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@ -1478,7 +1478,7 @@ void vrend_fb_bind_texture(struct vrend_resource *res, |
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const struct util_format_description *desc = util_format_description(res->base.format); |
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GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + idx; |
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if (vrend_format_is_ds(res->base.format)) { { |
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if (vrend_format_is_ds(res->base.format)) { |
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if (util_format_has_stencil(desc)) { |
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if (util_format_has_depth(desc)) |
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attachment = GL_DEPTH_STENCIL_ATTACHMENT; |
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@ -1487,7 +1487,6 @@ void vrend_fb_bind_texture(struct vrend_resource *res, |
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} else |
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attachment = GL_DEPTH_ATTACHMENT; |
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} |
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} |
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switch (res->target) { |
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case GL_TEXTURE_1D_ARRAY: |
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