We don't always start at a z-offset of zero. For example, when Gallium copies a temporary depth texture to the final depth texture [i.e, the one finalized in st_finalize_texture(..)], it sends the copy commands one slice at a time. Fixes: dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth_component32f_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth_component24_2d_arraymacos/master
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