Signed-off-by: Elie Tournier <elie.tournier@collabora.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-By: Gert Wollny <gert.wollny@collabora.com>macos/master
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dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.exceed_atomic_counters_limit |
dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.exceed_atomic_counters_limit |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.scalar |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec2 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec3 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec4 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.scalar |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec2 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec3 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec4 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.scalar |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec2 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec3 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec4 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.scalar |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec2 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec3 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec4 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.scalar |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec2 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec3 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec4 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec2 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec3 |
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dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec4 |
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dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 |
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 |
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dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 |
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 |
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