Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Rohan Garg <rohan.garg@collabora.com>macos/master
parent
15b11d527f
commit
cb79acc791
@ -1,22 +0,0 @@ |
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spec/!opengl es 2.0/draw_buffers_gles2: pass |
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spec/!opengl es 2.0/fbo_discard_gles2: pass |
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spec/!opengl es 2.0/invalid-es3-queries_gles2: skip |
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spec/!opengl es 2.0/minmax_gles2: pass |
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spec/!opengl es 2.0/multiple-shader-objects_gles2: pass |
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spec/arb_blend_func_extended/arb_blend_func_extended-blend-api_gles2: skip |
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spec/arb_blend_func_extended/arb_blend_func_extended-builtins_gles2: skip |
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spec/egl_khr_create_context/valid debug flag gles2: pass |
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spec/ext_frag_depth/fragdepth_gles2: crash |
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spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2: skip |
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spec/ext_shader_framebuffer_fetch/execution/mrt-gles2: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-highp: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-lowp: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-mediump: skip |
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spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles2: skip |
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spec/intel_blackhole_render/intel_blackhole-draw_gles2: skip |
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spec/khr_debug/object-label_gles2: fail |
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spec/khr_debug/push-pop-group_gles2: pass |
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spec/oes_packed_depth_stencil/depth_stencil texture gles2: pass |
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spec/oes_vertex_half_float/draw-vertices-half-float-user_gles2: crash |
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spec/oes_vertex_half_float/draw-vertices-half-float_gles2: crash |
@ -1,62 +0,0 @@ |
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spec/!opengl es 3.0/ext_texture_array-compressed_gles3 teximage: crash |
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spec/!opengl es 3.0/ext_texture_array-compressed_gles3 texsubimage: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 r11: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rg11: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgba8: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1: crash |
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spec/arb_blend_func_extended/arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3: skip |
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spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-explicit_gles3: skip |
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spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles3: skip |
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spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend_gles3: skip |
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spec/arb_blend_func_extended/arb_blend_func_extended-getfragdataindex_gles3: skip |
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spec/arb_blend_func_extended/arb_blend_func_extended-output-location_gles3: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw client-storage: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent client-storage: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 read: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 read client-storage: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent client-storage: skip |
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spec/arb_transform_feedback2/change objects while paused (gles3): crash |
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spec/egl_khr_create_context/valid debug flag gles3: pass |
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spec/ext_base_instance/arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3: crash |
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spec/ext_base_instance/arb_base_instance-drawarrays_gles3: crash |
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spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ms8: skip |
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spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ss: skip |
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spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms2: skip |
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spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms8: skip |
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spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ss: skip |
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spec/ext_shader_framebuffer_fetch/execution/mrt-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms16-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms2-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms8-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/overwrite-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/simple-ms16-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/simple-ms2-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/simple-ms8-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-mipmap-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/single-slice-3d-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/single-slice-cubemap-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/texture-gles3: skip |
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spec/ext_transform_feedback/structs_gles3 basic-struct error: pass |
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spec/ext_transform_feedback/structs_gles3 basic-struct get: pass |
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spec/ext_transform_feedback/structs_gles3 basic-struct run: crash |
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spec/ext_transform_feedback/structs_gles3 basic-struct run-no-fs: crash |
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spec/ext_window_rectangles/errors_gles3: skip |
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spec/ext_window_rectangles/render_gles3: skip |
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spec/glsl-es-3.00/execution/varying-struct-centroid_gles3: fail |
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spec/intel_blackhole_render/intel_blackhole-draw_gles3: skip |
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spec/intel_conservative_rasterization/intel_conservative_rasterization-depthcoverage_gles3: skip |
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spec/intel_conservative_rasterization/intel_conservative_rasterization-innercoverage_gles3: skip |
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spec/intel_conservative_rasterization/intel_conservative_rasterization-tri_gles3: skip |
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spec/khr_debug/object-label_gles3: fail |
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spec/khr_debug/push-pop-group_gles3: pass |
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spec/nv_read_depth/read_depth_gles3: crash |
@ -1,22 +0,0 @@ |
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spec/!opengl es 2.0/draw_buffers_gles2: pass |
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spec/!opengl es 2.0/fbo_discard_gles2: pass |
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spec/!opengl es 2.0/invalid-es3-queries_gles2: skip |
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spec/!opengl es 2.0/minmax_gles2: pass |
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spec/!opengl es 2.0/multiple-shader-objects_gles2: pass |
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spec/arb_blend_func_extended/arb_blend_func_extended-blend-api_gles2: pass |
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spec/arb_blend_func_extended/arb_blend_func_extended-builtins_gles2: pass |
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spec/egl_khr_create_context/valid debug flag gles2: pass |
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spec/ext_frag_depth/fragdepth_gles2: crash |
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spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2: crash |
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spec/ext_shader_framebuffer_fetch/execution/mrt-gles2: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-highp: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-lowp: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-mediump: skip |
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spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles2: skip |
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spec/intel_blackhole_render/intel_blackhole-draw_gles2: skip |
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spec/khr_debug/object-label_gles2: fail |
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spec/khr_debug/push-pop-group_gles2: pass |
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spec/oes_packed_depth_stencil/depth_stencil texture gles2: pass |
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spec/oes_vertex_half_float/draw-vertices-half-float-user_gles2: crash |
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spec/oes_vertex_half_float/draw-vertices-half-float_gles2: crash |
@ -1,62 +0,0 @@ |
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spec/!opengl es 3.0/ext_texture_array-compressed_gles3 teximage: crash |
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spec/!opengl es 3.0/ext_texture_array-compressed_gles3 texsubimage: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 r11: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rg11: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgba8: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8: crash |
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spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1: crash |
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spec/arb_blend_func_extended/arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3: pass |
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spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-explicit_gles3: crash |
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spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles3: crash |
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spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend_gles3: crash |
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spec/arb_blend_func_extended/arb_blend_func_extended-getfragdataindex_gles3: pass |
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spec/arb_blend_func_extended/arb_blend_func_extended-output-location_gles3: pass |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw client-storage: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent client-storage: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 read: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 read client-storage: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent: skip |
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spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent client-storage: skip |
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spec/arb_transform_feedback2/change objects while paused (gles3): crash |
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spec/egl_khr_create_context/valid debug flag gles3: pass |
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spec/ext_base_instance/arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3: crash |
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spec/ext_base_instance/arb_base_instance-drawarrays_gles3: crash |
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spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ms8: skip |
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spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ss: skip |
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spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms2: skip |
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spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms8: skip |
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spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ss: skip |
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spec/ext_shader_framebuffer_fetch/execution/mrt-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms16-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms2-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms8-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/overwrite-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/simple-ms16-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/simple-ms2-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/simple-ms8-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-mipmap-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/single-slice-3d-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/single-slice-cubemap-gles3: skip |
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spec/ext_shader_framebuffer_fetch/execution/texture-gles3: skip |
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spec/ext_transform_feedback/structs_gles3 basic-struct error: pass |
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spec/ext_transform_feedback/structs_gles3 basic-struct get: pass |
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spec/ext_transform_feedback/structs_gles3 basic-struct run: crash |
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spec/ext_transform_feedback/structs_gles3 basic-struct run-no-fs: crash |
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spec/ext_window_rectangles/errors_gles3: skip |
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spec/ext_window_rectangles/render_gles3: skip |
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spec/glsl-es-3.00/execution/varying-struct-centroid_gles3: fail |
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spec/intel_blackhole_render/intel_blackhole-draw_gles3: skip |
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spec/intel_conservative_rasterization/intel_conservative_rasterization-depthcoverage_gles3: skip |
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spec/intel_conservative_rasterization/intel_conservative_rasterization-innercoverage_gles3: skip |
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spec/intel_conservative_rasterization/intel_conservative_rasterization-tri_gles3: skip |
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spec/khr_debug/object-label_gles3: fail |
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spec/khr_debug/push-pop-group_gles3: pass |
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spec/nv_read_depth/read_depth_gles3: crash |
@ -0,0 +1,2 @@ |
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# Flip-flops between Pass and Fail |
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KHR-GL30.transform_feedback.draw_xfb_test |
@ -0,0 +1,857 @@ |
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KHR-GL30.clip_distance.coverage Pass |
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KHR-GL30.clip_distance.functional Pass |
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KHR-GL30.clip_distance.negative Pass |
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KHR-GL30.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported |
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KHR-GL30.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported |
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KHR-GL30.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported |
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KHR-GL30.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported |
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KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported |
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KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported |
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KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported |
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KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported |
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KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported |
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KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported |
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KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported |
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KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported |
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KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported |
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KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported |
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KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported |
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KHR-GL30.glsl_noperspective.functionaltest Fail |
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KHR-GL30.info.extensions Pass |
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KHR-GL30.info.renderer Pass |
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KHR-GL30.info.render_target Pass |
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KHR-GL30.info.shading_language_version Pass |
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KHR-GL30.info.vendor Pass |
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KHR-GL30.info.version Pass |
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KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragColor Pass |
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KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragData Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Fail |
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KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_vs Fail |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass |
||||
KHR-GL30.transform_feedback.api_errors_test Fail |
||||
KHR-GL30.transform_feedback.capture_geometry_interleaved_test Pass |
||||
KHR-GL30.transform_feedback.capture_geometry_separate_test Pass |
||||
KHR-GL30.transform_feedback.capture_special_interleaved_test Pass |
||||
KHR-GL30.transform_feedback.capture_vertex_interleaved_test Pass |
||||
KHR-GL30.transform_feedback.capture_vertex_separate_test Pass |
||||
KHR-GL30.transform_feedback.discard_geometry_test Pass |
||||
KHR-GL30.transform_feedback.discard_vertex_test Pass |
||||
KHR-GL30.transform_feedback.draw_xfb_feedbackk_test Pass |
||||
KHR-GL30.transform_feedback.draw_xfb_instanced_test BadTerminate |
||||
KHR-GL30.transform_feedback.draw_xfb_stream_instanced_test Pass |
||||
KHR-GL30.transform_feedback.draw_xfb_stream_test Pass |
||||
KHR-GL30.transform_feedback.draw_xfb_test Pass |
||||
KHR-GL30.transform_feedback.get_xfb_varying InternalError |
||||
KHR-GL30.transform_feedback.limits_test Pass |
||||
KHR-GL30.transform_feedback.linking_errors_test Pass |
||||
KHR-GL30.transform_feedback.query_geometry_interleaved_test Pass |
||||
KHR-GL30.transform_feedback.query_geometry_separate_test Pass |
||||
KHR-GL30.transform_feedback.query_vertex_interleaved_test Pass |
||||
KHR-GL30.transform_feedback.query_vertex_separate_test Pass |
@ -0,0 +1,2 @@ |
||||
# Flip-flops between Pass and Fail |
||||
KHR-GL31.transform_feedback.draw_xfb_test |
@ -0,0 +1,866 @@ |
||||
KHR-GL31.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass |
||||
KHR-GL31.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass |
||||
KHR-GL31.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass |
||||
KHR-GL31.CommonBugs.CommonBug_InvalidVSInputs Pass |
||||
KHR-GL31.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Pass |
||||
KHR-GL31.CommonBugs.CommonBug_PerVertexValidation NotSupported |
||||
KHR-GL31.CommonBugs.CommonBug_ReservedNames Fail |
||||
KHR-GL31.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass |
||||
KHR-GL31.clip_distance.coverage Pass |
||||
KHR-GL31.clip_distance.functional Pass |
||||
KHR-GL31.clip_distance.negative Pass |
||||
KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported |
||||
KHR-GL31.glsl_noperspective.functionaltest Fail |
||||
KHR-GL31.info.extensions Pass |
||||
KHR-GL31.info.renderer Pass |
||||
KHR-GL31.info.render_target Pass |
||||
KHR-GL31.info.shading_language_version Pass |
||||
KHR-GL31.info.vendor Pass |
||||
KHR-GL31.info.version Pass |
||||
KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragColor Pass |
||||
KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragData Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_vs Fail |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass |
||||
KHR-GL31.texture_size_promotion.functional Pass |
||||
KHR-GL31.transform_feedback.api_errors_test Fail |
||||
KHR-GL31.transform_feedback.capture_geometry_interleaved_test Pass |
||||
KHR-GL31.transform_feedback.capture_geometry_separate_test Pass |
||||
KHR-GL31.transform_feedback.capture_special_interleaved_test Pass |
||||
KHR-GL31.transform_feedback.capture_vertex_interleaved_test Pass |
||||
KHR-GL31.transform_feedback.capture_vertex_separate_test Pass |
||||
KHR-GL31.transform_feedback.discard_geometry_test Pass |
||||
KHR-GL31.transform_feedback.discard_vertex_test Pass |
||||
KHR-GL31.transform_feedback.draw_xfb_feedbackk_test Pass |
||||
KHR-GL31.transform_feedback.draw_xfb_instanced_test BadTerminate |
||||
KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test Pass |
||||
KHR-GL31.transform_feedback.draw_xfb_stream_test Pass |
||||
KHR-GL31.transform_feedback.draw_xfb_test Pass |
||||
KHR-GL31.transform_feedback.get_xfb_varying InternalError |
||||
KHR-GL31.transform_feedback.limits_test Pass |
||||
KHR-GL31.transform_feedback.linking_errors_test Pass |
||||
KHR-GL31.transform_feedback.query_geometry_interleaved_test Pass |
||||
KHR-GL31.transform_feedback.query_geometry_separate_test Pass |
||||
KHR-GL31.transform_feedback.query_vertex_interleaved_test Pass |
||||
KHR-GL31.transform_feedback.query_vertex_separate_test Pass |
@ -0,0 +1,4 @@ |
||||
# Flip-flops between Pass and Fail |
||||
KHR-GL32.transform_feedback.draw_xfb_test |
||||
KHR-GL32.packed_depth_stencil.blit.depth24_stencil8 |
||||
KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8 |
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,4 @@ |
||||
dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1 |
||||
dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2 |
||||
dEQP-GLES3.functional.shaders.metamorphic.synthetic.variant_1 |
||||
dEQP-GLES3.functional.shaders.metamorphic.synthetic.variant_3 |
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,35 @@ |
||||
spec/!opengl es 2.0/draw_buffers_gles2: pass |
||||
spec/!opengl es 2.0/fbo_discard_gles2: pass |
||||
spec/!opengl es 2.0/invalid-es3-queries_gles2: skip |
||||
spec/!opengl es 2.0/minmax_gles2: pass |
||||
spec/!opengl es 2.0/multiple-shader-objects_gles2: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-blend-api_gles2: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-builtins_gles2: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles2: pass |
||||
spec/egl_khr_create_context/valid debug flag gles2: pass |
||||
spec/ext_frag_depth/fragdepth_gles2: pass |
||||
spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/negative clamp: fail |
||||
spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/positive clamp: fail |
||||
spec/ext_shader_framebuffer_fetch/execution/gles2/mrt: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-highp: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-lowp: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles2/simple-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/mrt: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss-redecl-highp: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss-redecl-lowp: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/simple-ss: skip |
||||
spec/ext_texture_compression_bptc/bptc-api_gles2: pass |
||||
spec/ext_texture_compression_rgtc/rgtc-api_gles2: pass |
||||
spec/ext_texture_compression_s3tc/s3tc-errors_gles2: pass |
||||
spec/ext_texture_compression_s3tc/s3tc-teximage_gles2: pass |
||||
spec/ext_texture_compression_s3tc/s3tc-texsubimage_gles2: pass |
||||
spec/intel_blackhole_render/intel_blackhole-blit_gles2: skip |
||||
spec/intel_blackhole_render/intel_blackhole-draw_gles2: skip |
||||
spec/khr_debug/object-label_gles2: pass |
||||
spec/khr_debug/push-pop-group_gles2: pass |
||||
spec/khr_parallel_shader_compile/basic_gles2: pass |
||||
spec/oes_packed_depth_stencil/depth_stencil texture gles2: pass |
||||
spec/oes_vertex_half_float/draw-vertices-half-float-user_gles2: pass |
||||
spec/oes_vertex_half_float/draw-vertices-half-float_gles2: pass |
@ -0,0 +1,115 @@ |
||||
spec/!opengl es 3.0/ext_texture_array-compressed_gles3 teximage: pass |
||||
spec/!opengl es 3.0/ext_texture_array-compressed_gles3 texsubimage: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 r11: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rg11: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgba8: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1: pass |
||||
spec/amd_framebuffer_multisample_advanced/api-gles3: skip |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-dual-src-blending-discard-without-src1_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-dual-src-blending-issue-1917_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-explicit_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-getfragdataindex_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-output-location_gles3: pass |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw client-storage: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent client-storage: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read client-storage: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent client-storage: skip |
||||
spec/arb_transform_feedback2/change objects while paused (gles3): pass |
||||
spec/egl_khr_create_context/valid debug flag gles3: pass |
||||
spec/ext_base_instance/arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3: pass |
||||
spec/ext_base_instance/arb_base_instance-drawarrays_gles3: pass |
||||
spec/ext_color_buffer_float/ext_color_buffer_float-draw_gles3: pass |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ss: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ss: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/mrt: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms16: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ss: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/overwrite: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms16: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ss: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray-mipmap: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-3d: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-cubemap: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/texture: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/mrt: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms16: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/overwrite: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms16: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-2darray: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-2darray-mipmap: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-3d: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-cubemap: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/texture: skip |
||||
spec/ext_transform_feedback/structs_gles3 basic-struct error: pass |
||||
spec/ext_transform_feedback/structs_gles3 basic-struct get: pass |
||||
spec/ext_transform_feedback/structs_gles3 basic-struct run: pass |
||||
spec/ext_transform_feedback/structs_gles3 basic-struct run-no-fs: pass |
||||
spec/ext_window_rectangles/errors_gles3: skip |
||||
spec/ext_window_rectangles/render_gles3: skip |
||||
spec/glsl-es-3.00/execution/varying-struct-centroid_gles3: pass |
||||
spec/intel_blackhole_render/intel_blackhole-blit_gles3: skip |
||||
spec/intel_blackhole_render/intel_blackhole-draw_gles3: skip |
||||
spec/intel_conservative_rasterization/intel_conservative_rasterization-depthcoverage_gles3: skip |
||||
spec/intel_conservative_rasterization/intel_conservative_rasterization-innercoverage_gles3: skip |
||||
spec/intel_conservative_rasterization/intel_conservative_rasterization-invalid_gles3: skip |
||||
spec/intel_conservative_rasterization/intel_conservative_rasterization-tri_gles3: skip |
||||
spec/khr_debug/object-label_gles3: pass |
||||
spec/khr_debug/push-pop-group_gles3: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r11f_g11f_b10f: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r16: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r16_snorm: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r16f: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r16i: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r16ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r8: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r8_snorm: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r8i: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r8ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg16: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg16_snorm: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg16f: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg16i: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg16ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg32f: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg32i: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg32ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg8: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg8_snorm: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg8i: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg8ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rgb10_a2: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rgb10_a2ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rgba16: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rgba16_snorm: pass |
||||
spec/nv_read_depth/read_depth_gles3: fail |
||||
spec/nv_viewport_swizzle/nv_viewport_swizzle-errors_gles3: skip |
@ -0,0 +1,2 @@ |
||||
# Flip-flops between Pass and Fail |
||||
KHR-GL30.transform_feedback.draw_xfb_test |
@ -0,0 +1,857 @@ |
||||
KHR-GL30.clip_distance.coverage Pass |
||||
KHR-GL30.clip_distance.functional Pass |
||||
KHR-GL30.clip_distance.negative Pass |
||||
KHR-GL30.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported |
||||
KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported |
||||
KHR-GL30.glsl_noperspective.functionaltest Pass |
||||
KHR-GL30.info.extensions Pass |
||||
KHR-GL30.info.renderer Pass |
||||
KHR-GL30.info.render_target Pass |
||||
KHR-GL30.info.shading_language_version Pass |
||||
KHR-GL30.info.vendor Pass |
||||
KHR-GL30.info.version Pass |
||||
KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragColor Pass |
||||
KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragData Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_vs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_fs Fail |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_vs Fail |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r8_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass |
||||
KHR-GL30.transform_feedback.api_errors_test Fail |
||||
KHR-GL30.transform_feedback.capture_geometry_interleaved_test Pass |
||||
KHR-GL30.transform_feedback.capture_geometry_separate_test Pass |
||||
KHR-GL30.transform_feedback.capture_special_interleaved_test Pass |
||||
KHR-GL30.transform_feedback.capture_vertex_interleaved_test Pass |
||||
KHR-GL30.transform_feedback.capture_vertex_separate_test Pass |
||||
KHR-GL30.transform_feedback.discard_geometry_test Pass |
||||
KHR-GL30.transform_feedback.discard_vertex_test Pass |
||||
KHR-GL30.transform_feedback.draw_xfb_feedbackk_test Pass |
||||
KHR-GL30.transform_feedback.draw_xfb_instanced_test BadTerminate |
||||
KHR-GL30.transform_feedback.draw_xfb_stream_instanced_test Pass |
||||
KHR-GL30.transform_feedback.draw_xfb_stream_test Pass |
||||
KHR-GL30.transform_feedback.draw_xfb_test Pass |
||||
KHR-GL30.transform_feedback.get_xfb_varying InternalError |
||||
KHR-GL30.transform_feedback.limits_test Pass |
||||
KHR-GL30.transform_feedback.linking_errors_test Pass |
||||
KHR-GL30.transform_feedback.query_geometry_interleaved_test Pass |
||||
KHR-GL30.transform_feedback.query_geometry_separate_test Pass |
||||
KHR-GL30.transform_feedback.query_vertex_interleaved_test Pass |
||||
KHR-GL30.transform_feedback.query_vertex_separate_test Pass |
@ -0,0 +1,2 @@ |
||||
# Flip-flops between Pass and Fail |
||||
KHR-GL31.transform_feedback.draw_xfb_test |
@ -0,0 +1,866 @@ |
||||
KHR-GL31.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass |
||||
KHR-GL31.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass |
||||
KHR-GL31.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass |
||||
KHR-GL31.CommonBugs.CommonBug_InvalidVSInputs Pass |
||||
KHR-GL31.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Fail |
||||
KHR-GL31.CommonBugs.CommonBug_PerVertexValidation NotSupported |
||||
KHR-GL31.CommonBugs.CommonBug_ReservedNames Fail |
||||
KHR-GL31.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass |
||||
KHR-GL31.clip_distance.coverage Pass |
||||
KHR-GL31.clip_distance.functional Pass |
||||
KHR-GL31.clip_distance.negative Pass |
||||
KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported |
||||
KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported |
||||
KHR-GL31.glsl_noperspective.functionaltest Pass |
||||
KHR-GL31.info.extensions Pass |
||||
KHR-GL31.info.renderer Pass |
||||
KHR-GL31.info.render_target Pass |
||||
KHR-GL31.info.shading_language_version Pass |
||||
KHR-GL31.info.vendor Pass |
||||
KHR-GL31.info.version Pass |
||||
KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragColor Pass |
||||
KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragData Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_vs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_fs Fail |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs Pass |
||||
KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_vs Fail |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r8_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass |
||||
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass |
||||
KHR-GL31.texture_size_promotion.functional Pass |
||||
KHR-GL31.transform_feedback.api_errors_test Fail |
||||
KHR-GL31.transform_feedback.capture_geometry_interleaved_test Pass |
||||
KHR-GL31.transform_feedback.capture_geometry_separate_test Pass |
||||
KHR-GL31.transform_feedback.capture_special_interleaved_test Pass |
||||
KHR-GL31.transform_feedback.capture_vertex_interleaved_test Pass |
||||
KHR-GL31.transform_feedback.capture_vertex_separate_test Pass |
||||
KHR-GL31.transform_feedback.discard_geometry_test Pass |
||||
KHR-GL31.transform_feedback.discard_vertex_test Pass |
||||
KHR-GL31.transform_feedback.draw_xfb_feedbackk_test Pass |
||||
KHR-GL31.transform_feedback.draw_xfb_instanced_test BadTerminate |
||||
KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test Pass |
||||
KHR-GL31.transform_feedback.draw_xfb_stream_test Pass |
||||
KHR-GL31.transform_feedback.draw_xfb_test Pass |
||||
KHR-GL31.transform_feedback.get_xfb_varying InternalError |
||||
KHR-GL31.transform_feedback.limits_test Pass |
||||
KHR-GL31.transform_feedback.linking_errors_test Pass |
||||
KHR-GL31.transform_feedback.query_geometry_interleaved_test Pass |
||||
KHR-GL31.transform_feedback.query_geometry_separate_test Pass |
||||
KHR-GL31.transform_feedback.query_vertex_interleaved_test Pass |
||||
KHR-GL31.transform_feedback.query_vertex_separate_test Pass |
@ -0,0 +1,2 @@ |
||||
# Flip-flops between Pass and Fail |
||||
KHR-GL32.transform_feedback.draw_xfb_test |
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Load Diff
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Load Diff
@ -0,0 +1,4 @@ |
||||
dEQP-GLES3.functional.shaders.metamorphic.synthetic.variant_1 |
||||
dEQP-GLES3.functional.shaders.metamorphic.synthetic.variant_3 |
||||
dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1 |
||||
dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2 |
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1 @@ |
||||
spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles2 |
@ -0,0 +1,35 @@ |
||||
spec/!opengl es 2.0/draw_buffers_gles2: pass |
||||
spec/!opengl es 2.0/fbo_discard_gles2: pass |
||||
spec/!opengl es 2.0/invalid-es3-queries_gles2: skip |
||||
spec/!opengl es 2.0/minmax_gles2: pass |
||||
spec/!opengl es 2.0/multiple-shader-objects_gles2: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-blend-api_gles2: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-builtins_gles2: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles2: fail |
||||
spec/egl_khr_create_context/valid debug flag gles2: pass |
||||
spec/ext_frag_depth/fragdepth_gles2: pass |
||||
spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/negative clamp: pass |
||||
spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/positive clamp: pass |
||||
spec/ext_shader_framebuffer_fetch/execution/gles2/mrt: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-highp: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-lowp: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles2/simple-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/mrt: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss-redecl-highp: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss-redecl-lowp: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/simple-ss: skip |
||||
spec/ext_texture_compression_bptc/bptc-api_gles2: pass |
||||
spec/ext_texture_compression_rgtc/rgtc-api_gles2: pass |
||||
spec/ext_texture_compression_s3tc/s3tc-errors_gles2: pass |
||||
spec/ext_texture_compression_s3tc/s3tc-teximage_gles2: pass |
||||
spec/ext_texture_compression_s3tc/s3tc-texsubimage_gles2: pass |
||||
spec/intel_blackhole_render/intel_blackhole-blit_gles2: skip |
||||
spec/intel_blackhole_render/intel_blackhole-draw_gles2: skip |
||||
spec/khr_debug/object-label_gles2: pass |
||||
spec/khr_debug/push-pop-group_gles2: pass |
||||
spec/khr_parallel_shader_compile/basic_gles2: pass |
||||
spec/oes_packed_depth_stencil/depth_stencil texture gles2: pass |
||||
spec/oes_vertex_half_float/draw-vertices-half-float-user_gles2: pass |
||||
spec/oes_vertex_half_float/draw-vertices-half-float_gles2: pass |
@ -0,0 +1,115 @@ |
||||
spec/!opengl es 3.0/ext_texture_array-compressed_gles3 teximage: pass |
||||
spec/!opengl es 3.0/ext_texture_array-compressed_gles3 texsubimage: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 r11: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rg11: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgba8: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8: pass |
||||
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1: pass |
||||
spec/amd_framebuffer_multisample_advanced/api-gles3: skip |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-dual-src-blending-discard-without-src1_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-dual-src-blending-issue-1917_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-explicit_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-getfragdataindex_gles3: pass |
||||
spec/arb_blend_func_extended/arb_blend_func_extended-output-location_gles3: pass |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw client-storage: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent client-storage: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read client-storage: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent: skip |
||||
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent client-storage: skip |
||||
spec/arb_transform_feedback2/change objects while paused (gles3): pass |
||||
spec/egl_khr_create_context/valid debug flag gles3: pass |
||||
spec/ext_base_instance/arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3: pass |
||||
spec/ext_base_instance/arb_base_instance-drawarrays_gles3: pass |
||||
spec/ext_color_buffer_float/ext_color_buffer_float-draw_gles3: pass |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ss: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ss: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/mrt: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms16: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ss: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/overwrite: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms16: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ss: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray-mipmap: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-3d: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-cubemap: skip |
||||
spec/ext_shader_framebuffer_fetch/execution/gles3/texture: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/mrt: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms16: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/overwrite: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms16: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms2: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms8: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ss: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-2darray: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-2darray-mipmap: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-3d: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-cubemap: skip |
||||
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/texture: skip |
||||
spec/ext_transform_feedback/structs_gles3 basic-struct error: pass |
||||
spec/ext_transform_feedback/structs_gles3 basic-struct get: pass |
||||
spec/ext_transform_feedback/structs_gles3 basic-struct run: pass |
||||
spec/ext_transform_feedback/structs_gles3 basic-struct run-no-fs: pass |
||||
spec/ext_window_rectangles/errors_gles3: skip |
||||
spec/ext_window_rectangles/render_gles3: skip |
||||
spec/glsl-es-3.00/execution/varying-struct-centroid_gles3: pass |
||||
spec/intel_blackhole_render/intel_blackhole-blit_gles3: skip |
||||
spec/intel_blackhole_render/intel_blackhole-draw_gles3: skip |
||||
spec/intel_conservative_rasterization/intel_conservative_rasterization-depthcoverage_gles3: skip |
||||
spec/intel_conservative_rasterization/intel_conservative_rasterization-innercoverage_gles3: skip |
||||
spec/intel_conservative_rasterization/intel_conservative_rasterization-invalid_gles3: skip |
||||
spec/intel_conservative_rasterization/intel_conservative_rasterization-tri_gles3: skip |
||||
spec/khr_debug/object-label_gles3: pass |
||||
spec/khr_debug/push-pop-group_gles3: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r11f_g11f_b10f: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r16: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r16_snorm: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r16f: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r16i: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r16ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r8: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r8_snorm: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r8i: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-r8ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg16: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg16_snorm: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg16f: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg16i: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg16ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg32f: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg32i: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg32ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg8: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg8_snorm: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg8i: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rg8ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rgb10_a2: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rgb10_a2ui: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rgba16: pass |
||||
spec/nv_image_formats/nv_image_formats-gles3/copy-rgba16_snorm: pass |
||||
spec/nv_read_depth/read_depth_gles3: fail |
||||
spec/nv_viewport_swizzle/nv_viewport_swizzle-errors_gles3: skip |
Loading…
Reference in new issue