Use the output destroy signal to move the views in the event the output
was unplugged.
Signed-off-by: Zhang, Xiong Y <xiong.y.zhang@intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Previously, when an output was moved due to another output being
unplugged, the views on the first output would remain in the same
position.
This patch adds an output_move signal that the views listen too in
order to repostion themselves in the event of an unplug.
Signed-off-by: Zhang, Xiong Y <xiong.y.zhang@intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Instead of having the backends move the remaining outputs when one is
destroyed, let the core compositor deal with that.
Signed-off-by: Zhang, Xiong Y <xiong.y.zhang@intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
When destroying ouputs, they would sometimes be removed before the call
to weston_output_destory() and sometimes after, depending on the
backend. Now the output is remove withing that function so the behavior
is standard across all backends.
This has a couple of additional implications for the internal weston API:
1) weston_view_configure no longer exists. Use weston_view_set_position
instead.
2) The weston_surface.configure callback no longer takes a width and
height. If you need these, surface.width/height are set before
configure is called. If you need to know when the width/height
changes, you must track that yourself.
It’s tied too deeply into the shell’s window stacking and ordering code
to legitimately be split out into compositor.c. Inline it in the shell,
and refactor some code around it a little, tidying up the stacking
behaviour for fullscreen surfaces.
This is needed for XWayland surfaces with alpha channel, as X will be
sending crap in there that should be discarded.
This is currently done with a copy in the compositor, while we wait for
support in the VideoCore side.
Replace the two functions getting the intended surface dimensions from
the surface's buffer and buffer transformation parameters by a single
function that just set the surface size according to all the buffer
state.
The old functions were always called in pairs, and always assigned to
the surface dimension variables.
This function also deals with a NULL buffer by setting the dimensions to
zero, just like the callers used to do.
The new function has no users outside this source file, so do not export
it. This basically unexports the old functions.
Gather the variables affecting the coordinate transformations between
buffer and local coordinates into a new struct weston_buffer_viewport.
This will be more useful later, when the crop & scale extension is
implemented.
The field is already set - correctly - in the backend switch_mode.
setting output->current_mode to mode in compositor.c leads to bugs,
since mode can be freed by the shell.
For example, the shell allocates it on the stack for
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DRIVER
Signed-off-by: Axel Davy <axel.davy@ens.fr>
with the previous patch the resource isn't used inside weston_surface_destroy()
anymore (aside sending events unuseful for a closing client), so we can safely
reset it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bryce Harrington <b.harrington@samsung.com>
If you opened a window with sub-surfaces, and then raised another window
on top of that, the underlaying window's main surface was stacked
properly, but the sub-surfaces remained on top of the raised window.
IOW, the raised window was in between the other window and its
sub-surfaces.
This got broken in a7af70436b, "Split the
geometry information from weston_surface out into weston_view".
Fix the issues:
In view_list_add_subsurface_view(), the views need to be added to the
end of the list, not to the head. This alone fixes the above problem,
but causes the sub-surface views to be stacked irrespective of their
surface stacking order. The stacking order in this test case is fixed by
the changes to view_list_add(), but for sub-sub-surfaces a similar
change is needed in view_list_add_subsurface_view() too.
In view_list_add(), build the view list in the sub-surface stacking
order, instead of pulling the parent surface always on top. Also handle
the case, when the subsurface_list is completely empty: the parent
surface's view must still be added.
Reported-by: Julien Isorce <julien.isorce@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Add the ability to bind to modifiers; the binding is armed when a key
which sets the requested modifier is pressed, and triggered if the key
is released with no other keys having been pressed in the meantime, as
well as mouse buttons or scroll axes.
This only works for direct modifiers (e.g. Shift and Alt), not modifiers
which latch or lock.
[pochu: rebased]
This reverts commit 2396aec684.
This exact version of the sub-surface protocol has been copied into
Wayland core. Therefore it must be removed from here to avoid build
conflicts and useless duplication.
No other changes to sub-surface protocol consumers are needed, the
identical API is now offered by libwayland-client and libwayland-server.
The commit adding sub-surfaces to Wayland is:
Author: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
protocol: add sub-surfaces to the core
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
We always want a repaint if the view was damaged or changed. In
particular, we want weston_view_update_transform() to schedule a
repaint for the old and new position if we change the view transform.
This adds fullscreen support to the wayland backend. You can make any
output fullscreen by the shortcut CTRL+ALT+F. You can also run weston with
the --fullscreen option which causes it to create a single fullscreen
output.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
This commit makes the wayland backend search through the config for
[output] sections with names starting with "WL" and create outputs
accordingly. Outputs created due to the config file support mode, scale,
and transform parameters. It also listens for the --output-count
command-line option.
This brings the wayland backend almost up to par, in terms of functionality
with the X11 backend.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Both the Pixman renderer and the X11 backend contained effectively the same
region transformation code. This commit adds a weston_transformed_region
function and changes pixman-renderer and compositor-x11 to use it.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
The output is renamed "output" from "x11_output" and the input coordinates
are changed to wl_fixed_t from int. This way it is useable in
compositor-wayland as well as compositor-x11 and evdev.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
The only user for this was the wayland backend with the GL renderer. It is
not needed in the Pixman renderer because you can easily create subimages.
All of the fancy output matrix calculations can be replaced by a single
glViewport call. Also, it didn't work with outputs located anywhere but
(0, 0) and I'm pretty sure output transformed outputs would break it too.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Remove create_surface() and destroy_surface() from the renderer
interface and change the renderers to create surface state on demand
and destroy it using the weston_surface's destroy signal.
Also make sure the surfaces' renderer state is reset to NULL on
destruction.
This is a step towards runtime switchable renderers.
(rpi-renderer changes are only compile-tested)
In drm backend, the cursor_surface->plane point to
drm_output->cursor_plane.when this output is removed,
drm_output->cursor_plane is destroyed, butcursor_surface->plane
still point to destroyed plane. So once mouse move to this
cursor_surface and system will repaint this cursor_surface,
segment fault will generate in weston_surface_damage_below() function.
V2:
-set surface->plane to NULL whose plane point to unplugged output,
then change weston_surface_damage_below() to do nothing if
surface->plane is NULL (Kristian)
-set surface->plane to NULL in weston_surface_unmap(),
so that all surfaces that have a non-NULL plane pointer wil be
on compositor->surface_list (Kristian).
bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69777
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
If we are about to finish a frame, but a redraw is pending and we let the
compositor redraw, we need to check for errors. If the redraw fails and
the backend cannot schedule a page-flip, we need to finish the frame,
anyway.
All backends except DRM use a timer to schedule frames. Hence, they cannot
fail. But for DRM, we need to be able to handle drmModePageFlip() failures
in case access got revoked.
This fixes a bug where logind+drm caused keyboard input to be missed as we
didn't reenable it after a failed page-flip during deactivation.
We check the state when we schedule a repaint, but we will still repaint
in weston_output_finish_frame() if a repaint is needed. Now we check
whether we went to sleep while waiting for the page flip and stop repainting
in that case.
https://bugs.freedesktop.org/show_bug.cgi?id=65802
The time spent loading EGL and GLES libraries from disk can be a
considerable hit in some embedded use cases. If Weston is compiled
with EGL support, the binary will depend on those libraries, even if
a software renderer is in use.
This patch splits the GL renderer into a separate loadable module,
and moves the dependency on EGL and GLES to it. The backends still
need the EGL headers for the native types and EGLint. The function
load_module() is renamed to weston_load_module() and exported, so
that it can be used by the backends.
The gl renderer interface is changed so that there is only one symbol
that needs to be dlsym()'d. This symbol contains pointers to all the
functions and data necessary to interact with the renderer. As a side
effect, this change simplifies gl-renderer.h a great deal.
Adds a new binding type for touch events via the new function
weston_compositor_add_touch_binding. The binding can only be added for
a touch down with the first finger. The shell now uses this to install
a binding to activate the current surface.
The wake handler set up by the shell will try to unlock the screen
which works by setting up an animation which fades in the display. The
animation is started by first scheduling a repaint. Subsequent
repaints are scheduled whenever the previous frame is finished.
However in the case of the wake up signal the state is still
WESTON_COMPOSITOR_SLEEPING when the animation is started.
weston_output_schedule_repaint() ignores attempts to schedule a
repaint if the compositor is sleeping which means the animation never
gets run and will never complete.
The animation gets unstuck and continues if anything else schedules a
repaint after the state has been changed so the bug only gets hit in
certain conditions. The first wake up creates the lock surface which
causes a redraw when the first buffer is attached so the first wake up
is always ok. A redraw can be triggered in the subsequent wake ups
just by moving the mouse.
A good way to trigger the bug is to try to wake up the compositor by
pressing the shift key. If you let the compositor go back to sleep
after waking it up without unlocking it, the second press of the shift
key will not cause a redraw so the animation will not run and it won't
fade in.
https://bugs.freedesktop.org/show_bug.cgi?id=69719
Adding a check in weston_config_full_path so that
we don't crash if we started without a config file.
Signed-off-by: Alexandru DAMIAN <alexandru.damian@intel.com>
Checking the return value from seteuid in
order to not launch clients with the wrong effective uid.
Signed-off-by: Alexandru DAMIAN <alexandru.damian@intel.com>
compositor.surface_list is recreated every redraw with the mapped
surfaces, but if a surface gets unmapped and then in the same frame
weston_compositor_pick_surface() is called we must make sure it
does not pick the unmapped surface, since it traverses the
surface_list to find one.
If after the unmap the surface gets also deleted it's even more
important, as it must not pick a destroyed surface.
When unmap and destroy a surface we need to make sure we don't pick it
before we rebuild the new surface list. Currently we ensure this
by rebuilding the surface list when destroying a surface, but just
removing the surface should be enough.
This patch implements the notification of clients during mode_switch.
As discussed on IRC, clients are notified of mode_switch only when the
"native" mode is changed and activated. That means that if the native
mode is changed and the compositor had activated a temporary mode for
a fullscreen surface, the clients will be notified only when the native
mode is restored.
The scaling factor is treated the same way as modes.
This allows a surface to live on after its resource has been
destroyed. The ref-count can be increased in a resource destroy signal
listener, to keep the surface around for a destroy animation, for example.