Commit Graph

  • a9ba2c442e build: move include to virgl subdir Dave Airlie 2015-04-01 13:19:14 +1000
  • d94bbd440c vtest: rename server and install it Dave Airlie 2015-04-01 12:46:16 +1000
  • dfce1b852f build: fix make distcheck Dave Airlie 2015-03-23 09:38:17 +1000
  • 16990471e7 renderer: misc cleanups Dave Airlie 2015-03-20 15:18:27 +1000
  • 38f01a3daf renderer: reorder some structs to remove holes Dave Airlie 2015-03-20 15:10:11 +1000
  • 7e85c2f114 renderer: CLEANUP: whitespace and reindent Dave Airlie 2015-03-20 14:13:19 +1000
  • 59b9cb549a renderer: fix some minor sparse warnings Dave Airlie 2015-03-20 14:20:48 +1000
  • aca150b35b renderer: move explicit locations hack into shader cfg Dave Airlie 2015-03-20 14:19:10 +1000
  • 484353ae8c add emacs editing/indent rules Dave Airlie 2015-03-20 14:09:15 +1000
  • ca23e98b22 renderer: CLEANUP: boolean/GLboolean -> bool Dave Airlie 2015-03-20 14:08:03 +1000
  • a20ce55f73 renderer: drop unused define Dave Airlie 2015-03-20 13:44:29 +1000
  • 489ee11ce8 renderer: drop glewIsSupported wrapper. Dave Airlie 2015-03-20 13:43:22 +1000
  • 670917888f renderer: move mesa invert pack into detection code Dave Airlie 2015-03-20 13:40:31 +1000
  • d7a69a1af9 renderer: move some more globals into renderer state Dave Airlie 2015-03-20 13:36:20 +1000
  • 0a20f57737 renderer: move inited into global state object Dave Airlie 2015-03-20 13:31:06 +1000
  • be6d023313 renderer: drop commented out line Dave Airlie 2015-03-20 13:13:51 +1000
  • 0a55b3264c renderer: split out draw time sampler/ubo setup to separate functions Dave Airlie 2015-03-20 13:12:12 +1000
  • c76148ec17 renderer: start trying to support ARB_vertex_attrib_binding Dave Airlie 2015-03-19 14:39:32 +1000
  • c098cd852b tests: add a test that engages transform feedback Dave Airlie 2015-03-19 14:22:47 +1000
  • b3d5589897 renderer: split vertex element/vbo binding code out Dave Airlie 2015-03-19 14:21:55 +1000
  • 9259bc768e renderer: handle transform feedback 2 and 3 extensions Dave Airlie 2015-03-19 10:16:16 +1000
  • c89bb9c5f9 renderer: advertise tf2/3 on guest side. Dave Airlie 2015-03-18 15:50:09 +1000
  • 3b6f3d9301 renderer: fix separate transform feedback Dave Airlie 2015-03-18 15:40:36 +1000
  • 3b8a774758 renderer: transform feedback fixes Dave Airlie 2015-03-18 15:16:11 +1000
  • 68a9193e04 renderer: use DrawElementsInstancedBaseVertex for instance + bias Dave Airlie 2015-03-18 13:31:28 +1000
  • e416e18569 renderer: use debug name in some more debug statements Dave Airlie 2015-03-18 09:03:20 +1000
  • 962d14f0a7 vtest: expect explicit initialisation with name Dave Airlie 2015-03-18 08:58:56 +1000
  • 1af42f7a98 renderer: emit prescale from geom shader when present Dave Airlie 2015-03-18 07:42:15 +1000
  • 7710274294 renderer: add base instance support for instanced arrays Dave Airlie 2015-03-17 15:10:34 +1000
  • c6dc6acf27 renderer: fix layered depth clears. Dave Airlie 2015-03-17 12:39:34 +1000
  • e5b4d12cab renderer: start of fix to srgb framebuffer Dave Airlie 2015-03-17 12:14:28 +1000
  • d0f866ad4b renderer: fix blitter cube map array shader Dave Airlie 2015-03-17 11:42:12 +1000
  • ae4c0331fb renderer: handle clip distance input to frag shader Dave Airlie 2015-03-17 11:33:16 +1000
  • 08a215de78 renderer: if the srgb state changes dirty samplers Dave Airlie 2015-03-17 10:50:18 +1000
  • 00850485f6 renderer: move glsl ver and processor to iterator prolog Dave Airlie 2015-03-17 10:31:35 +1000
  • bdbf734fa2 renderer/egl: decrease egl debug output Dave Airlie 2015-03-17 10:31:09 +1000
  • a088746d7a renderer: handle block formats better Dave Airlie 2015-03-17 09:57:52 +1000
  • 80eaec7aef renderer: fix clipvertex transform feedback Dave Airlie 2015-03-17 09:31:03 +1000
  • a0d6d28266 renderer: fix transform feedback for gl_Position Dave Airlie 2015-03-17 09:24:46 +1000
  • 249c29545c renderer: reverse the ordering for draw elements Dave Airlie 2015-03-17 09:12:18 +1000
  • cba6a1c221 renderer: bind sampler to the texture unit Marc-André Lureau 2015-03-13 13:58:46 +0100
  • a49e95abbe vtest: fix some warnings Dave Airlie 2015-03-17 08:31:54 +1000
  • b5407f6602 vtest: add command line option to stop forking Dave Airlie 2015-03-17 08:28:15 +1000
  • f17d4783c0 vtest: drop more debugging printfs Dave Airlie 2015-03-16 15:46:04 +1000
  • c73a1d3f8f vtest: ignore SIGCHLD Dave Airlie 2015-03-16 15:42:34 +1000
  • 54d8c08748 vtest: support forking renderers. Dave Airlie 2015-03-16 15:36:22 +1000
  • 40c6352233 renderer: fix resource reference tracking Dave Airlie 2015-03-16 14:47:44 +1000
  • 0a3ccfcb01 vtest: add support for restarting after read error Dave Airlie 2015-03-16 13:59:16 +1000
  • 16c60d5abf renderer: fix transfer sizes and packing Dave Airlie 2015-03-16 13:14:15 +1000
  • 1e9560f092 vtest: finish transfer, start adding fences Dave Airlie 2015-03-16 12:30:15 +1000
  • 020b8307e1 vtest: create renderer earlier Dave Airlie 2015-03-13 19:22:31 +1000
  • f8a2c57692 vtest: hook up cmd submit Dave Airlie 2015-03-13 17:59:30 +1000
  • 437c841b7e vtest: add a bit more code Dave Airlie 2015-03-13 17:32:08 +1000
  • 0b27e44304 vtest: start adding vtest framework Marc-André Lureau 2015-03-12 16:52:31 +0100
  • e9ca2d4ad3 blitter: fix invalid texelFetch call Marc-André Lureau 2015-03-12 18:54:29 +0100
  • 043320c4f1 shader: better type promotion for comparison op Marc-André Lureau 2015-03-10 18:13:28 +0100
  • 444f661736 formats: fix byte order of BGRA Marc-André Lureau 2015-03-12 16:52:31 +0100
  • 400c7df8b5 shader: use uint comparison for UCMP Marc-André Lureau 2015-03-11 03:23:16 +0100
  • 7f050c7e5b shader: restore the original CMP Marc-André Lureau 2015-03-10 18:37:20 +0100
  • 002354dd91 shader: use writemask for op1 Marc-André Lureau 2015-03-06 16:54:02 +0100
  • 26aa5bf620 renderer: remove unneeded printf Dave Airlie 2015-03-13 11:16:26 +1000
  • 803e90e76a renderer: fix frontfacing conversion from TGSI->GLSL Dave Airlie 2015-03-13 11:13:20 +1000
  • fc7e0ef0fb shader: add a check for number of imm and ubo Marc-André Lureau 2015-03-06 21:24:42 +0100
  • 5f3f9459d6 Fix segfault if vrend_shader_select() failed on GS Marc-André Lureau 2015-03-10 15:50:36 +0100
  • 9e5bd0dbf0 renderer: handle illegal so values better Dave Airlie 2015-03-11 17:13:48 +1000
  • ac972775ef renderer: fix encoding on stream output Dave Airlie 2015-03-11 17:09:03 +1000
  • 44a7c8cf99 renderer: some minor cleanups Dave Airlie 2015-03-11 10:43:54 +1000
  • 431c818c6a renderer: move some more stuff into ctx state Dave Airlie 2015-03-11 10:40:45 +1000
  • b1109ee664 renderer: move program id into context Dave Airlie 2015-03-11 10:38:33 +1000
  • c2d68e9995 renderer: move some global state into contexts. Dave Airlie 2015-03-11 10:35:55 +1000
  • c13ac6fcd5 renderer: limit immediates to a higher number Dave Airlie 2015-03-11 14:47:35 +1000
  • dac4578a37 renderer: make sure to get glsl 1.50 for interface blocks Dave Airlie 2015-03-11 14:32:58 +1000
  • f6a786c6ea renderer: allow binding 0 vbos Dave Airlie 2015-03-11 14:32:05 +1000
  • 869a6aa5f5 renderer: add ARB_vertex_type_10f_11f_11f_rev support Dave Airlie 2015-03-11 10:08:13 +1000
  • cba784dfaf renderer: add arb_texture_gather support Dave Airlie 2015-03-11 09:48:34 +1000
  • c66f8b23d9 renderer: add support for ARB_texture_query_levels Dave Airlie 2015-03-11 09:33:23 +1000
  • 19fae107e9 Fix VIRGL_SET_SCISSOR_MAXX_MAXY Marc-André Lureau 2015-03-10 13:40:47 +0100
  • 3f4e3e1cad renderer: add support for ARB_viewport_array Dave Airlie 2015-03-10 16:34:30 +1000
  • 78370e879f renderer: add initial texture_query_lod support Dave Airlie 2015-03-10 15:55:00 +1000
  • 3dcc980055 renderer: add some more caps info Dave Airlie 2015-03-10 15:00:38 +1000
  • 0ff22a06b7 renderer: ABI break: overhaul viewport/scissor state Dave Airlie 2015-03-10 14:59:44 +1000
  • e13ebc57e1 renderer: move away from pipe bind flag definitions. Dave Airlie 2015-03-10 14:21:20 +1000
  • ebcc110592 tests: make buffer size larger for bad stride test Dave Airlie 2015-03-10 13:10:49 +1000
  • 621629e32f tests: add 2d array bad layer stride Dave Airlie 2015-03-10 13:08:14 +1000
  • 53ab094df9 tests: use a box with height to test stride validation Dave Airlie 2015-03-10 12:49:00 +1000
  • dfd7749ddb renderer: refactor iov bounds checking Dave Airlie 2015-03-10 12:48:15 +1000
  • a423879e87 tests: don't pass a bad stride in validation tests Dave Airlie 2015-03-10 12:29:50 +1000
  • 93072467c4 tests: add bad stride test Dave Airlie 2015-03-10 12:23:19 +1000
  • 5fd93680a7 tests: don't pass a stride to bad level test Dave Airlie 2015-03-10 12:23:00 +1000
  • ee10a18ef5 tests: add transfer test with a bad level. Dave Airlie 2015-03-10 12:14:36 +1000
  • 22f2944e52 tests: don't pass a layer stride on the transfer tests Dave Airlie 2015-03-10 11:57:04 +1000
  • 1f9ab04501 tests: do some tests for layer stride with bad texture types Dave Airlie 2015-03-10 11:56:43 +1000
  • 20e86f1771 renderer: validate layer stride isn't set for some texture types Dave Airlie 2015-03-10 11:55:55 +1000
  • 1fe0822ff4 renderer: fix bug transfer inline write decoding Dave Airlie 2015-03-10 11:55:18 +1000
  • a6a0b09d5e tests: drop unused test Dave Airlie 2015-03-10 11:32:44 +1000
  • 5f7031e117 tests: add mipmap tests to resource creation Dave Airlie 2015-03-10 11:30:37 +1000
  • 6495f870b4 renderer: block resource creation for mipmaps Dave Airlie 2015-03-10 11:30:05 +1000
  • 9006de318e tests: more inline transfer tests Dave Airlie 2015-03-09 13:16:05 +1000
  • 44d4cf4fd3 tests: add option to test harness for large buffer Dave Airlie 2015-03-09 10:40:47 +1000
  • 60ee9c4457 tests: allocate cmd buf to correct size Dave Airlie 2015-03-09 10:39:33 +1000