CI: ignore most precision.fpexr tests

The test requires a framebuffer configuration that softpipe doesn't support
and leads to inconsistent results.
When run directly on softpipe all these tests fail because of the framebuffer
error, but with virglrenderer we don't report this error and the results that
are read back might be random.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Gert Wollny 6 years ago
parent 780f4dba27
commit 1a810f344c
  1. 19
      ci/previous_results/es_host_softpipe/deqp_gles31/ignore_tests.txt
  2. 23
      ci/previous_results/gl_host_softpipe/deqp_gles31/ignore_tests.txt

@ -1,17 +1,26 @@
dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.exceed_atomic_counters_limit
# Float precision error https://gitlab.freedesktop.org/virgl/virglrenderer/issues/82
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec2
# Memory leak & Timeouts https://gitlab.freedesktop.org/virgl/virglrenderer/issues/79
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec4
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20

@ -2,18 +2,33 @@ dEQP-GLES31.functional.debug.negative_coverage.callbacks.compute.exceed_atomic_c
dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.exceed_atomic_counters_limit
dEQP-GLES31.functional.debug.negative_coverage.log.compute.exceed_atomic_counters_limit
dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba16ui_rgba16f
# Float precision error https://gitlab.freedesktop.org/virgl/virglrenderer/issues/82
#
# these tests request an FBO that is unsupported on softpipe and we don't report this
# error back to the guest and the test tries to read back the result retting random data
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec2
# Memory leak & Timeouts https://gitlab.freedesktop.org/virgl/virglrenderer/issues/79
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec4
#
# This test tends to timeout
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20

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