Implement the set_acquire_fence request of the
zwp_surface_synchronization_v1 interface.
The implementation uses the acquire fence in two ways:
1. If the associated buffer is used as GL render source, an
EGLSyncKHR is created from the fence and used to synchronize
access.
2. If the associated buffer is used as a plane framebuffer,
the acquire fence is treated as an in-fence for the atomic
commit operation. If in-fences are not supported and the buffer
has an acquire fence, we don't consider it for plane placement.
If the used compositor/renderer doesn't support explicit
synchronization, we don't advertise the protocol at all. Currently only
the DRM and X11 backends when using the GL renderer advertise the
protocol for production use.
Issues for discussion
---------------------
a. Currently, a server-side wait of EGLSyncKHR is performed before
using the EGLImage/texture during rendering. Unfortunately, it's not clear
from the specs whether this is generally safe to do, or we need to
sync before glEGLImageTargetTexture2DOES. The exception is
TEXTURE_EXTERNAL_OES where the spec mentions it's enough to sync
and then glBindTexture for any changes to take effect.
Changes in v5:
- Meson support.
- Make explicit sync server error reporting more generic, supporting
all explicit sync related interfaces not just
wp_linux_surface_synchronization.
- Fix typo in warning for missing EGL_KHR_wait_sync extension.
- Support minor version 2 of the explicit sync protocol (i.e., support
fences for opaque EGL buffers).
Changes in v4:
- Introduce and use fd_clear and and fd_move helpers.
- Don't check for a valid buffer when updating surface acquire fence fd
from state.
- Assert that pending state acquire fence fd is always clear
after a commit.
- Clarify that WESTON_CAP_EXPLICIT_SYNC applies to just the
renderer.
- Check for EGL_KHR_wait_sync before using eglWaitSyncKHR.
- Dup the acquire fence before passing to EGL.
Changes in v3:
- Keep acquire_fence_fd in surface instead of buffer.
- Clarify that WESTON_CAP_EXPLICIT_SYNC applies to both backend and
renderer.
- Move comment about non-ownership of in_fence_fd to struct
drm_plane_state definition.
- Assert that we don't try to use planes with in-fences when using the
legacy KMS API.
- Remove unnecessary info from wayland error messages.
- Handle acquire fence for subsurface commits.
- Guard against self-update in fd_update.
- Disconnect the client if acquire fence EGLSyncKHR creation or wait
fails.
- Use updated protocol interface names.
- User correct format specifier for resource ids.
- Advertise protocol for X11 backend with GL renderer.
Changes in v2:
- Remove sync file wait fallbacks.
- Raise UNSUPPORTED_BUFFER error at commit if we have an acquire
fence, but the committed buffer is not a valid linux_dmabuf.
- Don't put buffers with in-fences on planes that don't support
in-fences.
- Don't advertise explicit sync protocol if backend does not
support explicit sync.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Introduce an internal API for dealing with linux sync files,
and use it in the codebase to replace ad-hoc sync file management.
The linux_sync_file_is_valid function is not currently used, but will be
utilized in upcoming commits to implement the
zwp_linux_explicit_synchronization_unstable_v1 protocol.
Changes in v5:
- Meson support.
Changes in v3:
- Use parameter name in function documentation.
- Move kernel UAPI to separate header file.
Changes in v2:
- Add function documentation
- Remove linux_sync_file_wait()
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Introduce a helper function to disconnect the client on unhandled
buffer types, and use it in the gl and pixman renderers. The function
is modeled after linux_dmabuf_buffer_send_server_error.
Also print the egl error state in the gl renderer, in case the
unrecognized buffer error happens when querying an egl buffer.
https://gitlab.freedesktop.org/wayland/weston/issues/148
Add new API to gl-renderer interface for providing fence sync fd. the
backend can wait for GPU rendering by this API.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
In the case where CreateContext/MakeCurrent fails, we still want to
know what the EGL driver is capable of.
Move the EGL info printing, just after the eglInitialize() call to
ensure that.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Split the two into separate functions. Former requires an initialized
EGL display, while the latter a current context.
We will use that distinction with the next patch.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Not having swap_buffers_with_damage could cause a performance impact on
some backends, but at least on GBM it causes no issues. It also seems to
confuse users into thinking it's a legitimate error which could explain
session slowness.
Similarly with buffer_age, whilst we do lose a little bit of performance
by not being able to do partial renders, it is not a great deal, and the
user is unlikely to be able to do anything about it in any event.
Remove the warning; we print the full extension list at startup, so we
already have enough information from the logs to easily diagnose any
real errors.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add an is_opaque property that is set to true if the attached buffer does not
have an alpha component, or if the solid color is non-transparent.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
we have to set num_images after import_simple_dmabuf
call. Otherwise, egl_images will not be correctly
referenced in gl_renderer_attach_dmabuf.
(Found by clang source code analyzer)
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
EGL_IMG_context_priority allows the client to request that their
rendering be considered high priority. For ourselves, this is important
as we are interactive and any delay in our rendering causes input-output
jitter; a less than smooth user interactive. So if the driver supports
setting the context priority, try and create our EGLContext as high
priority. The driver may reject our request due to system restrictions,
in which case it will fallback to normal priority, but if successful it
will reschedule our rendering and all of its dependencies to execute
earlier, especially important when the GPU is being hogged by background
clients.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
... to get the user_data. Like everywhere else through weston.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Since formats is an out parameter, we need to copy to the alloc'ed
memory and not over the pointer address.
Signed-off-by: Philipp Kerling <pkerling@casix.org>
Reviewed-by: Daniel Stone <daniels@collabora.com>
If the EGL_EXT_image_dma_buf_import_modifiers extension is not
supported, let gl_renderer_query_dmabuf_formats return a hardcoded
fallback list. That list contains ARGB8888, XRGB8888, and if the
GL_EXT_texture_rg extension is supported, YUYV, NV12, YUV420, and
YUV444.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
modifier_hi and modifier_lo are set to 0 by clients,
which are not supporting modifiers. Modifier attributes
of buffers of these clients set to 0 too in linux-dmabuf.c
import_simple_dmabuf function in gl-renderer.c compares
modifier attribute of the buffer with DRM_FORMAT_MOD_INVALID.
DRM_FORMAT_MOD_INVALID is equal to ((1ULL<<56) - 1).
Therefore, modifer 0 is accepted as valid. Then, the function
checks support for eglQueryDmaBufModifiersEXT.
If it is not supported import_simple_dmabuf function is returning
NULL.
This patch sets the modifier attribute to DRM_FORMAT_MOD_INVALID
for clients which are not supporting modifiers. Without this patch
linux-dmabuf protocol is not working for not supporting clients.
Fixes: b138d7afb3 ("gl-renderer: Ignore INVALID modifier")
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Tested-by: Tomohito Esaki <etom@igel.co.jp>
The GL_EXT_unpack_subimage and GL_EXT_texture_rg are part of the core ES
3.0 specification, so also check the GL driver version in addition to
the extension string to determine if those features are supported.
This allows using those extensions on some GL drivers that do not expose
them in the extensions string, but still support OpenGLES3.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This is a GL extension and not EGL, so it should be checked after the
EGL context has been created.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
GL drivers might allow using GLES3 features even in GLES2 contexts, but
that's not always the case. To make sure we can use GLES3, first try to
create a GLES3 context and then fallback to GLES2 on failure.
The reported GL version is used to determine which GLES version is
actually available.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This will allow to make some assumptions in further patches when GLES3
is available.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Nobody checks for the bool returned by these functions. At the same
time: a) the functions set the respective num_foo to zero on error and
b) callers honour that variable.
Just drop the return type - it's useless.
Note: this is an ABI break.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Arnaud Vrac <rawoul@gmail.com>
Fixes: 00a03d2f72 ("gl-renderer: add support of WL_SHM_FORMAT_NV12")
Reviewed-by: Daniel Stone <daniels@collabora.com>
In glTexImage2D / glTexSubImage2D calls, the only pixel formats allowed
for the GL_R8 and GL_RG internal formats are respectively GL_RED and
GL_RG [1].
Make sure we match this requirement, as some drivers will fail with the
current code.
[1] https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml, Table 2
Signed-off-by: Arnaud Vrac <rawoul@gmail.com>
Fixes: 00a03d2f72 ("gl-renderer: add support of WL_SHM_FORMAT_NV12")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
zwp_linux_dmabuf_v1 allows clients to pass an explicit pitch for each
plane, but wl_shm only takes a single pitch parameter; the pitch for
secondary planes must be inferred.
Multi-plane sub-sampled textures have partial width/height, e.g.
YUV420/I420 has a full-size Y plane, followed by a half-width/height U
plane, and a half-width/height V plane.
GStreamer's waylandsink - the only user of wl_shm YUV formats - expects
the implementation to follow the example of Xv and implicitly divide the
pitch for secondary planes by the subsampling factor. gl-renderer was
not doing this, and instead just using the (larger) stride provided by
the client for all planes in the buffer.
Fix gl-renderer to divide pitch by the subsampling factor when uploading
from subsampled SHM buffers into GL textures, also dividing co-ordinates
when doing offset partial uploads.
Tested with:
$ gst-launch-1.0 videotestsrc ! waylandsink
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Fabien Lahoudere <fabien.lahoudere@collabora.co.uk>
Tested-by: Fabien Lahoudere <fabien.lahoudere@collabora.co.uk>
Reviewed-by: Arnaud Vrac <avrac@freebox.fr>
Acked-by: Vincent ABRIOU <vincent.abriou@st.com>
Acked-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Fixes: fdeefe4241 ("gl-renderer: add support of WL_SHM_FORMAT_YUV420")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103063
Change code related to key events to use struct timespec to represent
time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
If the user has passed an INVALID modifier, it's because there is no
applicable modifier, and the buffer layout should be determined by a
magic side-channel call (e.g. bo_get_tiling). If the modifier is
INVALID, don't try to pass it through to EGL, but just drop it.
On the other hand, if a modifier _is_ explicitly specified and we don't
have the modifiers extension, then refuse to import the buffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use EGL fence sync objects to emit timepoints for the beginning and the
end of rendering on the GPU. The timepoints are emitted asynchronously
using the sync file fds associated with the fence sync objects. The sync
file fds are acquired using the facilities provided by the
EGL_ANDROID_native_fence_sync extension.
The asynchronous timepoint submissions are stored in a list in
gl_output_state until they are executed, and any pending submissions
that remain at output destruction time are cleaned up.
If timelining is inactive or the required EGL extensions are not
present, then GPU timepoint processing and emission are skipped.
Note that the GPU timestamps returned by sync files are in the
CLOCK_MONOTONIC clock domain, and are thus compatible with the
timeline timestamps (which also are in the CLOCK_MONOTONIC domain).
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Check for the EGL_KHR_fence_sync and EGL_ANDROID_native_fence_sync
extensions and get pointers to required extension functions.
These extensions allow us to acquire GPU timestamp information
asynchronously, and are required by the upcoming work to add
rendering begin/end timepoints to the weston timeline.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Some log messages weren't terminated with a newline.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
EGL_EXT_image_dma_buf_import_modifiers supports importing upto four dmabuf
planes into an EGLImage.
v2: correct PLANE3_PITCH token (Daniel Stone)
Signed-off-by: Varad Gautam <varad.gautam@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
pass over the modifier attributes to EGL.
v2: ensure same modifier is passed for all planes (Daniel Stone)
Signed-off-by: Varad Gautam <varad.gautam@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
EGL_EXT_image_dma_buf_import_modifiers allows querying the formats
and modifiers supported by the platform. expose these to the compositor.
v2:
- change calloc args (Daniel Stone)
- check for modifier support before querying formats (Daniel Stone)
Signed-off-by: Varad Gautam <varad.gautam@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Call eglMakeCurrent before destroying the native EGL window, similar to what
other sample clients are already doing.
Signed-off-by: Dima Ryazanov <dima@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Fixes compilation error introduced by 43cea54c:
libweston/gl-renderer.c:2862:2: error: ‘for’ loop initial declarations
are only allowed in C99 mode
for (unsigned i = 0; i < ARRAY_LENGTH(swap_damage_ext_to_entrypoint);
i++) {
^
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This patch allow gl-renderer to accept WL_SHM_FORMAT_YUYV buffers.
This is the pixel format supported by most of the USB webcams.
v2:
- fix hsub Vs vsub inversion
Signed-off-by: Vincent Abriou <vincent.abriou@st.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Extension is identical to the EXT one, yet we need to check for the KHR
abbreviated extension name + entry-point.
v2: s/foo/swap_damage_ext_to_entrypoint/ (Eric, Daniel)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Daniel Stone <daniels@collabora.com>
This patch makes use of recently implemented
EGL_KHR_no_config_context extension in Mesa,
which superseeds EGL_MESA_configless_context.
See also (and the follow-up patch):
https://lists.freedesktop.org/archives/mesa-dev/2016-September/128510.html
v2:
- Extend existing infrastructure for EGL_MESA_configless_context
per suggestion from Emmanuel Gil Peyrot.
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This change refactors gl_renderer_output_window_create() to separate out
window surface creation code from output common creation code.
Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
[Pekka: rebased and removed unused 'gr' and 'ec']
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This change adds <platform_attribs> parameter to
gl_renderer_display_create() in case we ever want to pass non-NULL.
Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
[Pekka: removed notes about EGLOutput]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This change modifies egl_choose_config() to accept a non-NULL but empty
<visual_id> array (i.e. n_ids == 0)
Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This change renames <attribs> parameter of gl_renderer_display_create()
and gl_renderer_output_window_create() to <config_attribs> to explain
which attribs it is.
Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
[Pekka: remove notes about EGLOutput]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
No functional change. This patch renames gl_renderer_output_create() to
gl_renderer_output_window_create(), which is something more descriptive
of what the function does.
Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
No functional change. This patch only renames gl_renderer_create() to
gl_renderer_display_create(), which is something more descriptive of
what the function does.
Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
While gl_renderer_attach, query_buffer should be call only if the
query_buffer function exists ie when has_bind_display is true.
v2:
- Take into account Giulio's remark. Use has_bind_display viariable to test if
EGL_WL_bind_wayland_display extension is supported.
Signed-off-by: Vincent Abriou <vincent.abriou@st.com>
Reviewed-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This patch allow gl-renderer to accept WL_SHM_FORMAT_NV12 buffers.
Signed-off-by: Vincent Abriou <vincent.abriou@st.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This patch allow gl-renderer to accept WL_SHM_FORMAT_YUV420 buffers.
In a gstreamer pipeline, the support of the WL_SHM_FORMAT_YUV420 by
weston avoid pixel conversion between software decoders and waylandsink.
Indeed, software decoders output I420 (YUV420 planar) that will
match with WL_SHM_FORMAT_YUV420.
Signed-off-by: Vincent Abriou <vincent.abriou@st.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This uses the existing infrastructure for dealing with planar YUV buffers and only adds the
relevant yuv_format_descriptor to the table.
Reviewed-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>