shader: bump input/output count to 64

With tessellation we can have 32 patch varyings on top of the old limit

Tested-by: Elie Tournier <elie.tournier@collabora.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
macos/master
Dave Airlie 7 years ago
parent fa1c570af3
commit 9f5a36b8a2
  1. 4
      src/vrend_shader.c

@ -113,9 +113,9 @@ struct dump_ctx {
uint32_t num_interps;
uint32_t num_inputs;
uint32_t attrib_input_mask;
struct vrend_shader_io inputs[35];
struct vrend_shader_io inputs[64];
uint32_t num_outputs;
struct vrend_shader_io outputs[35];
struct vrend_shader_io outputs[64];
uint32_t num_system_values;
struct vrend_shader_io system_values[32];

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