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@ -6443,32 +6443,233 @@ static void vrender_get_glsl_version(int *glsl_version) |
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*glsl_version = version; |
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} |
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void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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/*
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* Does all of the common caps setting, |
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* if it dedects a early out returns true. |
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*/ |
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bool vrend_renderer_fill_caps_common(uint32_t set, uint32_t version, |
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union virgl_caps *caps) |
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{ |
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int i; |
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int i, gl_ver; |
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GLint max; |
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GLfloat range[2]; |
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int gl_ver = epoxy_gl_version(); |
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bool fill_capset2 = false; |
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if (!caps) |
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return; |
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if (!caps) { |
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return true; |
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} |
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if (set > 2) { |
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caps->max_version = 0; |
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return; |
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return true; |
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} |
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if (set == 1) { |
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memset(caps, 0, sizeof(struct virgl_caps_v1)); |
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caps->max_version = 1; |
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} else if (set == 2) { |
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fill_capset2 = true; |
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memset(caps, 0, sizeof(*caps)); |
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caps->max_version = 2; |
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} |
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gl_ver = epoxy_gl_version(); |
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/*
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* We can't fully support this feature on GLES, |
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* but it is needed for OpenGL 2.1 so lie. |
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*/ |
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caps->v1.bset.occlusion_query = 1; |
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/* Some checks looks at v1.glsl_level so set it here. */ |
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if (vrend_state.use_gles) { |
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caps->v1.glsl_level = 120; |
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} else if (vrend_state.use_core_profile) { |
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if (gl_ver == 31) |
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caps->v1.glsl_level = 140; |
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else if (gl_ver == 32) |
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caps->v1.glsl_level = 150; |
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else if (gl_ver >= 33) |
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caps->v1.glsl_level = 330; |
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} else { |
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caps->v1.glsl_level = 130; |
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} |
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/* Set supported prims here as we now know what shaders we support. */ |
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caps->v1.prim_mask = (1 << PIPE_PRIM_POINTS) | (1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_STRIP) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) | (1 << PIPE_PRIM_TRIANGLE_FAN); |
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if (vrend_state.use_gles == false && |
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vrend_state.use_core_profile == false) { |
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caps->v1.prim_mask |= (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) | (1 << PIPE_PRIM_POLYGON); |
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} |
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if (!vrend_state.use_gles && caps->v1.glsl_level >= 150) { |
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caps->v1.prim_mask |= (1 << PIPE_PRIM_LINES_ADJACENCY) | |
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(1 << PIPE_PRIM_LINE_STRIP_ADJACENCY) | |
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(1 << PIPE_PRIM_TRIANGLES_ADJACENCY) | |
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(1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); |
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} |
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/* Common limits for all backends. */ |
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glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max); |
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caps->v1.max_render_targets = max; |
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glGetIntegerv(GL_MAX_SAMPLES, &max); |
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caps->v1.max_samples = max; |
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/* All of the formats are common. */ |
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for (i = 0; i < VIRGL_FORMAT_MAX; i++) { |
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uint32_t offset = i / 32; |
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uint32_t index = i % 32; |
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if (tex_conv_table[i].internalformat != 0) { |
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if (vrend_format_can_sample(i)) { |
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caps->v1.sampler.bitmask[offset] |= (1 << index); |
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if (vrend_format_can_render(i)) |
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caps->v1.render.bitmask[offset] |= (1 << index); |
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} |
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} |
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} |
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if (!vrend_state.use_gles && |
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epoxy_has_gl_extension("GL_ARB_vertex_type_10f_11f_11f_rev")) { |
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int val = VIRGL_FORMAT_R11G11B10_FLOAT; |
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uint32_t offset = val / 32; |
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uint32_t index = val % 32; |
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caps->v1.vertexbuffer.bitmask[offset] |= (1 << index); |
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} |
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/* These are filled in by the init code, so are common. */ |
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if (vrend_state.have_nv_prim_restart || |
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vrend_state.have_gl_prim_restart) { |
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caps->v1.bset.primitive_restart = 1; |
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} |
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return false; |
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} |
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void vrend_renderer_fill_caps_gles(uint32_t set, uint32_t version, |
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union virgl_caps *caps) |
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{ |
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GLint max; |
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GLfloat range[2]; |
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bool fill_capset2 = false; |
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if (set == 2) { |
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fill_capset2 = true; |
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} |
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caps->v1.bset.indep_blend_enable = 0; |
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caps->v1.bset.conditional_render = 0; |
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caps->v1.bset.poly_stipple = 0; |
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caps->v1.bset.color_clamping = 0; |
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caps->v1.bset.instanceid = 0; |
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caps->v1.bset.primitive_restart = 0; |
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caps->v1.bset.fragment_coord_conventions = 0; |
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caps->v1.bset.depth_clip_disable = 0; |
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caps->v1.bset.seamless_cube_map = 0; |
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caps->v1.bset.seamless_cube_map_per_texture = 0; |
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caps->v1.bset.texture_multisample = 0; |
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caps->v1.bset.mirror_clamp = 0; |
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caps->v1.bset.indep_blend_func = 0; |
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caps->v1.bset.cube_map_array = 0; |
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caps->v1.bset.texture_query_lod = 0; |
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caps->v1.bset.has_indirect_draw = 0; |
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caps->v1.bset.has_sample_shading = 0; |
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caps->v1.bset.start_instance = 0; |
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caps->v1.bset.shader_stencil_export = 0; |
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caps->v1.bset.streamout_pause_resume = 0; |
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caps->v1.max_dual_source_render_targets = 0; |
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caps->v1.max_dual_source_render_targets = 0; |
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caps->v1.max_tbo_size = 0; |
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caps->v1.max_texture_gather_components = 0; |
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caps->v1.max_viewports = 1; |
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if (!fill_capset2) { |
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return; |
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} |
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glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range); |
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caps->v2.min_aliased_point_size = range[0]; |
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caps->v2.max_aliased_point_size = range[1]; |
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/* Not available on GLES */ |
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caps->v2.min_smooth_point_size = 0.0f; |
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caps->v2.max_smooth_point_size = 0.0f; |
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glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); |
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caps->v2.min_aliased_line_width = range[0]; |
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caps->v2.max_aliased_line_width = range[1]; |
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/* Not available on GLES */ |
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caps->v2.min_smooth_line_width = 0.0f; |
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caps->v2.max_smooth_line_width = 0.0f; |
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glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps->v2.max_texture_lod_bias); |
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps->v2.max_vertex_attribs); |
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glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &max); |
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caps->v2.max_vertex_outputs = max / 4; |
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/* Not available on GLES */ |
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caps->v2.max_geom_output_vertices = 0; |
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caps->v2.max_geom_total_output_components = 0; |
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caps->v2.max_shader_patch_varyings = 0; |
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/* Not available on GLES */ |
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caps->v2.min_texture_gather_offset = 0; |
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caps->v2.max_texture_gather_offset = 0; |
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glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps->v2.min_texel_offset); |
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glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &caps->v2.max_texel_offset); |
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glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &caps->v2.uniform_buffer_offset_alignment); |
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/* Not available on GLES */ |
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caps->v2.texture_buffer_offset_alignment = 0; |
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} |
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void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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union virgl_caps *caps) |
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{ |
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int i; |
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GLint max; |
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GLfloat range[2]; |
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int gl_ver = epoxy_gl_version(); |
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bool fill_capset2 = false; |
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/* Returns true if we should early out. */ |
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if (vrend_renderer_fill_caps_common(set, version, caps)) { |
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return; |
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} |
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/* GLES has it's own path */ |
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if (vrend_state.use_gles) { |
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vrend_renderer_fill_caps_gles(set, version, caps); |
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return; |
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} |
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if (set == 2) { |
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fill_capset2 = true; |
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} |
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if (gl_ver >= 30) { |
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caps->v1.bset.indep_blend_enable = 1; |
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caps->v1.bset.conditional_render = 1; |
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@ -6486,6 +6687,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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caps->v1.bset.poly_stipple = 1; |
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caps->v1.bset.color_clamping = 1; |
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} |
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if (gl_ver >= 31) { |
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caps->v1.bset.instanceid = 1; |
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glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &max); |
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@ -6496,9 +6698,6 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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caps->v1.bset.instanceid = 1; |
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} |
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if (vrend_state.have_nv_prim_restart || vrend_state.have_gl_prim_restart) |
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caps->v1.bset.primitive_restart = 1; |
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if (gl_ver >= 32) { |
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caps->v1.bset.fragment_coord_conventions = 1; |
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caps->v1.bset.depth_clip_disable = 1; |
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@ -6510,13 +6709,14 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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caps->v1.bset.seamless_cube_map = 1; |
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} |
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if (epoxy_has_gl_extension("GL_AMD_seamless_cube_map_per_texture")) |
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if (epoxy_has_gl_extension("GL_AMD_seamless_cube_map_per_texture")) { |
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caps->v1.bset.seamless_cube_map_per_texture = 1; |
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} |
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if (epoxy_has_gl_extension("GL_ARB_texture_multisample")) { |
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/* disable multisample until developed */ |
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caps->v1.bset.texture_multisample = 1; |
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} |
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if (gl_ver >= 40) { |
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caps->v1.bset.indep_blend_func = 1; |
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caps->v1.bset.cube_map_array = 1; |
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@ -6538,26 +6738,17 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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if (gl_ver >= 42) { |
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caps->v1.bset.start_instance = 1; |
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} else { |
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if (epoxy_has_gl_extension("GL_ARB_base_instance")) |
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} else if (epoxy_has_gl_extension("GL_ARB_base_instance")) { |
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caps->v1.bset.start_instance = 1; |
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} |
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if (epoxy_has_gl_extension("GL_ARB_shader_stencil_export")) |
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caps->v1.bset.shader_stencil_export = 1; |
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/* we only support up to GLSL 1.40 features now */ |
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caps->v1.glsl_level = 130; |
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if (vrend_state.use_core_profile) { |
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if (gl_ver == 31) |
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caps->v1.glsl_level = 140; |
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else if (gl_ver == 32) |
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caps->v1.glsl_level = 150; |
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else if (gl_ver >= 33) |
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caps->v1.glsl_level = 330; |
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if (epoxy_has_gl_extension("GL_ARB_shader_stencil_export")) { |
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caps->v1.bset.shader_stencil_export = 1; |
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} |
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if (epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp")) |
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if (epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp")) { |
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caps->v1.bset.mirror_clamp = true; |
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} |
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if (epoxy_has_gl_extension("GL_EXT_texture_array")) { |
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glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max); |
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@ -6572,19 +6763,14 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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if (epoxy_has_gl_extension("GL_ARB_transform_feedback3")) { |
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glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, &max); |
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caps->v1.max_streamout_buffers = max; |
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} else if (epoxy_has_gl_extension("GL_EXT_transform_feedback")) |
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} else if (epoxy_has_gl_extension("GL_EXT_transform_feedback")) { |
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caps->v1.max_streamout_buffers = 4; |
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} |
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if (epoxy_has_gl_extension("GL_ARB_blend_func_extended")) { |
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glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &max); |
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caps->v1.max_dual_source_render_targets = max; |
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} else |
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caps->v1.max_dual_source_render_targets = 0; |
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glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max); |
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caps->v1.max_render_targets = max; |
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glGetIntegerv(GL_MAX_SAMPLES, &max); |
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caps->v1.max_samples = max; |
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} |
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if (epoxy_has_gl_extension("GL_ARB_texture_buffer_object")) { |
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glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max); |
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@ -6599,40 +6785,10 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, |
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if (epoxy_has_gl_extension("GL_ARB_viewport_array")) { |
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glGetIntegerv(GL_MAX_VIEWPORTS, &max); |
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caps->v1.max_viewports = max; |
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} else |
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} else { |
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caps->v1.max_viewports = 1; |
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caps->v1.prim_mask = (1 << PIPE_PRIM_POINTS) | (1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_STRIP) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) | (1 << PIPE_PRIM_TRIANGLE_FAN); |
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if (vrend_state.use_core_profile == false) { |
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caps->v1.prim_mask |= (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) | (1 << PIPE_PRIM_POLYGON); |
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} |
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if (caps->v1.glsl_level >= 150) |
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caps->v1.prim_mask |= (1 << PIPE_PRIM_LINES_ADJACENCY) | |
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(1 << PIPE_PRIM_LINE_STRIP_ADJACENCY) | |
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(1 << PIPE_PRIM_TRIANGLES_ADJACENCY) | |
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(1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); |
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if (epoxy_has_gl_extension("GL_ARB_vertex_type_10f_11f_11f_rev")) { |
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int val = VIRGL_FORMAT_R11G11B10_FLOAT; |
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uint32_t offset = val / 32; |
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uint32_t index = val % 32; |
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caps->v1.vertexbuffer.bitmask[offset] |= (1 << index); |
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} |
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for (i = 0; i < VIRGL_FORMAT_MAX; i++) { |
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uint32_t offset = i / 32; |
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|
uint32_t index = i % 32; |
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|
if (tex_conv_table[i].internalformat != 0) { |
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|
if (vrend_format_can_sample(i)) { |
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|
caps->v1.sampler.bitmask[offset] |= (1 << index); |
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|
|
if (vrend_format_can_render(i)) |
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|
caps->v1.render.bitmask[offset] |= (1 << index); |
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|
} |
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|
} |
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|
} |
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|
|
if (!fill_capset2) |
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|
return; |
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