renderer: drop glewIsSupported wrapper.

no need to be lazy anymore, commited to epoxy now
macos/master
Dave Airlie 10 years ago
parent 670917888f
commit 489ee11ce8
  1. 60
      src/vrend_renderer.c

@ -3383,8 +3383,6 @@ static GLenum tgsitargettogltarget(const enum pipe_texture_target target, int nr
return PIPE_BUFFER;
}
#define glewIsSupported epoxy_has_gl_extension
void vrend_renderer_init(struct vrend_if_cbs *cbs)
{
int gl_ver;
@ -3407,34 +3405,34 @@ void vrend_renderer_init(struct vrend_if_cbs *cbs)
vrend_state.gl_major_ver = gl_ver / 10;
vrend_state.gl_minor_ver = gl_ver % 10;
if (gl_ver > 30 && !glewIsSupported("GL_ARB_compatibility")) {
if (gl_ver > 30 && !epoxy_has_gl_extension("GL_ARB_compatibility")) {
fprintf(stderr, "gl_version %d - core profile enabled\n", gl_ver);
vrend_state.use_core_profile = 1;
} else {
fprintf(stderr, "gl_version %d - compat profile\n", gl_ver);
}
if (glewIsSupported("GL_ARB_robustness"))
if (epoxy_has_gl_extension("GL_ARB_robustness"))
vrend_state.have_robustness = TRUE;
else
fprintf(stderr,"WARNING: running without ARB robustness in place may crash\n");
if (glewIsSupported("GL_MESA_pack_invert"))
if (epoxy_has_gl_extension("GL_MESA_pack_invert"))
vrend_state.have_mesa_invert = TRUE;
if (gl_ver >= 43 || glewIsSupported("GL_ARB_vertex_attrib_binding"))
if (gl_ver >= 43 || epoxy_has_gl_extension("GL_ARB_vertex_attrib_binding"))
vrend_state.have_vertex_attrib_binding = TRUE;
if (gl_ver >= 33 || glewIsSupported("GL_ARB_sampler_objects"))
if (gl_ver >= 33 || epoxy_has_gl_extension("GL_ARB_sampler_objects"))
vrend_state.have_samplers = TRUE;
if (gl_ver >= 33 || glewIsSupported("GL_ARB_shader_bit_encoding"))
if (gl_ver >= 33 || epoxy_has_gl_extension("GL_ARB_shader_bit_encoding"))
vrend_state.have_bit_encoding = TRUE;
if (gl_ver >= 31)
vrend_state.have_gl_prim_restart = TRUE;
else if (glewIsSupported("GL_NV_primitive_restart"))
else if (epoxy_has_gl_extension("GL_NV_primitive_restart"))
vrend_state.have_nv_prim_restart = TRUE;
if (glewIsSupported("GL_EXT_framebuffer_multisample") && glewIsSupported("GL_ARB_texture_multisample")) {
if (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample") && epoxy_has_gl_extension("GL_ARB_texture_multisample")) {
vrend_state.have_multisample = true;
if (glewIsSupported("GL_EXT_framebuffer_multisample_blit_scaled"))
if (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample_blit_scaled"))
vrend_state.have_ms_scaled_blit = TRUE;
}
@ -5475,9 +5473,9 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
caps->v1.bset.indep_blend_enable = 1;
caps->v1.bset.conditional_render = 1;
} else {
if (glewIsSupported("GL_EXT_draw_buffers2"))
if (epoxy_has_gl_extension("GL_EXT_draw_buffers2"))
caps->v1.bset.indep_blend_enable = 1;
if (glewIsSupported("GL_NV_conditional_render"))
if (epoxy_has_gl_extension("GL_NV_conditional_render"))
caps->v1.bset.conditional_render = 1;
}
@ -5494,7 +5492,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
vrend_state.max_uniform_blocks = max;
caps->v1.max_uniform_blocks = max + 1;
} else {
if (glewIsSupported("GL_ARB_draw_instanced"))
if (epoxy_has_gl_extension("GL_ARB_draw_instanced"))
caps->v1.bset.instanceid = 1;
}
@ -5506,16 +5504,16 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
caps->v1.bset.depth_clip_disable = 1;
caps->v1.bset.seamless_cube_map = 1;
} else {
if (glewIsSupported("GL_ARB_fragment_coord_conventions"))
if (epoxy_has_gl_extension("GL_ARB_fragment_coord_conventions"))
caps->v1.bset.fragment_coord_conventions = 1;
if (glewIsSupported("GL_ARB_seamless_cube_map"))
if (epoxy_has_gl_extension("GL_ARB_seamless_cube_map"))
caps->v1.bset.seamless_cube_map = 1;
}
if (glewIsSupported("GL_AMD_seamless_cube_map_per_texture"))
if (epoxy_has_gl_extension("GL_AMD_seamless_cube_map_per_texture"))
caps->v1.bset.seamless_cube_map_per_texture = 1;
if (glewIsSupported("GL_ARB_texture_multisample")) {
if (epoxy_has_gl_extension("GL_ARB_texture_multisample")) {
/* disable multisample until developed */
caps->v1.bset.texture_multisample = 1;
}
@ -5524,21 +5522,21 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
caps->v1.bset.cube_map_array = 1;
caps->v1.bset.texture_query_lod = 1;
} else {
if (glewIsSupported("GL_ARB_draw_buffers_blend"))
if (epoxy_has_gl_extension("GL_ARB_draw_buffers_blend"))
caps->v1.bset.indep_blend_func = 1;
if (glewIsSupported("GL_ARB_texture_cube_map_array"))
if (epoxy_has_gl_extension("GL_ARB_texture_cube_map_array"))
caps->v1.bset.cube_map_array = 1;
if (glewIsSupported("GL_ARB_texture_query_lod"))
if (epoxy_has_gl_extension("GL_ARB_texture_query_lod"))
caps->v1.bset.texture_query_lod = 1;
}
if (gl_ver >= 42) {
caps->v1.bset.start_instance = 1;
} else {
if (glewIsSupported("GL_ARB_base_instance"))
if (epoxy_has_gl_extension("GL_ARB_base_instance"))
caps->v1.bset.start_instance = 1;
}
if (glewIsSupported("GL_ARB_shader_stencil_export"))
if (epoxy_has_gl_extension("GL_ARB_shader_stencil_export"))
caps->v1.bset.shader_stencil_export = 1;
/* we only support up to GLSL 1.40 features now */
@ -5552,21 +5550,21 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
caps->v1.glsl_level = 330;
}
if (glewIsSupported("GL_EXT_texture_mirror_clamp"))
if (epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp"))
caps->v1.bset.mirror_clamp = true;
if (glewIsSupported("GL_EXT_texture_array")) {
if (epoxy_has_gl_extension("GL_EXT_texture_array")) {
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max);
caps->v1.max_texture_array_layers = max;
}
/* we need tf3 so we can do gallium skip buffers */
if (glewIsSupported("GL_ARB_transform_feedback3")) {
if (epoxy_has_gl_extension("GL_ARB_transform_feedback3")) {
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, &max);
caps->v1.max_streamout_buffers = max;
caps->v1.bset.streamout_pause_resume = 1;
}
if (glewIsSupported("GL_ARB_blend_func_extended")) {
if (epoxy_has_gl_extension("GL_ARB_blend_func_extended")) {
glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &max);
caps->v1.max_dual_source_render_targets = max;
} else
@ -5578,17 +5576,17 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
glGetIntegerv(GL_MAX_SAMPLES, &max);
caps->v1.max_samples = max;
if (glewIsSupported("GL_ARB_texture_buffer_object")) {
if (epoxy_has_gl_extension("GL_ARB_texture_buffer_object")) {
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max);
caps->v1.max_tbo_size = max;
}
if (glewIsSupported("GL_ARB_texture_gather")) {
if (epoxy_has_gl_extension("GL_ARB_texture_gather")) {
glGetIntegerv(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, &max);
caps->v1.max_texture_gather_components = max;
}
if (glewIsSupported("GL_ARB_viewport_array")) {
if (epoxy_has_gl_extension("GL_ARB_viewport_array")) {
glGetIntegerv(GL_MAX_VIEWPORTS, &max);
caps->v1.max_viewports = max;
} else
@ -5605,7 +5603,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
(1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
if (glewIsSupported("GL_ARB_vertex_type_10f_11f_11f_rev")) {
if (epoxy_has_gl_extension("GL_ARB_vertex_type_10f_11f_11f_rev")) {
int i = VIRGL_FORMAT_R11G11B10_FLOAT;
uint32_t offset = i / 32;
uint32_t index = i % 32;

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