The test requires a framebuffer configuration that softpipe doesn't support and leads to inconsistent results. When run directly on softpipe all these tests fail because of the framebuffer error, but with virglrenderer we don't report this error and the results that are read back might be random. Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>macos/master
parent
780f4dba27
commit
1a810f344c
@ -1,17 +1,26 @@ |
||||
dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.exceed_atomic_counters_limit |
||||
|
||||
# Float precision error https://gitlab.freedesktop.org/virgl/virglrenderer/issues/82 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.scalar |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec2 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec3 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec4 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.scalar |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec2 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec3 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec4 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.scalar |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec2 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec3 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec4 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.scalar |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec2 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec3 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec4 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.scalar |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec2 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec3 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec4 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec2 |
||||
|
||||
# Memory leak & Timeouts https://gitlab.freedesktop.org/virgl/virglrenderer/issues/79 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec3 |
||||
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec4 |
||||
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 |
||||
|
Loading…
Reference in new issue