renderer: remove unused variable

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
macos/master
Elie Tournier 6 years ago committed by Jakob Bornecrantz
parent 612d8cef60
commit 0e7d2c045e
  1. 6
      src/vrend_renderer.c

@ -3435,14 +3435,12 @@ static GLenum get_xfb_mode(GLenum mode)
static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx, static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx,
struct vrend_vertex_element_array *va) struct vrend_vertex_element_array *va)
{ {
uint32_t num_enable;
uint32_t enable_bitmask; uint32_t enable_bitmask;
uint32_t disable_bitmask; uint32_t disable_bitmask;
int i; int i;
num_enable = va->count;
enable_bitmask = 0; enable_bitmask = 0;
disable_bitmask = ~((1ull << num_enable) - 1); disable_bitmask = ~((1ull << va->count) - 1);
for (i = 0; i < (int)va->count; i++) { for (i = 0; i < (int)va->count; i++) {
struct vrend_vertex_element *ve = &va->elements[i]; struct vrend_vertex_element *ve = &va->elements[i];
int vbo_index = ve->base.vertex_buffer_index; int vbo_index = ve->base.vertex_buffer_index;
@ -3451,7 +3449,6 @@ static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx,
if (i >= ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs) { if (i >= ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs) {
/* XYZZY: debug this? */ /* XYZZY: debug this? */
num_enable = ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs;
break; break;
} }
res = (struct vrend_resource *)ctx->sub->vbo[vbo_index].buffer; res = (struct vrend_resource *)ctx->sub->vbo[vbo_index].buffer;
@ -3470,7 +3467,6 @@ static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx,
if (loc == -1) { if (loc == -1) {
fprintf(stderr,"%s: cannot find loc %d %d %d\n", ctx->debug_name, i, va->count, ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs); fprintf(stderr,"%s: cannot find loc %d %d %d\n", ctx->debug_name, i, va->count, ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs);
num_enable--;
if (i == 0) { if (i == 0) {
fprintf(stderr,"%s: shader probably didn't compile - skipping rendering\n", ctx->debug_name); fprintf(stderr,"%s: shader probably didn't compile - skipping rendering\n", ctx->debug_name);
return; return;

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