For dual src blending to work we have to link the shader in a certain way, so we have to dirty the shaders on a new blend state, then we have to make sure the dual src bit is the same before avoiding a relink state, otherwise have to relink. This fixes: piglit arb_blend_func_extended-fbo-extended-blend Reviewed-by: Jakob Bornecrantz <jakob@collabora.com> Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>macos/master
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