This lets us mark a rectangle in a texture and force the alpha to one
inside. This is useful for textures coming from X windows, where the X
window part is xRGB, that is 32 bit RGB with an undefined alpha channel
and the decorations are rendered with a well-defined alpha channel.
wl_input_device has been both renamed and split. wl_seat is now a
virtual object representing a group of logically related input devices
with related focus.
It now only generates one event: to let clients know that it has new
capabilities. It takes requests which hand back objects for the
wl_pointer, wl_keyboard and wl_touch interfaces it exposes which all
provide the old input interface, just under different names.
This commit tracks these changes in weston and the clients, as well as
similar renames (e.g. weston_input_device -> weston_seat). Some other
changes were necessary, e.g. renaming the name for the visible mouse
sprite from 'pointer' to 'cursor' so as to not conflict.
For simplicity, every seat is always exposed with all three interfaces,
although this will change as time goes on.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Add an xkb_names member to the base compositor info which contains the
RMLVO to use when building an XKB keymap. Add support for filling this
from the config file or from the underlying X11 server, with the usual
defaults.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
To be used by input code, paralleling the existing integer versions.
Enlarge the surface_{to,from}_global_float input types to GLfloat to
avoid losing precision.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
We're able now to create shell_surfaces inside Weston. This makes possible the
glue needed between shell and xserver-launcher.
On the desktop-shell, it was split the protocol part from shell_surface
specific functions to make this possible.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
These new protocol events allow us to tell which outputs a surface is on, and
potentially update where we allocate our buffers from.
Signed-off-by: Casey Dahlin <cdahlin@redhat.com>
Switching display mode may happen when:
1. The fullscreen surface is at top most in fullscreen layer and with
"driver" method. Shell will switch output mode to match the surface
size. If no matched mode found, fall back to "fill" method.
2. The top fullscreen surface is destroyed or unset. Switch back to the
origin mode.
Some GL implementations do not provide GL_EXT_read_format_bgra
extension.
Set a glReadPixels format based on whether the extensions is supported
or not, and use that format in all backends.
Add RGBA->BGRA swapping copy to screenshooter to keep the shm buffer
data format as BGRA.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This is a workaround for platforms, whose EGL headers miss the
definitions for EGL_WL_bind_wayland_display.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Compositor core does not do anything with udev, so the header is not
needed there. Move the #include into evdev.h, from where it gets used by
compositor-drm.c, too.
Also fix the fallout:
tty.c: In function 'tty_create':
tty.c:143:2: warning: implicit declaration of function 'fstat'
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
weston-launch starts weston and provides mechanism
for weston to set/drop drm master, open a tty,
and read input devices without being root.
Execution is allowed for local-active sessions
or users in the group weston-launch.
Use shell_stack_fullscreen() to raise fullscreen surface in activate(),
and before activate() a regular surface, move all the fullscreen
surfaces from fullscreen_layer to toplevel_layer.
Also add a void *private into struct wesont_surface since we already
have a configure() vfunc. That helps to get the associated fullscreen
surface of black surface.
This allows us to move the logic that calls shell->map() or
shell->configure() into shell while allowing it to be overriden for
surfaces that should not be handle by the shell, such as drag icons.
This patch adds a pointer function called configure to weston_surface,
moves the currsent surface_configure() code into shell and implements
a separate configure() for drag surfaces.
There was a lot of code here to do a lot of work we didn't need to do.
If we damage a surface with a shm buffer attached, all we need to do
is to re-upload the damaged region to the texture. As for drm buffers,
we don't assume anything changes on attach and only update the
regions the client tells us to update in the damage request.
Commit f992b2fc removed the saved keyboard focus logic to fix a crash
when the saved surface is destroyed. However, setting keyboard focus to
the first surface on the list ends up trying to set the focus to the
cursor surface most of the time. The end result is a NULL keyboard
focus.
This patch restores the saved keyboard focus logic and fixes the crash
mentioned above using a destroy listener.
Function weston_load_image() was deleted in f02a649a but the wayland
backend was not adapted to the new interface. This probably went
unoticed because the prototype for the missing function was not deleted
from compositor.h so the backend would compile without warnings.
On one hand, getopt (in particular the -o suboption syntax) sucks on the
server side, and on the client side we would like to avoid the glib
dependency. We can roll out own option parser and solve both problems
and save a few lines of code total.
This can happen for instance if the client that started the drag
crashes. Weston would crash because of the invalid surface pointed by
device->drag_surface.
Fix this by reseting the drag surface to nil on a destroy listener.
The surface data structure is now a list of list of surfaces. The core
compositor defines the fade and cursor layer, and it's up to the shell to
provide more layers for the various surface types it implements.