For glsl >= 140 glClipVertex is only available in compatibility context
and needs to be lowered in the last vertex stage.
In addition, reworks the handling of clip and cull distances, and add
handling for gl_PointSize to the gl_PerVertex emission.
v2: - reorder patches and remove debug messages (Rohan)
v3: - don't force require glsl 1.50 for non-last vertex stage VS (Italo)
v4: - Move expression into common if branch (John)
- fix ws (John)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: John Bates <jbates@chromium.org>
NIR-to-TGSI doesn't necessarily sort the outputs, and that breaks some
CTS tests.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: John Bates <jbates@chromium.org>
This prevents the creation of src/gallium/auxiliary/util/__pycache__/
which is untracked in git.
The directory in question could be added to .gitignore instead, but
since the script is only executed once, it doesn't seem worthwhile to
write bytecode to disk anyway.
Signed-off-by: Daniel Verkamp <dverkamp@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
util_hash_table_create suffices. It requires more pointer dereferences,
but it also allows us to switch to the newer hash_table from Mesa.
v2: use XXH32 directly instead of _mesa_hash_data
Reviewed-by: Ryan Neph <ryanneph@google.com> (v1)
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
The warnings that they are unused are just silenced, but there
is actually no need for these parameters, they are not even asserted.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
By removing some code from cso_cache.h, u_format.c, and u_inlines.h, we
can remove p_context.h, p_screen.h, and u_surface.h as well.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
v2: u_box.h, u_pack_color.h and u_rect.h became unused as well
The removed files have no user.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
v2: u_bitmask.* is unused as well
This is unused yet.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
uif is now defined. util_is_power_of_two is replaced by other variants.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
This requires u_string.h to be updated as well. There is no more string
functions prefixed by util_. pipe_debug_message is removed as well.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Elements is replaced by ARRAY_SIZE.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
No visible API change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
No visible API change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
MAYBE_UNUSED is replaced by ASSERTED. CLAMP in u_math.h is updated to
avoid a compile error.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
v2: cherry pick virglrenderer-specirfic e1e6d3cb ("Include sys/types.h
in p_compiler.h")
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
v2: keep u_double_list.h for the moment
PIPE_ARCH_*_ENDIAN is replaced by UTIL_ARCH_*_ENDIAN. We also differ
from Mesa in how arch and endianness are detected.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
No visible API change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
This is for unmodified Mesa util code to get the definitions. It is
possible to modify the Mesa util code if that is preferred.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
os/os_threads.h includes c11/threads.h. We can use c11 threads
directly.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Also, if no VBO is bound bail out of draw_vbo, to avoid trying to
dereference the pointer when filling the shader key.
v2: rename pointer to subcontext to owning_sub (Chia-I)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: John Bates <jbates@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Some paths don't emit rasterizer state or framebuffer state before calling
do_readpixels, and because of that the clamping is not done properly.
Fixes 0d84775435
Fixes several piglit snorm tests.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
If the guest is creating texture and the memory
comes from buffer object by creating GL_TEXTURE_BUFFER,
then host creates GL_TEXTURE_BUFFER too.
No texture parameters can be set for GL_TEXTURE_BUFFER.
If there is mismatch between the guest texture format and
the host texture format, for example GL_ALPHA8(guest) and
GL_R8(host), then we can't apply swizzling for such textures.
In such case, add manually swizzling in GLSL shader generation
step.
The logic of this patch:
1. Add additional fields in shader key struct
2. During draw_vbo call check if "manual swizzling" is needed
3. If yes, the add fields in key struct and generate shader again
4. During generation of for example texelFetch instruction
in GLSL put additional instruction for swizzling
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Telegram (Android App) shows high cpu usage under
virgl. It turns out when the guest send blend_mode
via alpha_src_factor, BLEND_SOFTLIGHT (0x9) would be
treated as PIPE_BLENDFACTOR_SRC1_COLOR (0x9). The
dual_src didn't match dual_src_linked and virgl keeps
linking the same program.
Fix the logic to calculate dual_src to make it as close
as possible to calculate dual_src_linked.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Fuzzer detected a Use-of-uninitialized-value in p_atomic_dec_zero(),
which uses inline assembly on some platforms. MSAN's documentation claims
unreliable results when instrumenting functions with inline assembly. In
this case, `unsigned char c` is write-only and it's initial value isn't
important, just disable MSAN for p_atomic_dec_zero().
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: John Bates <jbates@chromium.org>
Tipically mesa handles CLAMP_READ_COLOR in gallium frontend, and the
default value for CLAMP_READ_COLOR as defined by the GL spec is
GL_FIXED_ONLY.
As CLAMP_READ_COLOR is really only used for reading pixel color values
from a buffer, there's no problem always returning unclamped colors and
letting the guest mesa clamp it if it wants.
On the other hand, if we clamp it on the host, as we do now, then the
guest mesa only has clamped values to work with, which needless to say,
can't be "unclamped".
Unfortunaly, this fix doesn't work for the GL ES backend, because in
GL ES the colors read with glReadPixels are always clamped.
Fixes piglit's fbo-blending-snorm tests.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
p_compiler.h includes stdlib.h which, when compiling against glibc,
transitively includes sys/types.h. The rest of the build relies on this
include in order to provide the uint typedef. Musl's stdlib.h does not
include sys/types.h, causing a missing definition of uint. Include
sys/types.h directly in p_compiler.h.
Signed-off-by: Colin Cross <ccross@android.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
If the OUT[] wasn't .xyzw, then the types wouldn't match and we'd
compile fail. GLSL-to-TGSI always emitted a full vec4 write, but that
shouldn't be required.
Closes: #193
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
This part has been removed from Mesa since commit 3a8a5e77e8f992aaa3539e060885138c2fcddad1
as the patent expired in 2017.
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
If the shader had too many BARRIERs, we'd overflow our preallocated
token buffer and fail to parse the command stream.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Probably for some time now the generics are moved from index 0-31
to 9-40, and this doesn't fit the masks we were using, so use
64 bit masks.
Apparently this only triggered an assert and didn't lead to further
failures when the assertion was not enabled so that the CTS didin't
catch this.
We could also use 32 bit masks and shift the index by 9, but if
this would get us into trouble we ever decide to switch the
PIPE_CAP_TGSI_TEXCOORD in mesa/virgl.
Fixes a number of piglits from the glsl-1.10 set that otherwise trigger
an assertion.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Cleanup and make things a little more concise by handling atomic_uint
arrays separately.
Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
When emitting GLSL for atomic_uint variables, use the binding location
and offset instead of a generic index as this might lead to cases where
the same variable is bound to two locations with different offsets
causing a linking error on the host.
This fixes:
KHR-GL43.shader_atomic_counters.basic-usage-cs
KHR-GL43.shader_atomic_counters.advanced-usage-switch-programs
Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Introduce two new functions to the decode context for mapping and
unmapping resources. With this we are able to map correctly both GL and
Vulkan resources.
Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
It doesn't end up getting used because the sub_ctx->prog check happens
first, but let's not return a surprising truthy value from one fail
path of a bool function.
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This crashed for me all the time with nir_to_tgsi triggering compile
failures. The glsl_strings get freed at shader destroy time, no need
to do so here.
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>