vrend: refactor shader key evaluation

- don't write zeros, the memory is initialized to zero anyway
- reorder evaluation to check whether it is a FS only once.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
macos/master
Gert Wollny 4 years ago
parent 28cfd570a2
commit c35df49c42
  1. 72
      src/vrend_renderer.c

@ -3303,10 +3303,10 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
{ {
unsigned type = sel->type; unsigned type = sel->type;
if (vrend_state.use_core_profile == true) { if (vrend_state.use_core_profile) {
int i; int i;
bool add_alpha_test = true; bool add_alpha_test = true;
key->cbufs_are_a8_bitmask = 0;
// Only use integer info when drawing to avoid stale info. // Only use integer info when drawing to avoid stale info.
if (vrend_state.use_integer && sub_ctx->drawing) { if (vrend_state.use_integer && sub_ctx->drawing) {
key->attrib_signed_int_bitmask = sub_ctx->ve->signed_int_bitmask; key->attrib_signed_int_bitmask = sub_ctx->ve->signed_int_bitmask;
@ -3335,29 +3335,15 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
key->clip_plane_enable = sub_ctx->rs_state.clip_plane_enable; key->clip_plane_enable = sub_ctx->rs_state.clip_plane_enable;
key->flatshade = sub_ctx->rs_state.flatshade ? true : false; key->flatshade = sub_ctx->rs_state.flatshade ? true : false;
} else {
key->add_alpha_test = 0;
key->pstipple_tex = 0;
}
if (type == PIPE_SHADER_FRAGMENT && vrend_state.use_gles && can_emulate_logicop(sub_ctx->blend_state.logicop_func)) {
key->fs_logicop_enabled = sub_ctx->blend_state.logicop_enable;
key->fs_logicop_func = sub_ctx->blend_state.logicop_func;
} }
key->invert_fs_origin = !sub_ctx->inverted_fbo_content; key->invert_fs_origin = !sub_ctx->inverted_fbo_content;
if (type == PIPE_SHADER_FRAGMENT) key->gs_present = !!sub_ctx->shaders[PIPE_SHADER_GEOMETRY];
key->fs_swizzle_output_rgb_to_bgr = sub_ctx->swizzle_output_rgb_to_bgr; key->tcs_present = !!sub_ctx->shaders[PIPE_SHADER_TESS_CTRL];
key->tes_present = !!sub_ctx->shaders[PIPE_SHADER_TESS_EVAL];
if (sub_ctx->shaders[PIPE_SHADER_GEOMETRY])
key->gs_present = true;
if (sub_ctx->shaders[PIPE_SHADER_TESS_CTRL])
key->tcs_present = true;
if (sub_ctx->shaders[PIPE_SHADER_TESS_EVAL])
key->tes_present = true;
int prev_type = -1; int prev_type = type != PIPE_SHADER_VERTEX ? PIPE_SHADER_VERTEX : -1;
/* Gallium sends and binds the shaders in the reverse order, so if an /* Gallium sends and binds the shaders in the reverse order, so if an
* old shader is still bound we should ignore the "previous" (as in * old shader is still bound we should ignore the "previous" (as in
@ -3368,25 +3354,16 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
case PIPE_SHADER_GEOMETRY: case PIPE_SHADER_GEOMETRY:
if (key->tcs_present || key->tes_present) if (key->tcs_present || key->tes_present)
prev_type = PIPE_SHADER_TESS_EVAL; prev_type = PIPE_SHADER_TESS_EVAL;
else
prev_type = PIPE_SHADER_VERTEX;
break; break;
case PIPE_SHADER_FRAGMENT: case PIPE_SHADER_FRAGMENT:
if (key->gs_present) if (key->gs_present)
prev_type = PIPE_SHADER_GEOMETRY; prev_type = PIPE_SHADER_GEOMETRY;
else if (key->tcs_present || key->tes_present) else if (key->tcs_present || key->tes_present)
prev_type = PIPE_SHADER_TESS_EVAL; prev_type = PIPE_SHADER_TESS_EVAL;
else
prev_type = PIPE_SHADER_VERTEX;
break; break;
case PIPE_SHADER_TESS_EVAL: case PIPE_SHADER_TESS_EVAL:
if (key->tcs_present) if (key->tcs_present)
prev_type = PIPE_SHADER_TESS_CTRL; prev_type = PIPE_SHADER_TESS_CTRL;
else
prev_type = PIPE_SHADER_VERTEX;
break;
case PIPE_SHADER_TESS_CTRL:
prev_type = PIPE_SHADER_VERTEX;
break; break;
default: default:
break; break;
@ -3407,9 +3384,17 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
key->force_invariant_inputs = sub_ctx->shaders[prev_type]->sinfo.invariant_outputs; key->force_invariant_inputs = sub_ctx->shaders[prev_type]->sinfo.invariant_outputs;
} }
// Only use coord_replace if frag shader receives GL_POINTS int next_type = -1;
if (type == PIPE_SHADER_FRAGMENT) { if (type == PIPE_SHADER_FRAGMENT) {
key->fs_swizzle_output_rgb_to_bgr = sub_ctx->swizzle_output_rgb_to_bgr;
if (vrend_state.use_gles && can_emulate_logicop(sub_ctx->blend_state.logicop_func)) {
key->fs_logicop_enabled = sub_ctx->blend_state.logicop_enable;
key->fs_logicop_func = sub_ctx->blend_state.logicop_func;
}
int fs_prim_mode = sub_ctx->prim_mode; // inherit draw-call's mode int fs_prim_mode = sub_ctx->prim_mode; // inherit draw-call's mode
// Only use coord_replace if frag shader receives GL_POINTS
switch (prev_type) { switch (prev_type) {
case PIPE_SHADER_TESS_EVAL: case PIPE_SHADER_TESS_EVAL:
if (sub_ctx->shaders[PIPE_SHADER_TESS_EVAL]->sinfo.tes_point_mode) if (sub_ctx->shaders[PIPE_SHADER_TESS_EVAL]->sinfo.tes_point_mode)
@ -3424,9 +3409,16 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
&& key->fs_prim_is_points && key->fs_prim_is_points
? sub_ctx->rs_state.sprite_coord_enable ? sub_ctx->rs_state.sprite_coord_enable
: 0x0; : 0x0;
} } else {
if (sub_ctx->shaders[PIPE_SHADER_FRAGMENT]) {
struct vrend_shader *fs =
sub_ctx->shaders[PIPE_SHADER_FRAGMENT]->current;
key->compiled_fs_uid = fs->uid;
key->fs_info = &fs->sel->sinfo;
next_type = PIPE_SHADER_FRAGMENT;
}
}
int next_type = -1;
switch (type) { switch (type) {
case PIPE_SHADER_VERTEX: case PIPE_SHADER_VERTEX:
if (key->tcs_present) if (key->tcs_present)
@ -3438,20 +3430,14 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
next_type = PIPE_SHADER_TESS_EVAL; next_type = PIPE_SHADER_TESS_EVAL;
else else
next_type = PIPE_SHADER_TESS_CTRL; next_type = PIPE_SHADER_TESS_CTRL;
} else }
next_type = PIPE_SHADER_FRAGMENT;
break; break;
case PIPE_SHADER_TESS_CTRL: case PIPE_SHADER_TESS_CTRL:
next_type = PIPE_SHADER_TESS_EVAL; next_type = PIPE_SHADER_TESS_EVAL;
break; break;
case PIPE_SHADER_GEOMETRY:
next_type = PIPE_SHADER_FRAGMENT;
break;
case PIPE_SHADER_TESS_EVAL: case PIPE_SHADER_TESS_EVAL:
if (key->gs_present) if (key->gs_present)
next_type = PIPE_SHADER_GEOMETRY; next_type = PIPE_SHADER_GEOMETRY;
else
next_type = PIPE_SHADER_FRAGMENT;
default: default:
break; break;
} }
@ -3462,14 +3448,6 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
key->num_indirect_patch_outputs = sub_ctx->shaders[next_type]->sinfo.num_indirect_patch_inputs; key->num_indirect_patch_outputs = sub_ctx->shaders[next_type]->sinfo.num_indirect_patch_inputs;
key->generic_outputs_expected_mask = sub_ctx->shaders[next_type]->sinfo.generic_inputs_emitted_mask; key->generic_outputs_expected_mask = sub_ctx->shaders[next_type]->sinfo.generic_inputs_emitted_mask;
} }
if (type != PIPE_SHADER_FRAGMENT &&
sub_ctx->shaders[PIPE_SHADER_FRAGMENT]) {
struct vrend_shader *fs =
sub_ctx->shaders[PIPE_SHADER_FRAGMENT]->current;
key->compiled_fs_uid = fs->uid;
key->fs_info = &fs->sel->sinfo;
}
} }
static int vrend_shader_create(struct vrend_context *ctx, static int vrend_shader_create(struct vrend_context *ctx,

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