For dual src blending to work we have to link the shader in a certain
way, so we have to dirty the shaders on a new blend state, then
we have to make sure the dual src bit is the same before avoiding
a relink state, otherwise have to relink.
This fixes:
piglit arb_blend_func_extended-fbo-extended-blend
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
macos/master
Dave Airlie7 years agocommitted byJakob Bornecrantz