shader: make some functions static

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
macos/master
Dave Airlie 6 years ago
parent c0cdef6f95
commit e95aa50ca4
  1. 4
      src/vrend_shader.c

@ -270,7 +270,7 @@ static int add_sampler_array(struct dump_ctx *ctx, int first, int last, int svie
return idx;
}
int lookup_sampler_array(struct dump_ctx *ctx, int index)
static int lookup_sampler_array(struct dump_ctx *ctx, int index)
{
int i;
for (i = 0; i < ctx->num_sampler_arrays; i++) {
@ -2630,7 +2630,7 @@ static char *emit_header(struct dump_ctx *ctx, char *glsl_hdr)
return glsl_hdr;
}
char vrend_shader_samplerreturnconv(enum tgsi_return_type type)
static char vrend_shader_samplerreturnconv(enum tgsi_return_type type)
{
switch (type) {
case TGSI_RETURN_TYPE_SINT:

Loading…
Cancel
Save