shader: make some functions static

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
macos/master
Dave Airlie 7 years ago
parent c0cdef6f95
commit e95aa50ca4
  1. 4
      src/vrend_shader.c

@ -270,7 +270,7 @@ static int add_sampler_array(struct dump_ctx *ctx, int first, int last, int svie
return idx; return idx;
} }
int lookup_sampler_array(struct dump_ctx *ctx, int index) static int lookup_sampler_array(struct dump_ctx *ctx, int index)
{ {
int i; int i;
for (i = 0; i < ctx->num_sampler_arrays; i++) { for (i = 0; i < ctx->num_sampler_arrays; i++) {
@ -2630,7 +2630,7 @@ static char *emit_header(struct dump_ctx *ctx, char *glsl_hdr)
return glsl_hdr; return glsl_hdr;
} }
char vrend_shader_samplerreturnconv(enum tgsi_return_type type) static char vrend_shader_samplerreturnconv(enum tgsi_return_type type)
{ {
switch (type) { switch (type) {
case TGSI_RETURN_TYPE_SINT: case TGSI_RETURN_TYPE_SINT:

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