|  |  |  | /*
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							|  |  |  |  * Copyright © 2008 Kristian Høgsberg
 | 
					
						
							|  |  |  |  *
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							|  |  |  |  * Permission to use, copy, modify, distribute, and sell this software and its
 | 
					
						
							|  |  |  |  * documentation for any purpose is hereby granted without fee, provided that
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							|  |  |  |  * the above copyright notice appear in all copies and that both that copyright
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							|  |  |  |  * notice and this permission notice appear in supporting documentation, and
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							|  |  |  |  * that the name of the copyright holders not be used in advertising or
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							|  |  |  |  * publicity pertaining to distribution of the software without specific,
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							|  |  |  |  * written prior permission.  The copyright holders make no representations
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							|  |  |  |  * about the suitability of this software for any purpose.  It is provided "as
 | 
					
						
							|  |  |  |  * is" without express or implied warranty.
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							|  |  |  |  *
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							|  |  |  |  * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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							|  |  |  |  * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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							|  |  |  |  * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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							|  |  |  |  * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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							|  |  |  |  * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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							|  |  |  |  * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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							|  |  |  |  * OF THIS SOFTWARE.
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							|  |  |  |  */
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							|  |  |  | 
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							|  |  |  | #include "config.h"
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							|  |  |  | 
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							|  |  |  | #include <stdint.h>
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							|  |  |  | #include <stdio.h>
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							|  |  |  | #include <stdlib.h>
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							|  |  |  | #include <string.h>
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							|  |  |  | #include <math.h>
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							|  |  |  | #include <time.h>
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							|  |  |  | 
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							|  |  |  | #include <GL/gl.h>
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							|  |  |  | #include <EGL/egl.h>
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							|  |  |  | #include <EGL/eglext.h>
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							|  |  |  | 
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							|  |  |  | #include <linux/input.h>
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							|  |  |  | #include <wayland-client.h>
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							|  |  |  | 
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							|  |  |  | #include "window.h"
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							|  |  |  | 
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							|  |  |  | struct gears {
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							|  |  |  | 	struct window *window;
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							|  |  |  | 	struct widget *widget;
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							|  |  |  | 
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							|  |  |  | 	struct display *d;
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							|  |  |  | 
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							|  |  |  | 	EGLDisplay display;
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							|  |  |  | 	EGLDisplay config;
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							|  |  |  | 	EGLContext context;
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							|  |  |  | 	GLfloat angle;
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							|  |  |  | 
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							|  |  |  | 	struct {
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							|  |  |  | 		GLfloat rotx;
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							|  |  |  | 		GLfloat roty;
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							|  |  |  | 	} view;
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							|  |  |  | 
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							|  |  |  | 	int button_down;
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							|  |  |  | 	int last_x, last_y;
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							|  |  |  | 
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							|  |  |  | 	GLint gear_list[3];
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							|  |  |  | 	int fullscreen;
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							|  |  |  | 	int frames;
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							|  |  |  | 	uint32_t last_fps;
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							|  |  |  | };
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							|  |  |  | 
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							|  |  |  | struct gear_template {
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							|  |  |  | 	GLfloat material[4];
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							|  |  |  | 	GLfloat inner_radius;
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							|  |  |  | 	GLfloat outer_radius;
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							|  |  |  | 	GLfloat width;
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							|  |  |  | 	GLint teeth;
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							|  |  |  | 	GLfloat tooth_depth;
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							|  |  |  | };
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							|  |  |  | 
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							|  |  |  | static const struct gear_template gear_templates[] = {
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							|  |  |  | 	{ { 0.8, 0.1, 0.0, 1.0 }, 1.0, 4.0, 1.0, 20, 0.7 },
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							|  |  |  | 	{ { 0.0, 0.8, 0.2, 1.0 }, 0.5, 2.0, 2.0, 10, 0.7 },
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							|  |  |  | 	{ { 0.2, 0.2, 1.0, 1.0 }, 1.3, 2.0, 0.5, 10, 0.7 }, 
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							|  |  |  | };
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							|  |  |  | 
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							|  |  |  | static GLfloat light_pos[4] = {5.0, 5.0, 10.0, 0.0};
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							|  |  |  | 
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							|  |  |  | static void die(const char *msg)
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							|  |  |  | {
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							|  |  |  | 	fprintf(stderr, "%s", msg);
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							|  |  |  | 	exit(EXIT_FAILURE);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | static void
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							|  |  |  | make_gear(const struct gear_template *t)
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							|  |  |  | {
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							|  |  |  | 	GLint i;
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							|  |  |  | 	GLfloat r0, r1, r2;
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							|  |  |  | 	GLfloat angle, da;
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							|  |  |  | 	GLfloat u, v, len;
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							|  |  |  | 
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							|  |  |  | 	glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, t->material);
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							|  |  |  | 
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							|  |  |  | 	r0 = t->inner_radius;
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							|  |  |  | 	r1 = t->outer_radius - t->tooth_depth / 2.0;
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							|  |  |  | 	r2 = t->outer_radius + t->tooth_depth / 2.0;
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							|  |  |  | 
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							|  |  |  | 	da = 2.0 * M_PI / t->teeth / 4.0;
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							|  |  |  | 
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							|  |  |  | 	glShadeModel(GL_FLAT);
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							|  |  |  | 
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							|  |  |  | 	glNormal3f(0.0, 0.0, 1.0);
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							|  |  |  | 
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							|  |  |  | 	/* draw front face */
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							|  |  |  | 	glBegin(GL_QUAD_STRIP);
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							|  |  |  | 	for (i = 0; i <= t->teeth; i++) {
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							|  |  |  | 		angle = i * 2.0 * M_PI / t->teeth;
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							|  |  |  | 		glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
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							|  |  |  | 		glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
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							|  |  |  | 		if (i < t->teeth) {
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							|  |  |  | 			glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
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							|  |  |  | 			glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
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							|  |  |  | 		}
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							|  |  |  | 	}
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							|  |  |  | 	glEnd();
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							|  |  |  | 
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							|  |  |  | 	/* draw front sides of teeth */
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							|  |  |  | 	glBegin(GL_QUADS);
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							|  |  |  | 	da = 2.0 * M_PI / t->teeth / 4.0;
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							|  |  |  | 	for (i = 0; i < t->teeth; i++) {
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							|  |  |  | 		angle = i * 2.0 * M_PI / t->teeth;
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							|  |  |  | 
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							|  |  |  | 		glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
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							|  |  |  | 		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5);
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							|  |  |  | 		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5);
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							|  |  |  | 		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
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							|  |  |  | 	}
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							|  |  |  | 	glEnd();
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							|  |  |  | 
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							|  |  |  | 	glNormal3f(0.0, 0.0, -1.0);
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							|  |  |  | 
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							|  |  |  | 	/* draw back face */
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							|  |  |  | 	glBegin(GL_QUAD_STRIP);
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							|  |  |  | 	for (i = 0; i <= t->teeth; i++) {
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							|  |  |  | 		angle = i * 2.0 * M_PI / t->teeth;
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							|  |  |  | 		glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
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							|  |  |  | 		glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
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							|  |  |  | 		if (i < t->teeth) {
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							|  |  |  | 			glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
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							|  |  |  | 			glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
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							|  |  |  | 		}
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							|  |  |  | 	}
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							|  |  |  | 	glEnd();
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							|  |  |  | 
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							|  |  |  | 	/* draw back sides of teeth */
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							|  |  |  | 	glBegin(GL_QUADS);
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							|  |  |  | 	da = 2.0 * M_PI / t->teeth / 4.0;
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							|  |  |  | 	for (i = 0; i < t->teeth; i++) {
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							|  |  |  | 		angle = i * 2.0 * M_PI / t->teeth;
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							|  |  |  | 
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							|  |  |  | 		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
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							|  |  |  | 		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5);
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							|  |  |  | 		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5);
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							|  |  |  | 		glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
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							|  |  |  | 	}
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							|  |  |  | 	glEnd();
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							|  |  |  | 
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							|  |  |  | 	/* draw outward faces of teeth */
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							|  |  |  | 	glBegin(GL_QUAD_STRIP);
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							|  |  |  | 	for (i = 0; i < t->teeth; i++) {
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							|  |  |  | 		angle = i * 2.0 * M_PI / t->teeth;
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							|  |  |  | 
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							|  |  |  | 		glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
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							|  |  |  | 		glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
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							|  |  |  | 		u = r2 * cos(angle + da) - r1 * cos(angle);
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							|  |  |  | 		v = r2 * sin(angle + da) - r1 * sin(angle);
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							|  |  |  | 		len = sqrt(u * u + v * v);
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							|  |  |  | 		u /= len;
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							|  |  |  | 		v /= len;
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							|  |  |  | 		glNormal3f(v, -u, 0.0);
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							|  |  |  | 		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5);
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							|  |  |  | 		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5);
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							|  |  |  | 		glNormal3f(cos(angle), sin(angle), 0.0);
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							|  |  |  | 		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5);
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							|  |  |  | 		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5);
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							|  |  |  | 		u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
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							|  |  |  | 		v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
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							|  |  |  | 		glNormal3f(v, -u, 0.0);
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							|  |  |  | 		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
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							|  |  |  | 		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
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							|  |  |  | 		glNormal3f(cos(angle), sin(angle), 0.0);
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							|  |  |  | 	}
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							|  |  |  | 
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							|  |  |  | 	glVertex3f(r1 * cos(0), r1 * sin(0), t->width * 0.5);
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							|  |  |  | 	glVertex3f(r1 * cos(0), r1 * sin(0), -t->width * 0.5);
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							|  |  |  | 
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							|  |  |  | 	glEnd();
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							|  |  |  | 
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							|  |  |  | 	glShadeModel(GL_SMOOTH);
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							|  |  |  | 
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							|  |  |  | 	/* draw inside radius cylinder */
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							|  |  |  | 	glBegin(GL_QUAD_STRIP);
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							|  |  |  | 	for (i = 0; i <= t->teeth; i++) {
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							|  |  |  | 		angle = i * 2.0 * M_PI / t->teeth;
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							|  |  |  | 		glNormal3f(-cos(angle), -sin(angle), 0.0);
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							|  |  |  | 		glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
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							|  |  |  | 		glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
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							|  |  |  | 	}
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							|  |  |  | 	glEnd();
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | static void
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							|  |  |  | update_fps(struct gears *gears, uint32_t time)
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							|  |  |  | {
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							|  |  |  | 	long diff_ms;
 | 
					
						
							|  |  |  | 
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							|  |  |  | 	gears->frames++;
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							|  |  |  | 
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							|  |  |  | 	diff_ms = time - gears->last_fps;
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							|  |  |  | 
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							|  |  |  | 	if (diff_ms > 5000) {
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							|  |  |  | 		float seconds = diff_ms / 1000.0;
 | 
					
						
							|  |  |  | 		float fps = gears->frames / seconds;
 | 
					
						
							|  |  |  | 
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							|  |  |  | 		printf("%d frames in %6.3f seconds = %6.3f FPS\n", gears->frames, seconds, fps);
 | 
					
						
							|  |  |  | 		fflush(stdout);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		gears->frames = 0;
 | 
					
						
							|  |  |  | 		gears->last_fps = time;
 | 
					
						
							|  |  |  | 	}
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
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							|  |  |  | static void
 | 
					
						
							|  |  |  | frame_callback(void *data, struct wl_callback *callback, uint32_t time)
 | 
					
						
							|  |  |  | {
 | 
					
						
							|  |  |  | 	struct gears *gears = data;
 | 
					
						
							|  |  |  | 
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							|  |  |  | 	update_fps(gears, time);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	window_schedule_redraw(gears->window);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (callback)
 | 
					
						
							|  |  |  | 		wl_callback_destroy(callback);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const struct wl_callback_listener listener = {
 | 
					
						
							|  |  |  | 	frame_callback
 | 
					
						
							|  |  |  | };
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int
 | 
					
						
							|  |  |  | motion_handler(struct widget *widget, struct input *input,
 | 
					
						
							|  |  |  | 		uint32_t time, float x, float y, void *data)
 | 
					
						
							|  |  |  | {
 | 
					
						
							|  |  |  | 	struct gears *gears = data;
 | 
					
						
							|  |  |  | 	int offset_x, offset_y;
 | 
					
						
							|  |  |  | 	float step = 0.5;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (gears->button_down) {
 | 
					
						
							|  |  |  | 		offset_x = x - gears->last_x;
 | 
					
						
							|  |  |  | 		offset_y = y - gears->last_y;
 | 
					
						
							|  |  |  | 		gears->last_x = x;
 | 
					
						
							|  |  |  | 		gears->last_y = y;
 | 
					
						
							|  |  |  | 		gears->view.roty += offset_x * step;
 | 
					
						
							|  |  |  | 		gears->view.rotx += offset_y * step;
 | 
					
						
							|  |  |  | 		if (gears->view.roty >= 360)
 | 
					
						
							|  |  |  | 			gears->view.roty = gears->view.roty - 360;
 | 
					
						
							|  |  |  | 		if (gears->view.roty <= 0)
 | 
					
						
							|  |  |  | 			gears->view.roty = gears->view.roty + 360;
 | 
					
						
							|  |  |  | 		if (gears->view.rotx >= 360)
 | 
					
						
							|  |  |  | 			gears->view.rotx = gears->view.rotx - 360;
 | 
					
						
							|  |  |  | 		if (gears->view.rotx <= 0)
 | 
					
						
							|  |  |  | 			gears->view.rotx = gears->view.rotx + 360;
 | 
					
						
							|  |  |  | 	}
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return CURSOR_LEFT_PTR;
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void
 | 
					
						
							|  |  |  | button_handler(struct widget *widget, struct input *input,
 | 
					
						
							|  |  |  | 		uint32_t time, uint32_t button,
 | 
					
						
							|  |  |  | 		enum wl_pointer_button_state state, void *data)
 | 
					
						
							|  |  |  | {
 | 
					
						
							|  |  |  | 	struct gears *gears = data;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (button == BTN_LEFT) {
 | 
					
						
							|  |  |  | 		if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
 | 
					
						
							|  |  |  | 			gears->button_down = 1;
 | 
					
						
							|  |  |  | 			input_get_position(input,
 | 
					
						
							|  |  |  | 					&gears->last_x, &gears->last_y);
 | 
					
						
							|  |  |  | 		} else {
 | 
					
						
							|  |  |  | 			gears->button_down = 0;
 | 
					
						
							|  |  |  | 		}
 | 
					
						
							|  |  |  | 	}
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void
 | 
					
						
							|  |  |  | redraw_handler(struct widget *widget, void *data)
 | 
					
						
							|  |  |  | {
 | 
					
						
							|  |  |  | 	struct rectangle window_allocation;
 | 
					
						
							|  |  |  | 	struct rectangle allocation;
 | 
					
						
							|  |  |  | 	struct wl_callback *callback;
 | 
					
						
							|  |  |  | 	struct gears *gears = data;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	widget_get_allocation(gears->widget, &allocation);
 | 
					
						
							|  |  |  | 	window_get_allocation(gears->window, &window_allocation);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (display_acquire_window_surface(gears->d,
 | 
					
						
							|  |  |  | 					    gears->window,
 | 
					
						
							|  |  |  | 					    gears->context) < 0) {
 | 
					
						
							|  |  |  | 		die("Unable to acquire window surface, "
 | 
					
						
							|  |  |  | 		    "compiled without cairo-egl?\n");
 | 
					
						
							|  |  |  | 	}
 | 
					
						
							|  |  |  | 	
 | 
					
						
							|  |  |  | 	glViewport(allocation.x,
 | 
					
						
							|  |  |  | 		   window_allocation.height - allocation.height - allocation.y,
 | 
					
						
							|  |  |  | 		   allocation.width, allocation.height);
 | 
					
						
							|  |  |  | 	glScissor(allocation.x,
 | 
					
						
							|  |  |  | 		  window_allocation.height - allocation.height - allocation.y,
 | 
					
						
							|  |  |  | 		  allocation.width, allocation.height);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_SCISSOR_TEST);
 | 
					
						
							|  |  |  | 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glPushMatrix();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glTranslatef(0.0, 0.0, -50);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glRotatef(gears->view.rotx, 1.0, 0.0, 0.0);
 | 
					
						
							|  |  |  | 	glRotatef(gears->view.roty, 0.0, 1.0, 0.0);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glPushMatrix();
 | 
					
						
							|  |  |  | 	glTranslatef(-3.0, -2.0, 0.0);
 | 
					
						
							|  |  |  | 	glRotatef(gears->angle, 0.0, 0.0, 1.0);
 | 
					
						
							|  |  |  | 	glCallList(gears->gear_list[0]);
 | 
					
						
							|  |  |  | 	glPopMatrix();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glPushMatrix();
 | 
					
						
							|  |  |  | 	glTranslatef(3.1, -2.0, 0.0);
 | 
					
						
							|  |  |  | 	glRotatef(-2.0 * gears->angle - 9.0, 0.0, 0.0, 1.0);
 | 
					
						
							|  |  |  | 	glCallList(gears->gear_list[1]);
 | 
					
						
							|  |  |  | 	glPopMatrix();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glPushMatrix();
 | 
					
						
							|  |  |  | 	glTranslatef(-3.1, 4.2, 0.0);
 | 
					
						
							|  |  |  | 	glRotatef(-2.0 * gears->angle - 25.0, 0.0, 0.0, 1.0);
 | 
					
						
							|  |  |  | 	glCallList(gears->gear_list[2]);
 | 
					
						
							|  |  |  | 	glPopMatrix();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glPopMatrix();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glFlush();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	display_release_window_surface(gears->d, gears->window);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	callback = wl_surface_frame(window_get_wl_surface(gears->window));
 | 
					
						
							|  |  |  | 	wl_callback_add_listener(callback, &listener, gears);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void
 | 
					
						
							|  |  |  | resize_handler(struct widget *widget,
 | 
					
						
							|  |  |  | 	       int32_t width, int32_t height, void *data)
 | 
					
						
							|  |  |  | {
 | 
					
						
							|  |  |  | 	struct gears *gears = data;
 | 
					
						
							|  |  |  | 	int32_t size, big, small;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Constrain child size to be square and at least 300x300 */
 | 
					
						
							|  |  |  | 	if (width < height) {
 | 
					
						
							|  |  |  | 		small = width;
 | 
					
						
							|  |  |  | 		big = height;
 | 
					
						
							|  |  |  | 	} else {
 | 
					
						
							|  |  |  | 		small = height;
 | 
					
						
							|  |  |  | 		big = width;
 | 
					
						
							|  |  |  | 	}
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (gears->fullscreen)
 | 
					
						
							|  |  |  | 		size = small;
 | 
					
						
							|  |  |  | 	else
 | 
					
						
							|  |  |  | 		size = big;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	widget_set_size(gears->widget, size, size);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void
 | 
					
						
							|  |  |  | keyboard_focus_handler(struct window *window,
 | 
					
						
							|  |  |  | 		       struct input *device, void *data)
 | 
					
						
							|  |  |  | {
 | 
					
						
							|  |  |  | 	window_schedule_redraw(window);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void
 | 
					
						
							|  |  |  | fullscreen_handler(struct window *window, void *data)
 | 
					
						
							|  |  |  | {
 | 
					
						
							|  |  |  | 	struct gears *gears = data;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	gears->fullscreen ^= 1;
 | 
					
						
							|  |  |  | 	window_set_fullscreen(window, gears->fullscreen);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static struct gears *
 | 
					
						
							|  |  |  | gears_create(struct display *display)
 | 
					
						
							|  |  |  | {
 | 
					
						
							|  |  |  | 	const int width = 450, height = 500;
 | 
					
						
							|  |  |  | 	struct gears *gears;
 | 
					
						
							|  |  |  | 	struct timeval tv;
 | 
					
						
							|  |  |  | 	int i;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	gears = zalloc(sizeof *gears);
 | 
					
						
							|  |  |  | 	gears->d = display;
 | 
					
						
							|  |  |  | 	gears->window = window_create(display);
 | 
					
						
							|  |  |  | 	gears->widget = window_frame_create(gears->window, gears);
 | 
					
						
							|  |  |  | 	window_set_title(gears->window, "Wayland Gears");
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	gears->display = display_get_egl_display(gears->d);
 | 
					
						
							|  |  |  | 	if (gears->display == NULL)
 | 
					
						
							|  |  |  | 		die("failed to create egl display\n");
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	eglBindAPI(EGL_OPENGL_API);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	gears->config = display_get_argb_egl_config(gears->d);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	gears->context = eglCreateContext(gears->display, gears->config,
 | 
					
						
							|  |  |  | 					  EGL_NO_CONTEXT, NULL);
 | 
					
						
							|  |  |  | 	if (gears->context == NULL)
 | 
					
						
							|  |  |  | 		die("failed to create context\n");
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
 | 
					
						
							|  |  |  | 		die("failed to make context current\n");
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (i = 0; i < 3; i++) {
 | 
					
						
							|  |  |  | 		gears->gear_list[i] = glGenLists(1);
 | 
					
						
							|  |  |  | 		glNewList(gears->gear_list[i], GL_COMPILE);
 | 
					
						
							|  |  |  | 		make_gear(&gear_templates[i]);
 | 
					
						
							|  |  |  | 		glEndList();
 | 
					
						
							|  |  |  | 	}
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	gears->button_down = 0;
 | 
					
						
							|  |  |  | 	gears->last_x = 0;
 | 
					
						
							|  |  |  | 	gears->last_y = 0;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	gears->view.rotx = 20.0;
 | 
					
						
							|  |  |  | 	gears->view.roty = 30.0;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	gettimeofday(&tv, NULL);
 | 
					
						
							|  |  |  | 	gears->last_fps = tv.tv_sec * 1000 + tv.tv_usec / 1000;
 | 
					
						
							|  |  |  | 	printf("Warning: FPS count is limited by the wayland compositor or monitor refresh rate\n");
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_NORMALIZE);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glMatrixMode(GL_PROJECTION);
 | 
					
						
							|  |  |  | 	glLoadIdentity();
 | 
					
						
							|  |  |  | 	glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0);
 | 
					
						
							|  |  |  | 	glMatrixMode(GL_MODELVIEW);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
 | 
					
						
							|  |  |  | 	glEnable(GL_CULL_FACE);
 | 
					
						
							|  |  |  | 	glEnable(GL_LIGHTING);
 | 
					
						
							|  |  |  | 	glEnable(GL_LIGHT0);
 | 
					
						
							|  |  |  | 	glEnable(GL_DEPTH_TEST);
 | 
					
						
							|  |  |  | 	glClearColor(0, 0, 0, 0.92);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	window_set_user_data(gears->window, gears);
 | 
					
						
							|  |  |  | 	widget_set_resize_handler(gears->widget, resize_handler);
 | 
					
						
							|  |  |  | 	widget_set_redraw_handler(gears->widget, redraw_handler);
 | 
					
						
							|  |  |  | 	widget_set_button_handler(gears->widget, button_handler);
 | 
					
						
							|  |  |  | 	widget_set_motion_handler(gears->widget, motion_handler);
 | 
					
						
							|  |  |  | 	window_set_keyboard_focus_handler(gears->window,
 | 
					
						
							|  |  |  | 					  keyboard_focus_handler);
 | 
					
						
							|  |  |  | 	window_set_fullscreen_handler(gears->window, fullscreen_handler);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	window_schedule_resize(gears->window, width, height);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return gears;
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int main(int argc, char *argv[])
 | 
					
						
							|  |  |  | {
 | 
					
						
							|  |  |  | 	struct display *d;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	d = display_create(&argc, argv);
 | 
					
						
							|  |  |  | 	if (d == NULL) {
 | 
					
						
							|  |  |  | 		fprintf(stderr, "failed to create display: %m\n");
 | 
					
						
							|  |  |  | 		return -1;
 | 
					
						
							|  |  |  | 	}
 | 
					
						
							|  |  |  | 	gears_create(d);
 | 
					
						
							|  |  |  | 	display_run(d);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0;
 | 
					
						
							|  |  |  | }
 |