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@ -921,6 +921,24 @@ weston_surface_to_buffer_float(struct weston_surface *surface, |
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*bx, *by, bx, by); |
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*bx, *by, bx, by); |
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} |
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} |
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/** Transform a rectangle from surface coordinates to buffer coordinates
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* |
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* \param surface The surface to fetch wl_viewport and buffer transformation |
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* from. |
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* \param rect The rectangle to transform. |
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* \return The transformed rectangle. |
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* |
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* Viewport and buffer transformations can only do translation, scaling, |
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* and rotations in 90-degree steps. Therefore the only loss in the |
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* conversion is coordinate rounding. |
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* |
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* However, some coordinate rounding takes place as an intermediate |
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* step before the buffer scale factor is applied, so the rectangle |
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* boundary may not be exactly as expected. |
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* |
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* This is OK for damage tracking since a little extra coverage is |
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* not a problem. |
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*/ |
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WL_EXPORT pixman_box32_t |
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WL_EXPORT pixman_box32_t |
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weston_surface_to_buffer_rect(struct weston_surface *surface, |
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weston_surface_to_buffer_rect(struct weston_surface *surface, |
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pixman_box32_t rect) |
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pixman_box32_t rect) |
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@ -954,7 +972,8 @@ weston_surface_to_buffer_rect(struct weston_surface *surface, |
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* |
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* |
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* Viewport and buffer transformations can only do translation, scaling, |
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* Viewport and buffer transformations can only do translation, scaling, |
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* and rotations in 90-degree steps. Therefore the only loss in the |
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* and rotations in 90-degree steps. Therefore the only loss in the |
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* conversion is coordinate flooring (rounding). |
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* conversion is from the coordinate rounding that takes place in |
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* \ref weston_surface_to_buffer_rect. |
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*/ |
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*/ |
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WL_EXPORT void |
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WL_EXPORT void |
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weston_surface_to_buffer_region(struct weston_surface *surface, |
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weston_surface_to_buffer_region(struct weston_surface *surface, |
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