522 Commits (6633ab6bddcb35e5b316301a521d55af37a63ae0)
 

Author SHA1 Message Date
Dave Airlie 489ee11ce8 renderer: drop glewIsSupported wrapper. 10 years ago
Dave Airlie 670917888f renderer: move mesa invert pack into detection code 10 years ago
Dave Airlie d7a69a1af9 renderer: move some more globals into renderer state 10 years ago
Dave Airlie 0a20f57737 renderer: move inited into global state object 10 years ago
Dave Airlie be6d023313 renderer: drop commented out line 10 years ago
Dave Airlie 0a55b3264c renderer: split out draw time sampler/ubo setup to separate functions 10 years ago
Dave Airlie c76148ec17 renderer: start trying to support ARB_vertex_attrib_binding 10 years ago
Dave Airlie c098cd852b tests: add a test that engages transform feedback 10 years ago
Dave Airlie b3d5589897 renderer: split vertex element/vbo binding code out 10 years ago
Dave Airlie 9259bc768e renderer: handle transform feedback 2 and 3 extensions 10 years ago
Dave Airlie c89bb9c5f9 renderer: advertise tf2/3 on guest side. 10 years ago
Dave Airlie 3b6f3d9301 renderer: fix separate transform feedback 10 years ago
Dave Airlie 3b8a774758 renderer: transform feedback fixes 10 years ago
Dave Airlie 68a9193e04 renderer: use DrawElementsInstancedBaseVertex for instance + bias 10 years ago
Dave Airlie e416e18569 renderer: use debug name in some more debug statements 10 years ago
Dave Airlie 962d14f0a7 vtest: expect explicit initialisation with name 10 years ago
Dave Airlie 1af42f7a98 renderer: emit prescale from geom shader when present 10 years ago
Dave Airlie 7710274294 renderer: add base instance support for instanced arrays 10 years ago
Dave Airlie c6dc6acf27 renderer: fix layered depth clears. 10 years ago
Dave Airlie e5b4d12cab renderer: start of fix to srgb framebuffer 10 years ago
Dave Airlie d0f866ad4b renderer: fix blitter cube map array shader 10 years ago
Dave Airlie ae4c0331fb renderer: handle clip distance input to frag shader 10 years ago
Dave Airlie 08a215de78 renderer: if the srgb state changes dirty samplers 10 years ago
Dave Airlie 00850485f6 renderer: move glsl ver and processor to iterator prolog 10 years ago
Dave Airlie bdbf734fa2 renderer/egl: decrease egl debug output 10 years ago
Dave Airlie a088746d7a renderer: handle block formats better 10 years ago
Dave Airlie 80eaec7aef renderer: fix clipvertex transform feedback 10 years ago
Dave Airlie a0d6d28266 renderer: fix transform feedback for gl_Position 10 years ago
Dave Airlie 249c29545c renderer: reverse the ordering for draw elements 10 years ago
Marc-André Lureau cba6a1c221 renderer: bind sampler to the texture unit 10 years ago
Dave Airlie a49e95abbe vtest: fix some warnings 10 years ago
Dave Airlie b5407f6602 vtest: add command line option to stop forking 10 years ago
Dave Airlie f17d4783c0 vtest: drop more debugging printfs 10 years ago
Dave Airlie c73a1d3f8f vtest: ignore SIGCHLD 10 years ago
Dave Airlie 54d8c08748 vtest: support forking renderers. 10 years ago
Dave Airlie 40c6352233 renderer: fix resource reference tracking 10 years ago
Dave Airlie 0a3ccfcb01 vtest: add support for restarting after read error 10 years ago
Dave Airlie 16c60d5abf renderer: fix transfer sizes and packing 10 years ago
Dave Airlie 1e9560f092 vtest: finish transfer, start adding fences 10 years ago
Dave Airlie 020b8307e1 vtest: create renderer earlier 10 years ago
Dave Airlie f8a2c57692 vtest: hook up cmd submit 10 years ago
Dave Airlie 437c841b7e vtest: add a bit more code 10 years ago
Marc-André Lureau 0b27e44304 vtest: start adding vtest framework 10 years ago
Marc-André Lureau e9ca2d4ad3 blitter: fix invalid texelFetch call 10 years ago
Marc-André Lureau 043320c4f1 shader: better type promotion for comparison op 10 years ago
Marc-André Lureau 444f661736 formats: fix byte order of BGRA 10 years ago
Marc-André Lureau 400c7df8b5 shader: use uint comparison for UCMP 10 years ago
Marc-André Lureau 7f050c7e5b shader: restore the original CMP 10 years ago
Marc-André Lureau 002354dd91 shader: use writemask for op1 10 years ago
Dave Airlie 26aa5bf620 renderer: remove unneeded printf 10 years ago