CI: ignore most precision.fpexr tests

The test requires a framebuffer configuration that softpipe doesn't support
and leads to inconsistent results.
When run directly on softpipe all these tests fail because of the framebuffer
error, but with virglrenderer we don't report this error and the results that
are read back might be random.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Gert Wollny 6 years ago
parent 780f4dba27
commit 1a810f344c
  1. 19
      ci/previous_results/es_host_softpipe/deqp_gles31/ignore_tests.txt
  2. 23
      ci/previous_results/gl_host_softpipe/deqp_gles31/ignore_tests.txt

@ -1,17 +1,26 @@
dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.exceed_atomic_counters_limit dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.exceed_atomic_counters_limit
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.scalar
# Float precision error https://gitlab.freedesktop.org/virgl/virglrenderer/issues/82 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec3
# Memory leak & Timeouts https://gitlab.freedesktop.org/virgl/virglrenderer/issues/79 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec4
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20

@ -2,18 +2,33 @@ dEQP-GLES31.functional.debug.negative_coverage.callbacks.compute.exceed_atomic_c
dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.exceed_atomic_counters_limit dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.exceed_atomic_counters_limit
dEQP-GLES31.functional.debug.negative_coverage.log.compute.exceed_atomic_counters_limit dEQP-GLES31.functional.debug.negative_coverage.log.compute.exceed_atomic_counters_limit
dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba16ui_rgba16f dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba16ui_rgba16f
#
# Float precision error https://gitlab.freedesktop.org/virgl/virglrenderer/issues/82 # these tests request an FBO that is unsupported on softpipe and we don't report this
# error back to the guest and the test tries to read back the result retting random data
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec3
# Memory leak & Timeouts https://gitlab.freedesktop.org/virgl/virglrenderer/issues/79 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec4
#
# This test tends to timeout
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20

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