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@ -3383,8 +3383,6 @@ static GLenum tgsitargettogltarget(const enum pipe_texture_target target, int nr |
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return PIPE_BUFFER; |
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} |
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#define glewIsSupported epoxy_has_gl_extension |
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void vrend_renderer_init(struct vrend_if_cbs *cbs) |
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{ |
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int gl_ver; |
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@ -3407,34 +3405,34 @@ void vrend_renderer_init(struct vrend_if_cbs *cbs) |
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vrend_state.gl_major_ver = gl_ver / 10; |
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vrend_state.gl_minor_ver = gl_ver % 10; |
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if (gl_ver > 30 && !glewIsSupported("GL_ARB_compatibility")) { |
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if (gl_ver > 30 && !epoxy_has_gl_extension("GL_ARB_compatibility")) { |
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fprintf(stderr, "gl_version %d - core profile enabled\n", gl_ver); |
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vrend_state.use_core_profile = 1; |
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} else { |
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fprintf(stderr, "gl_version %d - compat profile\n", gl_ver); |
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} |
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if (glewIsSupported("GL_ARB_robustness")) |
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if (epoxy_has_gl_extension("GL_ARB_robustness")) |
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vrend_state.have_robustness = TRUE; |
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else |
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fprintf(stderr,"WARNING: running without ARB robustness in place may crash\n"); |
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if (glewIsSupported("GL_MESA_pack_invert")) |
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if (epoxy_has_gl_extension("GL_MESA_pack_invert")) |
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vrend_state.have_mesa_invert = TRUE; |
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if (gl_ver >= 43 || glewIsSupported("GL_ARB_vertex_attrib_binding")) |
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if (gl_ver >= 43 || epoxy_has_gl_extension("GL_ARB_vertex_attrib_binding")) |
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vrend_state.have_vertex_attrib_binding = TRUE; |
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if (gl_ver >= 33 || glewIsSupported("GL_ARB_sampler_objects")) |
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if (gl_ver >= 33 || epoxy_has_gl_extension("GL_ARB_sampler_objects")) |
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vrend_state.have_samplers = TRUE; |
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if (gl_ver >= 33 || glewIsSupported("GL_ARB_shader_bit_encoding")) |
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if (gl_ver >= 33 || epoxy_has_gl_extension("GL_ARB_shader_bit_encoding")) |
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vrend_state.have_bit_encoding = TRUE; |
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if (gl_ver >= 31) |
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vrend_state.have_gl_prim_restart = TRUE; |
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else if (glewIsSupported("GL_NV_primitive_restart")) |
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else if (epoxy_has_gl_extension("GL_NV_primitive_restart")) |
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vrend_state.have_nv_prim_restart = TRUE; |
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if (glewIsSupported("GL_EXT_framebuffer_multisample") && glewIsSupported("GL_ARB_texture_multisample")) { |
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if (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample") && epoxy_has_gl_extension("GL_ARB_texture_multisample")) { |
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vrend_state.have_multisample = true; |
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if (glewIsSupported("GL_EXT_framebuffer_multisample_blit_scaled")) |
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if (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample_blit_scaled")) |
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vrend_state.have_ms_scaled_blit = TRUE; |
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} |
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@ -5475,9 +5473,9 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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caps->v1.bset.indep_blend_enable = 1; |
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caps->v1.bset.conditional_render = 1; |
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} else { |
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if (glewIsSupported("GL_EXT_draw_buffers2")) |
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if (epoxy_has_gl_extension("GL_EXT_draw_buffers2")) |
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caps->v1.bset.indep_blend_enable = 1; |
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if (glewIsSupported("GL_NV_conditional_render")) |
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if (epoxy_has_gl_extension("GL_NV_conditional_render")) |
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caps->v1.bset.conditional_render = 1; |
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} |
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@ -5494,7 +5492,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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vrend_state.max_uniform_blocks = max; |
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caps->v1.max_uniform_blocks = max + 1; |
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} else { |
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if (glewIsSupported("GL_ARB_draw_instanced")) |
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if (epoxy_has_gl_extension("GL_ARB_draw_instanced")) |
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caps->v1.bset.instanceid = 1; |
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} |
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@ -5506,16 +5504,16 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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caps->v1.bset.depth_clip_disable = 1; |
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caps->v1.bset.seamless_cube_map = 1; |
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} else { |
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if (glewIsSupported("GL_ARB_fragment_coord_conventions")) |
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if (epoxy_has_gl_extension("GL_ARB_fragment_coord_conventions")) |
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caps->v1.bset.fragment_coord_conventions = 1; |
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if (glewIsSupported("GL_ARB_seamless_cube_map")) |
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if (epoxy_has_gl_extension("GL_ARB_seamless_cube_map")) |
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caps->v1.bset.seamless_cube_map = 1; |
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} |
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if (glewIsSupported("GL_AMD_seamless_cube_map_per_texture")) |
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if (epoxy_has_gl_extension("GL_AMD_seamless_cube_map_per_texture")) |
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caps->v1.bset.seamless_cube_map_per_texture = 1; |
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if (glewIsSupported("GL_ARB_texture_multisample")) { |
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if (epoxy_has_gl_extension("GL_ARB_texture_multisample")) { |
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/* disable multisample until developed */ |
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caps->v1.bset.texture_multisample = 1; |
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} |
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@ -5524,21 +5522,21 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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caps->v1.bset.cube_map_array = 1; |
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caps->v1.bset.texture_query_lod = 1; |
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} else { |
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if (glewIsSupported("GL_ARB_draw_buffers_blend")) |
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if (epoxy_has_gl_extension("GL_ARB_draw_buffers_blend")) |
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caps->v1.bset.indep_blend_func = 1; |
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if (glewIsSupported("GL_ARB_texture_cube_map_array")) |
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if (epoxy_has_gl_extension("GL_ARB_texture_cube_map_array")) |
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caps->v1.bset.cube_map_array = 1; |
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if (glewIsSupported("GL_ARB_texture_query_lod")) |
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if (epoxy_has_gl_extension("GL_ARB_texture_query_lod")) |
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caps->v1.bset.texture_query_lod = 1; |
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} |
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if (gl_ver >= 42) { |
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caps->v1.bset.start_instance = 1; |
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} else { |
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if (glewIsSupported("GL_ARB_base_instance"))
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if (epoxy_has_gl_extension("GL_ARB_base_instance")) |
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caps->v1.bset.start_instance = 1; |
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}
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if (glewIsSupported("GL_ARB_shader_stencil_export")) |
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if (epoxy_has_gl_extension("GL_ARB_shader_stencil_export")) |
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caps->v1.bset.shader_stencil_export = 1; |
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/* we only support up to GLSL 1.40 features now */ |
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@ -5552,21 +5550,21 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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caps->v1.glsl_level = 330; |
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} |
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if (glewIsSupported("GL_EXT_texture_mirror_clamp")) |
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if (epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp")) |
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caps->v1.bset.mirror_clamp = true; |
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if (glewIsSupported("GL_EXT_texture_array")) { |
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if (epoxy_has_gl_extension("GL_EXT_texture_array")) { |
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glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max); |
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caps->v1.max_texture_array_layers = max; |
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} |
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/* we need tf3 so we can do gallium skip buffers */ |
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if (glewIsSupported("GL_ARB_transform_feedback3")) { |
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if (epoxy_has_gl_extension("GL_ARB_transform_feedback3")) { |
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glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, &max); |
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caps->v1.max_streamout_buffers = max; |
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caps->v1.bset.streamout_pause_resume = 1; |
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} |
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if (glewIsSupported("GL_ARB_blend_func_extended")) { |
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if (epoxy_has_gl_extension("GL_ARB_blend_func_extended")) { |
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glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &max); |
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caps->v1.max_dual_source_render_targets = max; |
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} else |
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@ -5578,17 +5576,17 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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glGetIntegerv(GL_MAX_SAMPLES, &max); |
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caps->v1.max_samples = max; |
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if (glewIsSupported("GL_ARB_texture_buffer_object")) { |
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if (epoxy_has_gl_extension("GL_ARB_texture_buffer_object")) { |
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glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max); |
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caps->v1.max_tbo_size = max; |
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} |
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if (glewIsSupported("GL_ARB_texture_gather")) { |
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if (epoxy_has_gl_extension("GL_ARB_texture_gather")) { |
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glGetIntegerv(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, &max); |
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caps->v1.max_texture_gather_components = max; |
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} |
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if (glewIsSupported("GL_ARB_viewport_array")) { |
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if (epoxy_has_gl_extension("GL_ARB_viewport_array")) { |
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glGetIntegerv(GL_MAX_VIEWPORTS, &max); |
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caps->v1.max_viewports = max; |
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} else |
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@ -5605,7 +5603,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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(1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); |
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if (glewIsSupported("GL_ARB_vertex_type_10f_11f_11f_rev")) { |
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if (epoxy_has_gl_extension("GL_ARB_vertex_type_10f_11f_11f_rev")) { |
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int i = VIRGL_FORMAT_R11G11B10_FLOAT; |
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uint32_t offset = i / 32; |
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uint32_t index = i % 32; |
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