769 Commits (1497dd99ac0e41e394b6bc415e8d1fa82e777941)
 

Author SHA1 Message Date
Dave Airlie 737c335085 renderer: fix memory leak in vertex elements state create 8 years ago
Li Qiang affd94f7e5 vrend: fix memory leak in vrend_decode_create_ve 8 years ago
Dave Airlie 76b3da97b5 virglrender: bump version to 0.6.0 8 years ago
Li Qiang 0a5dff1591 vrend: never destroy context 0 in vrend_renderer_context_destroy 8 years ago
Dave Airlie 8e88187881 tgsi: fix memory leak in tgsi sanity check 8 years ago
Li Qiang 48f67f6096 renderer: fix NULL pointer deref in vrend_clear 8 years ago
Li Qiang 93761787b2 renderer: fix integer overflow in create shader 8 years ago
Li Qiang a2f12a1b0f renderer: fix memory leak in add shader program 8 years ago
Li Qiang 114688c526 renderer: fix heap overflow in vertex elements state create 8 years ago
Li Qiang 28894a30a1 gallium/tgsi: fix oob access in parse instruction 8 years ago
Li Qiang e534b51ca3 gallium/tgsi: fix overflow in parse property 8 years ago
Li Qiang a5ac49940c vrend: add sanity check for vertext buffer index 8 years ago
Li Qiang 6eb13f7a2d vrend: fix memory leak in int blit context 8 years ago
Li Qiang 926b9b3460 vrend: fix a stack overflow in set framebuffer state 8 years ago
Li Qiang 747a293ff6 vrend: fix a leak in context create internal 8 years ago
Li Qiang 40b0e78133 renderer: fix a leak in resource attach 8 years ago
Marc-André Lureau b7fd972793 shader: fix Unigine Heaven 4.0 shader translation 8 years ago
Marc-André Lureau 42e7a37342 vtest: add VTEST_USE_GLX environment variable 9 years ago
Marc-André Lureau 209557f455 Add a GLX backend 9 years ago
Dave Airlie c49117ab45 blit: handle emulated alpha sources as well just in case. 9 years ago
Dave Airlie 20916f13f6 vrend: fix text in stellarium. 9 years ago
Dave Airlie 27e5078eb8 release.sh: fix paths 9 years ago
Dave Airlie 61846f92fe bump version to 0.5.0 for release 9 years ago
Dave Airlie 0308adab60 add initial release script ported from X.org 9 years ago
Marc-André Lureau 6fc22d35f7 tgsi: don't fail on unknown property 9 years ago
Marc-André Lureau fee6e71c70 tgsi: use printf-style argument for report_error() 9 years ago
Marc-André Lureau 7b2fbc9fd3 shader: avoid use after free 9 years ago
Marc-André Lureau 117b54befb shader: check array bounds 9 years ago
Dave Airlie ece89c4d64 renderer: check valid consts outside loop 9 years ago
Dave Airlie 45b30efaac renderer: don't lookup sampler view resources repeatedly 9 years ago
Dave Airlie 9d86d5f030 renderer: define last_shader_idx to avoid the geom/frag selection. 9 years ago
Dave Airlie 54fda82a47 renderer: don't re-add a sampler if it's the same. 9 years ago
Dave Airlie 51e483830a renderer: avoid looking up the same shader on every draw. 9 years ago
Dave Airlie 8aa342721d renderer: add program to end of list. 9 years ago
Dave Airlie 5ffeee9230 docs: add some notes on piglit test failures to avoid rehashing them 9 years ago
Dave Airlie 12c89d559a renderer: add support for handling blit render conditions. 9 years ago
Marc-André Lureau 2f3e5622c2 build-sys: do not build tests on win32 9 years ago
Marc-André Lureau 3a585bd206 build-sys: do not build vtest on win32 9 years ago
Marc-André Lureau 4e9085fc65 virglrenderer.h: remove useless struct virgl_resource 9 years ago
Marc-André Lureau 590728af95 renderer: remove unnecessary includes 9 years ago
Marc-André Lureau 2cef5fdfe4 renderer: fix compilation if egl isn't supported 9 years ago
Marc-André Lureau 6762e547db renderer: fix undeclared read/write warnings 9 years ago
Marc-André Lureau 512114e38f iov: add iovec definition fallback 9 years ago
Marc-André Lureau ad2e2ba4b7 renderer: broaden scope of HAVE_EVENTFD block 9 years ago
Marc-André Lureau ea6681c20d build-sys: check a few headers 9 years ago
Marc-André Lureau dddb7f0964 build-sys: do not check for pthread & libdrm & gbm on win32 9 years ago
Marc-André Lureau 1d82ea1c0e build-sys: set bug-report location 9 years ago
Dave Airlie bb881efc65 renderer: fix xonotic regression 9 years ago
Dave Airlie e66e915087 renderer: fix separate buffer clears 9 years ago
Dave Airlie 0b7af0a6b2 shader: handle integer samplering properly. 9 years ago