renderer: drop pointless emit depth range

macos/master
Dave Airlie 10 years ago
parent 12bf136ae7
commit 3a04ee4a16
  1. 7
      src/vrend_renderer.c

@ -1327,11 +1327,6 @@ void vrend_set_framebuffer_state(struct vrend_context *ctx,
} }
} }
static void vrend_hw_emit_depth_range(struct vrend_context *ctx)
{
glDepthRange(ctx->sub->view_near_val, ctx->sub->view_far_val);
}
/* /*
* if the viewport Y scale factor is > 0 then we are rendering to * if the viewport Y scale factor is > 0 then we are rendering to
* an FBO already so don't need to invert rendering? * an FBO already so don't need to invert rendering?
@ -1375,7 +1370,7 @@ void vrend_set_viewport_state(struct vrend_context *ctx,
ctx->sub->view_far_val != far_val) { ctx->sub->view_far_val != far_val) {
ctx->sub->view_near_val = near_val; ctx->sub->view_near_val = near_val;
ctx->sub->view_far_val = far_val; ctx->sub->view_far_val = far_val;
vrend_hw_emit_depth_range(ctx); glDepthRange(ctx->sub->view_near_val, ctx->sub->view_far_val);
} }
} }

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