@ -3303,10 +3303,10 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
{
unsigned type = sel - > type ;
if ( vrend_state . use_core_profile = = true ) {
if ( vrend_state . use_core_profile ) {
int i ;
bool add_alpha_test = true ;
key - > cbufs_are_a8_bitmask = 0 ;
// Only use integer info when drawing to avoid stale info.
if ( vrend_state . use_integer & & sub_ctx - > drawing ) {
key - > attrib_signed_int_bitmask = sub_ctx - > ve - > signed_int_bitmask ;
@ -3335,29 +3335,15 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
key - > clip_plane_enable = sub_ctx - > rs_state . clip_plane_enable ;
key - > flatshade = sub_ctx - > rs_state . flatshade ? true : false ;
} else {
key - > add_alpha_test = 0 ;
key - > pstipple_tex = 0 ;
}
if ( type = = PIPE_SHADER_FRAGMENT & & vrend_state . use_gles & & can_emulate_logicop ( sub_ctx - > blend_state . logicop_func ) ) {
key - > fs_logicop_enabled = sub_ctx - > blend_state . logicop_enable ;
key - > fs_logicop_func = sub_ctx - > blend_state . logicop_func ;
}
key - > invert_fs_origin = ! sub_ctx - > inverted_fbo_content ;
if ( type = = PIPE_SHADER_FRAGMENT )
key - > fs_swizzle_output_rgb_to_bgr = sub_ctx - > swizzle_output_rgb_to_bgr ;
if ( sub_ctx - > shaders [ PIPE_SHADER_GEOMETRY ] )
key - > gs_present = true ;
if ( sub_ctx - > shaders [ PIPE_SHADER_TESS_CTRL ] )
key - > tcs_present = true ;
if ( sub_ctx - > shaders [ PIPE_SHADER_TESS_EVAL ] )
key - > tes_present = true ;
key - > gs_present = ! ! sub_ctx - > shaders [ PIPE_SHADER_GEOMETRY ] ;
key - > tcs_present = ! ! sub_ctx - > shaders [ PIPE_SHADER_TESS_CTRL ] ;
key - > tes_present = ! ! sub_ctx - > shaders [ PIPE_SHADER_TESS_EVAL ] ;
int prev_type = - 1 ;
int prev_type = type ! = PIPE_SHADER_VERTEX ? PIPE_SHADER_VERTEX : - 1 ;
/* Gallium sends and binds the shaders in the reverse order, so if an
* old shader is still bound we should ignore the " previous " ( as in
@ -3368,25 +3354,16 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
case PIPE_SHADER_GEOMETRY :
if ( key - > tcs_present | | key - > tes_present )
prev_type = PIPE_SHADER_TESS_EVAL ;
else
prev_type = PIPE_SHADER_VERTEX ;
break ;
case PIPE_SHADER_FRAGMENT :
if ( key - > gs_present )
prev_type = PIPE_SHADER_GEOMETRY ;
else if ( key - > tcs_present | | key - > tes_present )
prev_type = PIPE_SHADER_TESS_EVAL ;
else
prev_type = PIPE_SHADER_VERTEX ;
break ;
case PIPE_SHADER_TESS_EVAL :
if ( key - > tcs_present )
prev_type = PIPE_SHADER_TESS_CTRL ;
else
prev_type = PIPE_SHADER_VERTEX ;
break ;
case PIPE_SHADER_TESS_CTRL :
prev_type = PIPE_SHADER_VERTEX ;
break ;
default :
break ;
@ -3407,9 +3384,17 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
key - > force_invariant_inputs = sub_ctx - > shaders [ prev_type ] - > sinfo . invariant_outputs ;
}
// Only use coord_replace if frag shader receives GL_POINTS
int next_type = - 1 ;
if ( type = = PIPE_SHADER_FRAGMENT ) {
key - > fs_swizzle_output_rgb_to_bgr = sub_ctx - > swizzle_output_rgb_to_bgr ;
if ( vrend_state . use_gles & & can_emulate_logicop ( sub_ctx - > blend_state . logicop_func ) ) {
key - > fs_logicop_enabled = sub_ctx - > blend_state . logicop_enable ;
key - > fs_logicop_func = sub_ctx - > blend_state . logicop_func ;
}
int fs_prim_mode = sub_ctx - > prim_mode ; // inherit draw-call's mode
// Only use coord_replace if frag shader receives GL_POINTS
switch ( prev_type ) {
case PIPE_SHADER_TESS_EVAL :
if ( sub_ctx - > shaders [ PIPE_SHADER_TESS_EVAL ] - > sinfo . tes_point_mode )
@ -3424,9 +3409,16 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
& & key - > fs_prim_is_points
? sub_ctx - > rs_state . sprite_coord_enable
: 0x0 ;
}
} else {
if ( sub_ctx - > shaders [ PIPE_SHADER_FRAGMENT ] ) {
struct vrend_shader * fs =
sub_ctx - > shaders [ PIPE_SHADER_FRAGMENT ] - > current ;
key - > compiled_fs_uid = fs - > uid ;
key - > fs_info = & fs - > sel - > sinfo ;
next_type = PIPE_SHADER_FRAGMENT ;
}
}
int next_type = - 1 ;
switch ( type ) {
case PIPE_SHADER_VERTEX :
if ( key - > tcs_present )
@ -3438,20 +3430,14 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
next_type = PIPE_SHADER_TESS_EVAL ;
else
next_type = PIPE_SHADER_TESS_CTRL ;
} else
next_type = PIPE_SHADER_FRAGMENT ;
}
break ;
case PIPE_SHADER_TESS_CTRL :
next_type = PIPE_SHADER_TESS_EVAL ;
break ;
case PIPE_SHADER_GEOMETRY :
next_type = PIPE_SHADER_FRAGMENT ;
break ;
case PIPE_SHADER_TESS_EVAL :
if ( key - > gs_present )
next_type = PIPE_SHADER_GEOMETRY ;
else
next_type = PIPE_SHADER_FRAGMENT ;
default :
break ;
}
@ -3462,14 +3448,6 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
key - > num_indirect_patch_outputs = sub_ctx - > shaders [ next_type ] - > sinfo . num_indirect_patch_inputs ;
key - > generic_outputs_expected_mask = sub_ctx - > shaders [ next_type ] - > sinfo . generic_inputs_emitted_mask ;
}
if ( type ! = PIPE_SHADER_FRAGMENT & &
sub_ctx - > shaders [ PIPE_SHADER_FRAGMENT ] ) {
struct vrend_shader * fs =
sub_ctx - > shaders [ PIPE_SHADER_FRAGMENT ] - > current ;
key - > compiled_fs_uid = fs - > uid ;
key - > fs_info = & fs - > sel - > sinfo ;
}
}
static int vrend_shader_create ( struct vrend_context * ctx ,