When we want to pass sub contexts directly to the function to avoid
having to de-reference the context pointer all the time there are rare
cases when we need the pointer to the parent context (e.g. for error
reporting). For these cases we need to be able to get the parent context.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
An untyped resource is a virgl_resource without pipe_resource while
vrend_context works with pipe_resources exclusively. When an untyped
resource is attached, we defer the insersion into res_hash until
VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE is submitted.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Gurchetan Singh <gurchetansingh@chromium.org> (protocol)
Track them with a list and a single-slot cache in vrend_context. The
cache hit rate is expected to be ~100%.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
An untyped virgl_resource does not have a pipe_resource.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
egl_image always wraps gbm_bo so far so this is not a real issue. But
it will change soon.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Make virgl_egl_image_from_dmabuf a generic helper. Add
virgl_egl_image_from_gbm_bo and virgl_egl_aux_plane_image_from_gbm_bo
that use the helper.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Use helper variables for some pointer derefs and query the shader ID's
only once.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
v2: rename ctx to sub_ctx (inspired by comment of Chia-I)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This info is only used when creating the shader key, so it can reside in
the sub context.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
With that Unigine Heaven goes from around 56 FPS to 58
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
With that shaders that are used more frequently will remain at the
top of the list, and since the search in the shader program list is
linear, this should save some time.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This gives a 6% speed improvement with Unigine Heaven
v2: remove the unlikely for dual_src, the whole statement will
be changed later (Chia-I Wu)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
if-chains can usually not be optimized very well, switch/case might be
implemented as a jump table.
v2: Add a break in bese before default (Chia-I Wu)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This makes the code a bit easier to read and may help the complier
to avoid needless dereferencing of pointers.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
v2: add comment about that INDEX is not used (Chia-I Wu)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Comparing to virgl_renderer_context_create, it allows flags to be
specified. flags can only be used to specify the capset id in this
commit, but that may change in the future.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Unlike out_fourcc, where the default value 0 is DRM_FORMAT_INVALID, the
default value 0 for out_modifier is DRM_FORMAT_MOD_LINEAR.
This changes nothing in practice as the only user of
virgl_renderer_execute is crosvm, and crosvm takes the
ENABLE_MINIGBM_ALLOCATION path instead.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Add virgl_resource::map_info and return it in
virgl_renderer_resource_get_map_info.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
This allows the callers to modify the returned virgl_resource without
looking up.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
When a virgl_resource wraps a pipe_resource, it is said to be typed
because pipe_resource contains the type information.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Most of the time we pass a string that can simply be forwarded to
the perfetto trace function.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This silences a warning about non-static variable not being previously
declared.
v2: make table const (Chia-I Wu)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Rename it to vrend_resource_alloc_texture to match
vrend_resource_alloc_buffer.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Add vrend_resource_fixup_emulated_bgra to fix up emulated bgra.
This is a refactor with no real change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Add vrend_resource_alloc_buffer to allocate the storage for PIPE_BUFFER.
This is a refactor with no real change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Add vrend_resource_create helper to allocate and initialize the
vrend_resource struct.
This is a refactor with no real change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>