(ctx, sel, NULL);
if (r) {
vrend_destroy_shader_selector(sel);
return NULL;
}
return sel;
}
static inline int shader_type_to_pipe_type(int type)
{
switch (type) {
case VIRGL_OBJECT_GS:
return PIPE_SHADER_GEOMETRY;
case VIRGL_OBJECT_VS:
return PIPE_SHADER_VERTEX;
case VIRGL_OBJECT_FS:
return PIPE_SHADER_FRAGMENT;
}
return 0;
}
int vrend_create_shader(struct vrend_context *ctx,
uint32_t handle, const struct pipe_shader_state *ss,
int type)
{
struct vrend_shader_selector *sel;
int ret_handle;
sel = vrend_create_shader_state(ctx, ss, shader_type_to_pipe_type(type));
if (sel == NULL)
return ENOMEM;
ret_handle = vrend_renderer_object_insert(ctx, sel, sizeof(*sel), handle, type);
if (ret_handle == 0) {
vrend_destroy_shader_selector(sel);
return ENOMEM;
}
return 0;
}
void vrend_bind_vs(struct vrend_context *ctx,
uint32_t handle)
{
struct vrend_shader_selector *sel;
sel = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_VS);
if (ctx->sub->vs != sel)
ctx->sub->shader_dirty = true;
vrend_shader_state_reference(&ctx->sub->vs, sel);
}
void vrend_bind_gs(struct vrend_context *ctx,
uint32_t handle)
{
struct vrend_shader_selector *sel;
sel = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_GS);
if (ctx->sub->gs != sel)
ctx->sub->shader_dirty = true;
vrend_shader_state_reference(&ctx->sub->gs, sel);
}
void vrend_bind_fs(struct vrend_context *ctx,
uint32_t handle)
{
struct vrend_shader_selector *sel;
sel = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_FS);
if (ctx->sub->fs != sel)
ctx->sub->shader_dirty = true;
vrend_shader_state_reference(&ctx->sub->fs, sel);
}
void vrend_clear(struct vrend_context *ctx,
unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
GLbitfield bits = 0;
if (ctx->in_error)
return;
if (ctx->ctx_switch_pending)
vrend_finish_context_switch(ctx);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id);
vrend_update_frontface_state(ctx);
if (ctx->sub->stencil_state_dirty)
vrend_update_stencil_state(ctx);
if (ctx->sub->scissor_state_dirty)
vrend_update_scissor_state(ctx);
if (ctx->sub->viewport_state_dirty)
vrend_update_viewport_state(ctx);
vrend_use_program(ctx, 0);
if (buffers & PIPE_CLEAR_COLOR)
glClearColor(color->f[0], color->f[1], color->f[2], color->f[3]);
if (buffers & PIPE_CLEAR_DEPTH) {
/* gallium clears don't respect depth mask */
glDepthMask(GL_TRUE);
glClearDepth(depth);
}
if (buffers & PIPE_CLEAR_STENCIL)
glClearStencil(stencil);
if (buffers & PIPE_CLEAR_COLOR)
bits |= GL_COLOR_BUFFER_BIT;
if (buffers & PIPE_CLEAR_DEPTH)
bits |= GL_DEPTH_BUFFER_BIT;
if (buffers & PIPE_CLEAR_STENCIL)
bits |= GL_STENCIL_BUFFER_BIT;
glClear(bits);
if (buffers & PIPE_CLEAR_DEPTH)
if (!ctx->sub->dsa_state.depth.writemask)
glDepthMask(GL_FALSE);
}
static void vrend_update_scissor_state(struct vrend_context *ctx)
{
struct pipe_scissor_state *ss;
struct pipe_rasterizer_state *state = &ctx->sub->rs_state;
GLint y;
GLuint idx;
unsigned mask = ctx->sub->scissor_state_dirty;
if (state->scissor)
glEnable(GL_SCISSOR_TEST);
else
glDisable(GL_SCISSOR_TEST);
while (mask) {
idx = u_bit_scan(&mask);
ss = &ctx->sub->ss[idx];
if (ctx->sub->viewport_is_negative)
y = ss->miny;
else
y = ss->miny;
if (idx > 0)
glScissorIndexed(idx, ss->minx, y, ss->maxx - ss->minx, ss->maxy - ss->miny);
else
glScissor(ss->minx, y, ss->maxx - ss->minx, ss->maxy - ss->miny);
}
ctx->sub->scissor_state_dirty = 0;
}
static void vrend_update_viewport_state(struct vrend_context *ctx)
{
GLint cy;
unsigned mask = ctx->sub->viewport_state_dirty;
int idx;
while (mask) {
idx = u_bit_scan(&mask);
if (ctx->sub->viewport_is_negative)
cy = ctx->sub->vps[idx].cur_y - ctx->sub->vps[idx].height;
else
cy = ctx->sub->vps[idx].cur_y;
if (idx > 0)
glViewportIndexedf(idx, ctx->sub->vps[idx].cur_x, cy, ctx->sub->vps[idx].width, ctx->sub->vps[idx].height);
else
glViewport(ctx->sub->vps[idx].cur_x, cy, ctx->sub->vps[idx].width, ctx->sub->vps[idx].height);
}
ctx->sub->viewport_state_dirty = 0;
}
static GLenum get_gs_xfb_mode(GLenum mode)
{
switch (mode) {
case GL_POINTS:
return GL_POINTS;
case GL_LINE_STRIP:
return GL_LINES;
case GL_TRIANGLE_STRIP:
return GL_TRIANGLES;
default:
fprintf(stderr, "illegal gs transform feedback mode %d\n", mode);
return GL_POINTS;
}
}
static GLenum get_xfb_mode(GLenum mode)
{
switch (mode) {
case GL_POINTS:
return GL_POINTS;
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
case GL_QUADS:
case GL_QUAD_STRIP:
case GL_POLYGON:
return GL_TRIANGLES;
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
return GL_LINES;
}
fprintf(stderr, "failed to translate TFB %d\n", mode);
return GL_POINTS;
}
static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx,
struct vrend_vertex_element_array *va)
{
uint32_t num_enable;
uint32_t enable_bitmask;
uint32_t disable_bitmask;
int i;
num_enable = va->count;
enable_bitmask = 0;
disable_bitmask = ~((1ull << num_enable) - 1);
for (i = 0; i < va->count; i++) {
struct vrend_vertex_element *ve = &va->elements[i];
int vbo_index = ve->base.vertex_buffer_index;
struct vrend_buffer *buf;
GLint loc;
if (i >= ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs) {
/* XYZZY: debug this? */
num_enable = ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs;
break;
}
buf = (struct vrend_buffer *)ctx->sub->vbo[vbo_index].buffer;
if (!buf) {
fprintf(stderr,"cannot find vbo buf %d %d %d\n", i, va->count, ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs);
continue;
}
if (vrend_shader_use_explicit || vrend_state.have_vertex_attrib_binding) {
loc = i;
} else {
if (ctx->sub->prog->attrib_locs) {
loc = ctx->sub->prog->attrib_locs[i];
} else loc = -1;
if (loc == -1) {
fprintf(stderr,"%s: cannot find loc %d %d %d\n", ctx->debug_name, i, va->count, ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs);
num_enable--;
if (i == 0) {
fprintf(stderr,"%s: shader probably didn't compile - skipping rendering\n", ctx->debug_name);
return;
}
continue;
}
}
if (ve->type == GL_FALSE) {
fprintf(stderr,"failed to translate vertex type - skipping render\n");
return;
}
glBindBuffer(GL_ARRAY_BUFFER, buf->base.id);
if (ctx->sub->vbo[vbo_index].stride == 0) {
void *data;
/* for 0 stride we are kinda screwed */
data = glMapBufferRange(GL_ARRAY_BUFFER, ctx->sub->vbo[vbo_index].buffer_offset, ve->nr_chan * sizeof(GLfloat), GL_MAP_READ_BIT);
switch (ve->nr_chan) {
case 1:
glVertexAttrib1fv(loc, data);
break;
case 2:
glVertexAttrib2fv(loc, data);
break;
case 3:
glVertexAttrib3fv(loc, data);
break;
case 4:
default:
glVertexAttrib4fv(loc, data);
break;
}
glUnmapBuffer(GL_ARRAY_BUFFER);
disable_bitmask |= (1 << loc);
} else {
enable_bitmask |= (1 << loc);
if (util_format_is_pure_integer(ve->base.src_format)) {
glVertexAttribIPointer(loc, ve->nr_chan, ve->type, ctx->sub->vbo[vbo_index].stride, (void *)(unsigned long)(ve->base.src_offset + ctx->sub->vbo[vbo_index].buffer_offset));
} else {
glVertexAttribPointer(loc, ve->nr_chan, ve->type, ve->norm, ctx->sub->vbo[vbo_index].stride, (void *)(unsigned long)(ve->base.src_offset + ctx->sub->vbo[vbo_index].buffer_offset));
}
glVertexAttribDivisorARB(loc, ve->base.instance_divisor);
}
}
if (ctx->sub->enabled_attribs_bitmask != enable_bitmask) {
uint32_t mask = ctx->sub->enabled_attribs_bitmask & disable_bitmask;
while (mask) {
i = u_bit_scan(&mask);
glDisableVertexAttribArray(i);
}
ctx->sub->enabled_attribs_bitmask &= ~disable_bitmask;
mask = ctx->sub->enabled_attribs_bitmask ^ enable_bitmask;
while (mask) {
i = u_bit_scan(&mask);
glEnableVertexAttribArray(i);
}
ctx->sub->enabled_attribs_bitmask = enable_bitmask;
}
}
static void vrend_draw_bind_vertex_binding(struct vrend_context *ctx,
struct vrend_vertex_element_array *va)
{
int i;
glBindVertexArray(va->id);
if (ctx->sub->vbo_dirty) {
for (i = 0; i < ctx->sub->num_vbos; i++) {
struct vrend_resource *res = (struct vrend_resource *)ctx->sub->vbo[i].buffer;
if (!res)
glBindVertexBuffer(i, 0, 0, 0);
else
glBindVertexBuffer(i,
res->id,
ctx->sub->vbo[i].buffer_offset,
ctx->sub->vbo[i].stride);
}
for (i = ctx->sub->num_vbos; i < ctx->sub->old_num_vbos; i++) {
glBindVertexBuffer(i, 0, 0, 0);
}
ctx->sub->vbo_dirty = false;
}
}
static void vrend_draw_bind_samplers(struct vrend_context *ctx)
{
int sampler_id;
int i;
int shader_type;
sampler_id = 0;
for (shader_type = PIPE_SHADER_VERTEX; shader_type <= (ctx->sub->gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); shader_type++) {
int index = 0;
for (i = 0; i < ctx->sub->views[shader_type].num_views; i++) {
struct vrend_resource *texture = NULL;
if (ctx->sub->views[shader_type].views[i]) {
texture = ctx->sub->views[shader_type].views[i]->texture;
}
if (!(ctx->sub->prog->samplers_used_mask[shader_type] & (1 << i)))
continue;
if (ctx->sub->prog->samp_locs[shader_type])
glUniform1i(ctx->sub->prog->samp_locs[shader_type][index], sampler_id);
if (ctx->sub->prog->shadow_samp_mask[shader_type] & (1 << i)) {
struct vrend_sampler_view *tview = ctx->sub->views[shader_type].views[i];
glUniform4f(ctx->sub->prog->shadow_samp_mask_locs[shader_type][index],
tview->gl_swizzle_r == GL_ZERO ? 0.0 : 1.0,
tview->gl_swizzle_g == GL_ZERO ? 0.0 : 1.0,
tview->gl_swizzle_b == GL_ZERO ? 0.0 : 1.0,
tview->gl_swizzle_a == GL_ZERO ? 0.0 : 1.0);
glUniform4f(ctx->sub->prog->shadow_samp_add_locs[shader_type][index],
tview->gl_swizzle_r == GL_ONE ? 1.0 : 0.0,
tview->gl_swizzle_g == GL_ONE ? 1.0 : 0.0,
tview->gl_swizzle_b == GL_ONE ? 1.0 : 0.0,
tview->gl_swizzle_a == GL_ONE ? 1.0 : 0.0);
}
glActiveTexture(GL_TEXTURE0 + sampler_id);
if (texture) {
int id;
if (texture->target == GL_TEXTURE_BUFFER)
id = texture->tbo_tex_id;
else
id = texture->id;
glBindTexture(texture->target, id);
if (ctx->sub->views[shader_type].old_ids[i] != id || ctx->sub->sampler_state_dirty) {
vrend_apply_sampler_state(ctx, texture, shader_type, i, sampler_id, ctx->sub->views[shader_type].views[i]->srgb_decode);
ctx->sub->views[shader_type].old_ids[i] = id;
}
if (ctx->sub->rs_state.point_quad_rasterization) {
if (vrend_state.use_core_profile == false) {
if (ctx->sub->rs_state.sprite_coord_enable & (1 << i))
glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
else
glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_FALSE);
}
}
sampler_id++;
}
index++;
}
}
if (vrend_state.use_core_profile && ctx->sub->prog->fs_stipple_loc != -1) {
glActiveTexture(GL_TEXTURE0 + sampler_id);
glBindTexture(GL_TEXTURE_2D, ctx->pstipple_tex_id);
glUniform1i(ctx->sub->prog->fs_stipple_loc, sampler_id);
}
ctx->sub->sampler_state_dirty = false;
}
static void vrend_draw_bind_ubo(struct vrend_context *ctx)
{
int i;
int ubo_id;
int shader_type;
ubo_id = 0;
for (shader_type = PIPE_SHADER_VERTEX; shader_type <= (ctx->sub->gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); shader_type++) {
uint32_t mask;
int shader_ubo_idx = 0;
struct pipe_constant_buffer *cb;
struct vrend_resource *res;
if (!ctx->sub->const_bufs_used_mask[shader_type])
continue;
if (!ctx->sub->prog->ubo_locs[shader_type])
continue;
mask = ctx->sub->const_bufs_used_mask[shader_type];
while (mask) {
i = u_bit_scan(&mask);
cb = &ctx->sub->cbs[shader_type][i];
res = (struct vrend_resource *)cb->buffer;
glBindBufferRange(GL_UNIFORM_BUFFER, ubo_id, res->id,
cb->buffer_offset, cb->buffer_size);
glUniformBlockBinding(ctx->sub->prog->id, ctx->sub->prog->ubo_locs[shader_type][shader_ubo_idx], ubo_id);
shader_ubo_idx++;
ubo_id++;
}
}
}
void vrend_draw_vbo(struct vrend_context *ctx,
const struct pipe_draw_info *info,
uint32_t cso)
{
int i;
bool new_program = false;
uint32_t shader_type;
if (ctx->in_error)
return;
if (ctx->ctx_switch_pending)
vrend_finish_context_switch(ctx);
vrend_update_frontface_state(ctx);
if (ctx->sub->stencil_state_dirty)
vrend_update_stencil_state(ctx);
if (ctx->sub->scissor_state_dirty)
vrend_update_scissor_state(ctx);
if (ctx->sub->viewport_state_dirty)
vrend_update_viewport_state(ctx);
vrend_patch_blend_func(ctx);
if (ctx->sub->shader_dirty) {
struct vrend_linked_shader_program *prog;
bool fs_dirty, vs_dirty, gs_dirty;
bool dual_src = util_blend_state_is_dual(&ctx->sub->blend_state, 0);
if (!ctx->sub->vs || !ctx->sub->fs) {
fprintf(stderr,"dropping rendering due to missing shaders: %s\n", ctx->debug_name);
return;
}
vrend_shader_select(ctx, ctx->sub->fs, &fs_dirty);
vrend_shader_select(ctx, ctx->sub->vs, &vs_dirty);
if (ctx->sub->gs)
vrend_shader_select(ctx, ctx->sub->gs, &gs_dirty);
if (!ctx->sub->vs->current || !ctx->sub->fs->current || (ctx->sub->gs && !ctx->sub->gs->current)) {
fprintf(stderr, "failure to compile shader variants: %s\n", ctx->debug_name);
return;
}
prog = lookup_shader_program(ctx, ctx->sub->vs->current->id, ctx->sub->fs->current->id, ctx->sub->gs ? ctx->sub->gs->current->id : 0, dual_src);
if (!prog) {
prog = add_shader_program(ctx, ctx->sub->vs->current, ctx->sub->fs->current, ctx->sub->gs ? ctx->sub->gs->current : NULL);
if (!prog)
return;
}
if (ctx->sub->prog != prog) {
new_program = true;
ctx->sub->prog = prog;
}
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id);
vrend_use_program(ctx, ctx->sub->prog->id);
for (shader_type = PIPE_SHADER_VERTEX; shader_type <= (ctx->sub->gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); shader_type++) {
if (ctx->sub->prog->const_locs[shader_type] && (ctx->sub->const_dirty[shader_type] || new_program)) {
int nc;
if (shader_type == PIPE_SHADER_VERTEX) {
nc = ctx->sub->vs->sinfo.num_consts;
} else if (shader_type == PIPE_SHADER_GEOMETRY) {
nc = ctx->sub->gs->sinfo.num_consts;
} else if (shader_type == PIPE_SHADER_FRAGMENT) {
nc = ctx->sub->fs->sinfo.num_consts;
}
for (i = 0; i < nc; i++) {
if (ctx->sub->prog->const_locs[shader_type][i] != -1 && ctx->sub->consts[shader_type].consts)
glUniform4uiv(ctx->sub->prog->const_locs[shader_type][i], 1, &ctx->sub->consts[shader_type].consts[i * 4]);
}
ctx->sub->const_dirty[shader_type] = false;
}
}
vrend_draw_bind_samplers(ctx);
vrend_draw_bind_ubo(ctx);
if (!ctx->sub->ve) {
fprintf(stderr,"illegal VE setup - skipping renderering\n");
return;
}
glUniform4f(ctx->sub->prog->vs_ws_adjust_loc, 0.0, ctx->sub->viewport_is_negative ? -1.0 : 1.0, ctx->sub->depth_scale, ctx->sub->depth_transform);
if (ctx->sub->rs_state.clip_plane_enable) {
for (i = 0 ; i < 8; i++) {
glUniform4fv(ctx->sub->prog->clip_locs[i], 1, (const GLfloat *)&ctx->sub->ucp_state.ucp[i]);
}
}
if (vrend_state.have_vertex_attrib_binding)
vrend_draw_bind_vertex_binding(ctx, ctx->sub->ve);
else
vrend_draw_bind_vertex_legacy(ctx, ctx->sub->ve);
if (info->indexed) {
struct vrend_resource *res = (struct vrend_resource *)ctx->sub->ib.buffer;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, res->id);
} else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
if (ctx->sub->current_so) {
if (ctx->sub->current_so->xfb_state == XFB_STATE_STARTED_NEED_BEGIN) {
if (ctx->sub->gs)
glBeginTransformFeedback(get_gs_xfb_mode(ctx->sub->gs->sinfo.gs_out_prim));
else
glBeginTransformFeedback(get_xfb_mode(info->mode));
ctx->sub->current_so->xfb_state = XFB_STATE_STARTED;
} else if (ctx->sub->current_so->xfb_state == XFB_STATE_PAUSED) {
glResumeTransformFeedback();
ctx->sub->current_so->xfb_state = XFB_STATE_STARTED;
}
}
if (info->primitive_restart) {
if (vrend_state.have_nv_prim_restart) {
glEnableClientState(GL_PRIMITIVE_RESTART_NV);
glPrimitiveRestartIndexNV(info->restart_index);
} else {
glEnable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(info->restart_index);
}
}
/* set the vertex state up now on a delay */
if (!info->indexed) {
GLenum mode = info->mode;
int count = cso ? cso : info->count;
int start = cso ? 0 : info->start;
if (info->instance_count <= 1)
glDrawArrays(mode, start, count);
else if (info->start_instance)
glDrawArraysInstancedBaseInstance(mode, start, count, info->instance_count, info->start_instance);
else
glDrawArraysInstancedARB(mode, start, count, info->instance_count);
} else {
GLenum elsz;
GLenum mode = info->mode;
switch (ctx->sub->ib.index_size) {
case 1:
elsz = GL_UNSIGNED_BYTE;
break;
case 2:
elsz = GL_UNSIGNED_SHORT;
break;
case 4:
default:
elsz = GL_UNSIGNED_INT;
break;
}
if (info->index_bias) {
if (info->instance_count > 1)
glDrawElementsInstancedBaseVertex(mode, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset, info->instance_count, info->index_bias);
else if (info->min_index != 0 || info->max_index != -1)
glDrawRangeElementsBaseVertex(mode, info->min_index, info->max_index, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset, info->index_bias);
else
glDrawElementsBaseVertex(mode, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset, info->index_bias);
} else if (info->instance_count > 1) {
glDrawElementsInstancedARB(mode, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset, info->instance_count);
} else if (info->min_index != 0 || info->max_index != -1)
glDrawRangeElements(mode, info->min_index, info->max_index, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset);
else
glDrawElements(mode, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset);
}
if (info->primitive_restart) {
if (vrend_state.have_nv_prim_restart)
glDisableClientState(GL_PRIMITIVE_RESTART_NV);
else if (vrend_state.have_gl_prim_restart)
glDisable(GL_PRIMITIVE_RESTART);
}
if (ctx->sub->current_so) {
if (ctx->sub->current_so->xfb_state == XFB_STATE_STARTED) {
glPauseTransformFeedback();
ctx->sub->current_so->xfb_state = XFB_STATE_PAUSED;
}
}
}
static GLenum translate_blend_func(uint32_t pipe_blend)
{
switch(pipe_blend){
case PIPE_BLEND_ADD: return GL_FUNC_ADD;
case PIPE_BLEND_SUBTRACT: return GL_FUNC_SUBTRACT;
case PIPE_BLEND_REVERSE_SUBTRACT: return GL_FUNC_REVERSE_SUBTRACT;
case PIPE_BLEND_MIN: return GL_MIN;
case PIPE_BLEND_MAX: return GL_MAX;
default:
assert("invalid blend token()" == NULL);
return 0;
}
}
static GLenum translate_blend_factor(uint32_t pipe_factor)
{
switch (pipe_factor) {
case PIPE_BLENDFACTOR_ONE: return GL_ONE;
case PIPE_BLENDFACTOR_SRC_COLOR: return GL_SRC_COLOR;
case PIPE_BLENDFACTOR_SRC_ALPHA: return GL_SRC_ALPHA;
case PIPE_BLENDFACTOR_DST_COLOR: return GL_DST_COLOR;
case PIPE_BLENDFACTOR_DST_ALPHA: return GL_DST_ALPHA;
case PIPE_BLENDFACTOR_CONST_COLOR: return GL_CONSTANT_COLOR;
case PIPE_BLENDFACTOR_CONST_ALPHA: return GL_CONSTANT_ALPHA;
case PIPE_BLENDFACTOR_SRC1_COLOR: return GL_SRC1_COLOR;
case PIPE_BLENDFACTOR_SRC1_ALPHA: return GL_SRC1_ALPHA;
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return GL_SRC_ALPHA_SATURATE;
case PIPE_BLENDFACTOR_ZERO: return GL_ZERO;
case PIPE_BLENDFACTOR_INV_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
case PIPE_BLENDFACTOR_INV_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
case PIPE_BLENDFACTOR_INV_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA;
case PIPE_BLENDFACTOR_INV_CONST_COLOR: return GL_ONE_MINUS_CONSTANT_COLOR;
case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return GL_ONE_MINUS_CONSTANT_ALPHA;
case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return GL_ONE_MINUS_SRC1_COLOR;
case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return GL_ONE_MINUS_SRC1_ALPHA;
default:
assert("invalid blend token()" == NULL);
return 0;
}
}
static GLenum
translate_logicop(GLuint pipe_logicop)
{
switch (pipe_logicop) {
#define CASE(x) case PIPE_LOGICOP_##x: return GL_##x
CASE(CLEAR);
CASE(NOR);
CASE(AND_INVERTED);
CASE(COPY_INVERTED);
CASE(AND_REVERSE);
CASE(INVERT);
CASE(XOR);
CASE(NAND);
CASE(AND);
CASE(EQUIV);
CASE(NOOP);
CASE(OR_INVERTED);
CASE(COPY);
CASE(OR_REVERSE);
CASE(OR);
CASE(SET);
default:
assert("invalid logicop token()" == NULL);
return 0;
}
#undef CASE
}
static GLenum
translate_stencil_op(GLuint op)
{
switch (op) {
#define CASE(x) case PIPE_STENCIL_OP_##x: return GL_##x
CASE(KEEP);
CASE(ZERO);
CASE(REPLACE);
CASE(INCR);
CASE(DECR);
CASE(INCR_WRAP);
CASE(DECR_WRAP);
CASE(INVERT);
default:
assert("invalid stencilop token()" == NULL);
return 0;
}
#undef CASE
}
static inline bool is_dst_blend(int blend_factor)
{
return (blend_factor == PIPE_BLENDFACTOR_DST_ALPHA ||
blend_factor == PIPE_BLENDFACTOR_INV_DST_ALPHA);
}
static inline int conv_dst_blend(int blend_factor)
{
if (blend_factor == PIPE_BLENDFACTOR_DST_ALPHA)
return PIPE_BLENDFACTOR_ONE;
if (blend_factor == PIPE_BLENDFACTOR_INV_DST_ALPHA)
return PIPE_BLENDFACTOR_ZERO;
return blend_factor;
}
static void vrend_patch_blend_func(struct vrend_context *ctx)
{
struct pipe_blend_state *state = &ctx->sub->blend_state;
int i;
int rsf, rdf, asf, adf;
if (ctx->sub->nr_cbufs == 0)
return;
for (i = 0; i < ctx->sub->nr_cbufs; i++) {
if (!ctx->sub->surf[i])
continue;
if (!util_format_has_alpha(ctx->sub->surf[i]->format))
break;
}
if (i == ctx->sub->nr_cbufs)
return;
if (state->independent_blend_enable) {
/* ARB_draw_buffers_blend is required for this */
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
if (state->rt[i].blend_enable) {
if (!(is_dst_blend(state->rt[i].rgb_src_factor) ||
is_dst_blend(state->rt[i].rgb_dst_factor) ||
is_dst_blend(state->rt[i].alpha_src_factor) ||
is_dst_blend(state->rt[i].alpha_dst_factor)))
continue;
rsf = translate_blend_factor(conv_dst_blend(state->rt[i].rgb_src_factor));
rdf = translate_blend_factor(conv_dst_blend(state->rt[i].rgb_dst_factor));
asf = translate_blend_factor(conv_dst_blend(state->rt[i].alpha_src_factor));
adf = translate_blend_factor(conv_dst_blend(state->rt[i].alpha_dst_factor));
glBlendFuncSeparateiARB(i, rsf, rdf, asf, adf);
}
}
} else {
if (state->rt[0].blend_enable) {
if (!(is_dst_blend(state->rt[0].rgb_src_factor) ||
is_dst_blend(state->rt[0].rgb_dst_factor) ||
is_dst_blend(state->rt[0].alpha_src_factor) ||
is_dst_blend(state->rt[0].alpha_dst_factor)))
return;
rsf = translate_blend_factor(conv_dst_blend(state->rt[i].rgb_src_factor));
rdf = translate_blend_factor(conv_dst_blend(state->rt[i].rgb_dst_factor));
asf = translate_blend_factor(conv_dst_blend(state->rt[i].alpha_src_factor));
adf = translate_blend_factor(conv_dst_blend(state->rt[i].alpha_dst_factor));
glBlendFuncSeparate(rsf, rdf, asf, adf);
}
}
}
static void vrend_hw_emit_blend(struct vrend_context *ctx)
{
struct pipe_blend_state *state = &ctx->sub->blend_state;
if (state->logicop_enable != ctx->sub->hw_blend_state.logicop_enable) {
ctx->sub->hw_blend_state.logicop_enable = state->logicop_enable;
if (state->logicop_enable) {
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(translate_logicop(state->logicop_func));
} else
glDisable(GL_COLOR_LOGIC_OP);
}
if (state->independent_blend_enable) {
/* ARB_draw_buffers_blend is required for this */
int i;
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
if (state->rt[i].blend_enable) {
glBlendFuncSeparateiARB(i, translate_blend_factor(state->rt[i].rgb_src_factor),
translate_blend_factor(state->rt[i].rgb_dst_factor),
translate_blend_factor(state->rt[i].alpha_src_factor),
translate_blend_factor(state->rt[i].alpha_dst_factor));
glBlendEquationSeparateiARB(i, translate_blend_func(state->rt[0].rgb_func),
translate_blend_func(state->rt[0].alpha_func));
glEnableIndexedEXT(GL_BLEND, i);
} else
glDisableIndexedEXT(GL_BLEND, i);
if (state->rt[i].colormask != ctx->sub->hw_blend_state.rt[i].colormask) {
ctx->sub->hw_blend_state.rt[i].colormask = state->rt[i].colormask;
glColorMaskIndexedEXT(i, state->rt[i].colormask & PIPE_MASK_R ? GL_TRUE : GL_FALSE,
state->rt[i].colormask & PIPE_MASK_G ? GL_TRUE : GL_FALSE,
state->rt[i].colormask & PIPE_MASK_B ? GL_TRUE : GL_FALSE,
state->rt[i].colormask & PIPE_MASK_A ? GL_TRUE : GL_FALSE);
}
}
} else {
if (state->rt[0].blend_enable) {
glBlendFuncSeparate(translate_blend_factor(state->rt[0].rgb_src_factor),
translate_blend_factor(state->rt[0].rgb_dst_factor),
translate_blend_factor(state->rt[0].alpha_src_factor),
translate_blend_factor(state->rt[0].alpha_dst_factor));
glBlendEquationSeparate(translate_blend_func(state->rt[0].rgb_func),
translate_blend_func(state->rt[0].alpha_func));
vrend_blend_enable(ctx, true);
}
else
vrend_blend_enable(ctx, false);
if (state->rt[0].colormask != ctx->sub->hw_blend_state.rt[0].colormask) {
int i;
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
ctx->sub->hw_blend_state.rt[i].colormask = state->rt[i].colormask;
glColorMask(state->rt[0].colormask & PIPE_MASK_R ? GL_TRUE : GL_FALSE,
state->rt[0].colormask & PIPE_MASK_G ? GL_TRUE : GL_FALSE,
state->rt[0].colormask & PIPE_MASK_B ? GL_TRUE : GL_FALSE,
state->rt[0].colormask & PIPE_MASK_A ? GL_TRUE : GL_FALSE);
}
}
if (vrend_state.have_multisample) {
if (state->alpha_to_coverage)
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
else
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
if (state->alpha_to_one)
glEnable(GL_SAMPLE_ALPHA_TO_ONE);
else
glDisable(GL_SAMPLE_ALPHA_TO_ONE);
}
}
void vrend_object_bind_blend(struct vrend_context *ctx,
uint32_t handle)
{
struct pipe_blend_state *state;
if (handle == 0) {
memset(&ctx->sub->blend_state, 0, sizeof(ctx->sub->blend_state));
vrend_blend_enable(ctx, false);
return;
}
state = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_BLEND);
if (!state) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handle);
return;
}
ctx->sub->blend_state = *state;
vrend_hw_emit_blend(ctx);
}
static void vrend_hw_emit_dsa(struct vrend_context *ctx)
{
struct pipe_depth_stencil_alpha_state *state = &ctx->sub->dsa_state;
if (state->depth.enabled) {
vrend_depth_test_enable(ctx, true);
glDepthFunc(GL_NEVER + state->depth.func);
if (state->depth.writemask)
glDepthMask(GL_TRUE);
else
glDepthMask(GL_FALSE);
} else
vrend_depth_test_enable(ctx, false);
if (state->alpha.enabled) {
vrend_alpha_test_enable(ctx, true);
if (!vrend_state.use_core_profile)
glAlphaFunc(GL_NEVER + state->alpha.func, state->alpha.ref_value);
} else
vrend_alpha_test_enable(ctx, false);
}
void vrend_object_bind_dsa(struct vrend_context *ctx,
uint32_t handle)
{
struct pipe_depth_stencil_alpha_state *state;
if (handle == 0) {
memset(&ctx->sub->dsa_state, 0, sizeof(ctx->sub->dsa_state));
ctx->sub->dsa = NULL;
ctx->sub->stencil_state_dirty = true;
ctx->sub->shader_dirty = true;
vrend_hw_emit_dsa(ctx);
return;
}
state = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_DSA);
if (!state) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handle);
return;
}
if (ctx->sub->dsa != state) {
ctx->sub->stencil_state_dirty = true;
ctx->sub->shader_dirty = true;
}
ctx->sub->dsa_state = *state;
ctx->sub->dsa = state;
vrend_hw_emit_dsa(ctx);
}
static void vrend_update_frontface_state(struct vrend_context *ctx)
{
struct pipe_rasterizer_state *state = &ctx->sub->rs_state;
int front_ccw = state->front_ccw;
front_ccw ^= (ctx->sub->inverted_fbo_content ? 0 : 1);
if (front_ccw)
glFrontFace(GL_CCW);
else
glFrontFace(GL_CW);
}
void vrend_update_stencil_state(struct vrend_context *ctx)
{
struct pipe_depth_stencil_alpha_state *state = ctx->sub->dsa;
int i;
if (!state)
return;
if (!state->stencil[1].enabled) {
if (state->stencil[0].enabled) {
vrend_stencil_test_enable(ctx, true);
glStencilOp(translate_stencil_op(state->stencil[0].fail_op),
translate_stencil_op(state->stencil[0].zfail_op),
translate_stencil_op(state->stencil[0].zpass_op));
glStencilFunc(GL_NEVER + state->stencil[0].func,
ctx->sub->stencil_refs[0],
state->stencil[0].valuemask);
glStencilMask(state->stencil[0].writemask);
} else
vrend_stencil_test_enable(ctx, false);
} else {
vrend_stencil_test_enable(ctx, true);
for (i = 0; i < 2; i++) {
GLenum face = (i == 1) ? GL_BACK : GL_FRONT;
glStencilOpSeparate(face,
translate_stencil_op(state->stencil[i].fail_op),
translate_stencil_op(state->stencil[i].zfail_op),
translate_stencil_op(state->stencil[i].zpass_op));
glStencilFuncSeparate(face, GL_NEVER + state->stencil[i].func,
ctx->sub->stencil_refs[i],
state->stencil[i].valuemask);
glStencilMaskSeparate(face, state->stencil[i].writemask);
}
}
ctx->sub->stencil_state_dirty = false;
}
static inline GLenum translate_fill(uint32_t mode)
{
switch (mode) {
case PIPE_POLYGON_MODE_POINT:
return GL_POINT;
case PIPE_POLYGON_MODE_LINE:
return GL_LINE;
case PIPE_POLYGON_MODE_FILL:
return GL_FILL;
}
assert(0);
return 0;
}
static void vrend_hw_emit_rs(struct vrend_context *ctx)
{
struct pipe_rasterizer_state *state = &ctx->sub->rs_state;
int i;
if (state->depth_clip) {
glDisable(GL_DEPTH_CLAMP);
} else {
glEnable(GL_DEPTH_CLAMP);
}
if (state->point_size_per_vertex) {
glEnable(GL_PROGRAM_POINT_SIZE);
} else {
glDisable(GL_PROGRAM_POINT_SIZE);
if (state->point_size)
glPointSize(state->point_size);
}
if (state->rasterizer_discard != ctx->sub->hw_rs_state.rasterizer_discard) {
ctx->sub->hw_rs_state.rasterizer_discard = state->rasterizer_discard;
if (state->rasterizer_discard)
glEnable(GL_RASTERIZER_DISCARD);
else
glDisable(GL_RASTERIZER_DISCARD);
}
if (vrend_state.use_core_profile == false) {
glPolygonMode(GL_FRONT, translate_fill(state->fill_front));
glPolygonMode(GL_BACK, translate_fill(state->fill_back));
} else if (state->fill_front == state->fill_back) {
glPolygonMode(GL_FRONT_AND_BACK, translate_fill(state->fill_front));
} else
report_core_warn(ctx, CORE_PROFILE_WARN_POLYGON_MODE, 0);
if (state->offset_tri)
glEnable(GL_POLYGON_OFFSET_FILL);
else
glDisable(GL_POLYGON_OFFSET_FILL);
if (state->offset_line)
glEnable(GL_POLYGON_OFFSET_LINE);
else
glDisable(GL_POLYGON_OFFSET_LINE);
if (state->offset_point)
glEnable(GL_POLYGON_OFFSET_POINT);
else
glDisable(GL_POLYGON_OFFSET_POINT);
if (state->flatshade != ctx->sub->hw_rs_state.flatshade) {
ctx->sub->hw_rs_state.flatshade = state->flatshade;
if (vrend_state.use_core_profile == false) {
if (state->flatshade) {
glShadeModel(GL_FLAT);
} else {
glShadeModel(GL_SMOOTH);
}
}
}
if (state->flatshade_first != ctx->sub->hw_rs_state.flatshade_first) {
ctx->sub->hw_rs_state.flatshade_first = state->flatshade_first;
if (state->flatshade_first)
glProvokingVertexEXT(GL_FIRST_VERTEX_CONVENTION_EXT);
else
glProvokingVertexEXT(GL_LAST_VERTEX_CONVENTION_EXT);
}
glPolygonOffset(state->offset_scale, state->offset_units);
if (vrend_state.use_core_profile == false) {
if (state->poly_stipple_enable)
glEnable(GL_POLYGON_STIPPLE);
else
glDisable(GL_POLYGON_STIPPLE);
} else if (state->poly_stipple_enable) {
if (!ctx->pstip_inited)
vrend_init_pstipple_texture(ctx);
}
if (state->point_quad_rasterization) {
if (vrend_state.use_core_profile == false)
glEnable(GL_POINT_SPRITE);
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, state->sprite_coord_mode ? GL_UPPER_LEFT : GL_LOWER_LEFT);
} else {
if (vrend_state.use_core_profile == false)
glDisable(GL_POINT_SPRITE);
}
if (state->cull_face != PIPE_FACE_NONE) {
switch (state->cull_face) {
case PIPE_FACE_FRONT:
glCullFace(GL_FRONT);
break;
case PIPE_FACE_BACK:
glCullFace(GL_BACK);
break;
case PIPE_FACE_FRONT_AND_BACK:
glCullFace(GL_FRONT_AND_BACK);
break;
}
glEnable(GL_CULL_FACE);
} else
glDisable(GL_CULL_FACE);
/* two sided lighting handled in shader for core profile */
if (vrend_state.use_core_profile == false) {
if (state->light_twoside)
glEnable(GL_VERTEX_PROGRAM_TWO_SIDE);
else
glDisable(GL_VERTEX_PROGRAM_TWO_SIDE);
}
if (state->clip_plane_enable != ctx->sub->hw_rs_state.clip_plane_enable) {
ctx->sub->hw_rs_state.clip_plane_enable = state->clip_plane_enable;
for (i = 0; i < 8; i++) {
if (state->clip_plane_enable & (1 << i))
glEnable(GL_CLIP_PLANE0 + i);
else
glDisable(GL_CLIP_PLANE0 + i);
}
}
if (vrend_state.use_core_profile == false) {
glLineStipple(state->line_stipple_factor, state->line_stipple_pattern);
if (state->line_stipple_enable)
glEnable(GL_LINE_STIPPLE);
else
glDisable(GL_LINE_STIPPLE);
} else if (state->line_stipple_enable)
report_core_warn(ctx, CORE_PROFILE_WARN_STIPPLE, 0);
if (state->line_smooth)
glEnable(GL_LINE_SMOOTH);
else
glDisable(GL_LINE_SMOOTH);
if (state->poly_smooth)
glEnable(GL_POLYGON_SMOOTH);
else
glDisable(GL_POLYGON_SMOOTH);
if (vrend_state.use_core_profile == false) {
if (state->clamp_vertex_color)
glClampColor(GL_CLAMP_VERTEX_COLOR_ARB, GL_TRUE);
else
glClampColor(GL_CLAMP_VERTEX_COLOR_ARB, GL_FALSE);
if (state->clamp_fragment_color)
glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, GL_TRUE);
else
glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, GL_FALSE);
} else {
if (state->clamp_vertex_color || state->clamp_fragment_color)
report_core_warn(ctx, CORE_PROFILE_WARN_CLAMP, 0);
}
if (vrend_state.have_multisample) {
if (state->multisample) {
glEnable(GL_MULTISAMPLE);
glEnable(GL_SAMPLE_MASK);
} else {
glDisable(GL_MULTISAMPLE);
glDisable(GL_SAMPLE_MASK);
}
}
}
void vrend_object_bind_rasterizer(struct vrend_context *ctx,
uint32_t handle)
{
struct pipe_rasterizer_state *state;
if (handle == 0) {
memset(&ctx->sub->rs_state, 0, sizeof(ctx->sub->rs_state));
return;
}
state = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_RASTERIZER);
if (!state) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handle);
return;
}
ctx->sub->rs_state = *state;
ctx->sub->scissor_state_dirty = (1 << 0);
ctx->sub->shader_dirty = true;
vrend_hw_emit_rs(ctx);
}
void vrend_bind_sampler_states(struct vrend_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_states,
uint32_t *handles)
{
int i;
struct vrend_sampler_state *state;
ctx->sub->num_sampler_states[shader_type] = num_states;
for (i = 0; i < num_states; i++) {
if (handles[i] == 0)
state = NULL;
else
state = vrend_object_lookup(ctx->sub->object_hash, handles[i], VIRGL_OBJECT_SAMPLER_STATE);
ctx->sub->sampler_state[shader_type][i + start_slot] = state;
}
ctx->sub->sampler_state_dirty = true;
}
static void vrend_apply_sampler_state(struct vrend_context *ctx,
struct vrend_resource *res,
uint32_t shader_type,
int id,
int sampler_id,
uint32_t srgb_decode)
{
struct vrend_texture *tex = (struct vrend_texture *)res;
struct vrend_sampler_state *vstate = ctx->sub->sampler_state[shader_type][id];
struct pipe_sampler_state *state = &vstate->base;
bool set_all = false;
GLenum target = tex->base.target;
if (!state) {
fprintf(stderr, "cannot find sampler state for %d %d\n", shader_type, id);
return;
}
if (res->base.nr_samples > 1) {
tex->state = *state;
return;
}
if (target == GL_TEXTURE_BUFFER) {
tex->state = *state;
return;
}
if (vrend_state.have_samplers) {
glBindSampler(sampler_id, vstate->id);
glSamplerParameteri(vstate->id, GL_TEXTURE_SRGB_DECODE_EXT,
srgb_decode);
return;
}
if (tex->state.max_lod == -1)
set_all = true;
if (tex->state.wrap_s != state->wrap_s || set_all)
glTexParameteri(target, GL_TEXTURE_WRAP_S, convert_wrap(state->wrap_s));
if (tex->state.wrap_t != state->wrap_t || set_all)
glTexParameteri(target, GL_TEXTURE_WRAP_T, convert_wrap(state->wrap_t));
if (tex->state.wrap_r != state->wrap_r || set_all)
glTexParameteri(target, GL_TEXTURE_WRAP_R, convert_wrap(state->wrap_r));
if (tex->state.min_img_filter != state->min_img_filter ||
tex->state.min_mip_filter != state->min_mip_filter || set_all)
glTexParameterf(target, GL_TEXTURE_MIN_FILTER, convert_min_filter(state->min_img_filter, state->min_mip_filter));
if (tex->state.mag_img_filter != state->mag_img_filter || set_all)
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, convert_mag_filter(state->mag_img_filter));
if (res->target != GL_TEXTURE_RECTANGLE) {
if (tex->state.min_lod != state->min_lod || set_all)
glTexParameterf(target, GL_TEXTURE_MIN_LOD, state->min_lod);
if (tex->state.max_lod != state->max_lod || set_all)
glTexParameterf(target, GL_TEXTURE_MAX_LOD, state->max_lod);
if (tex->state.lod_bias != state->lod_bias || set_all)
glTexParameterf(target, GL_TEXTURE_LOD_BIAS, state->lod_bias);
}
if (tex->state.compare_mode != state->compare_mode || set_all)
glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, state->compare_mode ? GL_COMPARE_R_TO_TEXTURE : GL_NONE);
if (tex->state.compare_func != state->compare_func || set_all)
glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_NEVER + state->compare_func);
if (memcmp(&tex->state.border_color, &state->border_color, 16) || set_all)
glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, state->border_color.ui);
tex->state = *state;
}
void vrend_flush(struct vrend_context *ctx)
{
glFlush();
}
void vrend_flush_frontbuffer(uint32_t res_handle)
{
}
static GLenum tgsitargettogltarget(const enum pipe_texture_target target, int nr_samples)
{
switch(target) {
case PIPE_TEXTURE_1D:
return GL_TEXTURE_1D;
case PIPE_TEXTURE_2D:
return (nr_samples > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
case PIPE_TEXTURE_3D:
return GL_TEXTURE_3D;
case PIPE_TEXTURE_RECT:
return GL_TEXTURE_RECTANGLE_NV;
case PIPE_TEXTURE_CUBE:
return GL_TEXTURE_CUBE_MAP;
case PIPE_TEXTURE_1D_ARRAY:
return GL_TEXTURE_1D_ARRAY;
case PIPE_TEXTURE_2D_ARRAY:
return (nr_samples > 1) ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY : GL_TEXTURE_2D_ARRAY;
case PIPE_TEXTURE_CUBE_ARRAY:
return GL_TEXTURE_CUBE_MAP_ARRAY;
case PIPE_BUFFER:
default:
return PIPE_BUFFER;
}
return PIPE_BUFFER;
}
void vrend_renderer_init(struct vrend_if_cbs *cbs)
{
int gl_ver;
virgl_gl_context gl_context;
struct virgl_gl_ctx_param ctx_params;
if (!vrend_state.inited) {
vrend_state.inited = true;
vrend_object_init_resource_table();
vrend_clicbs = cbs;
}
ctx_params.shared = false;
ctx_params.major_ver = VREND_GL_VER_MAJOR;
ctx_params.minor_ver = VREND_GL_VER_MINOR;
gl_context = vrend_clicbs->create_gl_context(0, &ctx_params);
vrend_clicbs->make_current(0, gl_context);
gl_ver = epoxy_gl_version();
vrend_state.gl_major_ver = gl_ver / 10;
vrend_state.gl_minor_ver = gl_ver % 10;
if (gl_ver > 30 && !epoxy_has_gl_extension("GL_ARB_compatibility")) {
fprintf(stderr, "gl_version %d - core profile enabled\n", gl_ver);
vrend_state.use_core_profile = 1;
} else {
fprintf(stderr, "gl_version %d - compat profile\n", gl_ver);
}
if (epoxy_has_gl_extension("GL_ARB_robustness"))
vrend_state.have_robustness = true;
else
fprintf(stderr,"WARNING: running without ARB robustness in place may crash\n");
if (epoxy_has_gl_extension("GL_MESA_pack_invert"))
vrend_state.have_mesa_invert = true;
if (gl_ver >= 43 || epoxy_has_gl_extension("GL_ARB_vertex_attrib_binding"))
vrend_state.have_vertex_attrib_binding = true;
if (gl_ver >= 33 || epoxy_has_gl_extension("GL_ARB_sampler_objects"))
vrend_state.have_samplers = true;
if (gl_ver >= 33 || epoxy_has_gl_extension("GL_ARB_shader_bit_encoding"))
vrend_state.have_bit_encoding = true;
if (gl_ver >= 31)
vrend_state.have_gl_prim_restart = true;
else if (epoxy_has_gl_extension("GL_NV_primitive_restart"))
vrend_state.have_nv_prim_restart = true;
if (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample") && epoxy_has_gl_extension("GL_ARB_texture_multisample")) {
vrend_state.have_multisample = true;
if (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample_blit_scaled"))
vrend_state.have_ms_scaled_blit = true;
}
/* callbacks for when we are cleaning up the object table */
vrend_resource_set_destroy_callback(vrend_destroy_resource_object);
vrend_object_set_destroy_callback(VIRGL_OBJECT_QUERY, vrend_destroy_query_object);
vrend_object_set_destroy_callback(VIRGL_OBJECT_SURFACE, vrend_destroy_surface_object);
vrend_object_set_destroy_callback(VIRGL_OBJECT_VS, vrend_destroy_shader_object);
vrend_object_set_destroy_callback(VIRGL_OBJECT_FS, vrend_destroy_shader_object);
vrend_object_set_destroy_callback(VIRGL_OBJECT_GS, vrend_destroy_shader_object);
vrend_object_set_destroy_callback(VIRGL_OBJECT_SAMPLER_VIEW, vrend_destroy_sampler_view_object);
vrend_object_set_destroy_callback(VIRGL_OBJECT_STREAMOUT_TARGET, vrend_destroy_so_target_object);
vrend_object_set_destroy_callback(VIRGL_OBJECT_SAMPLER_STATE, vrend_destroy_sampler_state_object);
vrend_object_set_destroy_callback(VIRGL_OBJECT_VERTEX_ELEMENTS, vrend_destroy_vertex_elements_object);
vrend_build_format_list();
vrend_clicbs->destroy_gl_context(gl_context);
list_inithead(&vrend_state.fence_list);
list_inithead(&vrend_state.waiting_query_list);
list_inithead(&vrend_state.active_ctx_list);
/* create 0 context */
vrend_renderer_context_create_internal(0, 0, NULL);
}
void
vrend_renderer_fini(void)
{
if (!vrend_state.inited)
return;
vrend_decode_reset(false);
vrend_object_fini_resource_table();
vrend_decode_reset(true);
vrend_state.inited = false;
}
static void vrend_destroy_sub_context(struct vrend_sub_context *sub)
{
int i;
struct vrend_streamout_object *obj, *tmp;
if (sub->fb_id)
glDeleteFramebuffers(1, &sub->fb_id);
if (sub->blit_fb_ids[0])
glDeleteFramebuffers(2, sub->blit_fb_ids);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
if (!vrend_state.have_vertex_attrib_binding) {
while (sub->enabled_attribs_bitmask) {
i = u_bit_scan(&sub->enabled_attribs_bitmask);
glDisableVertexAttribArray(i);
}
glDeleteVertexArrays(1, &sub->vaoid);
}
glBindVertexArray(0);
if (sub->current_so)
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
LIST_FOR_EACH_ENTRY_SAFE(obj, tmp, &sub->streamout_list, head) {
vrend_destroy_streamout_object(obj);
}
vrend_shader_state_reference(&sub->vs, NULL);
vrend_shader_state_reference(&sub->fs, NULL);
vrend_shader_state_reference(&sub->gs, NULL);
vrend_free_programs(sub);
vrend_object_fini_ctx_table(sub->object_hash);
vrend_clicbs->destroy_gl_context(sub->gl_context);
list_del(&sub->head);
FREE(sub);
}
bool vrend_destroy_context(struct vrend_context *ctx)
{
bool switch_0 = (ctx == vrend_state.current_ctx);
struct vrend_sub_context *sub, *tmp;
if (switch_0) {
vrend_state.current_ctx = NULL;
vrend_state.current_hw_ctx = NULL;
}
if (vrend_state.use_core_profile) {
if (ctx->pstip_inited)
glDeleteTextures(1, &ctx->pstipple_tex_id);
ctx->pstip_inited = false;
}
/* reset references on framebuffers */
vrend_set_framebuffer_state(ctx, 0, NULL, 0);
vrend_set_num_sampler_views(ctx, PIPE_SHADER_VERTEX, 0, 0);
vrend_set_num_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 0);
vrend_set_num_sampler_views(ctx, PIPE_SHADER_GEOMETRY, 0, 0);
vrend_set_streamout_targets(ctx, 0, 0, NULL);
vrend_set_num_vbo(ctx, 0);
vrend_set_index_buffer(ctx, 0, 0, 0);
LIST_FOR_EACH_ENTRY_SAFE(sub, tmp, &ctx->sub_ctxs, head)
vrend_destroy_sub_context(sub);
vrend_object_fini_ctx_table(ctx->res_hash);
list_del(&ctx->ctx_entry);
FREE(ctx);
return switch_0;
}
struct vrend_context *vrend_create_context(int id, uint32_t nlen, const char *debug_name)
{
struct vrend_context *grctx = CALLOC_STRUCT(vrend_context);
if (!grctx)
return NULL;
if (nlen && debug_name) {
strncpy(grctx->debug_name, debug_name, 64);
}
grctx->ctx_id = id;
list_inithead(&grctx->sub_ctxs);
list_inithead(&grctx->active_nontimer_query_list);
grctx->res_hash = vrend_object_init_ctx_table();
grctx->shader_cfg.use_core_profile = vrend_state.use_core_profile;
vrend_renderer_create_sub_ctx(grctx, 0);
vrend_renderer_set_sub_ctx(grctx, 0);
vrender_get_glsl_version(&grctx->shader_cfg.glsl_version);
list_addtail(&grctx->ctx_entry, &vrend_state.active_ctx_list);
return grctx;
}
int vrend_renderer_resource_attach_iov(int res_handle, struct iovec *iov,
int num_iovs)
{
struct vrend_resource *res;
res = vrend_resource_lookup(res_handle, 0);
if (!res)
return EINVAL;
/* work out size and max resource size */
res->iov = iov;
res->num_iovs = num_iovs;
return 0;
}
void vrend_renderer_resource_detach_iov(int res_handle,
struct iovec **iov_p,
int *num_iovs_p)
{
struct vrend_resource *res;
res = vrend_resource_lookup(res_handle, 0);
if (!res) {
return;
}
if (iov_p)
*iov_p = res->iov;
if (num_iovs_p)
*num_iovs_p = res->num_iovs;
res->iov = NULL;
res->num_iovs = 0;
}
static int check_resource_valid(struct vrend_renderer_resource_create_args *args)
{
/* limit the target */
if (args->target >= PIPE_MAX_TEXTURE_TYPES)
return -1;
if (args->format >= VIRGL_FORMAT_MAX)
return -1;
/* only texture 2d and 2d array can have multiple samples */
if (args->nr_samples > 1) {
if (args->target != PIPE_TEXTURE_2D && args->target != PIPE_TEXTURE_2D_ARRAY)
return -1;
/* multisample can't have miplevels */
if (args->last_level > 0)
return -1;
}
if (args->last_level > 0) {
/* buffer and rect textures can't have mipmaps */
if (args->target == PIPE_BUFFER || args->target == PIPE_TEXTURE_RECT)
return -1;
}
if (args->flags != 0 && args->flags != VIRGL_RESOURCE_Y_0_TOP)
return -1;
if (args->flags & VIRGL_RESOURCE_Y_0_TOP)
if (args->target != PIPE_TEXTURE_2D && args->target != PIPE_TEXTURE_RECT)
return -1;
/* array size for array textures only */
if (args->target == PIPE_TEXTURE_CUBE) {
if (args->array_size != 6)
return -1;
} else if (args->target == PIPE_TEXTURE_CUBE_ARRAY) {
if (args->array_size % 6)
return -1;
} else if (args->array_size > 1) {
if (args->target != PIPE_TEXTURE_2D_ARRAY &&
args->target != PIPE_TEXTURE_1D_ARRAY)
return -1;
}
if (args->bind == 0 ||
args->bind == VREND_RES_BIND_CUSTOM ||
args->bind == VREND_RES_BIND_INDEX_BUFFER ||
args->bind == VREND_RES_BIND_STREAM_OUTPUT ||
args->bind == VREND_RES_BIND_VERTEX_BUFFER ||
args->bind == VREND_RES_BIND_CONSTANT_BUFFER) {
if (args->target != PIPE_BUFFER)
return -1;
if (args->height != 1 || args->depth != 1)
return -1;
} else {
if (!((args->bind & VREND_RES_BIND_SAMPLER_VIEW) ||
(args->bind & VREND_RES_BIND_DEPTH_STENCIL) ||
(args->bind & VREND_RES_BIND_RENDER_TARGET) ||
(args->bind & VREND_RES_BIND_CURSOR)))
return -1;
if (args->target == PIPE_TEXTURE_2D ||
args->target == PIPE_TEXTURE_RECT ||
args->target == PIPE_TEXTURE_CUBE ||
args->target == PIPE_TEXTURE_2D_ARRAY ||
args->target == PIPE_TEXTURE_CUBE_ARRAY) {
if (args->depth != 1)
return -1;
}
if (args->target == PIPE_TEXTURE_1D ||
args->target == PIPE_TEXTURE_1D_ARRAY) {
if (args->height != 1 || args->depth != 1)
return -1;
}
}
return 0;
}
int vrend_renderer_resource_create(struct vrend_renderer_resource_create_args *args, struct iovec *iov, uint32_t num_iovs)
{
struct vrend_resource *gr;
int level;
int ret;
ret = check_resource_valid(args);
if (ret)
return EINVAL;
gr = (struct vrend_resource *)CALLOC_STRUCT(vrend_texture);
if (!gr)
return ENOMEM;
gr->handle = args->handle;
gr->iov = iov;
gr->num_iovs = num_iovs;
gr->base.width0 = args->width;
gr->base.height0 = args->height;
gr->base.depth0 = args->depth;
gr->base.format = args->format;
gr->base.target = args->target;
gr->base.last_level = args->last_level;
gr->base.nr_samples = args->nr_samples;
gr->base.array_size = args->array_size;
if (args->flags & VIRGL_RESOURCE_Y_0_TOP)
gr->y_0_top = true;
pipe_reference_init(&gr->base.reference, 1);
if (args->bind == VREND_RES_BIND_CUSTOM) {
/* custom shuold only be for buffers */
gr->ptr = malloc(args->width);
if (!gr->ptr) {
FREE(gr);
return ENOMEM;
}
} else if (args->bind == VREND_RES_BIND_INDEX_BUFFER) {
gr->target = GL_ELEMENT_ARRAY_BUFFER_ARB;
glGenBuffersARB(1, &gr->id);
glBindBufferARB(gr->target, gr->id);
glBufferData(gr->target, args->width, NULL, GL_STREAM_DRAW);
} else if (args->bind == VREND_RES_BIND_STREAM_OUTPUT) {
gr->target = GL_TRANSFORM_FEEDBACK_BUFFER;
glGenBuffersARB(1, &gr->id);
glBindBuffer(gr->target, gr->id);
glBufferData(gr->target, args->width, NULL, GL_STREAM_DRAW);
} else if (args->bind == VREND_RES_BIND_VERTEX_BUFFER) {
gr->target = GL_ARRAY_BUFFER_ARB;
glGenBuffersARB(1, &gr->id);
glBindBufferARB(gr->target, gr->id);
glBufferData(gr->target, args->width, NULL, GL_STREAM_DRAW);
} else if (args->bind == VREND_RES_BIND_CONSTANT_BUFFER) {
gr->target = GL_UNIFORM_BUFFER;
glGenBuffersARB(1, &gr->id);
glBindBufferARB(gr->target, gr->id);
glBufferData(gr->target, args->width, NULL, GL_STREAM_DRAW);
} else if (args->target == PIPE_BUFFER && args->bind == 0) {
gr->target = GL_ARRAY_BUFFER_ARB;
glGenBuffersARB(1, &gr->id);
glBindBufferARB(gr->target, gr->id);
glBufferData(gr->target, args->width, NULL, GL_STREAM_DRAW);
} else if (args->target == PIPE_BUFFER && (args->bind & VREND_RES_BIND_SAMPLER_VIEW)) {
GLenum internalformat;
/* need to check GL version here */
gr->target = GL_TEXTURE_BUFFER;
glGenBuffersARB(1, &gr->id);
glBindBufferARB(gr->target, gr->id);
glGenTextures(1, &gr->tbo_tex_id);
glBufferData(gr->target, args->width, NULL, GL_STREAM_DRAW);
glBindTexture(gr->target, gr->tbo_tex_id);
internalformat = tex_conv_table[args->format].internalformat;
glTexBuffer(gr->target, internalformat, gr->id);
} else {
struct vrend_texture *gt = (struct vrend_texture *)gr;
GLenum internalformat, glformat, gltype;
gr->target = tgsitargettogltarget(args->target, args->nr_samples);
glGenTextures(1, &gr->id);
glBindTexture(gr->target, gr->id);
internalformat = tex_conv_table[args->format].internalformat;
glformat = tex_conv_table[args->format].glformat;
gltype = tex_conv_table[args->format].gltype;
if (internalformat == 0) {
fprintf(stderr,"unknown format is %d\n", args->format);
return EINVAL;
}
if (args->nr_samples > 1) {
if (gr->target == GL_TEXTURE_2D_MULTISAMPLE) {
glTexImage2DMultisample(gr->target, args->nr_samples,
internalformat, args->width, args->height,
GL_TRUE);
} else {
glTexImage3DMultisample(gr->target, args->nr_samples,
internalformat, args->width, args->height, args->array_size,
GL_TRUE);
}
} else if (gr->target == GL_TEXTURE_CUBE_MAP) {
int i;
for (i = 0; i < 6; i++) {
GLenum ctarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
for (level = 0; level <= args->last_level; level++) {
unsigned mwidth = u_minify(args->width, level);
unsigned mheight = u_minify(args->height, level);
glTexImage2D(ctarget, level, internalformat, mwidth, mheight, 0, glformat,
gltype, NULL);
}
}
} else if (gr->target == GL_TEXTURE_3D ||
gr->target == GL_TEXTURE_2D_ARRAY ||
gr->target == GL_TEXTURE_CUBE_MAP_ARRAY) {
for (level = 0; level <= args->last_level; level++) {
unsigned depth_param = (gr->target == GL_TEXTURE_2D_ARRAY || gr->target == GL_TEXTURE_CUBE_MAP_ARRAY) ? args->array_size : u_minify(args->depth, level);
unsigned mwidth = u_minify(args->width, level);
unsigned mheight = u_minify(args->height, level);
glTexImage3D(gr->target, level, internalformat, mwidth, mheight, depth_param, 0,
glformat,
gltype, NULL);
}
} else if (gr->target == GL_TEXTURE_1D) {
for (level = 0; level <= args->last_level; level++) {
unsigned mwidth = u_minify(args->width, level);
glTexImage1D(gr->target, level, internalformat, mwidth, 0,
glformat,
gltype, NULL);
}
} else {
for (level = 0; level <= args->last_level; level++) {
unsigned mwidth = u_minify(args->width, level);
unsigned mheight = u_minify(args->height, level);
glTexImage2D(gr->target, level, internalformat, mwidth, gr->target == GL_TEXTURE_1D_ARRAY ? args->array_size : mheight, 0, glformat,
gltype, NULL);
}
}
gt->state.max_lod = -1;
gt->cur_swizzle_r = gt->cur_swizzle_g = gt->cur_swizzle_b = gt->cur_swizzle_a = -1;
}
ret = vrend_resource_insert(gr, sizeof(*gr), args->handle);
if (ret == 0) {
vrend_renderer_resource_destroy(gr, true);
return ENOMEM;
}
return 0;
}
void vrend_renderer_resource_destroy(struct vrend_resource *res, bool remove)
{
if (res->readback_fb_id)
glDeleteFramebuffers(1, &res->readback_fb_id);
if (res->ptr)
free(res->ptr);
if (res->id) {
if (res->target == GL_ELEMENT_ARRAY_BUFFER_ARB ||
res->target == GL_ARRAY_BUFFER_ARB ||
res->target == GL_UNIFORM_BUFFER||
res->target == GL_TEXTURE_BUFFER||
res->target == GL_TRANSFORM_FEEDBACK_BUFFER) {
glDeleteBuffers(1, &res->id);
if (res->target == GL_TEXTURE_BUFFER)
glDeleteTextures(1, &res->tbo_tex_id);
} else
glDeleteTextures(1, &res->id);
}
if (res->handle && remove)
vrend_resource_remove(res->handle);
free(res);
}
static void vrend_destroy_resource_object(void *obj_ptr)
{
struct vrend_resource *res = obj_ptr;
vrend_renderer_resource_destroy(res, false);
}
void vrend_renderer_resource_unref(uint32_t res_handle)
{
struct vrend_resource *res;
struct vrend_context *ctx;
res = vrend_resource_lookup(res_handle, 0);
if (!res)
return;
/* find in all contexts and detach also */
/* remove from any contexts */
LIST_FOR_EACH_ENTRY(ctx, &vrend_state.active_ctx_list, ctx_entry) {
vrend_renderer_detach_res_ctx_p(ctx, res->handle);
}
vrend_resource_remove(res->handle);
res->handle = 0;
vrend_resource_reference(&res, NULL);
}
static int use_sub_data = 0;
struct virgl_sub_upload_data {
GLenum target;
struct pipe_box *box;
};
static void iov_buffer_upload(void *cookie, uint32_t doff, void *src, int len)
{
struct virgl_sub_upload_data *d = cookie;
glBufferSubData(d->target, d->box->x + doff, len, src);
}
static void vrend_scale_depth(void *ptr, int size, float scale_val)
{
GLuint *ival = ptr;
const GLfloat myscale = 1.0f / 0xffffff;
int i;
for (i = 0; i < size / 4; i++) {
GLuint value = ival[i];
GLfloat d = ((float)(value >> 8) * myscale) * scale_val;
d = CLAMP(d, 0.0F, 1.0F);
ival[i] = (int)(d / myscale) << 8;
}
}
static void copy_transfer_data(struct pipe_resource *res,
struct iovec *iov,
unsigned int num_iovs,
void *data,
uint32_t src_stride,
struct pipe_box *box,
uint64_t offset, bool invert)
{
int blsize = util_format_get_blocksize(res->format);
GLuint size = vrend_get_iovec_size(iov, num_iovs);
GLuint send_size = util_format_get_nblocks(res->format, box->width,
box->height) * blsize * box->depth;
GLuint bwx = util_format_get_nblocksx(res->format, box->width) * blsize;
GLuint bh = util_format_get_nblocksy(res->format, box->height);
int h;
uint32_t myoffset = offset;
if ((send_size == size || bh == 1) && !invert)
vrend_read_from_iovec(iov, num_iovs, offset, data, send_size);
else {
if (invert) {
for (h = bh - 1; h >= 0; h--) {
void *ptr = data + (h * bwx);
vrend_read_from_iovec(iov, num_iovs, myoffset, ptr, bwx);
myoffset += src_stride;
}
} else {
for (h = 0; h < bh; h++) {
void *ptr = data + (h * bwx);
vrend_read_from_iovec(iov, num_iovs, myoffset, ptr, bwx);
myoffset += src_stride;
}
}
}
}
static bool check_transfer_bounds(struct vrend_resource *res,
const struct vrend_transfer_info *info)
{
int lwidth, lheight;
/* check mipmap level is in bounds */
if (info->level > res->base.last_level)
return false;
/* these will catch bad y/z/w/d with 1D textures etc */
lwidth = u_minify(res->base.width0, info->level);
if (info->box->width > lwidth)
return false;
if (info->box->x > lwidth)
return false;
if (info->box->width + info->box->x > lwidth)
return false;
lheight = u_minify(res->base.height0, info->level);
if (info->box->height > lheight)
return false;
if (info->box->y > lheight)
return false;
if (info->box->height + info->box->y > lheight)
return false;
if (res->base.target == PIPE_TEXTURE_3D) {
int ldepth = u_minify(res->base.depth0, info->level);
if (info->box->depth > ldepth)
return false;
if (info->box->z > ldepth)
return false;
if (info->box->z + info->box->depth > ldepth)
return false;
} else {
if (info->box->depth > res->base.array_size)
return false;
if (info->box->z > res->base.array_size)
return false;
if (info->box->z + info->box->depth > res->base.array_size)
return false;
}
return true;
}
static bool check_iov_bounds(struct vrend_resource *res,
const struct vrend_transfer_info *info,
struct iovec *iov, int num_iovs)
{
GLuint send_size;
GLuint iovsize = vrend_get_iovec_size(iov, num_iovs);
GLuint valid_stride, valid_layer_stride;
/* validate the send size */
valid_stride = util_format_get_stride(res->base.format, info->box->width);
if (info->stride) {
/* only validate passed in stride for boxes with height */
if (info->box->height > 1) {
if (info->stride < valid_stride)
return false;
valid_stride = info->stride;
}
}
valid_layer_stride = util_format_get_2d_size(res->base.format, valid_stride,
info->box->height);
/* layer stride only makes sense for 3d,cube and arrays */
if (info->layer_stride) {
if ((res->base.target != PIPE_TEXTURE_3D &&
res->base.target != PIPE_TEXTURE_CUBE &&
res->base.target != PIPE_TEXTURE_1D_ARRAY &&
res->base.target != PIPE_TEXTURE_2D_ARRAY &&
res->base.target != PIPE_TEXTURE_CUBE_ARRAY))
return false;
/* only validate passed in layer_stride for boxes with depth */
if (info->box->depth > 1) {
if (info->layer_stride < valid_layer_stride)
return false;
valid_layer_stride = info->layer_stride;
}
}
send_size = valid_layer_stride * info->box->depth;
if (iovsize < info->offset)
return false;
if (iovsize < send_size)
return false;
if (iovsize < info->offset + send_size)
return false;
return true;
}
static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx,
struct vrend_resource *res,
struct iovec *iov, int num_iovs,
const struct vrend_transfer_info *info)
{
void *data;
if (res->target == 0 && res->ptr) {
vrend_read_from_iovec(iov, num_iovs, info->offset, res->ptr + info->box->x, info->box->width);
return 0;
}
if (res->target == GL_TRANSFORM_FEEDBACK_BUFFER ||
res->target == GL_ELEMENT_ARRAY_BUFFER_ARB ||
res->target == GL_ARRAY_BUFFER_ARB ||
res->target == GL_TEXTURE_BUFFER ||
res->target == GL_UNIFORM_BUFFER) {
struct virgl_sub_upload_data d;
d.box = info->box;
d.target = res->target;
glBindBufferARB(res->target, res->id);
if (use_sub_data == 1) {
vrend_read_from_iovec_cb(iov, num_iovs, info->offset, info->box->width, &iov_buffer_upload, &d);
} else {
data = glMapBufferRange(res->target, info->box->x, info->box->width, GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_WRITE_BIT);
if (data == NULL) {
fprintf(stderr,"map failed for element buffer\n");
vrend_read_from_iovec_cb(iov, num_iovs, info->offset, info->box->width, &iov_buffer_upload, &d);
} else {
vrend_read_from_iovec(iov, num_iovs, info->offset, data, info->box->width);
glUnmapBuffer(res->target);
}
}
} else {
GLenum glformat;
GLenum gltype;
int need_temp = 0;
int elsize = util_format_get_blocksize(res->base.format);
int x = 0, y = 0;
bool compressed;
bool invert = false;
float depth_scale;
GLuint send_size = 0;
uint32_t stride = info->stride;
vrend_use_program(ctx, 0);
if (!stride)
stride = util_format_get_nblocksx(res->base.format, u_minify(res->base.width0, info->level)) * elsize;
compressed = util_format_is_compressed(res->base.format);
if (num_iovs > 1 || compressed) {
need_temp = true;
}
if (vrend_state.use_core_profile == true && (res->y_0_top || (res->base.format == (enum pipe_format)VIRGL_FORMAT_Z24X8_UNORM))) {
need_temp = true;
if (res->y_0_top)
invert = true;
}
if (need_temp) {
send_size = util_format_get_nblocks(res->base.format, info->box->width,
info->box->height) * elsize * info->box->depth;
data = malloc(send_size);
if (!data)
return ENOMEM;
copy_transfer_data(&res->base, iov, num_iovs, data, stride,
info->box, info->offset, invert);
} else {
data = iov[0].iov_base + info->offset;
}
if (stride && !need_temp) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / elsize);
} else
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
switch (elsize) {
case 1:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
break;
case 2:
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
break;
case 4:
default:
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
break;
case 8:
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
break;
}
glformat = tex_conv_table[res->base.format].glformat;
gltype = tex_conv_table[res->base.format].gltype;
if ((!vrend_state.use_core_profile) && (res->y_0_top)) {
if (res->readback_fb_id == 0 || res->readback_fb_level != info->level) {
GLuint fb_id;
if (res->readback_fb_id)
glDeleteFramebuffers(1, &res->readback_fb_id);
glGenFramebuffers(1, &fb_id);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_id);
vrend_fb_bind_texture(res, 0, info->level, 0);
res->readback_fb_id = fb_id;
res->readback_fb_level = info->level;
} else {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, res->readback_fb_id);
}
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
vrend_blend_enable(ctx, false);
vrend_depth_test_enable(ctx, false);
vrend_alpha_test_enable(ctx, false);
vrend_stencil_test_enable(ctx, false);
glPixelZoom(1.0f, res->y_0_top ? -1.0f : 1.0f);
glWindowPos2i(info->box->x, res->y_0_top ? res->base.height0 - info->box->y : info->box->y);
glDrawPixels(info->box->width, info->box->height, glformat, gltype,
data);
} else {
uint32_t comp_size;
glBindTexture(res->target, res->id);
if (compressed) {
glformat = tex_conv_table[res->base.format].internalformat;
comp_size = util_format_get_nblocks(res->base.format, info->box->width,
info->box->height) * util_format_get_blocksize(res->base.format);
}
if (glformat == 0) {
glformat = GL_BGRA;
gltype = GL_UNSIGNED_BYTE;
}
x = info->box->x;
y = invert ? res->base.height0 - info->box->y - info->box->height : info->box->y;
if (res->base.format == (enum pipe_format)VIRGL_FORMAT_Z24X8_UNORM) {
/* we get values from the guest as 24-bit scaled integers
but we give them to the host GL and it interprets them
as 32-bit scaled integers, so we need to scale them here */
depth_scale = 256.0;
if (!vrend_state.use_core_profile)
glPixelTransferf(GL_DEPTH_SCALE, depth_scale);
else
vrend_scale_depth(data, send_size, depth_scale);
}
if (res->target == GL_TEXTURE_CUBE_MAP) {
GLenum ctarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + info->box->z;
if (compressed) {
glCompressedTexSubImage2D(ctarget, info->level, x, y,
info->box->width, info->box->height,
glformat, comp_size, data);
} else {
glTexSubImage2D(ctarget, info->level, x, y, info->box->width, info->box->height,
glformat, gltype, data);
}
} else if (res->target == GL_TEXTURE_3D || res->target == GL_TEXTURE_2D_ARRAY || res->target == GL_TEXTURE_CUBE_MAP_ARRAY) {
if (compressed) {
glCompressedTexSubImage3D(res->target, info->level, x, y, info->box->z,
info->box->width, info->box->height, info->box->depth,
glformat, comp_size, data);
} else {
glTexSubImage3D(res->target, info->level, x, y, info->box->z,
info->box->width, info->box->height, info->box->depth,
glformat, gltype, data);
}
} else if (res->target == GL_TEXTURE_1D) {
if (compressed) {
glCompressedTexSubImage1D(res->target, info->level, info->box->x,
info->box->width,
glformat, comp_size, data);
} else {
glTexSubImage1D(res->target, info->level, info->box->x, info->box->width,
glformat, gltype, data);
}
} else {
if (compressed) {
glCompressedTexSubImage2D(res->target, info->level, x, res->target == GL_TEXTURE_1D_ARRAY ? info->box->z : y,
info->box->width, info->box->height,
glformat, comp_size, data);
} else {
glTexSubImage2D(res->target, info->level, x, res->target == GL_TEXTURE_1D_ARRAY ? info->box->z : y,
info->box->width, info->box->height,
glformat, gltype, data);
}
}
if (res->base.format == (enum pipe_format)VIRGL_FORMAT_Z24X8_UNORM) {
if (!vrend_state.use_core_profile)
glPixelTransferf(GL_DEPTH_SCALE, 1.0);
}
}
if (stride && !need_temp)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
if (need_temp)
free(data);
}
return 0;
}
static int vrend_transfer_send_getteximage(struct vrend_context *ctx,
struct vrend_resource *res,
struct iovec *iov, int num_iovs,
const struct vrend_transfer_info *info)
{
GLenum format, type;
uint32_t send_size, tex_size;
void *data;
int elsize = util_format_get_blocksize(res->base.format);
int compressed = util_format_is_compressed(res->base.format);
GLenum target;
uint32_t depth = 1;
uint32_t send_offset = 0;
format = tex_conv_table[res->base.format].glformat;
type = tex_conv_table[res->base.format].gltype;
if (compressed)
format = tex_conv_table[res->base.format].internalformat;
if (res->target == GL_TEXTURE_3D)
depth = u_minify(res->base.depth0, info->level);
else if (res->target == GL_TEXTURE_2D_ARRAY || res->target == GL_TEXTURE_1D_ARRAY || res->target == GL_TEXTURE_CUBE_MAP_ARRAY)
depth = res->base.array_size;
tex_size = util_format_get_nblocks(res->base.format, u_minify(res->base.width0, info->level), u_minify(res->base.height0, info->level)) * util_format_get_blocksize(res->base.format) * depth;
send_size = util_format_get_nblocks(res->base.format, info->box->width, info->box->height) * util_format_get_blocksize(res->base.format) * info->box->depth;
if (info->box->z && res->target != GL_TEXTURE_CUBE_MAP) {
send_offset = util_format_get_nblocks(res->base.format, u_minify(res->base.width0, info->level), u_minify(res->base.height0, info->level)) * util_format_get_blocksize(res->base.format) * info->box->z;
}
data = malloc(tex_size);
if (!data)
return ENOMEM;
switch (elsize) {
case 1:
glPixelStorei(GL_PACK_ALIGNMENT, 1);
break;
case 2:
glPixelStorei(GL_PACK_ALIGNMENT, 2);
break;
case 4:
default:
glPixelStorei(GL_PACK_ALIGNMENT, 4);
break;
case 8:
glPixelStorei(GL_PACK_ALIGNMENT, 8);
break;
}
glBindTexture(res->target, res->id);
if (res->target == GL_TEXTURE_CUBE_MAP) {
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + info->box->z;
} else
target = res->target;
if (compressed) {
if (vrend_state.have_robustness)
glGetnCompressedTexImageARB(target, info->level, tex_size, data);
else
glGetCompressedTexImage(target, info->level, data);
} else {
if (vrend_state.have_robustness)
glGetnTexImageARB(target, info->level, format, type, tex_size, data);
else
glGetTexImage(target, info->level, format, type, data);
}
glPixelStorei(GL_PACK_ALIGNMENT, 4);
vrend_transfer_write_tex_return(&res->base, info->box, info->level,
info->stride, info->offset, iov, num_iovs,
data + send_offset, send_size, FALSE);
free(data);
return 0;
}
static int vrend_transfer_send_readpixels(struct vrend_context *ctx,
struct vrend_resource *res,
struct iovec *iov, int num_iovs,
const struct vrend_transfer_info *info)
{
void *myptr = iov[0].iov_base + info->offset;
int need_temp = 0;
GLuint fb_id;
void *data;
bool actually_invert, separate_invert = false;
GLenum format, type;
GLint y1;
uint32_t send_size = 0;
uint32_t h = u_minify(res->base.height0, info->level);
int elsize = util_format_get_blocksize(res->base.format);
float depth_scale;
vrend_use_program(ctx, 0);
format = tex_conv_table[res->base.format].glformat;
type = tex_conv_table[res->base.format].gltype;
/* if we are asked to invert and reading from a front then don't */
actually_invert = res->y_0_top;
if (actually_invert && !vrend_state.have_mesa_invert)
separate_invert = true;
if (num_iovs > 1 || separate_invert)
need_temp = 1;
if (need_temp) {
send_size = info->box->width * info->box->height * info->box->depth * util_format_get_blocksize(res->base.format);
data = malloc(send_size);
if (!data) {
fprintf(stderr,"malloc failed %d\n", send_size);
return ENOMEM;
}
} else {
send_size = iov[0].iov_len - info->offset;
data = myptr;
}
if (res->readback_fb_id == 0 || res->readback_fb_level != info->level || res->readback_fb_z != info->box->z) {
if (res->readback_fb_id)
glDeleteFramebuffers(1, &res->readback_fb_id);
glGenFramebuffers(1, &fb_id);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_id);
vrend_fb_bind_texture(res, 0, info->level, info->box->z);
res->readback_fb_id = fb_id;
res->readback_fb_level = info->level;
res->readback_fb_z = info->box->z;
} else
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, res->readback_fb_id);
if (actually_invert)
y1 = h - info->box->y - info->box->height;
else
y1 = info->box->y;
if (vrend_state.have_mesa_invert && actually_invert)
glPixelStorei(GL_PACK_INVERT_MESA, 1);
if (!vrend_format_is_ds(res->base.format))
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
if (!need_temp && info->stride)
glPixelStorei(GL_PACK_ROW_LENGTH, info->stride / elsize);
switch (elsize) {
case 1:
glPixelStorei(GL_PACK_ALIGNMENT, 1);
break;
case 2:
glPixelStorei(GL_PACK_ALIGNMENT, 2);
break;
case 4:
default:
glPixelStorei(GL_PACK_ALIGNMENT, 4);
break;
case 8:
glPixelStorei(GL_PACK_ALIGNMENT, 8);
break;
}
if (res->base.format == (enum pipe_format)VIRGL_FORMAT_Z24X8_UNORM) {
/* we get values from the guest as 24-bit scaled integers
but we give them to the host GL and it interprets them
as 32-bit scaled integers, so we need to scale them here */
depth_scale = 1.0 / 256.0;
if (!vrend_state.use_core_profile) {
glPixelTransferf(GL_DEPTH_SCALE, depth_scale);
}
}
if (vrend_state.have_robustness)
glReadnPixelsARB(info->box->x, y1, info->box->width, info->box->height, format, type, send_size, data);
else
glReadPixels(info->box->x, y1, info->box->width, info->box->height, format, type, data);
if (res->base.format == (enum pipe_format)VIRGL_FORMAT_Z24X8_UNORM) {
if (!vrend_state.use_core_profile)
glPixelTransferf(GL_DEPTH_SCALE, 1.0);
else
vrend_scale_depth(data, send_size, depth_scale);
}
if (vrend_state.have_mesa_invert && actually_invert)
glPixelStorei(GL_PACK_INVERT_MESA, 0);
if (!need_temp && info->stride)
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
if (need_temp) {
vrend_transfer_write_tex_return(&res->base, info->box, info->level,
info->stride, info->offset, iov, num_iovs,
data, send_size, separate_invert);
free(data);
}
return 0;
}
static int vrend_renderer_transfer_send_iov(struct vrend_context *ctx,
struct vrend_resource *res,
struct iovec *iov, int num_iovs,
const struct vrend_transfer_info *info)
{
if (res->target == 0 && res->ptr) {
uint32_t send_size = info->box->width * util_format_get_blocksize(res->base.format);
vrend_transfer_write_return(res->ptr + info->box->x, send_size, info->offset, iov, num_iovs);
return 0;
}
if (res->target == GL_ELEMENT_ARRAY_BUFFER_ARB ||
res->target == GL_ARRAY_BUFFER_ARB ||
res->target == GL_TRANSFORM_FEEDBACK_BUFFER ||
res->target == GL_TEXTURE_BUFFER ||
res->target == GL_UNIFORM_BUFFER) {
uint32_t send_size = info->box->width * util_format_get_blocksize(res->base.format);
void *data;
glBindBufferARB(res->target, res->id);
data = glMapBufferRange(res->target, info->box->x, info->box->width, GL_MAP_READ_BIT);
if (!data)
fprintf(stderr,"unable to open buffer for reading %d\n", res->target);
else
vrend_transfer_write_return(data, send_size, info->offset, iov, num_iovs);
glUnmapBuffer(res->target);
} else {
bool can_readpixels = true;
can_readpixels = vrend_format_can_render(res->base.format) || vrend_format_is_ds(res->base.format);
if (can_readpixels) {
return vrend_transfer_send_readpixels(ctx, res,
iov, num_iovs, info);
}
return vrend_transfer_send_getteximage(ctx, res,
iov, num_iovs, info);
}
return 0;
}
int vrend_renderer_transfer_iov(const struct vrend_transfer_info *info,
int transfer_mode)
{
struct vrend_resource *res;
struct vrend_context *ctx;
struct iovec *iov;
int num_iovs;
if (!info->box)
return EINVAL;
ctx = vrend_lookup_renderer_ctx(info->ctx_id);
if (!ctx)
return EINVAL;
if (info->ctx_id == 0)
res = vrend_resource_lookup(info->handle, 0);
else
res = vrend_renderer_ctx_res_lookup(ctx, info->handle);
if (!res) {
if (info->ctx_id)
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, info->handle);
return EINVAL;
}
iov = info->iovec;
num_iovs = info->iovec_cnt;
if (res->iov && (!iov || num_iovs == 0)) {
iov = res->iov;
num_iovs = res->num_iovs;
}
if (!iov) {
if (info->ctx_id)
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, info->handle);
return EINVAL;
}
if (!check_transfer_bounds(res, info))
return EINVAL;
if (!check_iov_bounds(res, info, iov, num_iovs))
return EINVAL;
vrend_hw_switch_context(vrend_lookup_renderer_ctx(0), true);
if (transfer_mode == VREND_TRANSFER_WRITE)
return vrend_renderer_transfer_write_iov(ctx, res, iov, num_iovs,
info);
else
return vrend_renderer_transfer_send_iov(ctx, res, iov, num_iovs,
info);
}
int vrend_transfer_inline_write(struct vrend_context *ctx,
struct vrend_transfer_info *info,
unsigned usage)
{
struct vrend_resource *res;
res = vrend_renderer_ctx_res_lookup(ctx, info->handle);
if (!res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, info->handle);
return EINVAL;
}
if (!check_transfer_bounds(res, info)) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER, info->handle);
return EINVAL;
}
if (!check_iov_bounds(res, info, info->iovec, info->iovec_cnt)) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER, info->handle);
return EINVAL;
}
return vrend_renderer_transfer_write_iov(ctx, res, info->iovec, info->iovec_cnt, info);
}
void vrend_set_stencil_ref(struct vrend_context *ctx,
struct pipe_stencil_ref *ref)
{
if (ctx->sub->stencil_refs[0] != ref->ref_value[0] ||
ctx->sub->stencil_refs[1] != ref->ref_value[1]) {
ctx->sub->stencil_refs[0] = ref->ref_value[0];
ctx->sub->stencil_refs[1] = ref->ref_value[1];
ctx->sub->stencil_state_dirty = true;
}
}
void vrend_set_blend_color(struct vrend_context *ctx,
struct pipe_blend_color *color)
{
glBlendColor(color->color[0], color->color[1], color->color[2],
color->color[3]);
}
void vrend_set_scissor_state(struct vrend_context *ctx,
int start_slot,
int num_scissor,
struct pipe_scissor_state *ss)
{
int i, idx;
for (i = 0; i < num_scissor; i++) {
idx = start_slot + i;
ctx->sub->ss[idx] = ss[i];
ctx->sub->scissor_state_dirty |= (1 << idx);
}
}
void vrend_set_polygon_stipple(struct vrend_context *ctx,
struct pipe_poly_stipple *ps)
{
if (vrend_state.use_core_profile) {
static const unsigned bit31 = 1 << 31;
GLubyte *stip = calloc(1, 1024);
int i, j;
if (!ctx->pstip_inited)
vrend_init_pstipple_texture(ctx);
if (!stip)
return;
for (i = 0; i < 32; i++) {
for (j = 0; j < 32; j++) {
if (ps->stipple[i] & (bit31 >> j))
stip[i * 32 + j] = 0;
else
stip[i * 32 + j] = 255;
}
}
glBindTexture(GL_TEXTURE_2D, ctx->pstipple_tex_id);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 32, 32,
GL_RED, GL_UNSIGNED_BYTE, stip);
free(stip);
return;
}
glPolygonStipple((const GLubyte *)ps->stipple);
}
void vrend_set_clip_state(struct vrend_context *ctx, struct pipe_clip_state *ucp)
{
if (vrend_state.use_core_profile) {
ctx->sub->ucp_state = *ucp;
} else {
int i, j;
GLdouble val[4];
for (i = 0; i < 8; i++) {
for (j = 0; j < 4; j++)
val[j] = ucp->ucp[i][j];
glClipPlane(GL_CLIP_PLANE0 + i, val);
}
}
}
void vrend_set_sample_mask(struct vrend_context *ctx, unsigned sample_mask)
{
glSampleMaski(0, sample_mask);
}
static void vrend_hw_emit_streamout_targets(struct vrend_context *ctx, struct vrend_streamout_object *so_obj)
{
int i;
for (i = 0; i < so_obj->num_targets; i++) {
if (so_obj->so_targets[i]->buffer_offset || so_obj->so_targets[i]->buffer_size < so_obj->so_targets[i]->buffer->base.width0)
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i, so_obj->so_targets[i]->buffer->id, so_obj->so_targets[i]->buffer_offset, so_obj->so_targets[i]->buffer_size);
else
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, i, so_obj->so_targets[i]->buffer->id);
}
}
void vrend_set_streamout_targets(struct vrend_context *ctx,
uint32_t append_bitmask,
uint32_t num_targets,
uint32_t *handles)
{
struct vrend_so_target *target;
int i;
if (num_targets) {
bool found = false;
struct vrend_streamout_object *obj;
LIST_FOR_EACH_ENTRY(obj, &ctx->sub->streamout_list, head) {
if (obj->num_targets == num_targets) {
if (!memcmp(handles, obj->handles, num_targets * 4)) {
found = true;
break;
}
}
}
if (found) {
ctx->sub->current_so = obj;
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, obj->id);
return;
}
obj = CALLOC_STRUCT(vrend_streamout_object);
glGenTransformFeedbacks(1, &obj->id);
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, obj->id);
obj->num_targets = num_targets;
for (i = 0; i < num_targets; i++) {
obj->handles[i] = handles[i];
target = vrend_object_lookup(ctx->sub->object_hash, handles[i], VIRGL_OBJECT_STREAMOUT_TARGET);
if (!target) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handles[i]);
return;
}
vrend_so_target_reference(&obj->so_targets[i], target);
}
vrend_hw_emit_streamout_targets(ctx, obj);
list_addtail(&obj->head, &ctx->sub->streamout_list);
ctx->sub->current_so = obj;
obj->xfb_state = XFB_STATE_STARTED_NEED_BEGIN;
} else {
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
ctx->sub->current_so = NULL;
}
}
static void vrend_resource_buffer_copy(struct vrend_context *ctx,
struct vrend_resource *src_res,
struct vrend_resource *dst_res,
uint32_t dstx, uint32_t srcx,
uint32_t width)
{
glBindBuffer(GL_COPY_READ_BUFFER, src_res->id);
glBindBuffer(GL_COPY_WRITE_BUFFER, dst_res->id);
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcx, dstx, width);
glBindBuffer(GL_COPY_READ_BUFFER, 0);
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
}
static void vrend_resource_copy_fallback(struct vrend_context *ctx,
struct vrend_resource *src_res,
struct vrend_resource *dst_res,
uint32_t dst_level,
uint32_t dstx, uint32_t dsty,
uint32_t dstz, uint32_t src_level,
const struct pipe_box *src_box)
{
void *tptr;
uint32_t transfer_size;
GLenum glformat, gltype;
int elsize = util_format_get_blocksize(dst_res->base.format);
int compressed = util_format_is_compressed(dst_res->base.format);
int cube_slice = 1;
uint32_t slice_size, slice_offset;
int i;
if (src_res->target == GL_TEXTURE_CUBE_MAP)
cube_slice = 6;
if (src_res->base.format != dst_res->base.format) {
fprintf(stderr, "copy fallback failed due to mismatched formats %d %d\n", src_res->base.format, dst_res->base.format);
return;
}
/* this is ugly need to do a full GetTexImage */
slice_size = util_format_get_nblocks(src_res->base.format, u_minify(src_res->base.width0, src_level), u_minify(src_res->base.height0, src_level)) *
u_minify(src_res->base.depth0, src_level) * util_format_get_blocksize(src_res->base.format);
transfer_size = slice_size * src_res->base.array_size;
tptr = malloc(transfer_size);
if (!tptr)
return;
glformat = tex_conv_table[src_res->base.format].glformat;
gltype = tex_conv_table[src_res->base.format].gltype;
if (compressed)
glformat = tex_conv_table[src_res->base.format].internalformat;
switch (elsize) {
case 1:
glPixelStorei(GL_PACK_ALIGNMENT, 1);
break;
case 2:
glPixelStorei(GL_PACK_ALIGNMENT, 2);
break;
case 4:
default:
glPixelStorei(GL_PACK_ALIGNMENT, 4);
break;
case 8:
glPixelStorei(GL_PACK_ALIGNMENT, 8);
break;
}
glBindTexture(src_res->target, src_res->id);
slice_offset = 0;
for (i = 0; i < cube_slice; i++) {
GLenum ctarget = src_res->target == GL_TEXTURE_CUBE_MAP ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + i : src_res->target;
if (compressed) {
if (vrend_state.have_robustness)
glGetnCompressedTexImageARB(ctarget, src_level, transfer_size, tptr + slice_offset);
else
glGetCompressedTexImage(ctarget, src_level, tptr + slice_offset);
} else {
if (vrend_state.have_robustness)
glGetnTexImageARB(ctarget, src_level, glformat, gltype, transfer_size, tptr + slice_offset);
else
glGetTexImage(ctarget, src_level, glformat, gltype, tptr + slice_offset);
}
slice_offset += slice_size;
}
glPixelStorei(GL_PACK_ALIGNMENT, 4);
switch (elsize) {
case 1:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
break;
case 2:
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
break;
case 4:
default:
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
break;
case 8:
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
break;
}
glBindTexture(dst_res->target, dst_res->id);
slice_offset = 0;
for (i = 0; i < cube_slice; i++) {
GLenum ctarget = dst_res->target == GL_TEXTURE_CUBE_MAP ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + i : dst_res->target;
if (compressed) {
if (ctarget == GL_TEXTURE_1D) {
glCompressedTexSubImage1D(ctarget, dst_level, dstx,
src_box->width,
glformat, transfer_size, tptr + slice_offset);
} else {
glCompressedTexSubImage2D(ctarget, dst_level, dstx, dsty,
src_box->width, src_box->height,
glformat, transfer_size, tptr + slice_offset);
}
} else {
if (ctarget == GL_TEXTURE_1D) {
glTexSubImage1D(ctarget, dst_level, dstx, src_box->width, glformat, gltype, tptr + slice_offset);
} else if (ctarget == GL_TEXTURE_3D ||
ctarget == GL_TEXTURE_2D_ARRAY ||
ctarget == GL_TEXTURE_CUBE_MAP_ARRAY) {
glTexSubImage3D(ctarget, dst_level, dstx, dsty, 0,src_box->width, src_box->height, src_box->depth, glformat, gltype, tptr + slice_offset);
} else {
glTexSubImage2D(ctarget, dst_level, dstx, dsty, src_box->width, src_box->height, glformat, gltype, tptr + slice_offset);
}
}
slice_offset += slice_size;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
free(tptr);
}
void vrend_renderer_resource_copy_region(struct vrend_context *ctx,
uint32_t dst_handle, uint32_t dst_level,
uint32_t dstx, uint32_t dsty, uint32_t dstz,
uint32_t src_handle, uint32_t src_level,
const struct pipe_box *src_box)
{
struct vrend_resource *src_res, *dst_res;
GLbitfield glmask = 0;
GLint sy1, sy2, dy1, dy2;
if (ctx->in_error)
return;
src_res = vrend_renderer_ctx_res_lookup(ctx, src_handle);
dst_res = vrend_renderer_ctx_res_lookup(ctx, dst_handle);
if (!src_res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, src_handle);
return;
}
if (!dst_res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, dst_handle);
return;
}
if (src_res->base.target == PIPE_BUFFER && dst_res->base.target == PIPE_BUFFER) {
/* do a buffer copy */
vrend_resource_buffer_copy(ctx, src_res, dst_res, dstx,
src_box->x, src_box->width);
return;
}
if (!vrend_format_can_render(src_res->base.format) ||
!vrend_format_can_render(dst_res->base.format)) {
vrend_resource_copy_fallback(ctx, src_res, dst_res, dst_level, dstx,
dsty, dstz, src_level, src_box);
return;
}
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[0]);
/* clean out fb ids */
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, 0, 0);
vrend_fb_bind_texture(src_res, 0, src_level, src_box->z);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[1]);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, 0, 0);
vrend_fb_bind_texture(dst_res, 0, dst_level, dstz);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ctx->sub->blit_fb_ids[1]);
glBindFramebuffer(GL_READ_FRAMEBUFFER, ctx->sub->blit_fb_ids[0]);
glmask = GL_COLOR_BUFFER_BIT;
glDisable(GL_SCISSOR_TEST);
if (!src_res->y_0_top) {
sy1 = src_box->y;
sy2 = src_box->y + src_box->height;
} else {
sy1 = src_res->base.height0 - src_box->y - src_box->height;
sy2 = src_res->base.height0 - src_box->y;
}
if (!dst_res->y_0_top) {
dy1 = dsty;
dy2 = dsty + src_box->height;
} else {
dy1 = dst_res->base.height0 - dsty - src_box->height;
dy2 = dst_res->base.height0 - dsty;
}
glBlitFramebuffer(src_box->x, sy1,
src_box->x + src_box->width,
sy2,
dstx, dy1,
dstx + src_box->width,
dy2,
glmask, GL_NEAREST);
}
static void vrend_renderer_blit_int(struct vrend_context *ctx,
struct vrend_resource *src_res,
struct vrend_resource *dst_res,
const struct pipe_blit_info *info)
{
GLbitfield glmask = 0;
int src_y1, src_y2, dst_y1, dst_y2;
GLenum filter;
int n_layers = 1, i;
bool use_gl = false;
filter = convert_mag_filter(info->filter);
/* if we can't make FBO's use the fallback path */
if (!vrend_format_can_render(src_res->base.format) &&
!vrend_format_is_ds(src_res->base.format))
use_gl = true;
if (!vrend_format_can_render(dst_res->base.format) &&
!vrend_format_is_ds(dst_res->base.format))
use_gl = true;
/* different depth formats */
if (vrend_format_is_ds(src_res->base.format) &&
vrend_format_is_ds(dst_res->base.format)) {
if (src_res->base.format != dst_res->base.format) {
if (!(src_res->base.format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
(dst_res->base.format == PIPE_FORMAT_Z24X8_UNORM))) {
use_gl = true;
}
}
}
/* glBlitFramebuffer - can support depth stencil with NEAREST
which we use for mipmaps */
if ((info->mask & (PIPE_MASK_Z | PIPE_MASK_S)) && info->filter == PIPE_TEX_FILTER_LINEAR)
use_gl = true;
/* for scaled MS blits we either need extensions or hand roll */
if (src_res->base.nr_samples > 1 &&
src_res->base.nr_samples != dst_res->base.nr_samples &&
(info->src.box.width != info->dst.box.width ||
info->src.box.height != info->dst.box.height)) {
if (vrend_state.have_ms_scaled_blit)
filter = GL_SCALED_RESOLVE_NICEST_EXT;
else
use_gl = true;
}
/* for 3D mipmapped blits - hand roll time */
if (info->src.box.depth != info->dst.box.depth)
use_gl = true;
if (use_gl) {
vrend_renderer_blit_gl(ctx, src_res, dst_res, info);
vrend_clicbs->make_current(0, ctx->sub->gl_context);
return;
}
if (info->mask & PIPE_MASK_Z)
glmask |= GL_DEPTH_BUFFER_BIT;
if (info->mask & PIPE_MASK_S)
glmask |= GL_STENCIL_BUFFER_BIT;
if (info->mask & PIPE_MASK_RGBA)
glmask |= GL_COLOR_BUFFER_BIT;
if (!dst_res->y_0_top) {
dst_y1 = info->dst.box.y + info->dst.box.height;
dst_y2 = info->dst.box.y;
} else {
dst_y1 = dst_res->base.height0 - info->dst.box.y - info->dst.box.height;
dst_y2 = dst_res->base.height0 - info->dst.box.y;
}
if (!src_res->y_0_top) {
src_y1 = info->src.box.y + info->src.box.height;
src_y2 = info->src.box.y;
} else {
src_y1 = src_res->base.height0 - info->src.box.y - info->src.box.height;
src_y2 = src_res->base.height0 - info->src.box.y;
}
if (info->scissor_enable) {
glScissor(info->scissor.minx, info->scissor.miny, info->scissor.maxx - info->scissor.minx, info->scissor.maxy - info->scissor.miny);
ctx->sub->scissor_state_dirty = (1 << 0);
glEnable(GL_SCISSOR_TEST);
} else
glDisable(GL_SCISSOR_TEST);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[0]);
if (info->mask & PIPE_MASK_RGBA)
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, 0, 0);
else
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[1]);
if (info->mask & PIPE_MASK_RGBA)
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, 0, 0);
else if (info->mask & (PIPE_MASK_Z | PIPE_MASK_S))
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0);
if (info->src.box.depth == info->dst.box.depth)
n_layers = info->dst.box.depth;
for (i = 0; i < n_layers; i++) {
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[0]);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, 0, 0);
vrend_fb_bind_texture(src_res, 0, info->src.level, info->src.box.z + i);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[1]);
vrend_fb_bind_texture(dst_res, 0, info->dst.level, info->dst.box.z + i);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ctx->sub->blit_fb_ids[1]);
glBindFramebuffer(GL_READ_FRAMEBUFFER, ctx->sub->blit_fb_ids[0]);
glBlitFramebuffer(info->src.box.x,
src_y1,
info->src.box.x + info->src.box.width,
src_y2,
info->dst.box.x,
dst_y1,
info->dst.box.x + info->dst.box.width,
dst_y2,
glmask, filter);
}
}
void vrend_renderer_blit(struct vrend_context *ctx,
uint32_t dst_handle, uint32_t src_handle,
const struct pipe_blit_info *info)
{
struct vrend_resource *src_res, *dst_res;
src_res = vrend_renderer_ctx_res_lookup(ctx, src_handle);
dst_res = vrend_renderer_ctx_res_lookup(ctx, dst_handle);
if (!src_res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, src_handle);
return;
}
if (!dst_res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, dst_handle);
return;
}
if (ctx->in_error)
return;
vrend_renderer_blit_int(ctx, src_res, dst_res, info);
}
int vrend_renderer_create_fence(int client_fence_id, uint32_t ctx_id)
{
struct vrend_fence *fence;
fence = malloc(sizeof(struct vrend_fence));
if (!fence)
return ENOMEM;
fence->ctx_id = ctx_id;
fence->fence_id = client_fence_id;
fence->syncobj = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
list_addtail(&fence->fences, &vrend_state.fence_list);
return 0;
}
void vrend_renderer_check_fences(void)
{
struct vrend_fence *fence, *stor;
uint32_t latest_id = 0;
GLenum glret;
if (!vrend_state.inited)
return;
LIST_FOR_EACH_ENTRY_SAFE(fence, stor, &vrend_state.fence_list, fences) {
glret = glClientWaitSync(fence->syncobj, 0, 0);
if (glret == GL_ALREADY_SIGNALED){
latest_id = fence->fence_id;
list_del(&fence->fences);
glDeleteSync(fence->syncobj);
free(fence);
}
/* don't bother checking any subsequent ones */
else if (glret == GL_TIMEOUT_EXPIRED) {
break;
}
}
if (latest_id == 0)
return;
vrend_clicbs->write_fence(latest_id);
}
static bool vrend_get_one_query_result(GLuint query_id, bool use_64, uint64_t *result)
{
GLint ready;
GLuint passed;
GLuint64 pass64;
glGetQueryObjectiv(query_id, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
if (!ready)
return false;
if (use_64) {
glGetQueryObjectui64v(query_id, GL_QUERY_RESULT_ARB, &pass64);
*result = pass64;
} else {
glGetQueryObjectuiv(query_id, GL_QUERY_RESULT_ARB, &passed);
*result = passed;
}
return true;
}
static bool vrend_check_query(struct vrend_query *query)
{
uint64_t result;
struct virgl_host_query_state *state;
bool ret;
ret = vrend_get_one_query_result(query->id, false, &result);
if (ret == false)
return false;
state = query->res->ptr;
state->result = result;
state->query_state = VIRGL_QUERY_STATE_DONE;
return true;
}
void vrend_renderer_check_queries(void)
{
struct vrend_query *query, *stor;
if (!vrend_state.inited)
return;
LIST_FOR_EACH_ENTRY_SAFE(query, stor, &vrend_state.waiting_query_list, waiting_queries) {
vrend_hw_switch_context(vrend_lookup_renderer_ctx(query->ctx_id), true);
if (vrend_check_query(query))
list_delinit(&query->waiting_queries);
}
}
bool vrend_hw_switch_context(struct vrend_context *ctx, bool now)
{
if (ctx == vrend_state.current_ctx && ctx->ctx_switch_pending == false)
return true;
if (ctx->ctx_id != 0 && ctx->in_error) {
return false;
}
ctx->ctx_switch_pending = true;
if (now == true) {
vrend_finish_context_switch(ctx);
}
vrend_state.current_ctx = ctx;
return true;
}
static void vrend_finish_context_switch(struct vrend_context *ctx)
{
if (ctx->ctx_switch_pending == false)
return;
ctx->ctx_switch_pending = false;
if (vrend_state.current_hw_ctx == ctx)
return;
vrend_state.current_hw_ctx = ctx;
vrend_clicbs->make_current(0, ctx->sub->gl_context);
}
void
vrend_renderer_object_destroy(struct vrend_context *ctx, uint32_t handle)
{
vrend_object_remove(ctx->sub->object_hash, handle, 0);
}
uint32_t vrend_renderer_object_insert(struct vrend_context *ctx, void *data,
uint32_t size, uint32_t handle, enum virgl_object_type type)
{
return vrend_object_insert(ctx->sub->object_hash, data, size, handle, type);
}
int vrend_create_query(struct vrend_context *ctx, uint32_t handle,
uint32_t query_type, uint32_t res_handle,
uint32_t offset)
{
struct vrend_query *q;
struct vrend_resource *res;
uint32_t ret_handle;
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
if (!res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
return EINVAL;
}
q = CALLOC_STRUCT(vrend_query);
if (!q)
return ENOMEM;
list_inithead(&q->waiting_queries);
q->type = query_type;
q->ctx_id = ctx->ctx_id;
vrend_resource_reference(&q->res, res);
switch (q->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
q->gltype = GL_SAMPLES_PASSED_ARB;
break;
case PIPE_QUERY_OCCLUSION_PREDICATE:
q->gltype = GL_ANY_SAMPLES_PASSED;
break;
case PIPE_QUERY_TIMESTAMP:
q->gltype = GL_TIMESTAMP;
break;
case PIPE_QUERY_TIME_ELAPSED:
q->gltype = GL_TIME_ELAPSED;
break;
case PIPE_QUERY_PRIMITIVES_GENERATED:
q->gltype = GL_PRIMITIVES_GENERATED;
break;
case PIPE_QUERY_PRIMITIVES_EMITTED:
q->gltype = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
break;
default:
fprintf(stderr,"unknown query object received %d\n", q->type);
break;
}
glGenQueries(1, &q->id);
ret_handle = vrend_renderer_object_insert(ctx, q, sizeof(struct vrend_query), handle,
VIRGL_OBJECT_QUERY);
if (!ret_handle) {
FREE(q);
return ENOMEM;
}
return 0;
}
static void vrend_destroy_query(struct vrend_query *query)
{
vrend_resource_reference(&query->res, NULL);
list_del(&query->waiting_queries);
glDeleteQueries(1, &query->id);
free(query);
}
static void vrend_destroy_query_object(void *obj_ptr)
{
struct vrend_query *query = obj_ptr;
vrend_destroy_query(query);
}
void vrend_begin_query(struct vrend_context *ctx, uint32_t handle)
{
struct vrend_query *q;
q = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_QUERY);
if (!q)
return;
if (q->gltype == GL_TIMESTAMP)
return;
glBeginQuery(q->gltype, q->id);
}
void vrend_end_query(struct vrend_context *ctx, uint32_t handle)
{
struct vrend_query *q;
q = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_QUERY);
if (!q)
return;
if (vrend_is_timer_query(q->gltype)) {
if (q->gltype == GL_TIMESTAMP)
glQueryCounter(q->id, q->gltype);
/* remove from active query list for this context */
else
glEndQuery(q->gltype);
return;
}
glEndQuery(q->gltype);
}
void vrend_get_query_result(struct vrend_context *ctx, uint32_t handle,
uint32_t wait)
{
struct vrend_query *q;
bool ret;
q = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_QUERY);
if (!q)
return;
ret = vrend_check_query(q);
if (ret == false)
list_addtail(&q->waiting_queries, &vrend_state.waiting_query_list);
}
void vrend_render_condition(struct vrend_context *ctx,
uint32_t handle,
bool condition,
uint mode)
{
struct vrend_query *q;
GLenum glmode = 0;
if (handle == 0) {
glEndConditionalRenderNV();
return;
}
q = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_QUERY);
if (!q)
return;
switch (mode) {
case PIPE_RENDER_COND_WAIT:
glmode = GL_QUERY_WAIT;
break;
case PIPE_RENDER_COND_NO_WAIT:
glmode = GL_QUERY_NO_WAIT;
break;
case PIPE_RENDER_COND_BY_REGION_WAIT:
glmode = GL_QUERY_BY_REGION_WAIT;
break;
case PIPE_RENDER_COND_BY_REGION_NO_WAIT:
glmode = GL_QUERY_BY_REGION_NO_WAIT;
break;
}
glBeginConditionalRender(q->id, glmode);
}
int vrend_create_so_target(struct vrend_context *ctx,
uint32_t handle,
uint32_t res_handle,
uint32_t buffer_offset,
uint32_t buffer_size)
{
struct vrend_so_target *target;
struct vrend_resource *res;
int ret_handle;
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
if (!res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
return EINVAL;
}
target = CALLOC_STRUCT(vrend_so_target);
if (!target)
return ENOMEM;
pipe_reference_init(&target->reference, 1);
target->res_handle = res_handle;
target->buffer_offset = buffer_offset;
target->buffer_size = buffer_size;
target->sub_ctx = ctx->sub;
vrend_resource_reference(&target->buffer, res);
ret_handle = vrend_renderer_object_insert(ctx, target, sizeof(*target), handle,
VIRGL_OBJECT_STREAMOUT_TARGET);
if (ret_handle == 0) {
FREE(target);
return ENOMEM;
}
return 0;
}
static void vrender_get_glsl_version(int *glsl_version)
{
int major_local, minor_local;
const GLubyte *version_str;
int c;
int version;
version_str = glGetString(GL_SHADING_LANGUAGE_VERSION);
c = sscanf((const char *)version_str, "%i.%i",
&major_local, &minor_local);
assert(c == 2);
version = (major_local * 100) + minor_local;
if (glsl_version)
*glsl_version = version;
}
void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
union virgl_caps *caps)
{
int i;
GLint max;
int gl_ver = epoxy_gl_version();
if (!caps)
return;
memset(caps, 0, sizeof(*caps));
if (set != 1 && set != 0) {
caps->max_version = 0;
return;
}
caps->max_version = 1;
caps->v1.bset.occlusion_query = 1;
if (gl_ver >= 30) {
caps->v1.bset.indep_blend_enable = 1;
caps->v1.bset.conditional_render = 1;
} else {
if (epoxy_has_gl_extension("GL_EXT_draw_buffers2"))
caps->v1.bset.indep_blend_enable = 1;
if (epoxy_has_gl_extension("GL_NV_conditional_render"))
caps->v1.bset.conditional_render = 1;
}
if (vrend_state.use_core_profile) {
caps->v1.bset.poly_stipple = 0;
caps->v1.bset.color_clamping = 0;
} else {
caps->v1.bset.poly_stipple = 1;
caps->v1.bset.color_clamping = 1;
}
if (gl_ver >= 31) {
caps->v1.bset.instanceid = 1;
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &max);
vrend_state.max_uniform_blocks = max;
caps->v1.max_uniform_blocks = max + 1;
} else {
if (epoxy_has_gl_extension("GL_ARB_draw_instanced"))
caps->v1.bset.instanceid = 1;
}
if (vrend_state.have_nv_prim_restart || vrend_state.have_gl_prim_restart)
caps->v1.bset.primitive_restart = 1;
if (gl_ver >= 32) {
caps->v1.bset.fragment_coord_conventions = 1;
caps->v1.bset.depth_clip_disable = 1;
caps->v1.bset.seamless_cube_map = 1;
} else {
if (epoxy_has_gl_extension("GL_ARB_fragment_coord_conventions"))
caps->v1.bset.fragment_coord_conventions = 1;
if (epoxy_has_gl_extension("GL_ARB_seamless_cube_map"))
caps->v1.bset.seamless_cube_map = 1;
}
if (epoxy_has_gl_extension("GL_AMD_seamless_cube_map_per_texture"))
caps->v1.bset.seamless_cube_map_per_texture = 1;
if (epoxy_has_gl_extension("GL_ARB_texture_multisample")) {
/* disable multisample until developed */
caps->v1.bset.texture_multisample = 1;
}
if (gl_ver >= 40) {
caps->v1.bset.indep_blend_func = 1;
caps->v1.bset.cube_map_array = 1;
caps->v1.bset.texture_query_lod = 1;
} else {
if (epoxy_has_gl_extension("GL_ARB_draw_buffers_blend"))
caps->v1.bset.indep_blend_func = 1;
if (epoxy_has_gl_extension("GL_ARB_texture_cube_map_array"))
caps->v1.bset.cube_map_array = 1;
if (epoxy_has_gl_extension("GL_ARB_texture_query_lod"))
caps->v1.bset.texture_query_lod = 1;
}
if (gl_ver >= 42) {
caps->v1.bset.start_instance = 1;
} else {
if (epoxy_has_gl_extension("GL_ARB_base_instance"))
caps->v1.bset.start_instance = 1;
}
if (epoxy_has_gl_extension("GL_ARB_shader_stencil_export"))
caps->v1.bset.shader_stencil_export = 1;
/* we only support up to GLSL 1.40 features now */
caps->v1.glsl_level = 130;
if (vrend_state.use_core_profile) {
if (gl_ver == 31)
caps->v1.glsl_level = 140;
else if (gl_ver == 32)
caps->v1.glsl_level = 150;
else if (gl_ver >= 33)
caps->v1.glsl_level = 330;
}
if (epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp"))
caps->v1.bset.mirror_clamp = true;
if (epoxy_has_gl_extension("GL_EXT_texture_array")) {
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max);
caps->v1.max_texture_array_layers = max;
}
/* we need tf3 so we can do gallium skip buffers */
if (epoxy_has_gl_extension("GL_ARB_transform_feedback3")) {
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, &max);
caps->v1.max_streamout_buffers = max;
caps->v1.bset.streamout_pause_resume = 1;
}
if (epoxy_has_gl_extension("GL_ARB_blend_func_extended")) {
glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &max);
caps->v1.max_dual_source_render_targets = max;
} else
caps->v1.max_dual_source_render_targets = 0;
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max);
caps->v1.max_render_targets = max;
glGetIntegerv(GL_MAX_SAMPLES, &max);
caps->v1.max_samples = max;
if (epoxy_has_gl_extension("GL_ARB_texture_buffer_object")) {
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max);
caps->v1.max_tbo_size = max;
}
if (epoxy_has_gl_extension("GL_ARB_texture_gather")) {
glGetIntegerv(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, &max);
caps->v1.max_texture_gather_components = max;
}
if (epoxy_has_gl_extension("GL_ARB_viewport_array")) {
glGetIntegerv(GL_MAX_VIEWPORTS, &max);
caps->v1.max_viewports = max;
} else
caps->v1.max_viewports = 1;
caps->v1.prim_mask = (1 << PIPE_PRIM_POINTS) | (1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_STRIP) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) | (1 << PIPE_PRIM_TRIANGLE_FAN);
if (vrend_state.use_core_profile == false) {
caps->v1.prim_mask |= (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) | (1 << PIPE_PRIM_POLYGON);
}
if (caps->v1.glsl_level >= 150)
caps->v1.prim_mask |= (1 << PIPE_PRIM_LINES_ADJACENCY) |
(1 << PIPE_PRIM_LINE_STRIP_ADJACENCY) |
(1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
(1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
if (epoxy_has_gl_extension("GL_ARB_vertex_type_10f_11f_11f_rev")) {
int i = VIRGL_FORMAT_R11G11B10_FLOAT;
uint32_t offset = i / 32;
uint32_t index = i % 32;
caps->v1.vertexbuffer.bitmask[offset] |= (1 << index);
}
for (i = 0; i < VIRGL_FORMAT_MAX; i++) {
uint32_t offset = i / 32;
uint32_t index = i % 32;
if (tex_conv_table[i].internalformat != 0) {
if (vrend_format_can_sample(i)) {
caps->v1.sampler.bitmask[offset] |= (1 << index);
if (vrend_format_can_render(i))
caps->v1.render.bitmask[offset] |= (1 << index);
}
}
}
}
GLint64 vrend_renderer_get_timestamp(void)
{
GLint64 v;
glGetInteger64v(GL_TIMESTAMP, &v);
return v;
}
void *vrend_renderer_get_cursor_contents(uint32_t res_handle, uint32_t *width, uint32_t *height)
{
GLenum format, type;
struct vrend_resource *res;
int blsize;
void *data, *data2;
int size;
int h;
res = vrend_resource_lookup(res_handle, 0);
if (!res)
return NULL;
if (res->base.width0 > 128 || res->base.height0 > 128)
return NULL;
if (res->target != GL_TEXTURE_2D)
return NULL;
if (width)
*width = res->base.width0;
if (height)
*height = res->base.height0;
format = tex_conv_table[res->base.format].glformat;
type = tex_conv_table[res->base.format].gltype;
blsize = util_format_get_blocksize(res->base.format);
size = util_format_get_nblocks(res->base.format, res->base.width0, res->base.height0) * blsize;
data = malloc(size);
data2 = malloc(size);
if (!data || !data2)
return NULL;
glBindTexture(res->target, res->id);
glGetnTexImageARB(res->target, 0, format, type, size, data);
for (h = 0; h < res->base.height0; h++) {
uint32_t doff = (res->base.height0 - h - 1) * res->base.width0 * blsize;
uint32_t soff = h * res->base.width0 * blsize;
memcpy(data2 + doff, data + soff, res->base.width0 * blsize);
}
free(data);
return data2;
}
void vrend_renderer_force_ctx_0(void)
{
struct vrend_context *ctx0 = vrend_lookup_renderer_ctx(0);
vrend_state.current_ctx = NULL;
vrend_state.current_hw_ctx = NULL;
vrend_hw_switch_context(ctx0, true);
vrend_clicbs->make_current(0, ctx0->sub->gl_context);
}
void vrend_renderer_get_rect(int res_handle, struct iovec *iov, unsigned int num_iovs,
uint32_t offset, int x, int y, int width, int height)
{
struct vrend_resource *res = vrend_resource_lookup(res_handle, 0);
struct vrend_transfer_info transfer_info;
struct pipe_box box;
int elsize;
memset(&transfer_info, 0, sizeof(transfer_info));
elsize = util_format_get_blocksize(res->base.format);
box.x = x;
box.y = y;
box.z = 0;
box.width = width;
box.height = height;
box.depth = 1;
transfer_info.box = &box;
transfer_info.stride = util_format_get_nblocksx(res->base.format, res->base.width0) * elsize;
transfer_info.offset = offset;
transfer_info.handle = res->handle;
transfer_info.iovec = iov;
transfer_info.iovec_cnt = num_iovs;
vrend_renderer_transfer_iov(&transfer_info, VREND_TRANSFER_READ);
}
void vrend_renderer_attach_res_ctx(int ctx_id, int resource_id)
{
struct vrend_context *ctx = vrend_lookup_renderer_ctx(ctx_id);
struct vrend_resource *res;
if (!ctx)
return;
res = vrend_resource_lookup(resource_id, 0);
if (!res)
return;
vrend_object_insert_nofree(ctx->res_hash, res, sizeof(*res), resource_id, 1, false);
}
static void vrend_renderer_detach_res_ctx_p(struct vrend_context *ctx, int res_handle)
{
struct vrend_resource *res;
res = vrend_object_lookup(ctx->res_hash, res_handle, 1);
if (!res)
return;
vrend_object_remove(ctx->res_hash, res_handle, 1);
}
void vrend_renderer_detach_res_ctx(int ctx_id, int res_handle)
{
struct vrend_context *ctx = vrend_lookup_renderer_ctx(ctx_id);
if (!ctx)
return;
vrend_renderer_detach_res_ctx_p(ctx, res_handle);
}
static struct vrend_resource *vrend_renderer_ctx_res_lookup(struct vrend_context *ctx, int res_handle)
{
struct vrend_resource *res = vrend_object_lookup(ctx->res_hash, res_handle, 1);
return res;
}
int vrend_renderer_resource_get_info(int res_handle,
struct vrend_renderer_resource_info *info)
{
struct vrend_resource *res;
int elsize;
if (!info)
return EINVAL;
res = vrend_resource_lookup(res_handle, 0);
if (!res)
return EINVAL;
elsize = util_format_get_blocksize(res->base.format);
info->handle = res_handle;
info->tex_id = res->id;
info->width = res->base.width0;
info->height = res->base.height0;
info->depth = res->base.depth0;
info->format = res->base.format;
info->flags = res->y_0_top ? VIRGL_RESOURCE_Y_0_TOP : 0;
info->stride = util_format_get_nblocksx(res->base.format, u_minify(res->base.width0, 0)) * elsize;
return 0;
}
void vrend_renderer_get_cap_set(uint32_t cap_set, uint32_t *max_ver,
uint32_t *max_size)
{
if (cap_set != VREND_CAP_SET) {
*max_ver = 0;
*max_size = 0;
return;
}
*max_ver = 1;
*max_size = sizeof(union virgl_caps);
}
void vrend_renderer_create_sub_ctx(struct vrend_context *ctx, int sub_ctx_id)
{
struct vrend_sub_context *sub;
struct virgl_gl_ctx_param ctx_params;
LIST_FOR_EACH_ENTRY(sub, &ctx->sub_ctxs, head) {
if (sub->sub_ctx_id == sub_ctx_id) {
return;
}
}
sub = CALLOC_STRUCT(vrend_sub_context);
if (!sub)
return;
ctx_params.shared = (ctx->ctx_id == 0 && sub_ctx_id == 0) ? false : true;
ctx_params.major_ver = vrend_state.gl_major_ver;
ctx_params.minor_ver = vrend_state.gl_minor_ver;
sub->gl_context = vrend_clicbs->create_gl_context(0, &ctx_params);
vrend_clicbs->make_current(0, sub->gl_context);
sub->sub_ctx_id = sub_ctx_id;
if (!vrend_state.have_vertex_attrib_binding) {
glGenVertexArrays(1, &sub->vaoid);
glBindVertexArray(sub->vaoid);
}
glGenFramebuffers(1, &sub->fb_id);
glGenFramebuffers(2, sub->blit_fb_ids);
list_inithead(&sub->programs);
list_inithead(&sub->streamout_list);
sub->object_hash = vrend_object_init_ctx_table();
ctx->sub = sub;
list_add(&sub->head, &ctx->sub_ctxs);
if (sub_ctx_id == 0)
ctx->sub0 = sub;
}
void vrend_renderer_destroy_sub_ctx(struct vrend_context *ctx, int sub_ctx_id)
{
struct vrend_sub_context *sub, *tofree = NULL;
/* never destroy sub context id 0 */
if (sub_ctx_id == 0)
return;
LIST_FOR_EACH_ENTRY(sub, &ctx->sub_ctxs, head) {
if (sub->sub_ctx_id == sub_ctx_id) {
tofree = sub;
}
}
if (tofree) {
if (ctx->sub == tofree) {
ctx->sub = ctx->sub0;
vrend_clicbs->make_current(0, ctx->sub->gl_context);
}
vrend_destroy_sub_context(tofree);
}
}
void vrend_renderer_set_sub_ctx(struct vrend_context *ctx, int sub_ctx_id)
{
struct vrend_sub_context *sub;
/* find the sub ctx */
if (ctx->sub && ctx->sub->sub_ctx_id == sub_ctx_id)
return;
LIST_FOR_EACH_ENTRY(sub, &ctx->sub_ctxs, head) {
if (sub->sub_ctx_id == sub_ctx_id) {
ctx->sub = sub;
vrend_clicbs->make_current(0, sub->gl_context);
break;
}
}
}
static void vrend_reset_fences(void)
{
struct vrend_fence *fence, *stor;
LIST_FOR_EACH_ENTRY_SAFE(fence, stor, &vrend_state.fence_list, fences) {
list_del(&fence->fences);
glDeleteSync(fence->syncobj);
free(fence);
}
}
void vrend_renderer_reset(void)
{
vrend_reset_fences();
vrend_decode_reset(false);
vrend_object_fini_resource_table();
vrend_decode_reset(true);
vrend_object_init_resource_table();
vrend_renderer_context_create_internal(0, 0, NULL);
}