@ -4110,8 +4110,9 @@ static const char *get_aux_string(unsigned location)
}
}
static void * emit_sampler_decl ( struct dump_ctx * ctx , char * glsl_hdr , uint32_t i ,
uint32_t range , uint32_t return_type , uint32_t texture_type )
static void * emit_sampler_decl ( struct dump_ctx * ctx , char * glsl_hdr ,
uint32_t i , uint32_t range ,
const struct vrend_shader_sampler * sampler )
{
char buf [ 255 ] , ptc ;
int is_shad = 0 ;
@ -4121,11 +4122,11 @@ static void *emit_sampler_decl(struct dump_ctx *ctx, char *glsl_hdr, uint32_t i,
precision = ( ctx - > cfg - > use_gles ) ? " highp " : " " ;
ptc = vrend_shader_samplerreturnconv ( return_type ) ;
stc = vrend_shader_samplertypeconv ( texture _type, & is_shad ) ;
ptc = vrend_shader_samplerreturnconv ( sampler - > tgsi_sampler_ return) ;
stc = vrend_shader_samplertypeconv ( sampler - > tgsi_sampler _type, & is_shad ) ;
/* GLES does not support 1D textures -- we use a 2D texture and set the parameter set to 0.5 */
if ( ctx - > cfg - > use_gles & & texture _type = = TGSI_TEXTURE_1D )
if ( ctx - > cfg - > use_gles & & sampler - > tgsi_sampler _type = = TGSI_TEXTURE_1D )
snprintf ( buf , 255 , " uniform highp %csampler2D %ssamp%d; \n " , ptc , sname , i ) ;
else if ( range )
snprintf ( buf , 255 , " uniform %s%csampler%s %ssamp%d[%d]; \n " , precision , ptc , stc , sname , i , range ) ;
@ -4696,8 +4697,7 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
for ( i = 0 ; i < ctx - > num_sampler_arrays ; i + + ) {
uint32_t first = ctx - > sampler_arrays [ i ] . first ;
uint32_t range = ctx - > sampler_arrays [ i ] . array_size ;
glsl_hdr = emit_sampler_decl ( ctx , glsl_hdr , first , range , ctx - > samplers [ first ] . tgsi_sampler_return ,
ctx - > samplers [ first ] . tgsi_sampler_type ) ;
glsl_hdr = emit_sampler_decl ( ctx , glsl_hdr , first , range , ctx - > samplers + first ) ;
if ( ! glsl_hdr )
return NULL ;
}
@ -4708,8 +4708,7 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
if ( ( ctx - > samplers_used & ( 1 < < i ) ) = = 0 )
continue ;
glsl_hdr = emit_sampler_decl ( ctx , glsl_hdr , i , 0 , ctx - > samplers [ i ] . tgsi_sampler_return ,
ctx - > samplers [ i ] . tgsi_sampler_type ) ;
glsl_hdr = emit_sampler_decl ( ctx , glsl_hdr , i , 0 , ctx - > samplers + i ) ;
if ( ! glsl_hdr )
return NULL ;
}