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@ -2647,31 +2647,31 @@ static void vrend_hw_emit_framebuffer_state(struct vrend_sub_context *sub_ctx) |
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sub_ctx->swizzle_output_rgb_to_bgr = 0; |
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sub_ctx->needs_manual_srgb_encode_bitmask = 0; |
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for (int i = 0; i < sub_ctx->nr_cbufs; i++) { |
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if (sub_ctx->surf[i]) { |
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struct vrend_surface *surf = sub_ctx->surf[i]; |
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/* glTextureView() is not applied to eglimage-backed surfaces, because it
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* causes unintended format interpretation errors. But a swizzle may still |
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* be necessary, e.g. for rgb* views on bgr* resources. Ensure this |
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* happens by adding a shader swizzle to the final write of such surfaces. |
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*/ |
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if (!vrend_resource_supports_view(surf->texture, surf->format) && |
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!vrend_format_is_bgra(surf->format)) { |
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sub_ctx->swizzle_output_rgb_to_bgr |= 1 << i; |
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} |
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struct vrend_surface *surf = sub_ctx->surf[i]; |
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if (!surf) |
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continue; |
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/* glTextureView() on eglimage-backed bgr* textures for is not supported.
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* To work around this for colorspace conversion, views are avoided |
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* manual colorspace conversion is instead injected in the fragment |
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* shader writing to such surfaces and during glClearColor(). */ |
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if (util_format_is_srgb(surf->format) && |
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!vrend_resource_supports_view(surf->texture, surf->format)) { |
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VREND_DEBUG(dbg_tex, sub_ctx->parent, |
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"manually converting linear->srgb for EGL-backed framebuffer color attachment 0x%x" |
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" (surface format is %s; resource format is %s)\n", |
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i, util_format_name(surf->format), util_format_name(surf->texture->base.format)); |
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sub_ctx->needs_manual_srgb_encode_bitmask |= 1 << i; |
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} |
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/* glTextureView() is not applied to eglimage-backed surfaces, because it
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* causes unintended format interpretation errors. But a swizzle may still |
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* be necessary, e.g. for rgb* views on bgr* resources. Ensure this |
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* happens by adding a shader swizzle to the final write of such surfaces. |
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*/ |
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if (!vrend_resource_supports_view(surf->texture, surf->format) && |
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!vrend_format_is_bgra(surf->format)) { |
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sub_ctx->swizzle_output_rgb_to_bgr |= 1 << i; |
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} |
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/* glTextureView() on eglimage-backed bgr* textures for is not supported.
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* To work around this for colorspace conversion, views are avoided |
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* manual colorspace conversion is instead injected in the fragment |
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* shader writing to such surfaces and during glClearColor(). */ |
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if (util_format_is_srgb(surf->format) && |
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!vrend_resource_supports_view(surf->texture, surf->format)) { |
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VREND_DEBUG(dbg_tex, sub_ctx->parent, |
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"manually converting linear->srgb for EGL-backed framebuffer color attachment 0x%x" |
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" (surface format is %s; resource format is %s)\n", |
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i, util_format_name(surf->format), util_format_name(surf->texture->base.format)); |
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sub_ctx->needs_manual_srgb_encode_bitmask |= 1 << i; |
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} |
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} |
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