345 Commits (6eec8d2daa91c17c293eb195e8e45631d1c69cb1)

Author SHA1 Message Date
Dave Airlie e95aa50ca4 shader: make some functions static 7 years ago
Dave Airlie 54c2308029 arb_gpu_shader5: add support for indirect ubo/samplers 7 years ago
Dave Airlie 881152e93d arb_gpu_shader5: add support for non-uniform texture offsets 7 years ago
Dave Airlie 1be2c508be arb_gpu_shader5: add support for prim id and samplemask 7 years ago
Dave Airlie 5ca68cdb9f arb_gpu_shader5: add support for interpolation instructions (v2) 7 years ago
Dave Airlie c8d21f0b63 arb_gpu_shader5: add extra gpu shader instructions. 7 years ago
Dave Airlie 0a135d4e80 arb_gpu_shader5: add support for enhanced texture gather 7 years ago
Dave Airlie 2cad994e90 arb_gpu_shader5: add support for vertex streams. 7 years ago
Dave Airlie 1022754ca1 shader: start running tgsi scanner on shader. 7 years ago
Elie Tournier 7f615cdee1 shader: Invert y coordonate if on gles host 7 years ago
Alexandros Frantzis 78c9c237b0 vrend: Associate host UBOs with the correct gallium uniform buffers 7 years ago
Jakob Bornecrantz 45bbd05e5f vrend: Add precision qualifiers for all GLES shaders 7 years ago
Joe M. Kniss cfb0750aa9 tgsi: Implement invariant atrib for TGSI to GLSL 7 years ago
Dave Airlie 6633ab6bdd shader: start plumbing number of cull outputs through 7 years ago
Dave Airlie ee13e4b9b7 shader: handle declaring fragment shader clip distance input. 7 years ago
Dave Airlie 6aebabf36c shader: rename some shader info and key vars. 7 years ago
Dave Airlie 74d3e0f2cf shader: handle clip dist swizzling properly. 7 years ago
Dave Airlie fbd75315d6 shader: refactor out swizzled clipdist create. 7 years ago
Lepton Wu 75da5a7b99 shader: Add explicit location for out in gles mode 7 years ago
Dave Airlie 26a7ca8fad virglrenderer: add ARB_cull_distance support. 7 years ago
Lepton Wu 2a5502bf73 Fix bug which does sizeof for pointer. 7 years ago
Alexandros Frantzis 164ce41197 vrend: Fix format warnings in vrend_shader.c 7 years ago
Dave Airlie c5bdadd366 vrend: only emit alpha test if something writes to mrt 0 7 years ago
Dave Airlie 79b08deb10 shader: use require instead of enable for shader extensions 7 years ago
Dave Airlie 66fa155ddc shader: rename shader outputs for easier distinction. 7 years ago
Elie Tournier 048d8ccec2 vrend: Replace 1D texture by 2D one for OpenGL ES v2 7 years ago
Jakob Bornecrantz 2f1558f520 vrend: Support GLES shaders v2 7 years ago
Robert Tarasov 3f2b72d333 shader: handle all exit points in vert and frag shaders 7 years ago
Joe M. Kniss 678df551b3 renderer: remove winsys_adjust.zw (DepthRange scale, trans) 7 years ago
Dave Airlie 192169f8e0 vshader: add support for extended tg4 from arb_gpu_shader5. 7 years ago
Dave Airlie 622e1f52ae vshader: add support for gs invocations from arb_gpu_shader5. 7 years ago
Dave Airlie 465109d4be vrend: fix writemask/swizzle on conversion functions. 7 years ago
Dave Airlie d3d8ebccc8 Revert "start ARB_gpu_shader5 support." 7 years ago
Dave Airlie 775e976eba start ARB_gpu_shader5 support. 7 years ago
Dave Airlie 6f67669641 vrend: enable sample shading 7 years ago
Dave Airlie bf238fdcbc shader: fix frag stencil writing 7 years ago
Dave Airlie 908fddb562 shader: add missing msaa bits 7 years ago
Dave Airlie 52582dbe03 shader: only convert tex results from int if dst isn't int. 7 years ago
Dave Airlie 0acd5a8e8f vrend: make sure gl_PerVertex is consistent even if GS has no clip inputs 7 years ago
Dave Airlie 6566b8ae3f vrend: fix gl_Layer input in fragment shader. 7 years ago
Dave Airlie 9a7ebc377a vrend: bump input/output numbers. 7 years ago
Marc-André Lureau b7fd972793 shader: fix Unigine Heaven 4.0 shader translation 8 years ago
Marc-André Lureau 117b54befb shader: check array bounds 9 years ago
Dave Airlie 0b7af0a6b2 shader: handle integer samplering properly. 9 years ago
Dave Airlie fabf037077 renderer: fix frag depth writing from texture 9 years ago
Marc-André Lureau 914e46b1a8 shader: fixes viewport-no-gs.shader_test 9 years ago
Marc-André Lureau 55a34e71e8 shader: fixes piglit layer-gs-no-write 9 years ago
Dave Airlie d413cba1e9 renderer: handle gaps in vertex shader inputs 9 years ago
Marc-André Lureau d6ade3c0c3 shader: improve TXQ translation 9 years ago
Marc-André Lureau 175292b2df Fix alpha-test regression 9 years ago