254 Commits (7d219efae4840a42a2637edb06cdbb19c46c36d7)

Author SHA1 Message Date
Marc-André Lureau b7fd972793 shader: fix Unigine Heaven 4.0 shader translation 8 years ago
Marc-André Lureau 117b54befb shader: check array bounds 9 years ago
Dave Airlie 0b7af0a6b2 shader: handle integer samplering properly. 9 years ago
Dave Airlie fabf037077 renderer: fix frag depth writing from texture 9 years ago
Marc-André Lureau 914e46b1a8 shader: fixes viewport-no-gs.shader_test 9 years ago
Marc-André Lureau 55a34e71e8 shader: fixes piglit layer-gs-no-write 9 years ago
Dave Airlie d413cba1e9 renderer: handle gaps in vertex shader inputs 9 years ago
Marc-André Lureau d6ade3c0c3 shader: improve TXQ translation 9 years ago
Marc-André Lureau 175292b2df Fix alpha-test regression 9 years ago
Marc-André Lureau c01d5be76a shader: add a few handled texture type 9 years ago
Marc-André Lureau 1d2a61788f Fix potential leak in fill_interpolants() 9 years ago
Marc-André Lureau 53286c6f5a Fix -Wformat-nonliteral warnings 9 years ago
Marc-André Lureau c59eddf16e Fix -Wswitch-default 9 years ago
Dave Airlie 94d697dca6 renderer: fix a couple of shadowed variable declarations. 9 years ago
Dave Airlie 454a868a8b renderer: make some char * into const char *. 9 years ago
Marc-André Lureau 2c6081225b shader: fix potential leak 9 years ago
Dave Airlie 43a8e9c749 shader: don't use a single temps array 9 years ago
Dave Airlie 9787608091 gallium/tgsi: update with some newer gallium pieces 9 years ago
Dave Airlie bd64c81fc2 renderer: handle rendering to A8 surfaces. 9 years ago
Dave Airlie ee45480c5d renderer: fix GLSL1.30 shader translation 9 years ago
Dave Airlie 031d582bc1 renderer: emit clip distances before emitting position 9 years ago
Dave Airlie 92b00c978b renderer: CLEANUP - remove TABs 9 years ago
Dave Airlie 25f4d39b50 virgl: use shader stencil export if it's available. 9 years ago
Dave Airlie 9921144812 shader: fix two sided color interpolation 9 years ago
Dave Airlie 674d730e90 shader: drop the unsupported file declaration for sampler views 9 years ago
Dave Airlie 38f01a3daf renderer: reorder some structs to remove holes 10 years ago
Dave Airlie 7e85c2f114 renderer: CLEANUP: whitespace and reindent 10 years ago
Dave Airlie aca150b35b renderer: move explicit locations hack into shader cfg 10 years ago
Dave Airlie ca23e98b22 renderer: CLEANUP: boolean/GLboolean -> bool 10 years ago
Dave Airlie 1af42f7a98 renderer: emit prescale from geom shader when present 10 years ago
Dave Airlie ae4c0331fb renderer: handle clip distance input to frag shader 10 years ago
Dave Airlie 00850485f6 renderer: move glsl ver and processor to iterator prolog 10 years ago
Dave Airlie 80eaec7aef renderer: fix clipvertex transform feedback 10 years ago
Dave Airlie a0d6d28266 renderer: fix transform feedback for gl_Position 10 years ago
Marc-André Lureau 043320c4f1 shader: better type promotion for comparison op 10 years ago
Marc-André Lureau 400c7df8b5 shader: use uint comparison for UCMP 10 years ago
Marc-André Lureau 7f050c7e5b shader: restore the original CMP 10 years ago
Marc-André Lureau 002354dd91 shader: use writemask for op1 10 years ago
Dave Airlie 26aa5bf620 renderer: remove unneeded printf 10 years ago
Dave Airlie 803e90e76a renderer: fix frontfacing conversion from TGSI->GLSL 10 years ago
Marc-André Lureau fc7e0ef0fb shader: add a check for number of imm and ubo 10 years ago
Dave Airlie 9e5bd0dbf0 renderer: handle illegal so values better 10 years ago
Dave Airlie c13ac6fcd5 renderer: limit immediates to a higher number 10 years ago
Dave Airlie dac4578a37 renderer: make sure to get glsl 1.50 for interface blocks 10 years ago
Dave Airlie cba784dfaf renderer: add arb_texture_gather support 10 years ago
Dave Airlie c66f8b23d9 renderer: add support for ARB_texture_query_levels 10 years ago
Dave Airlie 3f4e3e1cad renderer: add support for ARB_viewport_array 10 years ago
Dave Airlie 78370e879f renderer: add initial texture_query_lod support 10 years ago
Marc-André Lureau b6971e08b8 shader: ignore empty color mask in emit_color_select() 10 years ago
Marc-André Lureau dd954de6e0 shader: fix uniform buffer object size 10 years ago