When we want to pass sub contexts directly to the function to avoid
having to de-reference the context pointer all the time there are rare
cases when we need the pointer to the parent context (e.g. for error
reporting). For these cases we need to be able to get the parent context.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Fix `run.sh` and `run_traces.sh` trace path handling by taking into
account that the `--trace` option may contain a multi-directory path
relative to traces-db.
Together with this fix, you should expect to find the output directory
of a perf testing session under the same directory of the trace file.
Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
An untyped resource is a virgl_resource without pipe_resource while
vrend_context works with pipe_resources exclusively. When an untyped
resource is attached, we defer the insersion into res_hash until
VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE is submitted.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Gurchetan Singh <gurchetansingh@chromium.org> (protocol)
Track them with a list and a single-slot cache in vrend_context. The
cache hit rate is expected to be ~100%.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
An untyped virgl_resource does not have a pipe_resource.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
egl_image always wraps gbm_bo so far so this is not a real issue. But
it will change soon.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Make virgl_egl_image_from_dmabuf a generic helper. Add
virgl_egl_image_from_gbm_bo and virgl_egl_aux_plane_image_from_gbm_bo
that use the helper.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Use helper variables for some pointer derefs and query the shader ID's
only once.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
v2: rename ctx to sub_ctx (inspired by comment of Chia-I)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This info is only used when creating the shader key, so it can reside in
the sub context.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
With that Unigine Heaven goes from around 56 FPS to 58
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
With that shaders that are used more frequently will remain at the
top of the list, and since the search in the shader program list is
linear, this should save some time.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This gives a 6% speed improvement with Unigine Heaven
v2: remove the unlikely for dual_src, the whole statement will
be changed later (Chia-I Wu)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
if-chains can usually not be optimized very well, switch/case might be
implemented as a jump table.
v2: Add a break in bese before default (Chia-I Wu)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This makes the code a bit easier to read and may help the complier
to avoid needless dereferencing of pointers.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
v2: add comment about that INDEX is not used (Chia-I Wu)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
It gives clients access to virgl_renderer_context_create_with_flags.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Comparing to VCMD_GET_{CAPS,CAPS2}, it allows any capset id/version
to be queried.
This is similar to linux's DRM_IOCTL_VIRTGPU_GET_CAPS.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
There is no parameter defined yet, but the command can be used to query
optional features. It also allows new features to be introduced without
bumping up the protocol version.
This is similar to linux's DRM_IOCTL_VIRTGPU_GETPARAM.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
The goal is to allow clients to negoticate protocol versions, capsets,
and in the future, parameters and context types before
virgl_renderer_context_create is called.
Specifically, these commands should not trigger
virgl_renderer_context_create
VCMD_PING_PROTOCOL_VERSION
VCMD_PROTOCOL_VERSION
VCMD_GET_CAPS
VCMD_GET_CAPS2
VCMD_RESOURCE_BUSY_WAIT when res_id==0 (for legacy reasons)
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Move virgl_renderer_context_create call from vtest_create_context to
the new vtest_lazy_init_context. This defers context initialization
until the first command after VCMD_CREATE_RENDERER.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
struct vtest_context is about to get more complex. Use
vtest_destroy_context so that we have a single point that does context
destruction.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Comparing to virgl_renderer_context_create, it allows flags to be
specified. flags can only be used to specify the capset id in this
commit, but that may change in the future.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Unlike out_fourcc, where the default value 0 is DRM_FORMAT_INVALID, the
default value 0 for out_modifier is DRM_FORMAT_MOD_LINEAR.
This changes nothing in practice as the only user of
virgl_renderer_execute is crosvm, and crosvm takes the
ENABLE_MINIGBM_ALLOCATION path instead.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Add virgl_resource::map_info and return it in
virgl_renderer_resource_get_map_info.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>