renderer: remove the extra block in fb_bind_texture()

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Ramin Azarmehr 7 years ago committed by Dave Airlie
parent b358bb41f0
commit 35b3cad630
  1. 3
      src/vrend_renderer.c

@ -1478,7 +1478,7 @@ void vrend_fb_bind_texture(struct vrend_resource *res,
const struct util_format_description *desc = util_format_description(res->base.format); const struct util_format_description *desc = util_format_description(res->base.format);
GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + idx; GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + idx;
if (vrend_format_is_ds(res->base.format)) { { if (vrend_format_is_ds(res->base.format)) {
if (util_format_has_stencil(desc)) { if (util_format_has_stencil(desc)) {
if (util_format_has_depth(desc)) if (util_format_has_depth(desc))
attachment = GL_DEPTH_STENCIL_ATTACHMENT; attachment = GL_DEPTH_STENCIL_ATTACHMENT;
@ -1487,7 +1487,6 @@ void vrend_fb_bind_texture(struct vrend_resource *res,
} else } else
attachment = GL_DEPTH_ATTACHMENT; attachment = GL_DEPTH_ATTACHMENT;
} }
}
switch (res->target) { switch (res->target) {
case GL_TEXTURE_1D_ARRAY: case GL_TEXTURE_1D_ARRAY:

Loading…
Cancel
Save