2195 Commits (086510d5f4d7e81fcb69871caf90f46165237ee8)
 

Author SHA1 Message Date
John Bates 086510d5f4 vrend: Fix atomicCompSwap types 3 years ago
Ryan Neph a108be89e3 vrend: fix buffer overflow in _mesa_DebugMessageInsert 3 years ago
Yiwei Zhang 875ce171d3 virglrenderer: silence some compile warnings 3 years ago
Chia-I Wu 0432a546c3 vkr: check decoder status before decoding 3 years ago
Chia-I Wu 9f6329a0b0 vkr: log VkResult errors on debug builds only 3 years ago
Ryan Neph ebb2cf3c76 vrend: convert linear color to srgb for 24bpp imported EGL resources 3 years ago
Chia-I Wu 673f4d0c1d vrend: fix boundary check for SSBO state update 3 years ago
Chia-I Wu 029303e9fd vrend: check for NULL in vrend_renderer_get_meminfo 3 years ago
Nataraj Deshpande d85bcfbb60 virgl/gbm: Add support for GBM_FORMAT_ABGR2101010 3 years ago
Isaac Bosompem 02f8a0d2c9 virgl: Fix missing fog output in certain cases 3 years ago
Gert Wollny 7d5f285bc2 shader: use array indices when reading from gl_TessLevel* 3 years ago
Ryan Neph 9e714ff394 tests/fuzzer: fix eglInitialize() leak suppression 3 years ago
Gert Wollny 148e6c3d0d vrend: Don't synchronize compute shader IO interfaces 3 years ago
Gert Wollny 9eadf02311 vrend: factor out synchronization of shader IO interfaces 3 years ago
Gert Wollny 806bd0ad2c vrend: Don't try to set SSBOs when no location is given 3 years ago
Yiwei Zhang bf31c00acd vkr: do not force chaining external image info when tiling is optimal 3 years ago
Chia-I Wu 8d413c4d66 vkr: NULL-check loop variables 3 years ago
Chia-I Wu 248a49f97b vkr: do not assert pAllocator 3 years ago
Chia-I Wu 0fdb1e5dd6 vkr: do not assert VkStructureType 3 years ago
Chia-I Wu 0f12c46073 vkr: make sure the first dispatchable handle is non-NULL 3 years ago
Chia-I Wu 6b4c2b1b70 vkr: update venus-protocol to 1.2.182 3 years ago
Chia-I Wu d6ebb60f20 vkr: fix temp pool alloc 3 years ago
Chia-I Wu eb98abc86e vkr: set a limit on decoder temp pool size 3 years ago
Chia-I Wu 44448cf75c vkr: fix some null dereferences 3 years ago
Louis-Francis Ratté-Boulianne 0ee70e92a5 virgl: Add VIRGL_RENDERER_ASYNC_FENCE_CB flag 3 years ago
Louis-Francis Ratté-Boulianne 23c4ef5aa3 vrend: Add VREND_USE_ASYNC_FENCE_CB flag 3 years ago
Louis-Francis Ratté-Boulianne 1e3a8fd41d vrend: Prepare for async fence callback support 3 years ago
Chia-I Wu 380549740a vkr: add VKR_RENDERER_ASYNC_FENCE_CB 3 years ago
Chia-I Wu fe9d9282ad vkr: add vkr_device_alloc_queue_sync 3 years ago
Chia-I Wu 457fe55ebb vkr: remove vkr_queue:has_thread 3 years ago
Chia-I Wu 9074c20c74 vkr: add vkr_queue::context 3 years ago
Gert Wollny d2aa0783e5 vshader: Emit code to query texture levels from uniform on GLES 3 years ago
Gert Wollny e5fabecbe0 vrend: pass texture levels per shader on GLES as uniform 3 years ago
Gert Wollny 7020b5eb93 vrend: store number of levels in sampler view 3 years ago
Elie Tournier 6f72e54912 shader: Do not emit textureQueryLevels with GLES 3 years ago
Chia-I Wu 30eff50d54 tests/fuzzer: add virgl_venus_fuzzer 3 years ago
Gert Wollny 49edf4eda6 shader: Fix string truncatation warning 3 years ago
Gert Wollny a9e9aff91d shader: compress the size of the shader io info 3 years ago
Gert Wollny e853d88d88 shader: factor out evaluating the swizzle offset and num components 3 years ago
Gert Wollny a2a20e1a1c vrend: use a bitfieled array for the feature list 3 years ago
Gert Wollny 31178f2327 vrend: reorder and compress vrend_state structure 3 years ago
Gert Wollny cf039b3af3 shader: reorder more shader key components 3 years ago
Gert Wollny 4233c35791 vrend: refactor vrender_get_glsl_version to return the value 3 years ago
Gert Wollny 8f70103717 vrend/shader: make cbuf masks 8 bit and move them into fs specific section 3 years ago
Gert Wollny 60f932152b vrend: make UPDATE_INT_SIGN_MASK a macro to be able to pass different masks 3 years ago
Gert Wollny 0f6af02222 shader: move FS specific key values into sub-structure 3 years ago
Gert Wollny 1cc53f715c shader: move output interface info into struct 3 years ago
Gert Wollny 729a819274 vrend/shader: combine shader info to be passed to next into a structure 3 years ago
Gert Wollny 47c899764a shader: reorder shader info structure to improve alignment of elements 3 years ago
Gert Wollny ff3a93637a vrend: copy only as many layout info fields as needed 3 years ago