You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
weston/libweston/input.c

5087 lines
138 KiB

/*
* Copyright © 2013 Intel Corporation
7 years ago
* Copyright 2017-2018 Collabora, Ltd.
* Copyright 2017-2018 General Electric Company
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "config.h"
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <sys/mman.h>
#include <assert.h>
#include <unistd.h>
#include <values.h>
input: Add support for making libxkbcommon optional In embedded environments, devices that appear as evdev "keyboards" often have no resemblence to PC-style keyboards. It is not uncommon for such environments to have no concept of modifier keys and no need for XKB key mapping; in these cases libxkbcommon initialization becomes unnecessary startup overhead. On some SOC platforms, xkb keymap compilation can account for as much as 1/3 - 1/2 of the total compositor startup time. This patch introduces a 'use_xkbcommon' flag in the core compositor structure that indicates whether the compositor is running in "raw keyboard" mode. In raw keyboard mode, the compositor bypasses all libxkbcommon initialization and processing. 'key' events containing the integer keycode will continue to be delivered via the wl_keyboard interface, but no 'keymap' event will be sent to clients. No modifier handling or keysym mapping is performed in this mode. Note that upstream sample apps (e.g., weston-terminal or the desktop-shell client) will not recognize raw keycodes and will not react to keypresses when the compositor is operating in raw keyboard mode. This is expected behavior; key events are still being sent to the client, the client (and/or its toolkit) just isn't written to handle keypresses without doing xkb keysym mapping. Applications written specifically for such embedded environments would be handling keypresses via the raw keycode delivered as part of the 'key' event rather than using xkb keysym mapping. Whether to use xkbcommon is a global option that applies to all compositor keyboard devices on the system; it is an all-or-nothing flag. This patch simply adds conditional checks on whether xkbcommon is to be used or not. v3 don't send zero as the file descriptor - instead send the result of opening /dev/null v2 by Rob Bradford <rob@linux.intel.com>: the original version of the patch used a "raw_keycodes" flag instead of the "use_xkbcommon" used in this patch. v1: Reviewed-by: Singh, Satyeshwar <satyeshwar.singh@intel.com> v1: Reviewed-by: Bob Paauwe <bob.j.paauwe@intel.com>
12 years ago
#include <fcntl.h>
#include <limits.h>
#include <errno.h>
#include "shared/helpers.h"
#include "shared/os-compatibility.h"
#include "shared/timespec-util.h"
#include <libweston/libweston.h>
#include "backend.h"
#include "libweston-internal.h"
#include "relative-pointer-unstable-v1-server-protocol.h"
#include "pointer-constraints-unstable-v1-server-protocol.h"
#include "input-timestamps-unstable-v1-server-protocol.h"
enum pointer_constraint_type {
POINTER_CONSTRAINT_TYPE_LOCK,
POINTER_CONSTRAINT_TYPE_CONFINE,
};
enum motion_direction {
MOTION_DIRECTION_POSITIVE_X = 1 << 0,
MOTION_DIRECTION_NEGATIVE_X = 1 << 1,
MOTION_DIRECTION_POSITIVE_Y = 1 << 2,
MOTION_DIRECTION_NEGATIVE_Y = 1 << 3,
};
struct vec2d {
double x, y;
};
struct line {
struct vec2d a;
struct vec2d b;
};
struct border {
struct line line;
enum motion_direction blocking_dir;
};
static void
maybe_warp_confined_pointer(struct weston_pointer_constraint *constraint);
static void
empty_region(pixman_region32_t *region)
{
pixman_region32_fini(region);
pixman_region32_init(region);
}
static void
region_init_infinite(pixman_region32_t *region)
{
pixman_region32_init_rect(region, INT32_MIN, INT32_MIN,
UINT32_MAX, UINT32_MAX);
}
static void
send_timestamp(struct wl_resource *resource,
const struct timespec *time)
{
uint32_t tv_sec_hi, tv_sec_lo, tv_nsec;
timespec_to_proto(time, &tv_sec_hi, &tv_sec_lo, &tv_nsec);
zwp_input_timestamps_v1_send_timestamp(resource, tv_sec_hi, tv_sec_lo,
tv_nsec);
}
static void
send_timestamps_for_input_resource(struct wl_resource *input_resource,
struct wl_list *list,
const struct timespec *time)
{
struct wl_resource *resource;
wl_resource_for_each(resource, list) {
if (wl_resource_get_user_data(resource) == input_resource)
send_timestamp(resource, time);
}
}
static void
remove_input_resource_from_timestamps(struct wl_resource *input_resource,
struct wl_list *list)
{
struct wl_resource *resource;
wl_resource_for_each(resource, list) {
if (wl_resource_get_user_data(resource) == input_resource)
wl_resource_set_user_data(resource, NULL);
}
}
7 years ago
/** Register a touchscreen input device
*
* \param touch The parent weston_touch that identifies the seat.
* \param syspath Unique device name.
* \param backend_data Backend private data if necessary.
* \param ops Calibration operations, or NULL for not able to run calibration.
* \return New touch device, or NULL on failure.
*/
WL_EXPORT struct weston_touch_device *
weston_touch_create_touch_device(struct weston_touch *touch,
const char *syspath,
void *backend_data,
const struct weston_touch_device_ops *ops)
{
struct weston_touch_device *device;
assert(syspath);
if (ops) {
assert(ops->get_output);
assert(ops->get_calibration_head_name);
assert(ops->get_calibration);
assert(ops->set_calibration);
}
device = zalloc(sizeof *device);
if (!device)
return NULL;
wl_signal_init(&device->destroy_signal);
device->syspath = strdup(syspath);
if (!device->syspath) {
free(device);
return NULL;
}
device->backend_data = backend_data;
device->ops = ops;
device->aggregate = touch;
wl_list_insert(touch->device_list.prev, &device->link);
return device;
}
/** Destroy the touch device. */
WL_EXPORT void
weston_touch_device_destroy(struct weston_touch_device *device)
{
wl_list_remove(&device->link);
wl_signal_emit(&device->destroy_signal, device);
free(device->syspath);
free(device);
}
/** Is it possible to run calibration on this touch device? */
WL_EXPORT bool
weston_touch_device_can_calibrate(struct weston_touch_device *device)
{
return !!device->ops;
}
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
static enum weston_touch_mode
weston_touch_device_get_mode(struct weston_touch_device *device)
{
return device->aggregate->seat->compositor->touch_mode;
}
static struct weston_pointer_client *
weston_pointer_client_create(struct wl_client *client)
{
struct weston_pointer_client *pointer_client;
pointer_client = zalloc(sizeof *pointer_client);
if (!pointer_client)
return NULL;
pointer_client->client = client;
wl_list_init(&pointer_client->pointer_resources);
wl_list_init(&pointer_client->relative_pointer_resources);
return pointer_client;
}
static void
weston_pointer_client_destroy(struct weston_pointer_client *pointer_client)
{
struct wl_resource *resource;
wl_resource_for_each(resource, &pointer_client->pointer_resources) {
wl_resource_set_user_data(resource, NULL);
}
wl_resource_for_each(resource,
&pointer_client->relative_pointer_resources) {
wl_resource_set_user_data(resource, NULL);
}
wl_list_remove(&pointer_client->pointer_resources);
wl_list_remove(&pointer_client->relative_pointer_resources);
free(pointer_client);
}
static bool
weston_pointer_client_is_empty(struct weston_pointer_client *pointer_client)
{
return (wl_list_empty(&pointer_client->pointer_resources) &&
wl_list_empty(&pointer_client->relative_pointer_resources));
}
static struct weston_pointer_client *
weston_pointer_get_pointer_client(struct weston_pointer *pointer,
struct wl_client *client)
{
struct weston_pointer_client *pointer_client;
wl_list_for_each(pointer_client, &pointer->pointer_clients, link) {
if (pointer_client->client == client)
return pointer_client;
}
return NULL;
}
static struct weston_pointer_client *
weston_pointer_ensure_pointer_client(struct weston_pointer *pointer,
struct wl_client *client)
{
struct weston_pointer_client *pointer_client;
pointer_client = weston_pointer_get_pointer_client(pointer, client);
if (pointer_client)
return pointer_client;
pointer_client = weston_pointer_client_create(client);
wl_list_insert(&pointer->pointer_clients, &pointer_client->link);
if (pointer->focus &&
pointer->focus->surface->resource &&
wl_resource_get_client(pointer->focus->surface->resource) == client) {
pointer->focus_client = pointer_client;
}
return pointer_client;
}
static void
weston_pointer_cleanup_pointer_client(struct weston_pointer *pointer,
struct weston_pointer_client *pointer_client)
{
if (weston_pointer_client_is_empty(pointer_client)) {
if (pointer->focus_client == pointer_client)
pointer->focus_client = NULL;
wl_list_remove(&pointer_client->link);
weston_pointer_client_destroy(pointer_client);
}
}
static void
unbind_pointer_client_resource(struct wl_resource *resource)
{
struct weston_pointer *pointer = wl_resource_get_user_data(resource);
struct wl_client *client = wl_resource_get_client(resource);
struct weston_pointer_client *pointer_client;
wl_list_remove(wl_resource_get_link(resource));
if (pointer) {
pointer_client = weston_pointer_get_pointer_client(pointer,
client);
assert(pointer_client);
remove_input_resource_from_timestamps(resource,
&pointer->timestamps_list);
weston_pointer_cleanup_pointer_client(pointer, pointer_client);
}
}
static void unbind_resource(struct wl_resource *resource)
{
wl_list_remove(wl_resource_get_link(resource));
}
WL_EXPORT void
weston_pointer_motion_to_abs(struct weston_pointer *pointer,
struct weston_pointer_motion_event *event,
wl_fixed_t *x, wl_fixed_t *y)
{
if (event->mask & WESTON_POINTER_MOTION_ABS) {
*x = wl_fixed_from_double(event->x);
*y = wl_fixed_from_double(event->y);
} else if (event->mask & WESTON_POINTER_MOTION_REL) {
*x = pointer->x + wl_fixed_from_double(event->dx);
*y = pointer->y + wl_fixed_from_double(event->dy);
} else {
assert(!"invalid motion event");
*x = *y = 0;
}
}
static bool
weston_pointer_motion_to_rel(struct weston_pointer *pointer,
struct weston_pointer_motion_event *event,
double *dx, double *dy,
double *dx_unaccel, double *dy_unaccel)
{
if (event->mask & WESTON_POINTER_MOTION_REL &&
event->mask & WESTON_POINTER_MOTION_REL_UNACCEL) {
*dx = event->dx;
*dy = event->dy;
*dx_unaccel = event->dx_unaccel;
*dy_unaccel = event->dy_unaccel;
return true;
} else if (event->mask & WESTON_POINTER_MOTION_REL) {
*dx_unaccel = *dx = event->dx;
*dy_unaccel = *dy = event->dy;
return true;
} else if (event->mask & WESTON_POINTER_MOTION_REL_UNACCEL) {
*dx_unaccel = *dx = event->dx_unaccel;
*dy_unaccel = *dy = event->dy_unaccel;
return true;
} else {
return false;
}
}
WL_EXPORT void
weston_seat_repick(struct weston_seat *seat)
{
const struct weston_pointer *pointer = weston_seat_get_pointer(seat);
if (!pointer)
return;
pointer->grab->interface->focus(pointer->grab);
}
static void
weston_compositor_idle_inhibit(struct weston_compositor *compositor)
{
weston_compositor_wake(compositor);
compositor->idle_inhibit++;
}
static void
weston_compositor_idle_release(struct weston_compositor *compositor)
{
compositor->idle_inhibit--;
weston_compositor_wake(compositor);
}
static void
pointer_focus_view_destroyed(struct wl_listener *listener, void *data)
{
struct weston_pointer *pointer =
container_of(listener, struct weston_pointer,
focus_view_listener);
weston_pointer_clear_focus(pointer);
}
static void
pointer_focus_resource_destroyed(struct wl_listener *listener, void *data)
{
struct weston_pointer *pointer =
container_of(listener, struct weston_pointer,
focus_resource_listener);
weston_pointer_clear_focus(pointer);
}
static void
keyboard_focus_resource_destroyed(struct wl_listener *listener, void *data)
{
struct weston_keyboard *keyboard =
container_of(listener, struct weston_keyboard,
focus_resource_listener);
weston_keyboard_set_focus(keyboard, NULL);
}
static void
touch_focus_view_destroyed(struct wl_listener *listener, void *data)
{
struct weston_touch *touch =
container_of(listener, struct weston_touch,
focus_view_listener);
weston_touch_set_focus(touch, NULL);
}
static void
touch_focus_resource_destroyed(struct wl_listener *listener, void *data)
{
struct weston_touch *touch =
container_of(listener, struct weston_touch,
focus_resource_listener);
weston_touch_set_focus(touch, NULL);
}
static void
move_resources(struct wl_list *destination, struct wl_list *source)
{
wl_list_insert_list(destination, source);
wl_list_init(source);
}
static void
move_resources_for_client(struct wl_list *destination,
struct wl_list *source,
struct wl_client *client)
{
struct wl_resource *resource, *tmp;
wl_resource_for_each_safe(resource, tmp, source) {
if (wl_resource_get_client(resource) == client) {
wl_list_remove(wl_resource_get_link(resource));
wl_list_insert(destination,
wl_resource_get_link(resource));
}
}
}
static void
default_grab_pointer_focus(struct weston_pointer_grab *grab)
{
struct weston_pointer *pointer = grab->pointer;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view *view;
wl_fixed_t sx, sy;
if (pointer->button_count > 0)
return;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
view = weston_compositor_pick_view(pointer->seat->compositor,
pointer->x, pointer->y,
&sx, &sy);
if (pointer->focus != view || pointer->sx != sx || pointer->sy != sy)
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_pointer_set_focus(pointer, view, sx, sy);
}
static void
pointer_send_relative_motion(struct weston_pointer *pointer,
const struct timespec *time,
struct weston_pointer_motion_event *event)
{
uint64_t time_usec;
double dx, dy, dx_unaccel, dy_unaccel;
wl_fixed_t dxf, dyf, dxf_unaccel, dyf_unaccel;
struct wl_list *resource_list;
struct wl_resource *resource;
if (!pointer->focus_client)
return;
if (!weston_pointer_motion_to_rel(pointer, event,
&dx, &dy,
&dx_unaccel, &dy_unaccel))
return;
resource_list = &pointer->focus_client->relative_pointer_resources;
time_usec = timespec_to_usec(&event->time);
if (time_usec == 0)
time_usec = timespec_to_usec(time);
dxf = wl_fixed_from_double(dx);
dyf = wl_fixed_from_double(dy);
dxf_unaccel = wl_fixed_from_double(dx_unaccel);
dyf_unaccel = wl_fixed_from_double(dy_unaccel);
wl_resource_for_each(resource, resource_list) {
zwp_relative_pointer_v1_send_relative_motion(
resource,
(uint32_t) (time_usec >> 32),
(uint32_t) time_usec,
dxf, dyf,
dxf_unaccel, dyf_unaccel);
}
}
static void
pointer_send_motion(struct weston_pointer *pointer,
const struct timespec *time,
wl_fixed_t sx, wl_fixed_t sy)
{
struct wl_list *resource_list;
struct wl_resource *resource;
uint32_t msecs;
if (!pointer->focus_client)
return;
resource_list = &pointer->focus_client->pointer_resources;
msecs = timespec_to_msec(time);
wl_resource_for_each(resource, resource_list) {
send_timestamps_for_input_resource(resource,
&pointer->timestamps_list,
time);
wl_pointer_send_motion(resource, msecs, sx, sy);
}
}
WL_EXPORT void
weston_pointer_send_motion(struct weston_pointer *pointer,
const struct timespec *time,
struct weston_pointer_motion_event *event)
{
wl_fixed_t x, y;
wl_fixed_t old_sx = pointer->sx;
wl_fixed_t old_sy = pointer->sy;
if (pointer->focus) {
weston_pointer_motion_to_abs(pointer, event, &x, &y);
weston_view_from_global_fixed(pointer->focus, x, y,
&pointer->sx, &pointer->sy);
}
weston_pointer_move(pointer, event);
if (old_sx != pointer->sx || old_sy != pointer->sy) {
pointer_send_motion(pointer, time,
pointer->sx, pointer->sy);
}
pointer_send_relative_motion(pointer, time, event);
}
static void
default_grab_pointer_motion(struct weston_pointer_grab *grab,
const struct timespec *time,
struct weston_pointer_motion_event *event)
{
weston_pointer_send_motion(grab->pointer, time, event);
}
/** Check if the pointer has focused resources.
*
* \param pointer The pointer to check for focused resources.
* \return Whether or not this pointer has focused resources
*/
WL_EXPORT bool
weston_pointer_has_focus_resource(struct weston_pointer *pointer)
{
if (!pointer->focus_client)
return false;
if (wl_list_empty(&pointer->focus_client->pointer_resources))
return false;
return true;
}
/** Send wl_pointer.button events to focused resources.
*
* \param pointer The pointer where the button events originates from.
* \param time The timestamp of the event
* \param button The button value of the event
* \param state The state enum value of the event
*
* For every resource that is currently in focus, send a wl_pointer.button event
* with the passed parameters. The focused resources are the wl_pointer
* resources of the client which currently has the surface with pointer focus.
*/
WL_EXPORT void
weston_pointer_send_button(struct weston_pointer *pointer,
const struct timespec *time, uint32_t button,
enum wl_pointer_button_state state)
{
struct wl_display *display = pointer->seat->compositor->wl_display;
struct wl_list *resource_list;
struct wl_resource *resource;
uint32_t serial;
uint32_t msecs;
if (!weston_pointer_has_focus_resource(pointer))
return;
resource_list = &pointer->focus_client->pointer_resources;
serial = wl_display_next_serial(display);
msecs = timespec_to_msec(time);
wl_resource_for_each(resource, resource_list) {
send_timestamps_for_input_resource(resource,
&pointer->timestamps_list,
time);
wl_pointer_send_button(resource, serial, msecs, button, state);
}
}
static void
default_grab_pointer_button(struct weston_pointer_grab *grab,
const struct timespec *time, uint32_t button,
enum wl_pointer_button_state state)
{
struct weston_pointer *pointer = grab->pointer;
struct weston_compositor *compositor = pointer->seat->compositor;
struct weston_view *view;
wl_fixed_t sx, sy;
weston_pointer_send_button(pointer, time, button, state);
if (pointer->button_count == 0 &&
state == WL_POINTER_BUTTON_STATE_RELEASED) {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
view = weston_compositor_pick_view(compositor,
pointer->x, pointer->y,
&sx, &sy);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_pointer_set_focus(pointer, view, sx, sy);
}
}
/** Send wl_pointer.axis events to focused resources.
*
* \param pointer The pointer where the axis events originates from.
* \param time The timestamp of the event
* \param event The axis value of the event
*
* For every resource that is currently in focus, send a wl_pointer.axis event
* with the passed parameters. The focused resources are the wl_pointer
* resources of the client which currently has the surface with pointer focus.
*/
WL_EXPORT void
weston_pointer_send_axis(struct weston_pointer *pointer,
const struct timespec *time,
struct weston_pointer_axis_event *event)
{
struct wl_resource *resource;
struct wl_list *resource_list;
uint32_t msecs;
if (!weston_pointer_has_focus_resource(pointer))
return;
resource_list = &pointer->focus_client->pointer_resources;
msecs = timespec_to_msec(time);
wl_resource_for_each(resource, resource_list) {
if (event->has_discrete &&
wl_resource_get_version(resource) >=
WL_POINTER_AXIS_DISCRETE_SINCE_VERSION)
wl_pointer_send_axis_discrete(resource, event->axis,
event->discrete);
if (event->value) {
send_timestamps_for_input_resource(resource,
&pointer->timestamps_list,
time);
wl_pointer_send_axis(resource, msecs,
event->axis,
wl_fixed_from_double(event->value));
} else if (wl_resource_get_version(resource) >=
WL_POINTER_AXIS_STOP_SINCE_VERSION) {
send_timestamps_for_input_resource(resource,
&pointer->timestamps_list,
time);
wl_pointer_send_axis_stop(resource, msecs,
event->axis);
}
}
}
/** Send wl_pointer.axis_source events to focused resources.
*
* \param pointer The pointer where the axis_source events originates from.
* \param source The axis_source enum value of the event
*
* For every resource that is currently in focus, send a wl_pointer.axis_source
* event with the passed parameter. The focused resources are the wl_pointer
* resources of the client which currently has the surface with pointer focus.
*/
WL_EXPORT void
weston_pointer_send_axis_source(struct weston_pointer *pointer,
enum wl_pointer_axis_source source)
{
struct wl_resource *resource;
struct wl_list *resource_list;
if (!weston_pointer_has_focus_resource(pointer))
return;
resource_list = &pointer->focus_client->pointer_resources;
wl_resource_for_each(resource, resource_list) {
if (wl_resource_get_version(resource) >=
WL_POINTER_AXIS_SOURCE_SINCE_VERSION) {
wl_pointer_send_axis_source(resource, source);
}
}
}
static void
pointer_send_frame(struct wl_resource *resource)
{
if (wl_resource_get_version(resource) >=
WL_POINTER_FRAME_SINCE_VERSION) {
wl_pointer_send_frame(resource);
}
}
/** Send wl_pointer.frame events to focused resources.
*
* \param pointer The pointer where the frame events originates from.
*
* For every resource that is currently in focus, send a wl_pointer.frame event.
* The focused resources are the wl_pointer resources of the client which
* currently has the surface with pointer focus.
*/
WL_EXPORT void
weston_pointer_send_frame(struct weston_pointer *pointer)
{
struct wl_resource *resource;
struct wl_list *resource_list;
if (!weston_pointer_has_focus_resource(pointer))
return;
resource_list = &pointer->focus_client->pointer_resources;
wl_resource_for_each(resource, resource_list)
pointer_send_frame(resource);
}
static void
default_grab_pointer_axis(struct weston_pointer_grab *grab,
const struct timespec *time,
struct weston_pointer_axis_event *event)
{
weston_pointer_send_axis(grab->pointer, time, event);
}
static void
default_grab_pointer_axis_source(struct weston_pointer_grab *grab,
enum wl_pointer_axis_source source)
{
weston_pointer_send_axis_source(grab->pointer, source);
}
static void
default_grab_pointer_frame(struct weston_pointer_grab *grab)
{
weston_pointer_send_frame(grab->pointer);
}
static void
default_grab_pointer_cancel(struct weston_pointer_grab *grab)
{
}
static const struct weston_pointer_grab_interface
default_pointer_grab_interface = {
default_grab_pointer_focus,
default_grab_pointer_motion,
default_grab_pointer_button,
default_grab_pointer_axis,
default_grab_pointer_axis_source,
default_grab_pointer_frame,
default_grab_pointer_cancel,
};
/** Check if the touch has focused resources.
*
* \param touch The touch to check for focused resources.
* \return Whether or not this touch has focused resources
*/
WL_EXPORT bool
weston_touch_has_focus_resource(struct weston_touch *touch)
{
if (!touch->focus)
return false;
if (wl_list_empty(&touch->focus_resource_list))
return false;
return true;
}
/** Send wl_touch.down events to focused resources.
*
* \param touch The touch where the down events originates from.
* \param time The timestamp of the event
* \param touch_id The touch_id value of the event
* \param x The x value of the event
* \param y The y value of the event
*
* For every resource that is currently in focus, send a wl_touch.down event
* with the passed parameters. The focused resources are the wl_touch
* resources of the client which currently has the surface with touch focus.
*/
WL_EXPORT void
weston_touch_send_down(struct weston_touch *touch, const struct timespec *time,
int touch_id, wl_fixed_t x, wl_fixed_t y)
{
struct wl_display *display = touch->seat->compositor->wl_display;
uint32_t serial;
struct wl_resource *resource;
struct wl_list *resource_list;
wl_fixed_t sx, sy;
uint32_t msecs;
if (!weston_touch_has_focus_resource(touch))
return;
weston_view_from_global_fixed(touch->focus, x, y, &sx, &sy);
resource_list = &touch->focus_resource_list;
serial = wl_display_next_serial(display);
msecs = timespec_to_msec(time);
wl_resource_for_each(resource, resource_list) {
send_timestamps_for_input_resource(resource,
&touch->timestamps_list,
time);
wl_touch_send_down(resource, serial, msecs,
touch->focus->surface->resource,
touch_id, sx, sy);
}
}
static void
default_grab_touch_down(struct weston_touch_grab *grab,
const struct timespec *time, int touch_id,
wl_fixed_t x, wl_fixed_t y)
{
weston_touch_send_down(grab->touch, time, touch_id, x, y);
}
/** Send wl_touch.up events to focused resources.
*
* \param touch The touch where the up events originates from.
* \param time The timestamp of the event
* \param touch_id The touch_id value of the event
*
* For every resource that is currently in focus, send a wl_touch.up event
* with the passed parameters. The focused resources are the wl_touch
* resources of the client which currently has the surface with touch focus.
*/
WL_EXPORT void
weston_touch_send_up(struct weston_touch *touch, const struct timespec *time,
int touch_id)
{
struct wl_display *display = touch->seat->compositor->wl_display;
uint32_t serial;
struct wl_resource *resource;
struct wl_list *resource_list;
uint32_t msecs;
if (!weston_touch_has_focus_resource(touch))
return;
resource_list = &touch->focus_resource_list;
serial = wl_display_next_serial(display);
msecs = timespec_to_msec(time);
wl_resource_for_each(resource, resource_list) {
send_timestamps_for_input_resource(resource,
&touch->timestamps_list,
time);
wl_touch_send_up(resource, serial, msecs, touch_id);
}
}
static void
default_grab_touch_up(struct weston_touch_grab *grab,
const struct timespec *time, int touch_id)
{
weston_touch_send_up(grab->touch, time, touch_id);
}
/** Send wl_touch.motion events to focused resources.
*
* \param touch The touch where the motion events originates from.
* \param time The timestamp of the event
* \param touch_id The touch_id value of the event
* \param x The x value of the event
* \param y The y value of the event
*
* For every resource that is currently in focus, send a wl_touch.motion event
* with the passed parameters. The focused resources are the wl_touch
* resources of the client which currently has the surface with touch focus.
*/
WL_EXPORT void
weston_touch_send_motion(struct weston_touch *touch,
const struct timespec *time, int touch_id,
wl_fixed_t x, wl_fixed_t y)
{
struct wl_resource *resource;
struct wl_list *resource_list;
wl_fixed_t sx, sy;
uint32_t msecs;
if (!weston_touch_has_focus_resource(touch))
return;
weston_view_from_global_fixed(touch->focus, x, y, &sx, &sy);
resource_list = &touch->focus_resource_list;
msecs = timespec_to_msec(time);
wl_resource_for_each(resource, resource_list) {
send_timestamps_for_input_resource(resource,
&touch->timestamps_list,
time);
wl_touch_send_motion(resource, msecs,
touch_id, sx, sy);
}
}
static void
default_grab_touch_motion(struct weston_touch_grab *grab,
const struct timespec *time, int touch_id,
wl_fixed_t x, wl_fixed_t y)
{
weston_touch_send_motion(grab->touch, time, touch_id, x, y);
}
/** Send wl_touch.frame events to focused resources.
*
* \param touch The touch where the frame events originates from.
*
* For every resource that is currently in focus, send a wl_touch.frame event.
* The focused resources are the wl_touch resources of the client which
* currently has the surface with touch focus.
*/
WL_EXPORT void
weston_touch_send_frame(struct weston_touch *touch)
{
struct wl_resource *resource;
if (!weston_touch_has_focus_resource(touch))
return;
wl_resource_for_each(resource, &touch->focus_resource_list)
wl_touch_send_frame(resource);
}
static void
default_grab_touch_frame(struct weston_touch_grab *grab)
{
weston_touch_send_frame(grab->touch);
}
static void
default_grab_touch_cancel(struct weston_touch_grab *grab)
{
}
static const struct weston_touch_grab_interface default_touch_grab_interface = {
default_grab_touch_down,
default_grab_touch_up,
default_grab_touch_motion,
default_grab_touch_frame,
default_grab_touch_cancel,
};
/** Check if the keyboard has focused resources.
*
* \param keyboard The keyboard to check for focused resources.
* \return Whether or not this keyboard has focused resources
*/
WL_EXPORT bool
weston_keyboard_has_focus_resource(struct weston_keyboard *keyboard)
{
if (!keyboard->focus)
return false;
if (wl_list_empty(&keyboard->focus_resource_list))
return false;
return true;
}
/** Send wl_keyboard.key events to focused resources.
*
* \param keyboard The keyboard where the key events originates from.
* \param time The timestamp of the event
* \param key The key value of the event
* \param state The state enum value of the event
*
* For every resource that is currently in focus, send a wl_keyboard.key event
* with the passed parameters. The focused resources are the wl_keyboard
* resources of the client which currently has the surface with keyboard focus.
*/
WL_EXPORT void
weston_keyboard_send_key(struct weston_keyboard *keyboard,
const struct timespec *time, uint32_t key,
enum wl_keyboard_key_state state)
{
struct wl_resource *resource;
struct wl_display *display = keyboard->seat->compositor->wl_display;
uint32_t serial;
struct wl_list *resource_list;
uint32_t msecs;
if (!weston_keyboard_has_focus_resource(keyboard))
return;
resource_list = &keyboard->focus_resource_list;
serial = wl_display_next_serial(display);
msecs = timespec_to_msec(time);
wl_resource_for_each(resource, resource_list) {
send_timestamps_for_input_resource(resource,
&keyboard->timestamps_list,
time);
wl_keyboard_send_key(resource, serial, msecs, key, state);
}
};
static void
default_grab_keyboard_key(struct weston_keyboard_grab *grab,
const struct timespec *time, uint32_t key,
uint32_t state)
{
weston_keyboard_send_key(grab->keyboard, time, key, state);
}
static void
send_modifiers_to_resource(struct weston_keyboard *keyboard,
struct wl_resource *resource,
uint32_t serial)
{
wl_keyboard_send_modifiers(resource,
serial,
keyboard->modifiers.mods_depressed,
keyboard->modifiers.mods_latched,
keyboard->modifiers.mods_locked,
keyboard->modifiers.group);
}
static void
send_modifiers_to_client_in_list(struct wl_client *client,
struct wl_list *list,
uint32_t serial,
struct weston_keyboard *keyboard)
{
struct wl_resource *resource;
wl_resource_for_each(resource, list) {
if (wl_resource_get_client(resource) == client)
send_modifiers_to_resource(keyboard,
resource,
serial);
}
}
static struct weston_pointer_client *
find_pointer_client_for_surface(struct weston_pointer *pointer,
struct weston_surface *surface)
{
struct wl_client *client;
if (!surface)
return NULL;
if (!surface->resource)
return NULL;
client = wl_resource_get_client(surface->resource);
return weston_pointer_get_pointer_client(pointer, client);
}
static struct weston_pointer_client *
find_pointer_client_for_view(struct weston_pointer *pointer, struct weston_view *view)
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
{
if (!view)
return NULL;
return find_pointer_client_for_surface(pointer, view->surface);
}
static struct wl_resource *
find_resource_for_surface(struct wl_list *list, struct weston_surface *surface)
{
if (!surface)
return NULL;
if (!surface->resource)
return NULL;
return wl_resource_find_for_client(list, wl_resource_get_client(surface->resource));
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
}
/** Send wl_keyboard.modifiers events to focused resources and pointer
* focused resources.
*
* \param keyboard The keyboard where the modifiers events originates from.
* \param serial The serial of the event
* \param mods_depressed The mods_depressed value of the event
* \param mods_latched The mods_latched value of the event
* \param mods_locked The mods_locked value of the event
* \param group The group value of the event
*
* For every resource that is currently in focus, send a wl_keyboard.modifiers
* event with the passed parameters. The focused resources are the wl_keyboard
* resources of the client which currently has the surface with keyboard focus.
* This also sends wl_keyboard.modifiers events to the wl_keyboard resources of
* the client having pointer focus (if different from the keyboard focus client).
*/
WL_EXPORT void
weston_keyboard_send_modifiers(struct weston_keyboard *keyboard,
uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched,
uint32_t mods_locked, uint32_t group)
{
struct weston_pointer *pointer =
weston_seat_get_pointer(keyboard->seat);
if (weston_keyboard_has_focus_resource(keyboard)) {
struct wl_list *resource_list;
struct wl_resource *resource;
resource_list = &keyboard->focus_resource_list;
wl_resource_for_each(resource, resource_list) {
wl_keyboard_send_modifiers(resource, serial,
mods_depressed, mods_latched,
mods_locked, group);
}
}
if (pointer && pointer->focus && pointer->focus->surface->resource &&
pointer->focus->surface != keyboard->focus) {
struct wl_client *pointer_client =
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
wl_resource_get_client(pointer->focus->surface->resource);
send_modifiers_to_client_in_list(pointer_client,
&keyboard->resource_list,
serial,
keyboard);
}
}
static void
default_grab_keyboard_modifiers(struct weston_keyboard_grab *grab,
uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched,
uint32_t mods_locked, uint32_t group)
{
weston_keyboard_send_modifiers(grab->keyboard, serial, mods_depressed,
mods_latched, mods_locked, group);
}
static void
default_grab_keyboard_cancel(struct weston_keyboard_grab *grab)
{
}
static const struct weston_keyboard_grab_interface
default_keyboard_grab_interface = {
default_grab_keyboard_key,
default_grab_keyboard_modifiers,
default_grab_keyboard_cancel,
};
static void
pointer_unmap_sprite(struct weston_pointer *pointer)
{
struct weston_surface *surface = pointer->sprite->surface;
if (weston_surface_is_mapped(surface))
weston_surface_unmap(surface);
wl_list_remove(&pointer->sprite_destroy_listener.link);
surface->committed = NULL;
surface->committed_private = NULL;
weston_surface_set_label_func(surface, NULL);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_destroy(pointer->sprite);
pointer->sprite = NULL;
}
static void
pointer_handle_sprite_destroy(struct wl_listener *listener, void *data)
{
struct weston_pointer *pointer =
container_of(listener, struct weston_pointer,
sprite_destroy_listener);
pointer->sprite = NULL;
}
static void
weston_pointer_reset_state(struct weston_pointer *pointer)
{
pointer->button_count = 0;
}
static void
weston_pointer_handle_output_destroy(struct wl_listener *listener, void *data);
static struct weston_pointer *
weston_pointer_create(struct weston_seat *seat)
{
struct weston_pointer *pointer;
pointer = zalloc(sizeof *pointer);
if (pointer == NULL)
return NULL;
wl_list_init(&pointer->pointer_clients);
weston_pointer_set_default_grab(pointer,
seat->compositor->default_pointer_grab);
wl_list_init(&pointer->focus_resource_listener.link);
pointer->focus_resource_listener.notify = pointer_focus_resource_destroyed;
pointer->default_grab.pointer = pointer;
pointer->grab = &pointer->default_grab;
wl_signal_init(&pointer->motion_signal);
wl_signal_init(&pointer->focus_signal);
wl_list_init(&pointer->focus_view_listener.link);
wl_signal_init(&pointer->destroy_signal);
wl_list_init(&pointer->timestamps_list);
pointer->sprite_destroy_listener.notify = pointer_handle_sprite_destroy;
/* FIXME: Pick better co-ords. */
pointer->x = wl_fixed_from_int(100);
pointer->y = wl_fixed_from_int(100);
pointer->output_destroy_listener.notify =
weston_pointer_handle_output_destroy;
wl_signal_add(&seat->compositor->output_destroyed_signal,
&pointer->output_destroy_listener);
pointer->sx = wl_fixed_from_int(-1000000);
pointer->sy = wl_fixed_from_int(-1000000);
return pointer;
}
static void
weston_pointer_destroy(struct weston_pointer *pointer)
{
struct weston_pointer_client *pointer_client, *tmp;
wl_signal_emit(&pointer->destroy_signal, pointer);
if (pointer->sprite)
pointer_unmap_sprite(pointer);
wl_list_for_each_safe(pointer_client, tmp, &pointer->pointer_clients,
link) {
wl_list_remove(&pointer_client->link);
weston_pointer_client_destroy(pointer_client);
}
wl_list_remove(&pointer->focus_resource_listener.link);
wl_list_remove(&pointer->focus_view_listener.link);
wl_list_remove(&pointer->output_destroy_listener.link);
wl_list_remove(&pointer->timestamps_list);
free(pointer);
}
void
weston_pointer_set_default_grab(struct weston_pointer *pointer,
const struct weston_pointer_grab_interface *interface)
{
if (interface)
pointer->default_grab.interface = interface;
else
pointer->default_grab.interface =
&default_pointer_grab_interface;
}
static struct weston_keyboard *
weston_keyboard_create(void)
{
struct weston_keyboard *keyboard;
keyboard = zalloc(sizeof *keyboard);
if (keyboard == NULL)
return NULL;
wl_list_init(&keyboard->resource_list);
wl_list_init(&keyboard->focus_resource_list);
wl_list_init(&keyboard->focus_resource_listener.link);
keyboard->focus_resource_listener.notify = keyboard_focus_resource_destroyed;
wl_array_init(&keyboard->keys);
keyboard->default_grab.interface = &default_keyboard_grab_interface;
keyboard->default_grab.keyboard = keyboard;
keyboard->grab = &keyboard->default_grab;
wl_signal_init(&keyboard->focus_signal);
wl_list_init(&keyboard->timestamps_list);
return keyboard;
}
static void
weston_xkb_info_destroy(struct weston_xkb_info *xkb_info);
static void
weston_keyboard_destroy(struct weston_keyboard *keyboard)
{
struct wl_resource *resource;
wl_resource_for_each(resource, &keyboard->resource_list) {
wl_resource_set_user_data(resource, NULL);
}
wl_resource_for_each(resource, &keyboard->focus_resource_list) {
wl_resource_set_user_data(resource, NULL);
}
wl_list_remove(&keyboard->resource_list);
wl_list_remove(&keyboard->focus_resource_list);
xkb_state_unref(keyboard->xkb_state.state);
if (keyboard->xkb_info)
weston_xkb_info_destroy(keyboard->xkb_info);
xkb_keymap_unref(keyboard->pending_keymap);
wl_array_release(&keyboard->keys);
wl_list_remove(&keyboard->focus_resource_listener.link);
wl_list_remove(&keyboard->timestamps_list);
free(keyboard);
}
static void
weston_touch_reset_state(struct weston_touch *touch)
{
touch->num_tp = 0;
}
static struct weston_touch *
weston_touch_create(void)
{
struct weston_touch *touch;
touch = zalloc(sizeof *touch);
if (touch == NULL)
return NULL;
7 years ago
wl_list_init(&touch->device_list);
wl_list_init(&touch->resource_list);
wl_list_init(&touch->focus_resource_list);
wl_list_init(&touch->focus_view_listener.link);
touch->focus_view_listener.notify = touch_focus_view_destroyed;
wl_list_init(&touch->focus_resource_listener.link);
touch->focus_resource_listener.notify = touch_focus_resource_destroyed;
touch->default_grab.interface = &default_touch_grab_interface;
touch->default_grab.touch = touch;
touch->grab = &touch->default_grab;
wl_signal_init(&touch->focus_signal);
wl_list_init(&touch->timestamps_list);
return touch;
}
static void
weston_touch_destroy(struct weston_touch *touch)
{
struct wl_resource *resource;
7 years ago
assert(wl_list_empty(&touch->device_list));
wl_resource_for_each(resource, &touch->resource_list) {
wl_resource_set_user_data(resource, NULL);
}
wl_resource_for_each(resource, &touch->focus_resource_list) {
wl_resource_set_user_data(resource, NULL);
}
wl_list_remove(&touch->resource_list);
wl_list_remove(&touch->focus_resource_list);
wl_list_remove(&touch->focus_view_listener.link);
wl_list_remove(&touch->focus_resource_listener.link);
wl_list_remove(&touch->timestamps_list);
free(touch);
}
static void
seat_send_updated_caps(struct weston_seat *seat)
{
enum wl_seat_capability caps = 0;
struct wl_resource *resource;
if (seat->pointer_device_count > 0)
caps |= WL_SEAT_CAPABILITY_POINTER;
if (seat->keyboard_device_count > 0)
caps |= WL_SEAT_CAPABILITY_KEYBOARD;
if (seat->touch_device_count > 0)
caps |= WL_SEAT_CAPABILITY_TOUCH;
wl_resource_for_each(resource, &seat->base_resource_list) {
wl_seat_send_capabilities(resource, caps);
}
wl_signal_emit(&seat->updated_caps_signal, seat);
}
/** Clear the pointer focus
*
* \param pointer the pointer to clear focus for.
*
* This can be used to unset pointer focus and set the co-ordinates to the
* arbitrary values we use for the no focus case.
*
* There's no requirement to use this function. For example, passing the
* results of a weston_compositor_pick_view() directly to
* weston_pointer_set_focus() will do the right thing when no view is found.
*/
WL_EXPORT void
weston_pointer_clear_focus(struct weston_pointer *pointer)
{
weston_pointer_set_focus(pointer, NULL,
wl_fixed_from_int(-1000000),
wl_fixed_from_int(-1000000));
}
WL_EXPORT void
weston_pointer_set_focus(struct weston_pointer *pointer,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view *view,
wl_fixed_t sx, wl_fixed_t sy)
{
struct weston_pointer_client *pointer_client;
struct weston_keyboard *kbd = weston_seat_get_keyboard(pointer->seat);
struct wl_resource *resource;
struct wl_resource *surface_resource;
struct wl_display *display = pointer->seat->compositor->wl_display;
uint32_t serial;
struct wl_list *focus_resource_list;
int refocus = 0;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
if ((!pointer->focus && view) ||
(pointer->focus && !view) ||
(pointer->focus && pointer->focus->surface != view->surface) ||
pointer->sx != sx || pointer->sy != sy)
refocus = 1;
if (pointer->focus_client && refocus) {
focus_resource_list = &pointer->focus_client->pointer_resources;
if (!wl_list_empty(focus_resource_list)) {
serial = wl_display_next_serial(display);
surface_resource = pointer->focus->surface->resource;
wl_resource_for_each(resource, focus_resource_list) {
wl_pointer_send_leave(resource, serial,
surface_resource);
pointer_send_frame(resource);
}
}
pointer->focus_client = NULL;
}
pointer_client = find_pointer_client_for_view(pointer, view);
if (pointer_client && refocus) {
struct wl_client *surface_client = pointer_client->client;
serial = wl_display_next_serial(display);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
if (kbd && kbd->focus != view->surface)
send_modifiers_to_client_in_list(surface_client,
&kbd->resource_list,
serial,
kbd);
pointer->focus_client = pointer_client;
focus_resource_list = &pointer->focus_client->pointer_resources;
wl_resource_for_each(resource, focus_resource_list) {
wl_pointer_send_enter(resource,
serial,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
view->surface->resource,
sx, sy);
pointer_send_frame(resource);
}
pointer->focus_serial = serial;
}
wl_list_remove(&pointer->focus_view_listener.link);
wl_list_init(&pointer->focus_view_listener.link);
wl_list_remove(&pointer->focus_resource_listener.link);
wl_list_init(&pointer->focus_resource_listener.link);
if (view)
wl_signal_add(&view->destroy_signal, &pointer->focus_view_listener);
if (view && view->surface->resource)
wl_resource_add_destroy_listener(view->surface->resource,
&pointer->focus_resource_listener);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
pointer->focus = view;
pointer->focus_view_listener.notify = pointer_focus_view_destroyed;
pointer->sx = sx;
pointer->sy = sy;
assert(view || sx == wl_fixed_from_int(-1000000));
assert(view || sy == wl_fixed_from_int(-1000000));
wl_signal_emit(&pointer->focus_signal, pointer);
}
static void
send_enter_to_resource_list(struct wl_list *list,
struct weston_keyboard *keyboard,
struct weston_surface *surface,
uint32_t serial)
{
struct wl_resource *resource;
wl_resource_for_each(resource, list) {
send_modifiers_to_resource(keyboard, resource, serial);
wl_keyboard_send_enter(resource, serial,
surface->resource,
&keyboard->keys);
}
}
WL_EXPORT void
weston_keyboard_set_focus(struct weston_keyboard *keyboard,
struct weston_surface *surface)
{
struct weston_seat *seat = keyboard->seat;
struct wl_resource *resource;
struct wl_display *display = keyboard->seat->compositor->wl_display;
uint32_t serial;
struct wl_list *focus_resource_list;
/* Keyboard focus on a surface without a client is equivalent to NULL
* focus as nothing would react to the keyboard events anyway.
* Just set focus to NULL instead - the destroy listener hangs on the
* wl_resource anyway.
*/
if (surface && !surface->resource)
surface = NULL;
focus_resource_list = &keyboard->focus_resource_list;
if (!wl_list_empty(focus_resource_list) && keyboard->focus != surface) {
serial = wl_display_next_serial(display);
wl_resource_for_each(resource, focus_resource_list) {
wl_keyboard_send_leave(resource, serial,
keyboard->focus->resource);
}
move_resources(&keyboard->resource_list, focus_resource_list);
}
if (find_resource_for_surface(&keyboard->resource_list, surface) &&
keyboard->focus != surface) {
struct wl_client *surface_client =
wl_resource_get_client(surface->resource);
serial = wl_display_next_serial(display);
move_resources_for_client(focus_resource_list,
&keyboard->resource_list,
surface_client);
send_enter_to_resource_list(focus_resource_list,
keyboard,
surface,
serial);
keyboard->focus_serial = serial;
}
if (seat->saved_kbd_focus) {
wl_list_remove(&seat->saved_kbd_focus_listener.link);
seat->saved_kbd_focus = NULL;
}
wl_list_remove(&keyboard->focus_resource_listener.link);
wl_list_init(&keyboard->focus_resource_listener.link);
if (surface)
wl_resource_add_destroy_listener(surface->resource,
&keyboard->focus_resource_listener);
keyboard->focus = surface;
wl_signal_emit(&keyboard->focus_signal, keyboard);
}
/* Users of this function must manually manage the keyboard focus */
WL_EXPORT void
weston_keyboard_start_grab(struct weston_keyboard *keyboard,
struct weston_keyboard_grab *grab)
{
keyboard->grab = grab;
grab->keyboard = keyboard;
}
WL_EXPORT void
weston_keyboard_end_grab(struct weston_keyboard *keyboard)
{
keyboard->grab = &keyboard->default_grab;
}
static void
weston_keyboard_cancel_grab(struct weston_keyboard *keyboard)
{
keyboard->grab->interface->cancel(keyboard->grab);
}
WL_EXPORT void
weston_pointer_start_grab(struct weston_pointer *pointer,
struct weston_pointer_grab *grab)
{
pointer->grab = grab;
grab->pointer = pointer;
pointer->grab->interface->focus(pointer->grab);
}
WL_EXPORT void
weston_pointer_end_grab(struct weston_pointer *pointer)
{
pointer->grab = &pointer->default_grab;
pointer->grab->interface->focus(pointer->grab);
}
static void
weston_pointer_cancel_grab(struct weston_pointer *pointer)
{
pointer->grab->interface->cancel(pointer->grab);
}
WL_EXPORT void
weston_touch_start_grab(struct weston_touch *touch, struct weston_touch_grab *grab)
{
touch->grab = grab;
grab->touch = touch;
}
WL_EXPORT void
weston_touch_end_grab(struct weston_touch *touch)
{
touch->grab = &touch->default_grab;
}
static void
weston_touch_cancel_grab(struct weston_touch *touch)
{
touch->grab->interface->cancel(touch->grab);
}
static void
weston_pointer_clamp_for_output(struct weston_pointer *pointer,
struct weston_output *output,
wl_fixed_t *fx, wl_fixed_t *fy)
{
int x, y;
x = wl_fixed_to_int(*fx);
y = wl_fixed_to_int(*fy);
if (x < output->x)
*fx = wl_fixed_from_int(output->x);
else if (x >= output->x + output->width)
*fx = wl_fixed_from_int(output->x +
output->width - 1);
if (y < output->y)
*fy = wl_fixed_from_int(output->y);
else if (y >= output->y + output->height)
*fy = wl_fixed_from_int(output->y +
output->height - 1);
}
WL_EXPORT void
weston_pointer_clamp(struct weston_pointer *pointer, wl_fixed_t *fx, wl_fixed_t *fy)
{
struct weston_compositor *ec = pointer->seat->compositor;
struct weston_output *output, *prev = NULL;
int x, y, old_x, old_y, valid = 0;
x = wl_fixed_to_int(*fx);
y = wl_fixed_to_int(*fy);
old_x = wl_fixed_to_int(pointer->x);
old_y = wl_fixed_to_int(pointer->y);
wl_list_for_each(output, &ec->output_list, link) {
if (pointer->seat->output && pointer->seat->output != output)
continue;
if (pixman_region32_contains_point(&output->region,
x, y, NULL))
valid = 1;
if (pixman_region32_contains_point(&output->region,
old_x, old_y, NULL))
prev = output;
}
if (!prev)
prev = pointer->seat->output;
if (prev && !valid)
weston_pointer_clamp_for_output(pointer, prev, fx, fy);
}
static void
weston_pointer_move_to(struct weston_pointer *pointer,
wl_fixed_t x, wl_fixed_t y)
{
int32_t ix, iy;
weston_pointer_clamp (pointer, &x, &y);
pointer->x = x;
pointer->y = y;
ix = wl_fixed_to_int(x);
iy = wl_fixed_to_int(y);
if (pointer->sprite) {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_set_position(pointer->sprite,
ix - pointer->hotspot_x,
iy - pointer->hotspot_y);
weston_view_schedule_repaint(pointer->sprite);
}
pointer->grab->interface->focus(pointer->grab);
wl_signal_emit(&pointer->motion_signal, pointer);
}
WL_EXPORT void
weston_pointer_move(struct weston_pointer *pointer,
struct weston_pointer_motion_event *event)
{
wl_fixed_t x, y;
weston_pointer_motion_to_abs(pointer, event, &x, &y);
weston_pointer_move_to(pointer, x, y);
}
/** Verify if the pointer is in a valid position and move it if it isn't.
*/
static void
weston_pointer_handle_output_destroy(struct wl_listener *listener, void *data)
{
struct weston_pointer *pointer;
struct weston_compositor *ec;
struct weston_output *output, *closest = NULL;
int x, y, distance, min = INT_MAX;
wl_fixed_t fx, fy;
pointer = container_of(listener, struct weston_pointer,
output_destroy_listener);
ec = pointer->seat->compositor;
x = wl_fixed_to_int(pointer->x);
y = wl_fixed_to_int(pointer->y);
wl_list_for_each(output, &ec->output_list, link) {
if (pixman_region32_contains_point(&output->region,
x, y, NULL))
return;
/* Aproximante the distance from the pointer to the center of
* the output. */
distance = abs(output->x + output->width / 2 - x) +
abs(output->y + output->height / 2 - y);
if (distance < min) {
min = distance;
closest = output;
}
}
/* Nothing to do if there's no output left. */
if (!closest)
return;
fx = pointer->x;
fy = pointer->y;
weston_pointer_clamp_for_output(pointer, closest, &fx, &fy);
weston_pointer_move_to(pointer, fx, fy);
}
WL_EXPORT void
notify_motion(struct weston_seat *seat,
const struct timespec *time,
struct weston_pointer_motion_event *event)
{
struct weston_compositor *ec = seat->compositor;
struct weston_pointer *pointer = weston_seat_get_pointer(seat);
weston_compositor_wake(ec);
pointer->grab->interface->motion(pointer->grab, time, event);
}
static void
run_modifier_bindings(struct weston_seat *seat, uint32_t old, uint32_t new)
{
struct weston_compositor *compositor = seat->compositor;
struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
uint32_t diff;
unsigned int i;
struct {
uint32_t xkb;
enum weston_keyboard_modifier weston;
} mods[] = {
{ keyboard->xkb_info->ctrl_mod, MODIFIER_CTRL },
{ keyboard->xkb_info->alt_mod, MODIFIER_ALT },
{ keyboard->xkb_info->super_mod, MODIFIER_SUPER },
{ keyboard->xkb_info->shift_mod, MODIFIER_SHIFT },
};
diff = new & ~old;
for (i = 0; i < ARRAY_LENGTH(mods); i++) {
if (diff & (1 << mods[i].xkb))
weston_compositor_run_modifier_binding(compositor,
keyboard,
mods[i].weston,
WL_KEYBOARD_KEY_STATE_PRESSED);
}
diff = old & ~new;
for (i = 0; i < ARRAY_LENGTH(mods); i++) {
if (diff & (1 << mods[i].xkb))
weston_compositor_run_modifier_binding(compositor,
keyboard,
mods[i].weston,
WL_KEYBOARD_KEY_STATE_RELEASED);
}
}
WL_EXPORT void
notify_motion_absolute(struct weston_seat *seat, const struct timespec *time,
double x, double y)
{
struct weston_compositor *ec = seat->compositor;
struct weston_pointer *pointer = weston_seat_get_pointer(seat);
struct weston_pointer_motion_event event = { 0 };
weston_compositor_wake(ec);
event = (struct weston_pointer_motion_event) {
.mask = WESTON_POINTER_MOTION_ABS,
.x = x,
.y = y,
};
pointer->grab->interface->motion(pointer->grab, time, &event);
}
static unsigned int
peek_next_activate_serial(struct weston_compositor *c)
{
unsigned serial = c->activate_serial + 1;
return serial == 0 ? 1 : serial;
}
static void
inc_activate_serial(struct weston_compositor *c)
{
c->activate_serial = peek_next_activate_serial (c);
}
WL_EXPORT void
weston_view_activate(struct weston_view *view,
struct weston_seat *seat,
uint32_t flags)
{
struct weston_compositor *compositor = seat->compositor;
if (flags & WESTON_ACTIVATE_FLAG_CLICKED) {
view->click_to_activate_serial =
peek_next_activate_serial(compositor);
}
weston_seat_set_keyboard_focus(seat, view->surface);
}
WL_EXPORT void
notify_button(struct weston_seat *seat, const struct timespec *time,
int32_t button, enum wl_pointer_button_state state)
{
struct weston_compositor *compositor = seat->compositor;
struct weston_pointer *pointer = weston_seat_get_pointer(seat);
if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
weston_compositor_idle_inhibit(compositor);
if (pointer->button_count == 0) {
pointer->grab_button = button;
pointer->grab_time = *time;
pointer->grab_x = pointer->x;
pointer->grab_y = pointer->y;
}
pointer->button_count++;
} else {
weston_compositor_idle_release(compositor);
pointer->button_count--;
}
weston_compositor_run_button_binding(compositor, pointer, time, button,
state);
pointer->grab->interface->button(pointer->grab, time, button, state);
if (pointer->button_count == 1)
pointer->grab_serial =
wl_display_get_serial(compositor->wl_display);
}
WL_EXPORT void
notify_axis(struct weston_seat *seat, const struct timespec *time,
struct weston_pointer_axis_event *event)
{
struct weston_compositor *compositor = seat->compositor;
struct weston_pointer *pointer = weston_seat_get_pointer(seat);
weston_compositor_wake(compositor);
if (weston_compositor_run_axis_binding(compositor, pointer,
time, event))
return;
pointer->grab->interface->axis(pointer->grab, time, event);
}
WL_EXPORT void
notify_axis_source(struct weston_seat *seat, uint32_t source)
{
struct weston_compositor *compositor = seat->compositor;
struct weston_pointer *pointer = weston_seat_get_pointer(seat);
weston_compositor_wake(compositor);
pointer->grab->interface->axis_source(pointer->grab, source);
}
WL_EXPORT void
notify_pointer_frame(struct weston_seat *seat)
{
struct weston_compositor *compositor = seat->compositor;
struct weston_pointer *pointer = weston_seat_get_pointer(seat);
weston_compositor_wake(compositor);
pointer->grab->interface->frame(pointer->grab);
}
WL_EXPORT int
weston_keyboard_set_locks(struct weston_keyboard *keyboard,
uint32_t mask, uint32_t value)
{
uint32_t serial;
xkb_mod_mask_t mods_depressed, mods_latched, mods_locked, group;
xkb_mod_mask_t num, caps;
/* We don't want the leds to go out of sync with the actual state
* so if the backend has no way to change the leds don't try to
* change the state */
if (!keyboard->seat->led_update)
return -1;
mods_depressed = xkb_state_serialize_mods(keyboard->xkb_state.state,
XKB_STATE_DEPRESSED);
mods_latched = xkb_state_serialize_mods(keyboard->xkb_state.state,
XKB_STATE_LATCHED);
mods_locked = xkb_state_serialize_mods(keyboard->xkb_state.state,
XKB_STATE_LOCKED);
group = xkb_state_serialize_group(keyboard->xkb_state.state,
XKB_STATE_EFFECTIVE);
num = (1 << keyboard->xkb_info->mod2_mod);
caps = (1 << keyboard->xkb_info->caps_mod);
if (mask & WESTON_NUM_LOCK) {
if (value & WESTON_NUM_LOCK)
mods_locked |= num;
else
mods_locked &= ~num;
}
if (mask & WESTON_CAPS_LOCK) {
if (value & WESTON_CAPS_LOCK)
mods_locked |= caps;
else
mods_locked &= ~caps;
}
xkb_state_update_mask(keyboard->xkb_state.state, mods_depressed,
mods_latched, mods_locked, 0, 0, group);
serial = wl_display_next_serial(
keyboard->seat->compositor->wl_display);
notify_modifiers(keyboard->seat, serial);
return 0;
}
WL_EXPORT void
notify_modifiers(struct weston_seat *seat, uint32_t serial)
{
struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
struct weston_keyboard_grab *grab = keyboard->grab;
uint32_t mods_depressed, mods_latched, mods_locked, group;
uint32_t mods_lookup;
enum weston_led leds = 0;
int changed = 0;
/* Serialize and update our internal state, checking to see if it's
* different to the previous state. */
mods_depressed = xkb_state_serialize_mods(keyboard->xkb_state.state,
XKB_STATE_MODS_DEPRESSED);
mods_latched = xkb_state_serialize_mods(keyboard->xkb_state.state,
XKB_STATE_MODS_LATCHED);
mods_locked = xkb_state_serialize_mods(keyboard->xkb_state.state,
XKB_STATE_MODS_LOCKED);
group = xkb_state_serialize_layout(keyboard->xkb_state.state,
XKB_STATE_LAYOUT_EFFECTIVE);
if (mods_depressed != keyboard->modifiers.mods_depressed ||
mods_latched != keyboard->modifiers.mods_latched ||
mods_locked != keyboard->modifiers.mods_locked ||
group != keyboard->modifiers.group)
changed = 1;
run_modifier_bindings(seat, keyboard->modifiers.mods_depressed,
mods_depressed);
keyboard->modifiers.mods_depressed = mods_depressed;
keyboard->modifiers.mods_latched = mods_latched;
keyboard->modifiers.mods_locked = mods_locked;
keyboard->modifiers.group = group;
/* And update the modifier_state for bindings. */
mods_lookup = mods_depressed | mods_latched;
seat->modifier_state = 0;
if (mods_lookup & (1 << keyboard->xkb_info->ctrl_mod))
seat->modifier_state |= MODIFIER_CTRL;
if (mods_lookup & (1 << keyboard->xkb_info->alt_mod))
seat->modifier_state |= MODIFIER_ALT;
if (mods_lookup & (1 << keyboard->xkb_info->super_mod))
seat->modifier_state |= MODIFIER_SUPER;
if (mods_lookup & (1 << keyboard->xkb_info->shift_mod))
seat->modifier_state |= MODIFIER_SHIFT;
/* Finally, notify the compositor that LEDs have changed. */
if (xkb_state_led_index_is_active(keyboard->xkb_state.state,
keyboard->xkb_info->num_led))
leds |= LED_NUM_LOCK;
if (xkb_state_led_index_is_active(keyboard->xkb_state.state,
keyboard->xkb_info->caps_led))
leds |= LED_CAPS_LOCK;
if (xkb_state_led_index_is_active(keyboard->xkb_state.state,
keyboard->xkb_info->scroll_led))
leds |= LED_SCROLL_LOCK;
if (leds != keyboard->xkb_state.leds && seat->led_update)
seat->led_update(seat, leds);
keyboard->xkb_state.leds = leds;
if (changed) {
grab->interface->modifiers(grab,
serial,
keyboard->modifiers.mods_depressed,
keyboard->modifiers.mods_latched,
keyboard->modifiers.mods_locked,
keyboard->modifiers.group);
}
}
static void
update_modifier_state(struct weston_seat *seat, uint32_t serial, uint32_t key,
enum wl_keyboard_key_state state)
{
struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
enum xkb_key_direction direction;
if (state == WL_KEYBOARD_KEY_STATE_PRESSED)
direction = XKB_KEY_DOWN;
else
direction = XKB_KEY_UP;
/* Offset the keycode by 8, as the evdev XKB rules reflect X's
* broken keycode system, which starts at 8. */
xkb_state_update_key(keyboard->xkb_state.state, key + 8, direction);
notify_modifiers(seat, serial);
}
WL_EXPORT void
weston_keyboard_send_keymap(struct weston_keyboard *kbd, struct wl_resource *resource)
{
struct weston_xkb_info *xkb_info = kbd->xkb_info;
int fd;
size_t size;
enum ro_anonymous_file_mapmode mapmode;
if (wl_resource_get_version(resource) < 7)
mapmode = RO_ANONYMOUS_FILE_MAPMODE_SHARED;
else
mapmode = RO_ANONYMOUS_FILE_MAPMODE_PRIVATE;
fd = os_ro_anonymous_file_get_fd(xkb_info->keymap_rofile, mapmode);
size = os_ro_anonymous_file_size(xkb_info->keymap_rofile);
if (fd == -1) {
weston_log("creating a keymap file failed: %s\n",
strerror(errno));
return;
}
wl_keyboard_send_keymap(resource,
WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1,
fd,
size);
os_ro_anonymous_file_put_fd(fd);
}
static void
send_modifiers(struct wl_resource *resource, uint32_t serial, struct weston_keyboard *keyboard)
{
wl_keyboard_send_modifiers(resource, serial,
keyboard->modifiers.mods_depressed,
keyboard->modifiers.mods_latched,
keyboard->modifiers.mods_locked,
keyboard->modifiers.group);
}
static struct weston_xkb_info *
weston_xkb_info_create(struct xkb_keymap *keymap);
static void
update_keymap(struct weston_seat *seat)
{
struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
struct wl_resource *resource;
struct weston_xkb_info *xkb_info;
struct xkb_state *state;
xkb_mod_mask_t latched_mods;
xkb_mod_mask_t locked_mods;
xkb_info = weston_xkb_info_create(keyboard->pending_keymap);
xkb_keymap_unref(keyboard->pending_keymap);
keyboard->pending_keymap = NULL;
if (!xkb_info) {
weston_log("failed to create XKB info\n");
return;
}
state = xkb_state_new(xkb_info->keymap);
if (!state) {
weston_log("failed to initialise XKB state\n");
weston_xkb_info_destroy(xkb_info);
return;
}
latched_mods = xkb_state_serialize_mods(keyboard->xkb_state.state,
XKB_STATE_MODS_LATCHED);
locked_mods = xkb_state_serialize_mods(keyboard->xkb_state.state,
XKB_STATE_MODS_LOCKED);
xkb_state_update_mask(state,
0, /* depressed */
latched_mods,
locked_mods,
0, 0, 0);
weston_xkb_info_destroy(keyboard->xkb_info);
keyboard->xkb_info = xkb_info;
xkb_state_unref(keyboard->xkb_state.state);
keyboard->xkb_state.state = state;
wl_resource_for_each(resource, &keyboard->resource_list)
weston_keyboard_send_keymap(keyboard, resource);
wl_resource_for_each(resource, &keyboard->focus_resource_list)
weston_keyboard_send_keymap(keyboard, resource);
notify_modifiers(seat, wl_display_next_serial(seat->compositor->wl_display));
if (!latched_mods && !locked_mods)
return;
wl_resource_for_each(resource, &keyboard->resource_list)
send_modifiers(resource, wl_display_get_serial(seat->compositor->wl_display), keyboard);
wl_resource_for_each(resource, &keyboard->focus_resource_list)
send_modifiers(resource, wl_display_get_serial(seat->compositor->wl_display), keyboard);
}
WL_EXPORT void
notify_key(struct weston_seat *seat, const struct timespec *time, uint32_t key,
enum wl_keyboard_key_state state,
enum weston_key_state_update update_state)
{
struct weston_compositor *compositor = seat->compositor;
struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
struct weston_keyboard_grab *grab = keyboard->grab;
uint32_t *k, *end;
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
weston_compositor_idle_inhibit(compositor);
} else {
weston_compositor_idle_release(compositor);
}
end = keyboard->keys.data + keyboard->keys.size;
for (k = keyboard->keys.data; k < end; k++) {
if (*k == key) {
/* Ignore server-generated repeats. */
if (state == WL_KEYBOARD_KEY_STATE_PRESSED)
return;
*k = *--end;
}
}
keyboard->keys.size = (void *) end - keyboard->keys.data;
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
k = wl_array_add(&keyboard->keys, sizeof *k);
*k = key;
}
if (grab == &keyboard->default_grab ||
grab == &keyboard->input_method_grab) {
weston_compositor_run_key_binding(compositor, keyboard, time,
key, state);
grab = keyboard->grab;
}
grab->interface->key(grab, time, key, state);
if (keyboard->pending_keymap &&
keyboard->keys.size == 0)
update_keymap(seat);
if (update_state == STATE_UPDATE_AUTOMATIC) {
update_modifier_state(seat,
wl_display_get_serial(compositor->wl_display),
key,
state);
}
keyboard->grab_serial = wl_display_get_serial(compositor->wl_display);
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
keyboard->grab_time = *time;
keyboard->grab_key = key;
}
}
WL_EXPORT void
notify_pointer_focus(struct weston_seat *seat, struct weston_output *output,
double x, double y)
{
struct weston_pointer *pointer = weston_seat_get_pointer(seat);
if (output) {
weston_pointer_move_to(pointer,
wl_fixed_from_double(x),
wl_fixed_from_double(y));
} else {
/* FIXME: We should call weston_pointer_set_focus(seat,
* NULL) here, but somehow that breaks re-entry... */
}
}
static void
destroy_device_saved_kbd_focus(struct wl_listener *listener, void *data)
{
struct weston_seat *ws;
ws = container_of(listener, struct weston_seat,
saved_kbd_focus_listener);
ws->saved_kbd_focus = NULL;
}
WL_EXPORT void
notify_keyboard_focus_in(struct weston_seat *seat, struct wl_array *keys,
enum weston_key_state_update update_state)
{
struct weston_compositor *compositor = seat->compositor;
struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
struct weston_surface *surface;
uint32_t *k, serial;
serial = wl_display_next_serial(compositor->wl_display);
wl_array_copy(&keyboard->keys, keys);
wl_array_for_each(k, &keyboard->keys) {
weston_compositor_idle_inhibit(compositor);
if (update_state == STATE_UPDATE_AUTOMATIC)
update_modifier_state(seat, serial, *k,
WL_KEYBOARD_KEY_STATE_PRESSED);
}
surface = seat->saved_kbd_focus;
if (surface) {
weston_keyboard_set_focus(keyboard, surface);
}
}
WL_EXPORT void
notify_keyboard_focus_out(struct weston_seat *seat)
{
struct weston_compositor *compositor = seat->compositor;
struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
struct weston_pointer *pointer = weston_seat_get_pointer(seat);
struct weston_surface *focus = keyboard->focus;
uint32_t *k, serial;
serial = wl_display_next_serial(compositor->wl_display);
wl_array_for_each(k, &keyboard->keys) {
weston_compositor_idle_release(compositor);
update_modifier_state(seat, serial, *k,
WL_KEYBOARD_KEY_STATE_RELEASED);
}
seat->modifier_state = 0;
weston_keyboard_set_focus(keyboard, NULL);
weston_keyboard_cancel_grab(keyboard);
if (pointer)
weston_pointer_cancel_grab(pointer);
if (focus) {
seat->saved_kbd_focus = focus;
seat->saved_kbd_focus_listener.notify =
destroy_device_saved_kbd_focus;
wl_signal_add(&focus->destroy_signal,
&seat->saved_kbd_focus_listener);
}
}
WL_EXPORT void
weston_touch_set_focus(struct weston_touch *touch, struct weston_view *view)
{
struct wl_list *focus_resource_list;
focus_resource_list = &touch->focus_resource_list;
if (view && touch->focus &&
touch->focus->surface == view->surface) {
touch->focus = view;
return;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
}
wl_list_remove(&touch->focus_resource_listener.link);
wl_list_init(&touch->focus_resource_listener.link);
wl_list_remove(&touch->focus_view_listener.link);
wl_list_init(&touch->focus_view_listener.link);
if (!wl_list_empty(focus_resource_list)) {
move_resources(&touch->resource_list,
focus_resource_list);
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
if (view) {
struct wl_client *surface_client;
if (!view->surface->resource) {
touch->focus = NULL;
return;
}
surface_client = wl_resource_get_client(view->surface->resource);
move_resources_for_client(focus_resource_list,
&touch->resource_list,
surface_client);
wl_resource_add_destroy_listener(view->surface->resource,
&touch->focus_resource_listener);
wl_signal_add(&view->destroy_signal, &touch->focus_view_listener);
}
touch->focus = view;
}
static void
process_touch_normal(struct weston_touch_device *device,
const struct timespec *time, int touch_id,
double double_x, double double_y, int touch_type)
{
struct weston_touch *touch = device->aggregate;
struct weston_touch_grab *grab = device->aggregate->grab;
struct weston_compositor *ec = device->aggregate->seat->compositor;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
struct weston_view *ev;
wl_fixed_t sx, sy;
wl_fixed_t x = wl_fixed_from_double(double_x);
wl_fixed_t y = wl_fixed_from_double(double_y);
/* Update grab's global coordinates. */
if (touch_id == touch->grab_touch_id && touch_type != WL_TOUCH_UP) {
touch->grab_x = x;
touch->grab_y = y;
}
switch (touch_type) {
case WL_TOUCH_DOWN:
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
/* the first finger down picks the view, and all further go
* to that view for the remainder of the touch session i.e.
* until all touch points are up again. */
if (touch->num_tp == 1) {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
ev = weston_compositor_pick_view(ec, x, y, &sx, &sy);
weston_touch_set_focus(touch, ev);
} else if (!touch->focus) {
/* Unexpected condition: We have non-initial touch but
* there is no focused surface.
*/
weston_log("touch event received with %d points down "
"but no surface focused\n", touch->num_tp);
return;
}
weston_compositor_run_touch_binding(ec, touch,
time, touch_type);
grab->interface->down(grab, time, touch_id, x, y);
if (touch->num_tp == 1) {
touch->grab_serial =
wl_display_get_serial(ec->wl_display);
touch->grab_touch_id = touch_id;
touch->grab_time = *time;
touch->grab_x = x;
touch->grab_y = y;
}
break;
case WL_TOUCH_MOTION:
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
ev = touch->focus;
if (!ev)
break;
grab->interface->motion(grab, time, touch_id, x, y);
break;
case WL_TOUCH_UP:
grab->interface->up(grab, time, touch_id);
if (touch->num_tp == 0)
weston_touch_set_focus(touch, NULL);
break;
}
}
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
static enum weston_touch_mode
get_next_touch_mode(enum weston_touch_mode from)
{
switch (from) {
case WESTON_TOUCH_MODE_PREP_NORMAL:
return WESTON_TOUCH_MODE_NORMAL;
case WESTON_TOUCH_MODE_PREP_CALIB:
return WESTON_TOUCH_MODE_CALIB;
case WESTON_TOUCH_MODE_NORMAL:
case WESTON_TOUCH_MODE_CALIB:
return from;
}
return WESTON_TOUCH_MODE_NORMAL;
}
/** Global touch mode update
*
* If no seat has a touch down and the compositor is in a PREP touch mode,
* set the compositor to the goal touch mode.
*
* Calls calibrator if touch mode changed.
*/
static void
weston_compositor_update_touch_mode(struct weston_compositor *compositor)
{
struct weston_seat *seat;
struct weston_touch *touch;
enum weston_touch_mode goal;
wl_list_for_each(seat, &compositor->seat_list, link) {
touch = weston_seat_get_touch(seat);
if (!touch)
continue;
if (touch->num_tp > 0)
return;
}
goal = get_next_touch_mode(compositor->touch_mode);
if (compositor->touch_mode != goal) {
compositor->touch_mode = goal;
touch_calibrator_mode_changed(compositor);
}
}
/** Start transition to normal touch event handling
*
* The touch event mode changes when all touches on all touch devices have
* been lifted. If no touches are currently down, the transition is immediate.
*
* \sa weston_touch_mode
*/
void
weston_compositor_set_touch_mode_normal(struct weston_compositor *compositor)
{
switch (compositor->touch_mode) {
case WESTON_TOUCH_MODE_PREP_NORMAL:
case WESTON_TOUCH_MODE_NORMAL:
return;
case WESTON_TOUCH_MODE_PREP_CALIB:
compositor->touch_mode = WESTON_TOUCH_MODE_NORMAL;
touch_calibrator_mode_changed(compositor);
return;
case WESTON_TOUCH_MODE_CALIB:
compositor->touch_mode = WESTON_TOUCH_MODE_PREP_NORMAL;
}
weston_compositor_update_touch_mode(compositor);
}
/** Start transition to calibrator touch event handling
*
* The touch event mode changes when all touches on all touch devices have
* been lifted. If no touches are currently down, the transition is immediate.
*
* \sa weston_touch_mode
*/
void
weston_compositor_set_touch_mode_calib(struct weston_compositor *compositor)
{
switch (compositor->touch_mode) {
case WESTON_TOUCH_MODE_PREP_CALIB:
case WESTON_TOUCH_MODE_CALIB:
assert(0);
return;
case WESTON_TOUCH_MODE_PREP_NORMAL:
compositor->touch_mode = WESTON_TOUCH_MODE_CALIB;
touch_calibrator_mode_changed(compositor);
return;
case WESTON_TOUCH_MODE_NORMAL:
compositor->touch_mode = WESTON_TOUCH_MODE_PREP_CALIB;
}
weston_compositor_update_touch_mode(compositor);
}
/** Feed in touch down, motion, and up events, calibratable device.
*
* It assumes always the correct cycle sequence until it gets here: touch_down
* touch_update ... touch_update touch_end. The driver is responsible
* for sending along such order.
*
* \param device The physical device that generated the event.
* \param time The event timestamp.
* \param touch_id ID for the touch point of this event (multi-touch).
* \param x X coordinate in compositor global space.
* \param y Y coordinate in compositor global space.
* \param norm Normalized device X, Y coordinates in calibration space, or NULL.
* \param touch_type Either WL_TOUCH_DOWN, WL_TOUCH_UP, or WL_TOUCH_MOTION.
*
* Coordinates double_x and double_y are used for normal operation.
*
* Coordinates norm are only used for touch device calibration. If and only if
* the weston_touch_device does not support calibrating, norm must be NULL.
*
* The calibration space is the normalized coordinate space
* [0.0, 1.0]×[0.0, 1.0] of the weston_touch_device. This is assumed to
* map to the similar normalized coordinate space of the associated
* weston_output.
*/
WL_EXPORT void
notify_touch_normalized(struct weston_touch_device *device,
const struct timespec *time,
int touch_id,
double x, double y,
const struct weston_point2d_device_normalized *norm,
int touch_type)
{
struct weston_seat *seat = device->aggregate->seat;
struct weston_touch *touch = device->aggregate;
if (touch_type != WL_TOUCH_UP) {
if (weston_touch_device_can_calibrate(device))
assert(norm != NULL);
else
assert(norm == NULL);
}
/* Update touchpoints count regardless of the current mode. */
switch (touch_type) {
case WL_TOUCH_DOWN:
weston_compositor_idle_inhibit(seat->compositor);
touch->num_tp++;
break;
case WL_TOUCH_UP:
if (touch->num_tp == 0) {
/* This can happen if we start out with one or
* more fingers on the touch screen, in which
* case we didn't get the corresponding down
* event. */
weston_log("Unmatched touch up event on seat %s, device %s\n",
seat->seat_name, device->syspath);
return;
}
weston_compositor_idle_release(seat->compositor);
touch->num_tp--;
break;
default:
break;
}
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
/* Properly forward the touch event */
switch (weston_touch_device_get_mode(device)) {
case WESTON_TOUCH_MODE_NORMAL:
case WESTON_TOUCH_MODE_PREP_CALIB:
process_touch_normal(device, time, touch_id, x, y, touch_type);
break;
case WESTON_TOUCH_MODE_CALIB:
case WESTON_TOUCH_MODE_PREP_NORMAL:
libweston: implement touch calibration protocol This implements a new global interface weston_touch_calibration, which allows one client at a time to perform touchscreen calibration. This also implements the calibrator window management. A client asks to calibrate a specific physical touch device (not a wl_seat which may have several physical touch devices aggregated). Libweston grabs all touch devices and prevents normal touch event handling during the calibation sequence. API is added to enable this new global interface, but it not yet called by anything. Since the implementation allows clients to grab touch devices arbitrarily, it is not enabled by default. The compositor should take measures to prevent unexpected access to the interface. A client may upload a new calibration to the compositor. There is a vfunc to allow the compositor to reject/accept it and save it to persistent storage. The persistent storage could be a udev rule setting LIBINPUT_CALIBRATION_MATRIX, so that all display server would load the new calibration automatically. Co-developed by Louis-Francis and Pekka. v2: - use struct weston_point2d_device_normalized - use syspath instead of devpath - wrong_touch was renamed to invalid_touch - rename weston_touch_calibrator::cancelled to calibration_cancelled - send invalid_touch on out-of-bounds touch-down - cancel touch sequence and send invalid_touch on motion going out-of-bounds - rename calcoord_from_double() to wire_uint_from_double() - send bad_coordinates error in touch_calibrator_convert() - conversion results in 0,0 if cancelled Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
notify_touch_calibrator(device, time, touch_id,
norm, touch_type);
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
break;
}
}
WL_EXPORT void
notify_touch_frame(struct weston_touch_device *device)
{
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
struct weston_touch_grab *grab;
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
switch (weston_touch_device_get_mode(device)) {
case WESTON_TOUCH_MODE_NORMAL:
case WESTON_TOUCH_MODE_PREP_CALIB:
grab = device->aggregate->grab;
grab->interface->frame(grab);
break;
case WESTON_TOUCH_MODE_CALIB:
case WESTON_TOUCH_MODE_PREP_NORMAL:
libweston: implement touch calibration protocol This implements a new global interface weston_touch_calibration, which allows one client at a time to perform touchscreen calibration. This also implements the calibrator window management. A client asks to calibrate a specific physical touch device (not a wl_seat which may have several physical touch devices aggregated). Libweston grabs all touch devices and prevents normal touch event handling during the calibation sequence. API is added to enable this new global interface, but it not yet called by anything. Since the implementation allows clients to grab touch devices arbitrarily, it is not enabled by default. The compositor should take measures to prevent unexpected access to the interface. A client may upload a new calibration to the compositor. There is a vfunc to allow the compositor to reject/accept it and save it to persistent storage. The persistent storage could be a udev rule setting LIBINPUT_CALIBRATION_MATRIX, so that all display server would load the new calibration automatically. Co-developed by Louis-Francis and Pekka. v2: - use struct weston_point2d_device_normalized - use syspath instead of devpath - wrong_touch was renamed to invalid_touch - rename weston_touch_calibrator::cancelled to calibration_cancelled - send invalid_touch on out-of-bounds touch-down - cancel touch sequence and send invalid_touch on motion going out-of-bounds - rename calcoord_from_double() to wire_uint_from_double() - send bad_coordinates error in touch_calibrator_convert() - conversion results in 0,0 if cancelled Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
notify_touch_calibrator_frame(device);
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
break;
}
weston_compositor_update_touch_mode(device->aggregate->seat->compositor);
}
WL_EXPORT void
notify_touch_cancel(struct weston_touch_device *device)
{
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
struct weston_touch_grab *grab;
switch (weston_touch_device_get_mode(device)) {
case WESTON_TOUCH_MODE_NORMAL:
case WESTON_TOUCH_MODE_PREP_CALIB:
grab = device->aggregate->grab;
grab->interface->cancel(grab);
break;
case WESTON_TOUCH_MODE_CALIB:
case WESTON_TOUCH_MODE_PREP_NORMAL:
libweston: implement touch calibration protocol This implements a new global interface weston_touch_calibration, which allows one client at a time to perform touchscreen calibration. This also implements the calibrator window management. A client asks to calibrate a specific physical touch device (not a wl_seat which may have several physical touch devices aggregated). Libweston grabs all touch devices and prevents normal touch event handling during the calibation sequence. API is added to enable this new global interface, but it not yet called by anything. Since the implementation allows clients to grab touch devices arbitrarily, it is not enabled by default. The compositor should take measures to prevent unexpected access to the interface. A client may upload a new calibration to the compositor. There is a vfunc to allow the compositor to reject/accept it and save it to persistent storage. The persistent storage could be a udev rule setting LIBINPUT_CALIBRATION_MATRIX, so that all display server would load the new calibration automatically. Co-developed by Louis-Francis and Pekka. v2: - use struct weston_point2d_device_normalized - use syspath instead of devpath - wrong_touch was renamed to invalid_touch - rename weston_touch_calibrator::cancelled to calibration_cancelled - send invalid_touch on out-of-bounds touch-down - cancel touch sequence and send invalid_touch on motion going out-of-bounds - rename calcoord_from_double() to wire_uint_from_double() - send bad_coordinates error in touch_calibrator_convert() - conversion results in 0,0 if cancelled Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
notify_touch_calibrator_cancel(device);
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
break;
}
input: introduce touch event mode for calibrator In addition to the normal touch event processing mode, introduce a new mode for calibrating a touchscreen input device. In the calibration mode, normal touch event processing is skipped, and the raw events are forwarded to the calibrator instead. The calibrator is not yet implemented, so the calls will be added in a following patch. To switch between modes, two functions are added, one for entering each mode. The mode switch happens only when no touches are down on any touch device, to avoid confusing touch grabs and clients. To realise this, the state machine has four states: prepare and actual state for both normal and calibrator modes. At this point nothing will attempt to change the touch event mode. The new calibrator mode is necessary, because when calibrating a touchscreen, the touch events must be routed to the calibration client directly. The touch coordinates are expected to be wrong, so they cannot go through the normal focus surface picking. The calibrator code also cannot use the normal touch grab interface, because it needs to be able to distinguish between different physical touch input devices, even if they are part of the same weston_seat. This requirement makes calibration special enough to warrant the new mode, a sort of "super grab". Co-developed by Louis-Francis and Pekka. Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
7 years ago
weston_compositor_update_touch_mode(device->aggregate->seat->compositor);
}
static int
pointer_cursor_surface_get_label(struct weston_surface *surface,
char *buf, size_t len)
{
return snprintf(buf, len, "cursor");
}
static void
pointer_cursor_surface_committed(struct weston_surface *es,
int32_t dx, int32_t dy)
{
struct weston_pointer *pointer = es->committed_private;
int x, y;
if (es->width == 0)
return;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
assert(es == pointer->sprite->surface);
pointer->hotspot_x -= dx;
pointer->hotspot_y -= dy;
x = wl_fixed_to_int(pointer->x) - pointer->hotspot_x;
y = wl_fixed_to_int(pointer->y) - pointer->hotspot_y;
weston_view_set_position(pointer->sprite, x, y);
empty_region(&es->pending.input);
empty_region(&es->input);
if (!weston_surface_is_mapped(es)) {
weston_layer_entry_insert(&es->compositor->cursor_layer.view_list,
&pointer->sprite->layer_link);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
weston_view_update_transform(pointer->sprite);
es->is_mapped = true;
pointer->sprite->is_mapped = true;
}
}
static void
pointer_set_cursor(struct wl_client *client, struct wl_resource *resource,
uint32_t serial, struct wl_resource *surface_resource,
int32_t x, int32_t y)
{
struct weston_pointer *pointer = wl_resource_get_user_data(resource);
struct weston_surface *surface = NULL;
if (!pointer)
return;
if (surface_resource)
surface = wl_resource_get_user_data(surface_resource);
if (pointer->focus == NULL)
return;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
/* pointer->focus->surface->resource can be NULL. Surfaces like the
black_surface used in shell.c for fullscreen don't have
a resource, but can still have focus */
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
if (pointer->focus->surface->resource == NULL)
return;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
if (wl_resource_get_client(pointer->focus->surface->resource) != client)
return;
if (pointer->focus_serial - serial > UINT32_MAX / 2)
return;
if (!surface) {
if (pointer->sprite)
pointer_unmap_sprite(pointer);
return;
}
if (pointer->sprite && pointer->sprite->surface == surface &&
pointer->hotspot_x == x && pointer->hotspot_y == y)
return;
if (!pointer->sprite || pointer->sprite->surface != surface) {
if (weston_surface_set_role(surface, "wl_pointer-cursor",
resource,
WL_POINTER_ERROR_ROLE) < 0)
return;
if (pointer->sprite)
pointer_unmap_sprite(pointer);
wl_signal_add(&surface->destroy_signal,
&pointer->sprite_destroy_listener);
surface->committed = pointer_cursor_surface_committed;
surface->committed_private = pointer;
weston_surface_set_label_func(surface,
pointer_cursor_surface_get_label);
pointer->sprite = weston_view_create(surface);
}
pointer->hotspot_x = x;
pointer->hotspot_y = y;
if (surface->buffer_ref.buffer) {
pointer_cursor_surface_committed(surface, 0, 0);
weston_view_schedule_repaint(pointer->sprite);
}
}
static void
pointer_release(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static const struct wl_pointer_interface pointer_interface = {
pointer_set_cursor,
pointer_release
};
static void
seat_get_pointer(struct wl_client *client, struct wl_resource *resource,
uint32_t id)
{
struct weston_seat *seat = wl_resource_get_user_data(resource);
/* We use the pointer_state directly, which means we'll
* give a wl_pointer if the seat has ever had one - even though
* the spec explicitly states that this request only takes effect
* if the seat has the pointer capability.
*
* This prevents a race between the compositor sending new
* capabilities and the client trying to use the old ones.
*/
libweston: Make weston_seat release safe Ensure the server can safely handle client requests for wl_seat resource that have become inert due to weston_seat object release and subsequent destruction. The clean-up involves, among other things, unsetting the destroyed weston_seat object from the user data of wl_seat resources, and handling this NULL user data case where required. The list of sites extracting and using weston_seat object from wl_seat resources which were audited for this patch are: Legend: N/A = Not Applicable (not implemented by weston) FIXED = Fixed in the commit OK = Already works correctly == keyboard_shortcuts_inhibit_unstable_v1 == [N/A] zwp_keyboard_shortcuts_inhibit_manager_v1.inhibit_shortcuts == tablet_input_unstable_v{1,2} == [N/A] zwp_tablet_manager_v{1,2}.get_tablet_seat == text_input_unstable_v1 == [FIXED] zwp_text_input_v1.activate [FIXED] zwp_text_input_v1.deactivate == wl_data_device == [FIXED] wl_data_device_manager.get_data_device [OK] wl_data_device.start_drag [FIXED] wl_data_device.set_selection [OK] wl_data_device.release == wl_shell == [FIXED] wl_shell_surface.move [FIXED] wl_shell_surface.resize [FIXED] wl_shell_surface.set_popup == xdg_shell and xdg_shell_unstable_v6 == [FIXED] xdg_toplevel.show_window_menu [FIXED] xdg_toplevel.move [FIXED] xdg_toplevel.resize [FIXED] xdg_popup.grab == xdg_shell_unstable_v5 == [FIXED] xdg_shell.get_xdg_popup [FIXED] xdg_surface.show_window_menu [FIXED] xdg_surface.move [FIXED] xdg_surface.resize Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
7 years ago
struct weston_pointer *pointer = seat ? seat->pointer_state : NULL;
struct wl_resource *cr;
struct weston_pointer_client *pointer_client;
cr = wl_resource_create(client, &wl_pointer_interface,
wl_resource_get_version(resource), id);
if (cr == NULL) {
wl_client_post_no_memory(client);
return;
}
libweston: Make weston_seat release safe Ensure the server can safely handle client requests for wl_seat resource that have become inert due to weston_seat object release and subsequent destruction. The clean-up involves, among other things, unsetting the destroyed weston_seat object from the user data of wl_seat resources, and handling this NULL user data case where required. The list of sites extracting and using weston_seat object from wl_seat resources which were audited for this patch are: Legend: N/A = Not Applicable (not implemented by weston) FIXED = Fixed in the commit OK = Already works correctly == keyboard_shortcuts_inhibit_unstable_v1 == [N/A] zwp_keyboard_shortcuts_inhibit_manager_v1.inhibit_shortcuts == tablet_input_unstable_v{1,2} == [N/A] zwp_tablet_manager_v{1,2}.get_tablet_seat == text_input_unstable_v1 == [FIXED] zwp_text_input_v1.activate [FIXED] zwp_text_input_v1.deactivate == wl_data_device == [FIXED] wl_data_device_manager.get_data_device [OK] wl_data_device.start_drag [FIXED] wl_data_device.set_selection [OK] wl_data_device.release == wl_shell == [FIXED] wl_shell_surface.move [FIXED] wl_shell_surface.resize [FIXED] wl_shell_surface.set_popup == xdg_shell and xdg_shell_unstable_v6 == [FIXED] xdg_toplevel.show_window_menu [FIXED] xdg_toplevel.move [FIXED] xdg_toplevel.resize [FIXED] xdg_popup.grab == xdg_shell_unstable_v5 == [FIXED] xdg_shell.get_xdg_popup [FIXED] xdg_surface.show_window_menu [FIXED] xdg_surface.move [FIXED] xdg_surface.resize Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
7 years ago
wl_list_init(wl_resource_get_link(cr));
wl_resource_set_implementation(cr, &pointer_interface, pointer,
unbind_pointer_client_resource);
/* If we don't have a pointer_state, the resource is inert, so there
* is nothing more to set up */
if (!pointer)
return;
pointer_client = weston_pointer_ensure_pointer_client(pointer, client);
if (!pointer_client) {
wl_client_post_no_memory(client);
return;
}
wl_list_insert(&pointer_client->pointer_resources,
wl_resource_get_link(cr));
if (pointer->focus && pointer->focus->surface->resource &&
wl_resource_get_client(pointer->focus->surface->resource) == client) {
wl_fixed_t sx, sy;
weston_view_from_global_fixed(pointer->focus,
pointer->x,
pointer->y,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
&sx, &sy);
wl_pointer_send_enter(cr,
pointer->focus_serial,
pointer->focus->surface->resource,
sx, sy);
pointer_send_frame(cr);
}
}
static void
destroy_keyboard_resource(struct wl_resource *resource)
{
struct weston_keyboard *keyboard = wl_resource_get_user_data(resource);
wl_list_remove(wl_resource_get_link(resource));
if (keyboard) {
remove_input_resource_from_timestamps(resource,
&keyboard->timestamps_list);
}
}
static void
keyboard_release(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static const struct wl_keyboard_interface keyboard_interface = {
keyboard_release
};
static bool
should_send_modifiers_to_client(struct weston_seat *seat,
struct wl_client *client)
{
struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
struct weston_pointer *pointer = weston_seat_get_pointer(seat);
if (keyboard &&
keyboard->focus &&
keyboard->focus->resource &&
wl_resource_get_client(keyboard->focus->resource) == client)
return true;
if (pointer &&
pointer->focus &&
pointer->focus->surface->resource &&
wl_resource_get_client(pointer->focus->surface->resource) == client)
return true;
return false;
}
static void
seat_get_keyboard(struct wl_client *client, struct wl_resource *resource,
uint32_t id)
{
struct weston_seat *seat = wl_resource_get_user_data(resource);
/* We use the keyboard_state directly, which means we'll
* give a wl_keyboard if the seat has ever had one - even though
* the spec explicitly states that this request only takes effect
* if the seat has the keyboard capability.
*
* This prevents a race between the compositor sending new
* capabilities and the client trying to use the old ones.
*/
libweston: Make weston_seat release safe Ensure the server can safely handle client requests for wl_seat resource that have become inert due to weston_seat object release and subsequent destruction. The clean-up involves, among other things, unsetting the destroyed weston_seat object from the user data of wl_seat resources, and handling this NULL user data case where required. The list of sites extracting and using weston_seat object from wl_seat resources which were audited for this patch are: Legend: N/A = Not Applicable (not implemented by weston) FIXED = Fixed in the commit OK = Already works correctly == keyboard_shortcuts_inhibit_unstable_v1 == [N/A] zwp_keyboard_shortcuts_inhibit_manager_v1.inhibit_shortcuts == tablet_input_unstable_v{1,2} == [N/A] zwp_tablet_manager_v{1,2}.get_tablet_seat == text_input_unstable_v1 == [FIXED] zwp_text_input_v1.activate [FIXED] zwp_text_input_v1.deactivate == wl_data_device == [FIXED] wl_data_device_manager.get_data_device [OK] wl_data_device.start_drag [FIXED] wl_data_device.set_selection [OK] wl_data_device.release == wl_shell == [FIXED] wl_shell_surface.move [FIXED] wl_shell_surface.resize [FIXED] wl_shell_surface.set_popup == xdg_shell and xdg_shell_unstable_v6 == [FIXED] xdg_toplevel.show_window_menu [FIXED] xdg_toplevel.move [FIXED] xdg_toplevel.resize [FIXED] xdg_popup.grab == xdg_shell_unstable_v5 == [FIXED] xdg_shell.get_xdg_popup [FIXED] xdg_surface.show_window_menu [FIXED] xdg_surface.move [FIXED] xdg_surface.resize Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
7 years ago
struct weston_keyboard *keyboard = seat ? seat->keyboard_state : NULL;
struct wl_resource *cr;
cr = wl_resource_create(client, &wl_keyboard_interface,
wl_resource_get_version(resource), id);
if (cr == NULL) {
wl_client_post_no_memory(client);
return;
}
libweston: Make weston_seat release safe Ensure the server can safely handle client requests for wl_seat resource that have become inert due to weston_seat object release and subsequent destruction. The clean-up involves, among other things, unsetting the destroyed weston_seat object from the user data of wl_seat resources, and handling this NULL user data case where required. The list of sites extracting and using weston_seat object from wl_seat resources which were audited for this patch are: Legend: N/A = Not Applicable (not implemented by weston) FIXED = Fixed in the commit OK = Already works correctly == keyboard_shortcuts_inhibit_unstable_v1 == [N/A] zwp_keyboard_shortcuts_inhibit_manager_v1.inhibit_shortcuts == tablet_input_unstable_v{1,2} == [N/A] zwp_tablet_manager_v{1,2}.get_tablet_seat == text_input_unstable_v1 == [FIXED] zwp_text_input_v1.activate [FIXED] zwp_text_input_v1.deactivate == wl_data_device == [FIXED] wl_data_device_manager.get_data_device [OK] wl_data_device.start_drag [FIXED] wl_data_device.set_selection [OK] wl_data_device.release == wl_shell == [FIXED] wl_shell_surface.move [FIXED] wl_shell_surface.resize [FIXED] wl_shell_surface.set_popup == xdg_shell and xdg_shell_unstable_v6 == [FIXED] xdg_toplevel.show_window_menu [FIXED] xdg_toplevel.move [FIXED] xdg_toplevel.resize [FIXED] xdg_popup.grab == xdg_shell_unstable_v5 == [FIXED] xdg_shell.get_xdg_popup [FIXED] xdg_surface.show_window_menu [FIXED] xdg_surface.move [FIXED] xdg_surface.resize Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
7 years ago
wl_list_init(wl_resource_get_link(cr));
wl_resource_set_implementation(cr, &keyboard_interface,
keyboard, destroy_keyboard_resource);
libweston: Make weston_seat release safe Ensure the server can safely handle client requests for wl_seat resource that have become inert due to weston_seat object release and subsequent destruction. The clean-up involves, among other things, unsetting the destroyed weston_seat object from the user data of wl_seat resources, and handling this NULL user data case where required. The list of sites extracting and using weston_seat object from wl_seat resources which were audited for this patch are: Legend: N/A = Not Applicable (not implemented by weston) FIXED = Fixed in the commit OK = Already works correctly == keyboard_shortcuts_inhibit_unstable_v1 == [N/A] zwp_keyboard_shortcuts_inhibit_manager_v1.inhibit_shortcuts == tablet_input_unstable_v{1,2} == [N/A] zwp_tablet_manager_v{1,2}.get_tablet_seat == text_input_unstable_v1 == [FIXED] zwp_text_input_v1.activate [FIXED] zwp_text_input_v1.deactivate == wl_data_device == [FIXED] wl_data_device_manager.get_data_device [OK] wl_data_device.start_drag [FIXED] wl_data_device.set_selection [OK] wl_data_device.release == wl_shell == [FIXED] wl_shell_surface.move [FIXED] wl_shell_surface.resize [FIXED] wl_shell_surface.set_popup == xdg_shell and xdg_shell_unstable_v6 == [FIXED] xdg_toplevel.show_window_menu [FIXED] xdg_toplevel.move [FIXED] xdg_toplevel.resize [FIXED] xdg_popup.grab == xdg_shell_unstable_v5 == [FIXED] xdg_shell.get_xdg_popup [FIXED] xdg_surface.show_window_menu [FIXED] xdg_surface.move [FIXED] xdg_surface.resize Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
7 years ago
/* If we don't have a keyboard_state, the resource is inert, so there
* is nothing more to set up */
if (!keyboard)
return;
/* May be moved to focused list later by either
* weston_keyboard_set_focus or directly if this client is already
* focused */
wl_list_insert(&keyboard->resource_list, wl_resource_get_link(cr));
if (wl_resource_get_version(cr) >= WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION) {
wl_keyboard_send_repeat_info(cr,
seat->compositor->kb_repeat_rate,
seat->compositor->kb_repeat_delay);
}
weston_keyboard_send_keymap(keyboard, cr);
if (should_send_modifiers_to_client(seat, client)) {
send_modifiers_to_resource(keyboard,
cr,
keyboard->focus_serial);
}
if (keyboard->focus && keyboard->focus->resource &&
wl_resource_get_client(keyboard->focus->resource) == client) {
struct weston_surface *surface =
(struct weston_surface *)keyboard->focus;
wl_list_remove(wl_resource_get_link(cr));
wl_list_insert(&keyboard->focus_resource_list,
wl_resource_get_link(cr));
wl_keyboard_send_enter(cr,
keyboard->focus_serial,
surface->resource,
&keyboard->keys);
/* If this is the first keyboard resource for this
* client... */
if (keyboard->focus_resource_list.prev ==
wl_resource_get_link(cr))
wl_data_device_set_keyboard_focus(seat);
}
}
static void
destroy_touch_resource(struct wl_resource *resource)
{
struct weston_touch *touch = wl_resource_get_user_data(resource);
wl_list_remove(wl_resource_get_link(resource));
if (touch) {
remove_input_resource_from_timestamps(resource,
&touch->timestamps_list);
}
}
static void
touch_release(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static const struct wl_touch_interface touch_interface = {
touch_release
};
static void
seat_get_touch(struct wl_client *client, struct wl_resource *resource,
uint32_t id)
{
struct weston_seat *seat = wl_resource_get_user_data(resource);
/* We use the touch_state directly, which means we'll
* give a wl_touch if the seat has ever had one - even though
* the spec explicitly states that this request only takes effect
* if the seat has the touch capability.
*
* This prevents a race between the compositor sending new
* capabilities and the client trying to use the old ones.
*/
libweston: Make weston_seat release safe Ensure the server can safely handle client requests for wl_seat resource that have become inert due to weston_seat object release and subsequent destruction. The clean-up involves, among other things, unsetting the destroyed weston_seat object from the user data of wl_seat resources, and handling this NULL user data case where required. The list of sites extracting and using weston_seat object from wl_seat resources which were audited for this patch are: Legend: N/A = Not Applicable (not implemented by weston) FIXED = Fixed in the commit OK = Already works correctly == keyboard_shortcuts_inhibit_unstable_v1 == [N/A] zwp_keyboard_shortcuts_inhibit_manager_v1.inhibit_shortcuts == tablet_input_unstable_v{1,2} == [N/A] zwp_tablet_manager_v{1,2}.get_tablet_seat == text_input_unstable_v1 == [FIXED] zwp_text_input_v1.activate [FIXED] zwp_text_input_v1.deactivate == wl_data_device == [FIXED] wl_data_device_manager.get_data_device [OK] wl_data_device.start_drag [FIXED] wl_data_device.set_selection [OK] wl_data_device.release == wl_shell == [FIXED] wl_shell_surface.move [FIXED] wl_shell_surface.resize [FIXED] wl_shell_surface.set_popup == xdg_shell and xdg_shell_unstable_v6 == [FIXED] xdg_toplevel.show_window_menu [FIXED] xdg_toplevel.move [FIXED] xdg_toplevel.resize [FIXED] xdg_popup.grab == xdg_shell_unstable_v5 == [FIXED] xdg_shell.get_xdg_popup [FIXED] xdg_surface.show_window_menu [FIXED] xdg_surface.move [FIXED] xdg_surface.resize Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
7 years ago
struct weston_touch *touch = seat ? seat->touch_state : NULL;
struct wl_resource *cr;
cr = wl_resource_create(client, &wl_touch_interface,
wl_resource_get_version(resource), id);
if (cr == NULL) {
wl_client_post_no_memory(client);
return;
}
libweston: Make weston_seat release safe Ensure the server can safely handle client requests for wl_seat resource that have become inert due to weston_seat object release and subsequent destruction. The clean-up involves, among other things, unsetting the destroyed weston_seat object from the user data of wl_seat resources, and handling this NULL user data case where required. The list of sites extracting and using weston_seat object from wl_seat resources which were audited for this patch are: Legend: N/A = Not Applicable (not implemented by weston) FIXED = Fixed in the commit OK = Already works correctly == keyboard_shortcuts_inhibit_unstable_v1 == [N/A] zwp_keyboard_shortcuts_inhibit_manager_v1.inhibit_shortcuts == tablet_input_unstable_v{1,2} == [N/A] zwp_tablet_manager_v{1,2}.get_tablet_seat == text_input_unstable_v1 == [FIXED] zwp_text_input_v1.activate [FIXED] zwp_text_input_v1.deactivate == wl_data_device == [FIXED] wl_data_device_manager.get_data_device [OK] wl_data_device.start_drag [FIXED] wl_data_device.set_selection [OK] wl_data_device.release == wl_shell == [FIXED] wl_shell_surface.move [FIXED] wl_shell_surface.resize [FIXED] wl_shell_surface.set_popup == xdg_shell and xdg_shell_unstable_v6 == [FIXED] xdg_toplevel.show_window_menu [FIXED] xdg_toplevel.move [FIXED] xdg_toplevel.resize [FIXED] xdg_popup.grab == xdg_shell_unstable_v5 == [FIXED] xdg_shell.get_xdg_popup [FIXED] xdg_surface.show_window_menu [FIXED] xdg_surface.move [FIXED] xdg_surface.resize Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
7 years ago
wl_list_init(wl_resource_get_link(cr));
wl_resource_set_implementation(cr, &touch_interface,
touch, destroy_touch_resource);
libweston: Make weston_seat release safe Ensure the server can safely handle client requests for wl_seat resource that have become inert due to weston_seat object release and subsequent destruction. The clean-up involves, among other things, unsetting the destroyed weston_seat object from the user data of wl_seat resources, and handling this NULL user data case where required. The list of sites extracting and using weston_seat object from wl_seat resources which were audited for this patch are: Legend: N/A = Not Applicable (not implemented by weston) FIXED = Fixed in the commit OK = Already works correctly == keyboard_shortcuts_inhibit_unstable_v1 == [N/A] zwp_keyboard_shortcuts_inhibit_manager_v1.inhibit_shortcuts == tablet_input_unstable_v{1,2} == [N/A] zwp_tablet_manager_v{1,2}.get_tablet_seat == text_input_unstable_v1 == [FIXED] zwp_text_input_v1.activate [FIXED] zwp_text_input_v1.deactivate == wl_data_device == [FIXED] wl_data_device_manager.get_data_device [OK] wl_data_device.start_drag [FIXED] wl_data_device.set_selection [OK] wl_data_device.release == wl_shell == [FIXED] wl_shell_surface.move [FIXED] wl_shell_surface.resize [FIXED] wl_shell_surface.set_popup == xdg_shell and xdg_shell_unstable_v6 == [FIXED] xdg_toplevel.show_window_menu [FIXED] xdg_toplevel.move [FIXED] xdg_toplevel.resize [FIXED] xdg_popup.grab == xdg_shell_unstable_v5 == [FIXED] xdg_shell.get_xdg_popup [FIXED] xdg_surface.show_window_menu [FIXED] xdg_surface.move [FIXED] xdg_surface.resize Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
7 years ago
/* If we don't have a touch_state, the resource is inert, so there
* is nothing more to set up */
if (!touch)
return;
if (touch->focus &&
wl_resource_get_client(touch->focus->surface->resource) == client) {
wl_list_insert(&touch->focus_resource_list,
wl_resource_get_link(cr));
} else {
wl_list_insert(&touch->resource_list,
wl_resource_get_link(cr));
}
}
static void
seat_release(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static const struct wl_seat_interface seat_interface = {
seat_get_pointer,
seat_get_keyboard,
seat_get_touch,
seat_release,
};
static void
bind_seat(struct wl_client *client, void *data, uint32_t version, uint32_t id)
{
struct weston_seat *seat = data;
struct wl_resource *resource;
enum wl_seat_capability caps = 0;
resource = wl_resource_create(client,
&wl_seat_interface, version, id);
wl_list_insert(&seat->base_resource_list, wl_resource_get_link(resource));
wl_resource_set_implementation(resource, &seat_interface, data,
unbind_resource);
if (weston_seat_get_pointer(seat))
caps |= WL_SEAT_CAPABILITY_POINTER;
if (weston_seat_get_keyboard(seat))
caps |= WL_SEAT_CAPABILITY_KEYBOARD;
if (weston_seat_get_touch(seat))
caps |= WL_SEAT_CAPABILITY_TOUCH;
wl_seat_send_capabilities(resource, caps);
if (version >= WL_SEAT_NAME_SINCE_VERSION)
wl_seat_send_name(resource, seat->seat_name);
}
static void
relative_pointer_destroy(struct wl_client *client,
struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static const struct zwp_relative_pointer_v1_interface relative_pointer_interface = {
relative_pointer_destroy
};
static void
relative_pointer_manager_destroy(struct wl_client *client,
struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
relative_pointer_manager_get_relative_pointer(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *pointer_resource)
{
struct weston_pointer *pointer =
wl_resource_get_user_data(pointer_resource);
struct weston_pointer_client *pointer_client;
struct wl_resource *cr;
cr = wl_resource_create(client, &zwp_relative_pointer_v1_interface,
wl_resource_get_version(resource), id);
if (cr == NULL) {
wl_client_post_no_memory(client);
return;
}
pointer_client = weston_pointer_ensure_pointer_client(pointer, client);
if (!pointer_client) {
wl_client_post_no_memory(client);
return;
}
wl_list_insert(&pointer_client->relative_pointer_resources,
wl_resource_get_link(cr));
wl_resource_set_implementation(cr, &relative_pointer_interface,
pointer,
unbind_pointer_client_resource);
}
static const struct zwp_relative_pointer_manager_v1_interface relative_pointer_manager = {
relative_pointer_manager_destroy,
relative_pointer_manager_get_relative_pointer,
};
static void
bind_relative_pointer_manager(struct wl_client *client, void *data,
uint32_t version, uint32_t id)
{
struct weston_compositor *compositor = data;
struct wl_resource *resource;
resource = wl_resource_create(client,
&zwp_relative_pointer_manager_v1_interface,
1, id);
wl_resource_set_implementation(resource, &relative_pointer_manager,
compositor,
NULL);
}
WL_EXPORT int
weston_compositor_set_xkb_rule_names(struct weston_compositor *ec,
struct xkb_rule_names *names)
{
if (ec->xkb_context == NULL) {
ec->xkb_context = xkb_context_new(0);
if (ec->xkb_context == NULL) {
weston_log("failed to create XKB context\n");
return -1;
}
}
if (names)
ec->xkb_names = *names;
if (!ec->xkb_names.rules)
ec->xkb_names.rules = strdup("evdev");
if (!ec->xkb_names.model)
ec->xkb_names.model = strdup("pc105");
if (!ec->xkb_names.layout)
ec->xkb_names.layout = strdup("us");
return 0;
}
static void
weston_xkb_info_destroy(struct weston_xkb_info *xkb_info)
{
if (--xkb_info->ref_count > 0)
return;
xkb_keymap_unref(xkb_info->keymap);
os_ro_anonymous_file_destroy(xkb_info->keymap_rofile);
free(xkb_info);
}
void
weston_compositor_xkb_destroy(struct weston_compositor *ec)
{
free((char *) ec->xkb_names.rules);
free((char *) ec->xkb_names.model);
free((char *) ec->xkb_names.layout);
free((char *) ec->xkb_names.variant);
free((char *) ec->xkb_names.options);
if (ec->xkb_info)
weston_xkb_info_destroy(ec->xkb_info);
xkb_context_unref(ec->xkb_context);
}
static struct weston_xkb_info *
weston_xkb_info_create(struct xkb_keymap *keymap)
{
char *keymap_string;
size_t keymap_size;
struct weston_xkb_info *xkb_info = zalloc(sizeof *xkb_info);
if (xkb_info == NULL)
return NULL;
xkb_info->keymap = xkb_keymap_ref(keymap);
xkb_info->ref_count = 1;
xkb_info->shift_mod = xkb_keymap_mod_get_index(xkb_info->keymap,
XKB_MOD_NAME_SHIFT);
xkb_info->caps_mod = xkb_keymap_mod_get_index(xkb_info->keymap,
XKB_MOD_NAME_CAPS);
xkb_info->ctrl_mod = xkb_keymap_mod_get_index(xkb_info->keymap,
XKB_MOD_NAME_CTRL);
xkb_info->alt_mod = xkb_keymap_mod_get_index(xkb_info->keymap,
XKB_MOD_NAME_ALT);
xkb_info->mod2_mod = xkb_keymap_mod_get_index(xkb_info->keymap,
"Mod2");
xkb_info->mod3_mod = xkb_keymap_mod_get_index(xkb_info->keymap,
"Mod3");
xkb_info->super_mod = xkb_keymap_mod_get_index(xkb_info->keymap,
XKB_MOD_NAME_LOGO);
xkb_info->mod5_mod = xkb_keymap_mod_get_index(xkb_info->keymap,
"Mod5");
xkb_info->num_led = xkb_keymap_led_get_index(xkb_info->keymap,
XKB_LED_NAME_NUM);
xkb_info->caps_led = xkb_keymap_led_get_index(xkb_info->keymap,
XKB_LED_NAME_CAPS);
xkb_info->scroll_led = xkb_keymap_led_get_index(xkb_info->keymap,
XKB_LED_NAME_SCROLL);
keymap_string = xkb_keymap_get_as_string(xkb_info->keymap,
XKB_KEYMAP_FORMAT_TEXT_V1);
if (keymap_string == NULL) {
weston_log("failed to get string version of keymap\n");
goto err_keymap;
}
keymap_size = strlen(keymap_string) + 1;
xkb_info->keymap_rofile = os_ro_anonymous_file_create(keymap_size,
keymap_string);
free(keymap_string);
if (!xkb_info->keymap_rofile) {
weston_log("failed to create anonymous file for keymap\n");
goto err_keymap;
}
return xkb_info;
err_keymap:
xkb_keymap_unref(xkb_info->keymap);
free(xkb_info);
return NULL;
}
static int
weston_compositor_build_global_keymap(struct weston_compositor *ec)
{
struct xkb_keymap *keymap;
if (ec->xkb_info != NULL)
return 0;
keymap = xkb_keymap_new_from_names(ec->xkb_context,
&ec->xkb_names,
0);
if (keymap == NULL) {
weston_log("failed to compile global XKB keymap\n");
weston_log(" tried rules %s, model %s, layout %s, variant %s, "
"options %s\n",
ec->xkb_names.rules, ec->xkb_names.model,
ec->xkb_names.layout, ec->xkb_names.variant,
ec->xkb_names.options);
return -1;
}
ec->xkb_info = weston_xkb_info_create(keymap);
xkb_keymap_unref(keymap);
if (ec->xkb_info == NULL)
return -1;
return 0;
}
WL_EXPORT void
weston_seat_update_keymap(struct weston_seat *seat, struct xkb_keymap *keymap)
{
struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
if (!keyboard || !keymap)
return;
xkb_keymap_unref(keyboard->pending_keymap);
keyboard->pending_keymap = xkb_keymap_ref(keymap);
if (keyboard->keys.size == 0)
update_keymap(seat);
}
WL_EXPORT int
weston_seat_init_keyboard(struct weston_seat *seat, struct xkb_keymap *keymap)
{
struct weston_keyboard *keyboard;
if (seat->keyboard_state) {
seat->keyboard_device_count += 1;
if (seat->keyboard_device_count == 1)
seat_send_updated_caps(seat);
return 0;
}
keyboard = weston_keyboard_create();
if (keyboard == NULL) {
weston_log("failed to allocate weston keyboard struct\n");
return -1;
}
if (keymap != NULL) {
keyboard->xkb_info = weston_xkb_info_create(keymap);
if (keyboard->xkb_info == NULL)
goto err;
} else {
if (weston_compositor_build_global_keymap(seat->compositor) < 0)
goto err;
keyboard->xkb_info = seat->compositor->xkb_info;
keyboard->xkb_info->ref_count++;
}
keyboard->xkb_state.state = xkb_state_new(keyboard->xkb_info->keymap);
if (keyboard->xkb_state.state == NULL) {
weston_log("failed to initialise XKB state\n");
goto err;
}
keyboard->xkb_state.leds = 0;
seat->keyboard_state = keyboard;
seat->keyboard_device_count = 1;
keyboard->seat = seat;
seat_send_updated_caps(seat);
return 0;
err:
if (keyboard->xkb_info)
weston_xkb_info_destroy(keyboard->xkb_info);
free(keyboard);
return -1;
}
static void
weston_keyboard_reset_state(struct weston_keyboard *keyboard)
{
struct weston_seat *seat = keyboard->seat;
struct xkb_state *state;
state = xkb_state_new(keyboard->xkb_info->keymap);
if (!state) {
weston_log("failed to reset XKB state\n");
return;
}
xkb_state_unref(keyboard->xkb_state.state);
keyboard->xkb_state.state = state;
keyboard->xkb_state.leds = 0;
seat->modifier_state = 0;
}
WL_EXPORT void
weston_seat_release_keyboard(struct weston_seat *seat)
{
seat->keyboard_device_count--;
assert(seat->keyboard_device_count >= 0);
if (seat->keyboard_device_count == 0) {
weston_keyboard_set_focus(seat->keyboard_state, NULL);
weston_keyboard_cancel_grab(seat->keyboard_state);
weston_keyboard_reset_state(seat->keyboard_state);
seat_send_updated_caps(seat);
}
}
WL_EXPORT void
weston_seat_init_pointer(struct weston_seat *seat)
{
struct weston_pointer *pointer;
if (seat->pointer_state) {
seat->pointer_device_count += 1;
if (seat->pointer_device_count == 1)
seat_send_updated_caps(seat);
return;
}
pointer = weston_pointer_create(seat);
if (pointer == NULL)
return;
seat->pointer_state = pointer;
seat->pointer_device_count = 1;
pointer->seat = seat;
seat_send_updated_caps(seat);
}
WL_EXPORT void
weston_seat_release_pointer(struct weston_seat *seat)
{
struct weston_pointer *pointer = seat->pointer_state;
seat->pointer_device_count--;
if (seat->pointer_device_count == 0) {
weston_pointer_clear_focus(pointer);
weston_pointer_cancel_grab(pointer);
if (pointer->sprite)
pointer_unmap_sprite(pointer);
weston_pointer_reset_state(pointer);
seat_send_updated_caps(seat);
/* seat->pointer is intentionally not destroyed so that
* a newly attached pointer on this seat will retain
* the previous cursor co-ordinates.
*/
}
}
WL_EXPORT void
weston_seat_init_touch(struct weston_seat *seat)
{
struct weston_touch *touch;
if (seat->touch_state) {
seat->touch_device_count += 1;
if (seat->touch_device_count == 1)
seat_send_updated_caps(seat);
return;
}
touch = weston_touch_create();
if (touch == NULL)
return;
seat->touch_state = touch;
seat->touch_device_count = 1;
touch->seat = seat;
seat_send_updated_caps(seat);
}
WL_EXPORT void
weston_seat_release_touch(struct weston_seat *seat)
{
seat->touch_device_count--;
if (seat->touch_device_count == 0) {
weston_touch_set_focus(seat->touch_state, NULL);
weston_touch_cancel_grab(seat->touch_state);
weston_touch_reset_state(seat->touch_state);
seat_send_updated_caps(seat);
}
}
WL_EXPORT void
weston_seat_init(struct weston_seat *seat, struct weston_compositor *ec,
const char *seat_name)
{
memset(seat, 0, sizeof *seat);
seat->selection_data_source = NULL;
wl_list_init(&seat->base_resource_list);
wl_signal_init(&seat->selection_signal);
wl_list_init(&seat->drag_resource_list);
wl_signal_init(&seat->destroy_signal);
wl_signal_init(&seat->updated_caps_signal);
seat->global = wl_global_create(ec->wl_display, &wl_seat_interface,
MIN(wl_seat_interface.version, 7),
seat, bind_seat);
seat->compositor = ec;
seat->modifier_state = 0;
seat->seat_name = strdup(seat_name);
wl_list_insert(ec->seat_list.prev, &seat->link);
clipboard_create(seat);
wl_signal_emit(&ec->seat_created_signal, seat);
}
WL_EXPORT void
weston_seat_release(struct weston_seat *seat)
{
libweston: Make weston_seat release safe Ensure the server can safely handle client requests for wl_seat resource that have become inert due to weston_seat object release and subsequent destruction. The clean-up involves, among other things, unsetting the destroyed weston_seat object from the user data of wl_seat resources, and handling this NULL user data case where required. The list of sites extracting and using weston_seat object from wl_seat resources which were audited for this patch are: Legend: N/A = Not Applicable (not implemented by weston) FIXED = Fixed in the commit OK = Already works correctly == keyboard_shortcuts_inhibit_unstable_v1 == [N/A] zwp_keyboard_shortcuts_inhibit_manager_v1.inhibit_shortcuts == tablet_input_unstable_v{1,2} == [N/A] zwp_tablet_manager_v{1,2}.get_tablet_seat == text_input_unstable_v1 == [FIXED] zwp_text_input_v1.activate [FIXED] zwp_text_input_v1.deactivate == wl_data_device == [FIXED] wl_data_device_manager.get_data_device [OK] wl_data_device.start_drag [FIXED] wl_data_device.set_selection [OK] wl_data_device.release == wl_shell == [FIXED] wl_shell_surface.move [FIXED] wl_shell_surface.resize [FIXED] wl_shell_surface.set_popup == xdg_shell and xdg_shell_unstable_v6 == [FIXED] xdg_toplevel.show_window_menu [FIXED] xdg_toplevel.move [FIXED] xdg_toplevel.resize [FIXED] xdg_popup.grab == xdg_shell_unstable_v5 == [FIXED] xdg_shell.get_xdg_popup [FIXED] xdg_surface.show_window_menu [FIXED] xdg_surface.move [FIXED] xdg_surface.resize Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
7 years ago
struct wl_resource *resource;
wl_resource_for_each(resource, &seat->base_resource_list) {
wl_resource_set_user_data(resource, NULL);
}
wl_resource_for_each(resource, &seat->drag_resource_list) {
wl_resource_set_user_data(resource, NULL);
}
wl_list_remove(&seat->base_resource_list);
wl_list_remove(&seat->drag_resource_list);
wl_list_remove(&seat->link);
if (seat->saved_kbd_focus)
wl_list_remove(&seat->saved_kbd_focus_listener.link);
if (seat->pointer_state)
weston_pointer_destroy(seat->pointer_state);
if (seat->keyboard_state)
weston_keyboard_destroy(seat->keyboard_state);
if (seat->touch_state)
weston_touch_destroy(seat->touch_state);
free (seat->seat_name);
wl_global_destroy(seat->global);
wl_signal_emit(&seat->destroy_signal, seat);
}
/** Get a seat's keyboard pointer
*
* \param seat The seat to query
* \return The seat's keyboard pointer, or NULL if no keyboard is present
*
* The keyboard pointer for a seat isn't freed when all keyboards are removed,
* so it should only be used when the seat's keyboard_device_count is greater
* than zero. This function does that test and only returns a pointer
* when a keyboard is present.
*/
WL_EXPORT struct weston_keyboard *
weston_seat_get_keyboard(struct weston_seat *seat)
{
if (!seat)
return NULL;
if (seat->keyboard_device_count)
return seat->keyboard_state;
return NULL;
}
/** Get a seat's pointer pointer
*
* \param seat The seat to query
* \return The seat's pointer pointer, or NULL if no pointer device is present
*
* The pointer pointer for a seat isn't freed when all mice are removed,
* so it should only be used when the seat's pointer_device_count is greater
* than zero. This function does that test and only returns a pointer
* when a pointing device is present.
*/
WL_EXPORT struct weston_pointer *
weston_seat_get_pointer(struct weston_seat *seat)
{
if (!seat)
return NULL;
if (seat->pointer_device_count)
return seat->pointer_state;
return NULL;
}
static const struct zwp_locked_pointer_v1_interface locked_pointer_interface;
static const struct zwp_confined_pointer_v1_interface confined_pointer_interface;
static enum pointer_constraint_type
pointer_constraint_get_type(struct weston_pointer_constraint *constraint)
{
if (wl_resource_instance_of(constraint->resource,
&zwp_locked_pointer_v1_interface,
&locked_pointer_interface)) {
return POINTER_CONSTRAINT_TYPE_LOCK;
} else if (wl_resource_instance_of(constraint->resource,
&zwp_confined_pointer_v1_interface,
&confined_pointer_interface)) {
return POINTER_CONSTRAINT_TYPE_CONFINE;
}
abort();
return 0;
}
static void
pointer_constraint_notify_activated(struct weston_pointer_constraint *constraint)
{
struct wl_resource *resource = constraint->resource;
switch (pointer_constraint_get_type(constraint)) {
case POINTER_CONSTRAINT_TYPE_LOCK:
zwp_locked_pointer_v1_send_locked(resource);
break;
case POINTER_CONSTRAINT_TYPE_CONFINE:
zwp_confined_pointer_v1_send_confined(resource);
break;
}
}
static void
pointer_constraint_notify_deactivated(struct weston_pointer_constraint *constraint)
{
struct wl_resource *resource = constraint->resource;
switch (pointer_constraint_get_type(constraint)) {
case POINTER_CONSTRAINT_TYPE_LOCK:
zwp_locked_pointer_v1_send_unlocked(resource);
break;
case POINTER_CONSTRAINT_TYPE_CONFINE:
zwp_confined_pointer_v1_send_unconfined(resource);
break;
}
}
static struct weston_pointer_constraint *
get_pointer_constraint_for_pointer(struct weston_surface *surface,
struct weston_pointer *pointer)
{
struct weston_pointer_constraint *constraint;
wl_list_for_each(constraint, &surface->pointer_constraints, link) {
if (constraint->pointer == pointer)
return constraint;
}
return NULL;
}
/** Get a seat's touch pointer
*
* \param seat The seat to query
* \return The seat's touch pointer, or NULL if no touch device is present
*
* The touch pointer for a seat isn't freed when all touch devices are removed,
* so it should only be used when the seat's touch_device_count is greater
* than zero. This function does that test and only returns a pointer
* when a touch device is present.
*/
WL_EXPORT struct weston_touch *
weston_seat_get_touch(struct weston_seat *seat)
{
if (!seat)
return NULL;
if (seat->touch_device_count)
return seat->touch_state;
return NULL;
}
/** Sets the keyboard focus to the given surface
*
* \param surface the surface to focus on
* \param seat The seat to query
*/
WL_EXPORT void
weston_seat_set_keyboard_focus(struct weston_seat *seat,
struct weston_surface *surface)
{
struct weston_compositor *compositor = seat->compositor;
struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
struct weston_surface_activation_data activation_data;
if (keyboard && keyboard->focus != surface) {
weston_keyboard_set_focus(keyboard, surface);
wl_data_device_set_keyboard_focus(seat);
}
inc_activate_serial(compositor);
activation_data = (struct weston_surface_activation_data) {
.surface = surface,
.seat = seat,
};
wl_signal_emit(&compositor->activate_signal, &activation_data);
}
static void
enable_pointer_constraint(struct weston_pointer_constraint *constraint,
struct weston_view *view)
{
assert(constraint->view == NULL);
constraint->view = view;
pointer_constraint_notify_activated(constraint);
weston_pointer_start_grab(constraint->pointer, &constraint->grab);
wl_list_remove(&constraint->surface_destroy_listener.link);
wl_list_init(&constraint->surface_destroy_listener.link);
}
static bool
is_pointer_constraint_enabled(struct weston_pointer_constraint *constraint)
{
return constraint->view != NULL;
}
static void
weston_pointer_constraint_disable(struct weston_pointer_constraint *constraint)
{
constraint->view = NULL;
pointer_constraint_notify_deactivated(constraint);
weston_pointer_end_grab(constraint->grab.pointer);
}
void
weston_pointer_constraint_destroy(struct weston_pointer_constraint *constraint)
{
if (is_pointer_constraint_enabled(constraint))
weston_pointer_constraint_disable(constraint);
wl_list_remove(&constraint->pointer_destroy_listener.link);
wl_list_remove(&constraint->surface_destroy_listener.link);
wl_list_remove(&constraint->surface_commit_listener.link);
wl_list_remove(&constraint->surface_activate_listener.link);
wl_resource_set_user_data(constraint->resource, NULL);
pixman_region32_fini(&constraint->region);
wl_list_remove(&constraint->link);
free(constraint);
}
static void
disable_pointer_constraint(struct weston_pointer_constraint *constraint)
{
switch (constraint->lifetime) {
case ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ONESHOT:
weston_pointer_constraint_destroy(constraint);
break;
case ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT:
weston_pointer_constraint_disable(constraint);
break;
}
}
static bool
is_within_constraint_region(struct weston_pointer_constraint *constraint,
wl_fixed_t sx, wl_fixed_t sy)
{
struct weston_surface *surface = constraint->surface;
pixman_region32_t constraint_region;
bool result;
pixman_region32_init(&constraint_region);
pixman_region32_intersect(&constraint_region,
&surface->input,
&constraint->region);
result = pixman_region32_contains_point(&constraint_region,
wl_fixed_to_int(sx),
wl_fixed_to_int(sy),
NULL);
pixman_region32_fini(&constraint_region);
return result;
}
static void
maybe_enable_pointer_constraint(struct weston_pointer_constraint *constraint)
{
struct weston_surface *surface = constraint->surface;
struct weston_view *vit;
struct weston_view *view = NULL;
struct weston_pointer *pointer = constraint->pointer;
struct weston_keyboard *keyboard;
struct weston_seat *seat = pointer->seat;
int32_t x, y;
/* Postpone if no view of the surface was most recently clicked. */
wl_list_for_each(vit, &surface->views, surface_link) {
if (vit->click_to_activate_serial ==
surface->compositor->activate_serial) {
view = vit;
}
}
if (view == NULL)
return;
/* Postpone if surface doesn't have keyboard focus. */
keyboard = weston_seat_get_keyboard(seat);
if (!keyboard || keyboard->focus != surface)
return;
/* Postpone constraint if the pointer is not within the
* constraint region.
*/
weston_view_from_global(view,
wl_fixed_to_int(pointer->x),
wl_fixed_to_int(pointer->y),
&x, &y);
if (!is_within_constraint_region(constraint,
wl_fixed_from_int(x),
wl_fixed_from_int(y)))
return;
enable_pointer_constraint(constraint, view);
}
static void
locked_pointer_grab_pointer_focus(struct weston_pointer_grab *grab)
{
}
static void
locked_pointer_grab_pointer_motion(struct weston_pointer_grab *grab,
const struct timespec *time,
struct weston_pointer_motion_event *event)
{
pointer_send_relative_motion(grab->pointer, time, event);
}
static void
locked_pointer_grab_pointer_button(struct weston_pointer_grab *grab,
const struct timespec *time,
uint32_t button,
uint32_t state_w)
{
weston_pointer_send_button(grab->pointer, time, button, state_w);
}
static void
locked_pointer_grab_pointer_axis(struct weston_pointer_grab *grab,
const struct timespec *time,
struct weston_pointer_axis_event *event)
{
weston_pointer_send_axis(grab->pointer, time, event);
}
static void
locked_pointer_grab_pointer_axis_source(struct weston_pointer_grab *grab,
uint32_t source)
{
weston_pointer_send_axis_source(grab->pointer, source);
}
static void
locked_pointer_grab_pointer_frame(struct weston_pointer_grab *grab)
{
weston_pointer_send_frame(grab->pointer);
}
static void
locked_pointer_grab_pointer_cancel(struct weston_pointer_grab *grab)
{
struct weston_pointer_constraint *constraint =
container_of(grab, struct weston_pointer_constraint, grab);
disable_pointer_constraint(constraint);
}
static const struct weston_pointer_grab_interface
locked_pointer_grab_interface = {
locked_pointer_grab_pointer_focus,
locked_pointer_grab_pointer_motion,
locked_pointer_grab_pointer_button,
locked_pointer_grab_pointer_axis,
locked_pointer_grab_pointer_axis_source,
locked_pointer_grab_pointer_frame,
locked_pointer_grab_pointer_cancel,
};
static void
pointer_constraint_constrain_resource_destroyed(struct wl_resource *resource)
{
struct weston_pointer_constraint *constraint =
wl_resource_get_user_data(resource);
if (!constraint)
return;
weston_pointer_constraint_destroy(constraint);
}
static void
pointer_constraint_surface_activate(struct wl_listener *listener, void *data)
{
struct weston_surface_activation_data *activation = data;
struct weston_pointer *pointer;
struct weston_surface *focus = activation->surface;
struct weston_pointer_constraint *constraint =
container_of(listener, struct weston_pointer_constraint,
surface_activate_listener);
bool is_constraint_surface;
pointer = weston_seat_get_pointer(activation->seat);
if (!pointer)
return;
is_constraint_surface =
get_pointer_constraint_for_pointer(focus, pointer) == constraint;
if (is_constraint_surface &&
!is_pointer_constraint_enabled(constraint))
maybe_enable_pointer_constraint(constraint);
else if (!is_constraint_surface &&
is_pointer_constraint_enabled(constraint))
disable_pointer_constraint(constraint);
}
static void
pointer_constraint_pointer_destroyed(struct wl_listener *listener, void *data)
{
struct weston_pointer_constraint *constraint =
container_of(listener, struct weston_pointer_constraint,
pointer_destroy_listener);
weston_pointer_constraint_destroy(constraint);
}
static void
pointer_constraint_surface_destroyed(struct wl_listener *listener, void *data)
{
struct weston_pointer_constraint *constraint =
container_of(listener, struct weston_pointer_constraint,
surface_destroy_listener);
weston_pointer_constraint_destroy(constraint);
}
static void
pointer_constraint_surface_committed(struct wl_listener *listener, void *data)
{
struct weston_pointer_constraint *constraint =
container_of(listener, struct weston_pointer_constraint,
surface_commit_listener);
if (constraint->region_is_pending) {
constraint->region_is_pending = false;
pixman_region32_copy(&constraint->region,
&constraint->region_pending);
pixman_region32_fini(&constraint->region_pending);
pixman_region32_init(&constraint->region_pending);
}
if (constraint->hint_is_pending) {
constraint->hint_is_pending = false;
constraint->hint_is_pending = true;
constraint->hint_x = constraint->hint_x_pending;
constraint->hint_y = constraint->hint_y_pending;
}
if (pointer_constraint_get_type(constraint) ==
POINTER_CONSTRAINT_TYPE_CONFINE &&
is_pointer_constraint_enabled(constraint))
maybe_warp_confined_pointer(constraint);
}
static struct weston_pointer_constraint *
weston_pointer_constraint_create(struct weston_surface *surface,
struct weston_pointer *pointer,
struct weston_region *region,
enum zwp_pointer_constraints_v1_lifetime lifetime,
struct wl_resource *cr,
const struct weston_pointer_grab_interface *grab_interface)
{
struct weston_pointer_constraint *constraint;
constraint = zalloc(sizeof *constraint);
if (!constraint)
return NULL;
constraint->lifetime = lifetime;
pixman_region32_init(&constraint->region);
pixman_region32_init(&constraint->region_pending);
wl_list_insert(&surface->pointer_constraints, &constraint->link);
constraint->surface = surface;
constraint->pointer = pointer;
constraint->resource = cr;
constraint->grab.interface = grab_interface;
if (region) {
pixman_region32_copy(&constraint->region,
&region->region);
} else {
pixman_region32_fini(&constraint->region);
region_init_infinite(&constraint->region);
}
constraint->surface_activate_listener.notify =
pointer_constraint_surface_activate;
constraint->surface_destroy_listener.notify =
pointer_constraint_surface_destroyed;
constraint->surface_commit_listener.notify =
pointer_constraint_surface_committed;
constraint->pointer_destroy_listener.notify =
pointer_constraint_pointer_destroyed;
wl_signal_add(&surface->compositor->activate_signal,
&constraint->surface_activate_listener);
wl_signal_add(&pointer->destroy_signal,
&constraint->pointer_destroy_listener);
wl_signal_add(&surface->destroy_signal,
&constraint->surface_destroy_listener);
wl_signal_add(&surface->commit_signal,
&constraint->surface_commit_listener);
return constraint;
}
static void
init_pointer_constraint(struct wl_resource *pointer_constraints_resource,
uint32_t id,
struct weston_surface *surface,
struct weston_pointer *pointer,
struct weston_region *region,
enum zwp_pointer_constraints_v1_lifetime lifetime,
const struct wl_interface *interface,
const void *implementation,
const struct weston_pointer_grab_interface *grab_interface)
{
struct wl_client *client =
wl_resource_get_client(pointer_constraints_resource);
struct wl_resource *cr;
struct weston_pointer_constraint *constraint;
if (pointer && get_pointer_constraint_for_pointer(surface, pointer)) {
wl_resource_post_error(pointer_constraints_resource,
ZWP_POINTER_CONSTRAINTS_V1_ERROR_ALREADY_CONSTRAINED,
"the pointer has a lock/confine request on this surface");
return;
}
cr = wl_resource_create(client, interface,
wl_resource_get_version(pointer_constraints_resource),
id);
if (cr == NULL) {
wl_client_post_no_memory(client);
return;
}
if (pointer) {
constraint = weston_pointer_constraint_create(surface, pointer,
region, lifetime,
cr, grab_interface);
if (constraint == NULL) {
wl_client_post_no_memory(client);
return;
}
} else {
constraint = NULL;
}
wl_resource_set_implementation(cr, implementation, constraint,
pointer_constraint_constrain_resource_destroyed);
if (constraint)
maybe_enable_pointer_constraint(constraint);
}
static void
pointer_constraints_destroy(struct wl_client *client,
struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
locked_pointer_destroy(struct wl_client *client,
struct wl_resource *resource)
{
struct weston_pointer_constraint *constraint =
wl_resource_get_user_data(resource);
wl_fixed_t x, y;
if (constraint && constraint->view && constraint->hint_is_pending &&
is_within_constraint_region(constraint,
constraint->hint_x,
constraint->hint_y)) {
weston_view_to_global_fixed(constraint->view,
constraint->hint_x,
constraint->hint_y,
&x, &y);
weston_pointer_move_to(constraint->pointer, x, y);
}
wl_resource_destroy(resource);
}
static void
locked_pointer_set_cursor_position_hint(struct wl_client *client,
struct wl_resource *resource,
wl_fixed_t surface_x,
wl_fixed_t surface_y)
{
struct weston_pointer_constraint *constraint =
wl_resource_get_user_data(resource);
/* Ignore a set cursor hint that was sent after the lock was cancelled.
*/
if (!constraint ||
!constraint->resource ||
constraint->resource != resource)
return;
constraint->hint_is_pending = true;
constraint->hint_x_pending = surface_x;
constraint->hint_y_pending = surface_y;
}
static void
locked_pointer_set_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource)
{
struct weston_pointer_constraint *constraint =
wl_resource_get_user_data(resource);
struct weston_region *region = region_resource ?
wl_resource_get_user_data(region_resource) : NULL;
if (!constraint)
return;
if (region) {
pixman_region32_copy(&constraint->region_pending,
&region->region);
} else {
pixman_region32_fini(&constraint->region_pending);
region_init_infinite(&constraint->region_pending);
}
constraint->region_is_pending = true;
}
static const struct zwp_locked_pointer_v1_interface locked_pointer_interface = {
locked_pointer_destroy,
locked_pointer_set_cursor_position_hint,
locked_pointer_set_region,
};
static void
pointer_constraints_lock_pointer(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *surface_resource,
struct wl_resource *pointer_resource,
struct wl_resource *region_resource,
uint32_t lifetime)
{
struct weston_surface *surface =
wl_resource_get_user_data(surface_resource);
struct weston_pointer *pointer = wl_resource_get_user_data(pointer_resource);
struct weston_region *region = region_resource ?
wl_resource_get_user_data(region_resource) : NULL;
init_pointer_constraint(resource, id, surface, pointer, region, lifetime,
&zwp_locked_pointer_v1_interface,
&locked_pointer_interface,
&locked_pointer_grab_interface);
}
static void
confined_pointer_grab_pointer_focus(struct weston_pointer_grab *grab)
{
}
static double
vec2d_cross_product(struct vec2d a, struct vec2d b)
{
return a.x * b.y - a.y * b.x;
}
static struct vec2d
vec2d_add(struct vec2d a, struct vec2d b)
{
return (struct vec2d) {
.x = a.x + b.x,
.y = a.y + b.y,
};
}
static struct vec2d
vec2d_subtract(struct vec2d a, struct vec2d b)
{
return (struct vec2d) {
.x = a.x - b.x,
.y = a.y - b.y,
};
}
static struct vec2d
vec2d_multiply_constant(double c, struct vec2d a)
{
return (struct vec2d) {
.x = c * a.x,
.y = c * a.y,
};
}
static bool
lines_intersect(struct line *line1, struct line *line2,
struct vec2d *intersection)
{
struct vec2d p = line1->a;
struct vec2d r = vec2d_subtract(line1->b, line1->a);
struct vec2d q = line2->a;
struct vec2d s = vec2d_subtract(line2->b, line2->a);
double rxs;
double sxr;
double t;
double u;
/*
* The line (p, r) and (q, s) intersects where
*
* p + t r = q + u s
*
* Calculate t:
*
* (p + t r) × s = (q + u s) × s
* p × s + t (r × s) = q × s + u (s × s)
* p × s + t (r × s) = q × s
* t (r × s) = q × s - p × s
* t (r × s) = (q - p) × s
* t = ((q - p) × s) / (r × s)
*
* Using the same method, for u we get:
*
* u = ((p - q) × r) / (s × r)
*/
rxs = vec2d_cross_product(r, s);
sxr = vec2d_cross_product(s, r);
/* If r × s = 0 then the lines are either parallel or collinear. */
if (fabs(rxs) < DBL_MIN)
return false;
t = vec2d_cross_product(vec2d_subtract(q, p), s) / rxs;
u = vec2d_cross_product(vec2d_subtract(p, q), r) / sxr;
/* The lines only intersect if 0 ≤ t ≤ 1 and 0 ≤ u ≤ 1. */
if (t < 0.0 || t > 1.0 || u < 0.0 || u > 1.0)
return false;
*intersection = vec2d_add(p, vec2d_multiply_constant(t, r));
return true;
}
static struct border *
add_border(struct wl_array *array,
double x1, double y1,
double x2, double y2,
enum motion_direction blocking_dir)
{
struct border *border = wl_array_add(array, sizeof *border);
*border = (struct border) {
.line = (struct line) {
.a = (struct vec2d) {
.x = x1,
.y = y1,
},
.b = (struct vec2d) {
.x = x2,
.y = y2,
},
},
.blocking_dir = blocking_dir,
};
return border;
}
static int
compare_lines_x(const void *a, const void *b)
{
const struct border *border_a = a;
const struct border *border_b = b;
if (border_a->line.a.x == border_b->line.a.x)
return border_a->line.b.x < border_b->line.b.x;
else
return border_a->line.a.x > border_b->line.a.x;
}
static void
add_non_overlapping_edges(pixman_box32_t *boxes,
int band_above_start,
int band_below_start,
int band_below_end,
struct wl_array *borders)
{
int i;
struct wl_array band_merge;
struct border *border;
struct border *prev_border;
struct border *new_border;
wl_array_init(&band_merge);
/* Add bottom band of previous row, and top band of current row, and
* sort them so lower left x coordinate comes first. If there are two
* borders with the same left x coordinate, the wider one comes first.
*/
for (i = band_above_start; i < band_below_start; i++) {
pixman_box32_t *box = &boxes[i];
add_border(&band_merge, box->x1, box->y2, box->x2, box->y2,
MOTION_DIRECTION_POSITIVE_Y);
}
for (i = band_below_start; i < band_below_end; i++) {
pixman_box32_t *box= &boxes[i];
add_border(&band_merge, box->x1, box->y1, box->x2, box->y1,
MOTION_DIRECTION_NEGATIVE_Y);
}
qsort(band_merge.data,
band_merge.size / sizeof *border,
sizeof *border,
compare_lines_x);
/* Combine the two combined bands so that any overlapping border is
* eliminated. */
prev_border = NULL;
wl_array_for_each(border, &band_merge) {
assert(border->line.a.y == border->line.b.y);
assert(!prev_border ||
prev_border->line.a.y == border->line.a.y);
assert(!prev_border ||
(prev_border->line.a.x != border->line.a.x ||
prev_border->line.b.x != border->line.b.x));
assert(!prev_border ||
prev_border->line.a.x <= border->line.a.x);
if (prev_border &&
prev_border->line.a.x == border->line.a.x) {
/*
* ------------ +
* ------- =
* [ ]-----
*/
prev_border->line.a.x = border->line.b.x;
} else if (prev_border &&
prev_border->line.b.x == border->line.b.x) {
/*
* ------------ +
* ------ =
* ------[ ]
*/
prev_border->line.b.x = border->line.a.x;
} else if (prev_border &&
prev_border->line.b.x == border->line.a.x) {
/*
* -------- +
* ------ =
* --------------
*/
prev_border->line.b.x = border->line.b.x;
} else if (prev_border &&
prev_border->line.b.x >= border->line.a.x) {
/*
* --------------- +
* ------ =
* -----[ ]----
*/
new_border = add_border(borders,
border->line.b.x,
border->line.b.y,
prev_border->line.b.x,
prev_border->line.b.y,
prev_border->blocking_dir);
prev_border->line.b.x = border->line.a.x;
prev_border = new_border;
} else {
assert(!prev_border ||
prev_border->line.b.x < border->line.a.x);
/*
* First border or non-overlapping.
*
* ----- +
* ----- =
* ----- -----
*/
new_border = wl_array_add(borders, sizeof *border);
*new_border = *border;
prev_border = new_border;
}
}
wl_array_release(&band_merge);
}
static void
add_band_bottom_edges(pixman_box32_t *boxes,
int band_start,
int band_end,
struct wl_array *borders)
{
int i;
for (i = band_start; i < band_end; i++) {
add_border(borders,
boxes[i].x1, boxes[i].y2,
boxes[i].x2, boxes[i].y2,
MOTION_DIRECTION_POSITIVE_Y);
}
}
static void
region_to_outline(pixman_region32_t *region, struct wl_array *borders)
{
pixman_box32_t *boxes;
int num_boxes;
int i;
int top_most, bottom_most;
int current_roof;
int prev_top;
int band_start, prev_band_start;
/*
* Remove any overlapping lines from the set of rectangles. Note that
* pixman regions are grouped as rows of rectangles, where rectangles
* in one row never touch or overlap and are all of the same height.
*
* -------- --- -------- ---
* | | | | | | | |
* ----------====---- --- ----------- ----- ---
* | | => | |
* ----==========--------- ----- ----------
* | | | |
* ------------------- -------------------
*
*/
boxes = pixman_region32_rectangles(region, &num_boxes);
prev_top = 0;
top_most = boxes[0].y1;
current_roof = top_most;
bottom_most = boxes[num_boxes - 1].y2;
band_start = 0;
prev_band_start = 0;
for (i = 0; i < num_boxes; i++) {
/* Detect if there is a vertical empty space, and add the lower
* level of the previous band if so was the case. */
if (i > 0 &&
boxes[i].y1 != prev_top &&
boxes[i].y1 != boxes[i - 1].y2) {
current_roof = boxes[i].y1;
add_band_bottom_edges(boxes,
band_start,
i,
borders);
}
/* Special case adding the last band, since it won't be handled
* by the band change detection below. */
if (boxes[i].y1 != current_roof && i == num_boxes - 1) {
if (boxes[i].y1 != prev_top) {
/* The last band is a single box, so we don't
* have a prev_band_start to tell us when the
* previous band started. */
add_non_overlapping_edges(boxes,
band_start,
i,
i + 1,
borders);
} else {
add_non_overlapping_edges(boxes,
prev_band_start,
band_start,
i + 1,
borders);
}
}
/* Detect when passing a band and combine the top border of the
* just passed band with the bottom band of the previous band.
*/
if (boxes[i].y1 != top_most && boxes[i].y1 != prev_top) {
/* Combine the two passed bands. */
if (prev_top != current_roof) {
add_non_overlapping_edges(boxes,
prev_band_start,
band_start,
i,
borders);
}
prev_band_start = band_start;
band_start = i;
}
/* Add the top border if the box is part of the current roof. */
if (boxes[i].y1 == current_roof) {
add_border(borders,
boxes[i].x1, boxes[i].y1,
boxes[i].x2, boxes[i].y1,
MOTION_DIRECTION_NEGATIVE_Y);
}
/* Add the bottom border of the last band. */
if (boxes[i].y2 == bottom_most) {
add_border(borders,
boxes[i].x1, boxes[i].y2,
boxes[i].x2, boxes[i].y2,
MOTION_DIRECTION_POSITIVE_Y);
}
/* Always add the left border. */
add_border(borders,
boxes[i].x1, boxes[i].y1,
boxes[i].x1, boxes[i].y2,
MOTION_DIRECTION_NEGATIVE_X);
/* Always add the right border. */
add_border(borders,
boxes[i].x2, boxes[i].y1,
boxes[i].x2, boxes[i].y2,
MOTION_DIRECTION_POSITIVE_X);
prev_top = boxes[i].y1;
}
}
static bool
is_border_horizontal (struct border *border)
{
return border->line.a.y == border->line.b.y;
}
static bool
is_border_blocking_directions(struct border *border,
uint32_t directions)
{
/* Don't block parallel motions. */
if (is_border_horizontal(border)) {
if ((directions & (MOTION_DIRECTION_POSITIVE_Y |
MOTION_DIRECTION_NEGATIVE_Y)) == 0)
return false;
} else {
if ((directions & (MOTION_DIRECTION_POSITIVE_X |
MOTION_DIRECTION_NEGATIVE_X)) == 0)
return false;
}
return (~border->blocking_dir & directions) != directions;
}
static struct border *
get_closest_border(struct wl_array *borders,
struct line *motion,
uint32_t directions)
{
struct border *border;
struct vec2d intersection;
struct vec2d delta;
double distance_2;
struct border *closest_border = NULL;
double closest_distance_2 = DBL_MAX;
wl_array_for_each(border, borders) {
if (!is_border_blocking_directions(border, directions))
continue;
if (!lines_intersect(&border->line, motion, &intersection))
continue;
delta = vec2d_subtract(intersection, motion->a);
distance_2 = delta.x*delta.x + delta.y*delta.y;
if (distance_2 < closest_distance_2) {
closest_border = border;
closest_distance_2 = distance_2;
}
}
return closest_border;
}
static void
clamp_to_border(struct border *border,
struct line *motion,
uint32_t *motion_dir)
{
/*
* When clamping either rightward or downward motions, the motion needs
* to be clamped so that the destination coordinate does not end up on
* the border (see weston_pointer_clamp_event_to_region). Do this by
* clamping such motions to the border minus the smallest possible
* wl_fixed_t value.
*/
if (is_border_horizontal(border)) {
if (*motion_dir & MOTION_DIRECTION_POSITIVE_Y)
motion->b.y = border->line.a.y - wl_fixed_to_double(1);
else
motion->b.y = border->line.a.y;
*motion_dir &= ~(MOTION_DIRECTION_POSITIVE_Y |
MOTION_DIRECTION_NEGATIVE_Y);
} else {
if (*motion_dir & MOTION_DIRECTION_POSITIVE_X)
motion->b.x = border->line.a.x - wl_fixed_to_double(1);
else
motion->b.x = border->line.a.x;
*motion_dir &= ~(MOTION_DIRECTION_POSITIVE_X |
MOTION_DIRECTION_NEGATIVE_X);
}
}
static uint32_t
get_motion_directions(struct line *motion)
{
uint32_t directions = 0;
if (motion->a.x < motion->b.x)
directions |= MOTION_DIRECTION_POSITIVE_X;
else if (motion->a.x > motion->b.x)
directions |= MOTION_DIRECTION_NEGATIVE_X;
if (motion->a.y < motion->b.y)
directions |= MOTION_DIRECTION_POSITIVE_Y;
else if (motion->a.y > motion->b.y)
directions |= MOTION_DIRECTION_NEGATIVE_Y;
return directions;
}
static void
weston_pointer_clamp_event_to_region(struct weston_pointer *pointer,
struct weston_pointer_motion_event *event,
pixman_region32_t *region,
wl_fixed_t *clamped_x,
wl_fixed_t *clamped_y)
{
wl_fixed_t x, y;
wl_fixed_t sx, sy;
wl_fixed_t old_sx = pointer->sx;
wl_fixed_t old_sy = pointer->sy;
struct wl_array borders;
struct line motion;
struct border *closest_border;
float new_x_f, new_y_f;
uint32_t directions;
weston_pointer_motion_to_abs(pointer, event, &x, &y);
weston_view_from_global_fixed(pointer->focus, x, y, &sx, &sy);
wl_array_init(&borders);
/*
* Generate borders given the confine region we are to use. The borders
* are defined to be the outer region of the allowed area. This means
* top/left borders are "within" the allowed area, while bottom/right
* borders are outside. This needs to be considered when clamping
* confined motion vectors.
*/
region_to_outline(region, &borders);
motion = (struct line) {
.a = (struct vec2d) {
.x = wl_fixed_to_double(old_sx),
.y = wl_fixed_to_double(old_sy),
},
.b = (struct vec2d) {
.x = wl_fixed_to_double(sx),
.y = wl_fixed_to_double(sy),
},
};
directions = get_motion_directions(&motion);
while (directions) {
closest_border = get_closest_border(&borders,
&motion,
directions);
if (closest_border)
clamp_to_border(closest_border, &motion, &directions);
else
break;
}
weston_view_to_global_float(pointer->focus,
(float) motion.b.x, (float) motion.b.y,
&new_x_f, &new_y_f);
*clamped_x = wl_fixed_from_double(new_x_f);
*clamped_y = wl_fixed_from_double(new_y_f);
wl_array_release(&borders);
}
static double
point_to_border_distance_2(struct border *border, double x, double y)
{
double orig_x, orig_y;
double dx, dy;
if (is_border_horizontal(border)) {
if (x < border->line.a.x)
orig_x = border->line.a.x;
else if (x > border->line.b.x)
orig_x = border->line.b.x;
else
orig_x = x;
orig_y = border->line.a.y;
} else {
if (y < border->line.a.y)
orig_y = border->line.a.y;
else if (y > border->line.b.y)
orig_y = border->line.b.y;
else
orig_y = y;
orig_x = border->line.a.x;
}
dx = fabs(orig_x - x);
dy = fabs(orig_y - y);
return dx*dx + dy*dy;
}
static void
warp_to_behind_border(struct border *border, wl_fixed_t *sx, wl_fixed_t *sy)
{
switch (border->blocking_dir) {
case MOTION_DIRECTION_POSITIVE_X:
case MOTION_DIRECTION_NEGATIVE_X:
if (border->blocking_dir == MOTION_DIRECTION_POSITIVE_X)
*sx = wl_fixed_from_double(border->line.a.x) - 1;
else
*sx = wl_fixed_from_double(border->line.a.x) + 1;
if (*sy < wl_fixed_from_double(border->line.a.y))
*sy = wl_fixed_from_double(border->line.a.y) + 1;
else if (*sy > wl_fixed_from_double(border->line.b.y))
*sy = wl_fixed_from_double(border->line.b.y) - 1;
break;
case MOTION_DIRECTION_POSITIVE_Y:
case MOTION_DIRECTION_NEGATIVE_Y:
if (border->blocking_dir == MOTION_DIRECTION_POSITIVE_Y)
*sy = wl_fixed_from_double(border->line.a.y) - 1;
else
*sy = wl_fixed_from_double(border->line.a.y) + 1;
if (*sx < wl_fixed_from_double(border->line.a.x))
*sx = wl_fixed_from_double(border->line.a.x) + 1;
else if (*sx > wl_fixed_from_double(border->line.b.x))
*sx = wl_fixed_from_double(border->line.b.x) - 1;
break;
}
}
static void
maybe_warp_confined_pointer(struct weston_pointer_constraint *constraint)
{
wl_fixed_t x;
wl_fixed_t y;
wl_fixed_t sx;
wl_fixed_t sy;
weston_view_from_global_fixed(constraint->view,
constraint->pointer->x,
constraint->pointer->y,
&sx,
&sy);
if (!is_within_constraint_region(constraint, sx, sy)) {
double xf = wl_fixed_to_double(sx);
double yf = wl_fixed_to_double(sy);
pixman_region32_t confine_region;
struct wl_array borders;
struct border *border;
double closest_distance_2 = DBL_MAX;
struct border *closest_border = NULL;
wl_array_init(&borders);
pixman_region32_init(&confine_region);
pixman_region32_intersect(&confine_region,
&constraint->view->surface->input,
&constraint->region);
region_to_outline(&confine_region, &borders);
pixman_region32_fini(&confine_region);
wl_array_for_each(border, &borders) {
double distance_2;
distance_2 = point_to_border_distance_2(border, xf, yf);
if (distance_2 < closest_distance_2) {
closest_border = border;
closest_distance_2 = distance_2;
}
}
assert(closest_border);
warp_to_behind_border(closest_border, &sx, &sy);
wl_array_release(&borders);
weston_view_to_global_fixed(constraint->view, sx, sy, &x, &y);
weston_pointer_move_to(constraint->pointer, x, y);
}
}
static void
confined_pointer_grab_pointer_motion(struct weston_pointer_grab *grab,
const struct timespec *time,
struct weston_pointer_motion_event *event)
{
struct weston_pointer_constraint *constraint =
container_of(grab, struct weston_pointer_constraint, grab);
struct weston_pointer *pointer = grab->pointer;
struct weston_surface *surface;
wl_fixed_t x, y;
wl_fixed_t old_sx = pointer->sx;
wl_fixed_t old_sy = pointer->sy;
pixman_region32_t confine_region;
assert(pointer->focus);
assert(pointer->focus->surface == constraint->surface);
surface = pointer->focus->surface;
pixman_region32_init(&confine_region);
pixman_region32_intersect(&confine_region,
&surface->input,
&constraint->region);
weston_pointer_clamp_event_to_region(pointer, event,
&confine_region, &x, &y);
weston_pointer_move_to(pointer, x, y);
pixman_region32_fini(&confine_region);
weston_view_from_global_fixed(pointer->focus, x, y,
&pointer->sx, &pointer->sy);
if (old_sx != pointer->sx || old_sy != pointer->sy) {
pointer_send_motion(pointer, time,
pointer->sx, pointer->sy);
}
pointer_send_relative_motion(pointer, time, event);
}
static void
confined_pointer_grab_pointer_button(struct weston_pointer_grab *grab,
const struct timespec *time,
uint32_t button,
uint32_t state_w)
{
weston_pointer_send_button(grab->pointer, time, button, state_w);
}
static void
confined_pointer_grab_pointer_axis(struct weston_pointer_grab *grab,
const struct timespec *time,
struct weston_pointer_axis_event *event)
{
weston_pointer_send_axis(grab->pointer, time, event);
}
static void
confined_pointer_grab_pointer_axis_source(struct weston_pointer_grab *grab,
uint32_t source)
{
weston_pointer_send_axis_source(grab->pointer, source);
}
static void
confined_pointer_grab_pointer_frame(struct weston_pointer_grab *grab)
{
weston_pointer_send_frame(grab->pointer);
}
static void
confined_pointer_grab_pointer_cancel(struct weston_pointer_grab *grab)
{
struct weston_pointer_constraint *constraint =
container_of(grab, struct weston_pointer_constraint, grab);
disable_pointer_constraint(constraint);
}
static const struct weston_pointer_grab_interface
confined_pointer_grab_interface = {
confined_pointer_grab_pointer_focus,
confined_pointer_grab_pointer_motion,
confined_pointer_grab_pointer_button,
confined_pointer_grab_pointer_axis,
confined_pointer_grab_pointer_axis_source,
confined_pointer_grab_pointer_frame,
confined_pointer_grab_pointer_cancel,
};
static void
confined_pointer_destroy(struct wl_client *client,
struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
confined_pointer_set_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource)
{
struct weston_pointer_constraint *constraint =
wl_resource_get_user_data(resource);
struct weston_region *region = region_resource ?
wl_resource_get_user_data(region_resource) : NULL;
if (!constraint)
return;
if (region) {
pixman_region32_copy(&constraint->region_pending,
&region->region);
} else {
pixman_region32_fini(&constraint->region_pending);
region_init_infinite(&constraint->region_pending);
}
constraint->region_is_pending = true;
}
static const struct zwp_confined_pointer_v1_interface confined_pointer_interface = {
confined_pointer_destroy,
confined_pointer_set_region,
};
static void
pointer_constraints_confine_pointer(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *surface_resource,
struct wl_resource *pointer_resource,
struct wl_resource *region_resource,
uint32_t lifetime)
{
struct weston_surface *surface =
wl_resource_get_user_data(surface_resource);
struct weston_pointer *pointer = wl_resource_get_user_data(pointer_resource);
struct weston_region *region = region_resource ?
wl_resource_get_user_data(region_resource) : NULL;
init_pointer_constraint(resource, id, surface, pointer, region, lifetime,
&zwp_confined_pointer_v1_interface,
&confined_pointer_interface,
&confined_pointer_grab_interface);
}
static const struct zwp_pointer_constraints_v1_interface pointer_constraints_interface = {
pointer_constraints_destroy,
pointer_constraints_lock_pointer,
pointer_constraints_confine_pointer,
};
static void
bind_pointer_constraints(struct wl_client *client, void *data,
uint32_t version, uint32_t id)
{
struct wl_resource *resource;
resource = wl_resource_create(client,
&zwp_pointer_constraints_v1_interface,
1, id);
wl_resource_set_implementation(resource, &pointer_constraints_interface,
NULL, NULL);
}
static void
input_timestamps_destroy(struct wl_client *client,
struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static const struct zwp_input_timestamps_v1_interface
input_timestamps_interface = {
input_timestamps_destroy,
};
static void
input_timestamps_manager_destroy(struct wl_client *client,
struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
input_timestamps_manager_get_keyboard_timestamps(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *keyboard_resource)
{
struct weston_keyboard *keyboard =
wl_resource_get_user_data(keyboard_resource);
struct wl_resource *input_ts;
input_ts = wl_resource_create(client,
&zwp_input_timestamps_v1_interface,
1, id);
if (!input_ts) {
wl_client_post_no_memory(client);
return;
}
if (keyboard) {
wl_list_insert(&keyboard->timestamps_list,
wl_resource_get_link(input_ts));
} else {
wl_list_init(wl_resource_get_link(input_ts));
}
wl_resource_set_implementation(input_ts,
&input_timestamps_interface,
keyboard_resource,
unbind_resource);
}
static void
input_timestamps_manager_get_pointer_timestamps(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *pointer_resource)
{
struct weston_pointer *pointer =
wl_resource_get_user_data(pointer_resource);
struct wl_resource *input_ts;
input_ts = wl_resource_create(client,
&zwp_input_timestamps_v1_interface,
1, id);
if (!input_ts) {
wl_client_post_no_memory(client);
return;
}
if (pointer) {
wl_list_insert(&pointer->timestamps_list,
wl_resource_get_link(input_ts));
} else {
wl_list_init(wl_resource_get_link(input_ts));
}
wl_resource_set_implementation(input_ts,
&input_timestamps_interface,
pointer_resource,
unbind_resource);
}
static void
input_timestamps_manager_get_touch_timestamps(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *touch_resource)
{
struct weston_touch *touch = wl_resource_get_user_data(touch_resource);
struct wl_resource *input_ts;
input_ts = wl_resource_create(client,
&zwp_input_timestamps_v1_interface,
1, id);
if (!input_ts) {
wl_client_post_no_memory(client);
return;
}
if (touch) {
wl_list_insert(&touch->timestamps_list,
wl_resource_get_link(input_ts));
} else {
wl_list_init(wl_resource_get_link(input_ts));
}
wl_resource_set_implementation(input_ts,
&input_timestamps_interface,
touch_resource,
unbind_resource);
}
static const struct zwp_input_timestamps_manager_v1_interface
input_timestamps_manager_interface = {
input_timestamps_manager_destroy,
input_timestamps_manager_get_keyboard_timestamps,
input_timestamps_manager_get_pointer_timestamps,
input_timestamps_manager_get_touch_timestamps,
};
static void
bind_input_timestamps_manager(struct wl_client *client, void *data,
uint32_t version, uint32_t id)
{
struct wl_resource *resource =
wl_resource_create(client,
&zwp_input_timestamps_manager_v1_interface,
1, id);
if (resource == NULL) {
wl_client_post_no_memory(client);
return;
}
wl_resource_set_implementation(resource,
&input_timestamps_manager_interface,
NULL, NULL);
}
int
weston_input_init(struct weston_compositor *compositor)
{
if (!wl_global_create(compositor->wl_display,
&zwp_relative_pointer_manager_v1_interface, 1,
compositor, bind_relative_pointer_manager))
return -1;
if (!wl_global_create(compositor->wl_display,
&zwp_pointer_constraints_v1_interface, 1,
NULL, bind_pointer_constraints))
return -1;
if (!wl_global_create(compositor->wl_display,
&zwp_input_timestamps_manager_v1_interface, 1,
NULL, bind_input_timestamps_manager))
return -1;
return 0;
}