|
|
|
@ -1327,11 +1327,6 @@ void vrend_set_framebuffer_state(struct vrend_context *ctx, |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void vrend_hw_emit_depth_range(struct vrend_context *ctx) |
|
|
|
|
{ |
|
|
|
|
glDepthRange(ctx->sub->view_near_val, ctx->sub->view_far_val); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* if the viewport Y scale factor is > 0 then we are rendering to |
|
|
|
|
* an FBO already so don't need to invert rendering? |
|
|
|
@ -1375,7 +1370,7 @@ void vrend_set_viewport_state(struct vrend_context *ctx, |
|
|
|
|
ctx->sub->view_far_val != far_val) { |
|
|
|
|
ctx->sub->view_near_val = near_val; |
|
|
|
|
ctx->sub->view_far_val = far_val; |
|
|
|
|
vrend_hw_emit_depth_range(ctx); |
|
|
|
|
glDepthRange(ctx->sub->view_near_val, ctx->sub->view_far_val); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|